CardName: Aven Harrier Cost: 1W Type: Creature - Bird Archer Pow/Tgh: 1/2 Rules Text: Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Flavour Text: He never makes the same patrol twice so each day is a different experience from the last. Set/Rarity: Dreamscape Common CardName: Blessed Aspirant Cost: 3W Type: Creature Creature — Human Soldier - Human Soldier Pow/Tgh: 3/3 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Whenever Blessed Aspirant becomes tapped, you gain 3 life. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Celestial Seal Cost: 3WW Type: Enchantment Enchantment Pow/Tgh: Rules Text: When Celestial Seal enters the battlefield, exile all creatures until Celestial Seal leaves the battlefield. (Those creatures return under their owners’ control.) Flavour Text: Set/Rarity: Dreamscape Rare CardName: Champion of Altor Cost: 3W Type: Creature Creature — Human Soldier - Human Soldier Pow/Tgh: 2/3 Rules Text: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may tap target creature. Flavour Text: Set/Rarity: Dreamscape Common CardName: Cleansing Stroke Cost: WW Type: Sorcery Sorcery Pow/Tgh: Rules Text: Destroy target tapped creature. Flavour Text: Evis returned to her home plane to find only chaos. Set/Rarity: Dreamscape Common CardName: Daumas Elite Cost: W Type: Creature Creature — Human Knight - Human Knight Pow/Tgh: 1/1 Rules Text: Whenever Daumas Elite attacks, if defending player controls a tapped creature, Daumas Elite gets +2/+2 until end of turn. Flavour Text: Ral’s manipulation of the dreamscape is madness. He must be stopped before he brings disaster to us all. —Evis, Executor of Light Set/Rarity: Dreamscape Uncommon CardName: Dawn Crusader Cost: 1W Type: Creature Creature — Human Soldier - Human Soldier Pow/Tgh: 2/1 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Flavour Text: Ours subconscious is a battlefield now. A front on which our enemies can attack us. —Evis, Executor of Light Set/Rarity: Dreamscape Common CardName: Dayblade Sentry Cost: 2W Type: Creature - Human Scout Pow/Tgh: 3/2 Rules Text: Flavour Text: Evis leads the Daumas Order. Sworn to contain the nightmares, mischievous mori and others who would disturb the sleepers. Set/Rarity: Dreamscape Common CardName: Dreamblessed Scout Cost: 2WW Type: Creature Creature — Human Scout - Human Scout Pow/Tgh: 3/3 Rules Text: Spells that target only Dreamblessed Scout cost 0 to cast. Flavour Text: I never let reality dictate my potential. Set/Rarity: Dreamscape Rare CardName: Dreamlight Steward Cost: 4WW Type: Creature Creature — Angel - Angel Pow/Tgh: 3/5 Rules Text: Flying, vigilance At the beginning of your upkeep, you may exile target tapped creature until Dreamlight Steward leaves the battlefield. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Dreamscape Purifier Cost: 3WW Type: Creature Creature — Human Knight - Human Knight Pow/Tgh: 2/5 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Vigilance Flavour Text: Reality must be protected. Set/Rarity: Dreamscape Common CardName: Dusk Watcher Cost: 3W Type: Creature Creature — Human Knight - Human Knight Pow/Tgh: 3/1 Rules Text: Trance — Dusk Watcher enters the battlefield with a +1/+1 counter on it for each tapped creature you control. Flavour Text: Those chosen as dusk watchers are blessed by the community, trusted to keep them safe at night. Set/Rarity: Dreamscape Common CardName: Emissary of Light Cost: 1W Type: Creature Creature — Human Cleric - Human Cleric Pow/Tgh: 1/3 Rules Text: Emissary of Light has flying as long as it has a +1/+1 counter on it. Flavour Text: Set/Rarity: Dreamscape Common CardName: Equinox Preacher Cost: 5W Type: Creature Creature — Giant Cleric - Giant Cleric Pow/Tgh: 4/6 Rules Text: If you would gain 2 or less life, you gain 3 life instead. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Equinox Sage Cost: 2W Type: Creature Creature — Human Cleric - Human Cleric Pow/Tgh: 1/4 Rules Text: {2}{B}: Target player loses 2 life. Activate this ability only if you gained life this turn. Flavour Text: Night and day. Life and death. All is balanced by our fragile dreams. Set/Rarity: Dreamscape Common CardName: Evis’ Mandate Cost: 3W Type: Sorcery Sorcery Pow/Tgh: Rules Text: Choose one — • Put two 2/2 white Knight creature tokens onto the battlefield. • Up to two target creatures get +2/+2 and gain vigilance until end of turn. Flashback 5W (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Dreamscape Rare CardName: Frontline Purifier Cost: 3WW Type: Creature Creature — Human Knight - Human Knight Pow/Tgh: */* Rules Text: Frontline Purifier’s power and toughness are each equal to the number of creatures you control. Whenever Frontline Purifier attacks, Frontline Purifier and other creatures you control get +1/+1 until end of turn. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Guardian of Lucidity Cost: 2W Type: Creature Creature — Griffin - Griffin Pow/Tgh: 2/1 Rules Text: Flash Flying If a spell would resolve, if it wasn’t cast from its owner’s hand, exile it instead. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Heroic Return Cost: 2W Type: Sorcery Sorcery Pow/Tgh: Rules Text: Return up to one target creature card with converted mana cost 2 or less from your graveyard to the battlefield. Premonition 3—W (Rather than cast this card from your hand, you may pay W and put this card into your library face up just beneath the top three cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Hope Familiar Cost: 1W Type: Creature Creature — Elemental Bird - Elemental Bird Pow/Tgh: 1/1 Rules Text: Flying Whenever you gain life, Hope Familiar gets +X/+X until end of turn, where X is the amount of life you gained. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Knight of the New Age Cost: 3W Type: Creature Creature — Human Knight - Human Knight Pow/Tgh: 2/2 Rules Text: When Knight of the New Age enters the battlefield, put a +1/+1 counter on target creature. {5}{W}: Until end of turn if damage would be dealt to a creature you control while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter it. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Life’s Grandeur Cost: 2W Type: Enchantment Enchantment — Aura - Aura Pow/Tgh: Rules Text: Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+2 and has lifelink. Flavour Text: Set/Rarity: Dreamscape Common CardName: Lingering Glow Cost: 1W Type: Sorcery Sorcery Pow/Tgh: Rules Text: Put a +1/+1 counter on target creature. You gain 3 life. Flavour Text: The light of a new day is a blessing, carry it in your heart to fight against the darkness. —Daumas Hymn Set/Rarity: Dreamscape Common CardName: Lost in the Moment Cost: 2W Type: Instant Instant Pow/Tgh: Rules Text: Tap or untap target creature. Tap or untap target creature. Flashback 1U (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Dreamscape Common CardName: Nurturing Mori Cost: 1W Type: Creature Creature — Elemental Bird - Elemental Bird Pow/Tgh: 1/1 Rules Text: Flying Trance — Nurturing Mori enters the battlefield with a +1/+1 counter on it for each tapped creature you control. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Opulent Renewal Cost: 5WW Type: Sorcery Sorcery Pow/Tgh: Rules Text: Return target creature card from your graveyard to the battlefield. If you do, return any number of Aura and/or Equipment cards from your graveyard to the battlefield, then attach those permanents to that creature. Flavour Text: Set/Rarity: Dreamscape Mythic CardName: Protect the Dreamer Cost: 4W Type: Instant Instant Pow/Tgh: Rules Text: Choose one — • Exile target attacking or blocking creature. • Exile target enchantment. Flavour Text: Begone nightmare! —Evis, Executor of Light Set/Rarity: Dreamscape Common CardName: Purified Visionary Cost: W Type: Creature Creature — Human Shaman - Human Shaman Pow/Tgh: 0/3 Rules Text: {2}{W}, {T}: You gain 3 life. Activate this ability only any time you could cast a sorcery. Flavour Text: Evis’ methods continue to get more extreme, until all dreams are ordered and controlled I doubt she will ever rest easy. —Reevus, Dreamscape Denier Set/Rarity: Dreamscape Common CardName: Recumbent Bliss Cost: 2W Type: Enchantment Enchantment — Aura - Aura Pow/Tgh: Rules Text: Enchant creature Enchanted creature can’t attack or block. At the beginning of your upkeep, you may gain 1 life. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Resist your Fears Cost: 1WW Type: Instant Instant Pow/Tgh: Rules Text: Put two +1/+1 counters on target creature you control. That creature gains indestructible until end of turn. Flavour Text: Resolved to walk the path of light, We push against the dark of night. —Hymn of Daumas Set/Rarity: Dreamscape Uncommon CardName: Sanctity of Sleep Cost: 4W Type: Enchantment Enchantment Pow/Tgh: Rules Text: Trance — Creatures can’t attack you or a planeswalker you control unless their controller pays X for each of those creatures, where X is the number of tapped creatures you control. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Scapehunting Cost: 5W Type: Instant Instant Pow/Tgh: Rules Text: Exile up to three target cards from graveyards. For each card exiled this way, put a 1/1 white Hound creature token with lifelink onto the battlefield. Flavour Text: I’m sworn to patrol the dreamscape, ensuring your dreams aren’t victim to nightmares or meddlers. —Evis, Executor of Light Set/Rarity: Dreamscape Common CardName: Serene Dreamhunter Cost: W Type: Creature Creature — Human Warrior - Human Warrior Pow/Tgh: 1/1 Rules Text: Trance — Whenever Serene Dreamhunter blocks or becomes blocked, it gets +1/+1 until end of turn for each tapped creature you control. Flavour Text: You can always trust Evis and her Daumas Order to ruin everything. —Yemma Set/Rarity: Dreamscape Common CardName: Strive for Justice Cost: 3W Type: Sorcery Sorcery Pow/Tgh: Rules Text: Creatures you control get +2/+1 and gain vigilance until end of turn. Flashback 4W (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Suncloak Elite Cost: W Type: Creature Creature — Human Scout - Human Scout Pow/Tgh: 2/1 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Creatures you control have protection from Nightmares and from Elementals. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Torpor Visitant Cost: 1W Type: Creature Creature — Spirit - Spirit Pow/Tgh: 2/2 Rules Text: When Torpor Visitant enters the battlefield, you may untap target creature. Flavour Text: Nobody knows if or how the departed interact with the Dreamscape. Do our dreams contain messages from the dead, or is it our own hopes reflected back upon us? Set/Rarity: Dreamscape Common CardName: United Dream Cost: 2W Type: Sorcery Sorcery Pow/Tgh: Rules Text: If you control three or more tapped creatures, put a 4/4 white Angel creature token with flying onto the battlefield. Otherwise, put two 1/1 white Soldier creature tokens onto the battlefield. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Unity Cost: 5WW Type: Creature Creature — Incarnation - Incarnation Pow/Tgh: 6/6 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Other creatures you control get +2/+2. As long as Unity is in your graveyard and you control a Plains, creatures you control get +1/+1. Flavour Text: Set/Rarity: Dreamscape Mythic CardName: Visions of Paradise Cost: W Type: Enchantment Enchantment Pow/Tgh: Rules Text: Tap an untapped permanent you control: Put a utopia counter on Visions of Paradise. Activate this ability only any time you could cast a sorcery. At the beginning of your upkeep, if there are 50 or more utopia counters on Visions of Paradise, you win the game. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Vital Rest Cost: 1W Type: Instant Instant Pow/Tgh: Rules Text: Choose target creature. If it is untapped, tap it. Otherwise, put a +1/+1 counter on it. Draw a card. Flavour Text: Contemplation and peace can heal wounds that no medicine can touch. Set/Rarity: Dreamscape Common CardName: Aleen, Prophet Unwoven Cost: 2UU Type: Legendary Creature Creature — Human Wizard - Human Wizard Pow/Tgh: 3/3 Rules Text: Whenever you cast a spell, put the top three cards of your library into your graveyard. At the beginning of the end step on each opponent’s turn, if your library has fifteen or fewer cards in it, take an extra turn after this one. Flavour Text: Set/Rarity: Dreamscape Mythic CardName: Aleen’s Mandate Cost: 4U Type: Sorcery Sorcery Pow/Tgh: Rules Text: Choose one — • Exchange control of two target creatures. • Return up to two target creatures to their owner’s hand. Flashback 7U (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Dreamscape Rare CardName: Anamnezoa Cost: 2U Type: Creature Creature — Jellyfish - Jellyfish Pow/Tgh: 2/3 Rules Text: Flying Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy. Flavour Text: As the Anamnezoa rise so do our forgotten memories, both bitter and sweet. Set/Rarity: Dreamscape Rare CardName: Counting Sheep Cost: 1U Type: Sorcery Sorcery Pow/Tgh: Rules Text: Exile target creature. Its controller puts a 2/2 white Sheep creature token onto the battlefield. Flashback 5U (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Creative Revelation Cost: 2U Type: Instant Instant Pow/Tgh: Rules Text: Trance — Draw a card for each tapped creature you control. Flavour Text: Ral Zarek saw only the fathomless potential of the Dreamscape, blind to the consequences of releasing it. Set/Rarity: Dreamscape Uncommon CardName: Cyclic Knowledge Cost: 3UU Type: Sorcery Sorcery Pow/Tgh: Rules Text: Put target instant or sorcery card from your graveyard into your library face up just beneath the top two cards. That card gains premonition. (As a face-up card with premonition is on top of your library, cast it without paying it’s mana cost.) Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Deepmind Mori Cost: 5U Type: Creature Creature — Elemental - Elemental Pow/Tgh: 4/4 Rules Text: Whenever Deepmind Mori deals combat damage to a player, you may draw a card. Premonition 3—3U (Rather than cast this card from your hand, you may pay 3U and put this card into your library face up just beneath the top three cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Dissipate Cost: 1UU Type: Instant Instant Pow/Tgh: Rules Text: Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. Flavour Text: A wealth of experience fading away to nothing, leaving only doubt. Set/Rarity: Dreamscape Uncommon CardName: Doused Fate Cost: 2U Type: Instant Instant Pow/Tgh: Rules Text: Creatures your opponents control get -3/-0 until end of turn. Flashback 6U (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Dreamglider Mori Cost: 2U Type: Creature Creature — Elemental - Elemental Pow/Tgh: 2/2 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Other creatures you control with dreamwalk get +1/+0. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Dreamscape Adept Cost: 3UU Type: Creature Creature — Human Wizard - Human Wizard Pow/Tgh: 3/2 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) When Dreamscape Adept enters the battlefield, you may return target tapped creature to its owner’s hand. Flavour Text: Set/Rarity: Dreamscape Common CardName: Enigmatic Sphinx Cost: 4UU Type: Creature Creature — Sphinx - Sphinx Pow/Tgh: 4/4 Rules Text: Flying {U}: Put target nonland permanent you control into your library face up just beneath the top three cards of that library. That card gains premonition. (As a face-up card with premonition is on top of your library, cast it without paying it’s mana cost.) Flavour Text: Set/Rarity: Dreamscape Rare CardName: Enter the Dreamscape Cost: 2U Type: Instant Instant Pow/Tgh: Rules Text: Choose one or both — • Return target creature you control to its owner’s hand. • Return target creature you don’t control to its owner’s hand. Flavour Text: Frustrated with Ravnica, Ral Zarek embarked on a search for something greater. Set/Rarity: Dreamscape Common CardName: Fate Visionary Cost: 1U Type: Creature Creature — Human Rogue - Human Rogue Pow/Tgh: 1/3 Rules Text: {T}: Target player puts the top card of his or her library into his or her graveyard. Activate this ability only any time you could cast a sorcery. Flavour Text: Magic is intention manifest, forcing the strands of time to obey. Set/Rarity: Dreamscape Common CardName: Flux Aspirant Cost: 3U Type: Creature Creature — Human Wizard - Human Wizard Pow/Tgh: 1/5 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Whenever Flux Aspirant becomes tapped, you may switch its power and toughness until end of turn. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Illusionary Giant Cost: 2U Type: Creature Creature — Illusion - Illusion Pow/Tgh: 4/4 Rules Text: At the beginning of your upkeep, if you control more creatures than an opponent, sacrifice Illusionary Giant. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Inquisitive Mori Cost: 3U Type: Creature Creature — Elemental - Elemental Pow/Tgh: 2/3 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) When Inquisitive Mori enters the battlefield, draw a card, then discard a card. Flavour Text: Set/Rarity: Dreamscape Common CardName: Inspired Researcher Cost: U Type: Creature Creature — Human Wizard - Human Wizard Pow/Tgh: 0/3 Rules Text: {2}{R}, Sacrifice Inspired Researcher: Inspired Researcher deals 2 damage to target creature or player. Flavour Text: Studying the Dreamscape is best left to those with a dash of either madness or genius. Set/Rarity: Dreamscape Common CardName: Introspection Cost: 4U Type: Instant Instant Pow/Tgh: Rules Text: Put target creature into its owner’s library second from the top. Flavour Text: There is no future in looking only inwards. Set/Rarity: Dreamscape Common CardName: Jorallen Hypnotist Cost: 1U Type: Creature Creature — Merfolk Wizard - Merfolk Wizard Pow/Tgh: 2/1 Rules Text: When Jorallen Hypnotist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. Flavour Text: Once renowned as Jorallen’s greatest prophet, Aleen now lives on the brink of madness. As the Dreamscape scours her sanity. Set/Rarity: Dreamscape Common CardName: Knowledge Cost: 5UU Type: Creature Creature — Incarnation - Incarnation Pow/Tgh: 6/6 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) At the beginning of your draw step, draw two additional cards. At the beginning of your draw step, if Knowledge is in your graveyard and you control an Island, draw an additional card, then put a card from your hand on the bottom of your library. Flavour Text: Set/Rarity: Dreamscape Mythic CardName: Lethargy Cost: U Type: Enchantment Enchantment — Aura - Aura Pow/Tgh: Rules Text: Enchant creature Enchanted creature doesn’t untap during its controller’s untap step. When enchanted creature is untapped, sacrifice Lethargy. Flavour Text: Weary of the day’s work, Lina rested her eyes for just a moment. Set/Rarity: Dreamscape Common CardName: Loss of Clarity Cost: 2U Type: Instant Instant Pow/Tgh: Rules Text: Target player puts the top four cards of his or her library into his or her graveyard. Flashback B (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Dreamscape Common CardName: Memetic Casting Cost: 6U Type: Enchantment Enchantment Pow/Tgh: Rules Text: Whenever you cast a creature spell, put a token onto the battlefield that’s a copy of that creature card. Whenever you cast an instant or sorcery spell, copy that spell. You may choose new targets for the copy. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Memory Glider Cost: U Type: Creature Creature — Elemental - Elemental Pow/Tgh: 1/1 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Memory Glider gets +4/+4 as long as ten or more cards are in your graveyard. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Mental Inertia Cost: 1U Type: Instant Instant Pow/Tgh: Rules Text: Trance — Counter target spell unless its controller pays 2 for each tapped creature you control. Flavour Text: Sadly, we too often resist our dreams. —Ral Zarek Set/Rarity: Dreamscape Common CardName: Mori of Genius Cost: 3U Type: Creature Creature — Elemental - Elemental Pow/Tgh: 1/6 Rules Text: Flavour Text: Mori are creatures of elemental dreamstuff. They roam the Dreamscape, drawn to the emotions or concepts that created them. — Chapter XI, Jorallen Research notes Set/Rarity: Dreamscape Common CardName: Pestermite Cost: 2U Type: Creature Creature — Faerie Rogue - Faerie Rogue Pow/Tgh: 2/1 Rules Text: Flash (You may cast this spell any time you could cast an instant.) Flying When Pestermite enters the battlefield, you may tap or untap target permanent. Flavour Text: What fun are dreams without a little mischief. Set/Rarity: Dreamscape Common CardName: Possibility Agent Cost: 2U Type: Creature Creature — Human Rogue - Human Rogue Pow/Tgh: 2/1 Rules Text: When Possibility Agent dies, you may put it into its owner’s library face up just beneath the top three cards. Possibility Agent gains premonition. (As a face-up card with premonition is on top of your library, cast it without paying it’s mana cost.) Flavour Text: Lets try this again tomorrow. Set/Rarity: Dreamscape Uncommon CardName: Reality Wave Cost: 3UU Type: Sorcery Sorcery Pow/Tgh: Rules Text: Return all nonland permanents to their owners’ hands. Premonition 2—2UU (Rather than cast this card from your hand, you may pay 2UU and put this card into your library face up just beneath the top two cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Dreamscape Rare CardName: Recurrent Dispersal Cost: 3U Type: Sorcery Sorcery Pow/Tgh: Rules Text: Exile target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step. You may put Recurrent Dispersal into your library face up just beneath the top three cards. Premonition 3—1U (Rather than cast this card from your hand, you may pay 1U and put this card into your library face up just beneath the top three cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Serpent of Mindi Cost: 5U Type: Creature Creature — Elemental Serpant - Elemental Serpant Pow/Tgh: 4/5 Rules Text: When Serpent of Mindi enters the battlefield, target player puts the top three cards of his or her library into his or her graveyard. Flavour Text: This child, who dreams monsters and friends to life... She could be the key to everything. —Ral Zarek Set/Rarity: Dreamscape Common CardName: Sleep Cost: 2UU Type: Sorcery Sorcery Pow/Tgh: Rules Text: Tap all creatures target player controls. Those creatures don’t untap during that player’s next untap step. Flavour Text: A sanctuary to our mind’s desires, a reprieve from reality’s hardships and now a doorway to a realm beyond belief. Set/Rarity: Dreamscape Uncommon CardName: Slumbercharge Mori Cost: UU Type: Creature Creature — Elemental - Elemental Pow/Tgh: 2/2 Rules Text: Other creatures you control with dreamwalk get +1/+1. {1}{U}: Target creature gains dreamwalk until end of turn. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Subconscious Recall Cost: 4UU Type: Sorcery Sorcery Pow/Tgh: Rules Text: Draw three cards. Premonition 8—U (Rather than cast this card from your hand, you may pay U and put this card into your library face up just beneath the top eight cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Dreamscape Common CardName: Temporal Journey Cost: 4UU Type: Sorcery Sorcery Pow/Tgh: Rules Text: Take an extra turn after this one. Exile Temporal Journey. Premonition 7—1U (Rather than cast this card from your hand, you may pay 1U and put this card into your library face up just beneath the top seven cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Nothing is more precious than more time. Set/Rarity: Dreamscape Mythic CardName: Think Twice Cost: 1U Type: Instant Instant Pow/Tgh: Rules Text: Draw a card. Flashback 2U (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: When you follow an idea, one inevitably leads to another. Set/Rarity: Dreamscape Common CardName: Tideflow Denizen Cost: 2U Type: Creature Creature — Elemental Serpent - Elemental Serpent Pow/Tgh: 0/5 Rules Text: {1}{U}: Tideflow Denizen gets +2/-2 until end of turn. Flavour Text: Fragile as a single drop and inexorable as a crushing wave. Set/Rarity: Dreamscape Common CardName: Twisted Representation Cost: 2UU Type: Creature Creature — Shapeshifter - Shapeshifter Pow/Tgh: 0/0 Rules Text: You may have Twisted Representation enter the battlefield as a copy of any creature on the battlefield except it gains “{1}: This creature gets +1/-1 or -1/+1 until end of turn.” Flavour Text: We all have odd dreams of friends or family, sometimes those dreams don’t disappear. Set/Rarity: Dreamscape Rare CardName: Winged Reminiscence Cost: 4U Type: Creature Creature — Elemental - Elemental Pow/Tgh: 3/3 Rules Text: Flying Premonition 4—1U (Rather than cast this card from your hand, you may pay 1U and put this card into your library face up just beneath the top four cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Dreamscape Common CardName: Winter’s Whisper Cost: 1U Type: Instant Instant Pow/Tgh: Rules Text: Tap target creature. It doesn’t untap during its controller’s next untap step. Flashback 1U (You may cast this card from your graveyard for its flashback cost. Then exile it.). Flavour Text: Set/Rarity: Dreamscape Common CardName: Cruel Memories Cost: 2B Type: Instant Instant Pow/Tgh: Rules Text: Creatures you control get +1/+0 and gain haste until end of turn. Flashback R (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Dreamscape Common CardName: Darkscape Visionary Cost: B Type: Creature Creature — Human Wizard - Human Wizard Pow/Tgh: 1/1 Rules Text: {B}, {T}: Exile target card from a graveyard. Activate this ability only any time you could cast a sorcery. Flavour Text: Having seen the Darkscape, he now serves his nightmares willingly. Set/Rarity: Dreamscape Common CardName: Demean Cost: 3B Type: Instant Instant Pow/Tgh: Rules Text: Destroy target creature with toughness 3 or greater. Flavour Text: What’s an insult without injury? Set/Rarity: Dreamscape Common CardName: Dementia Shrieker Cost: 3B Type: Creature Creature — Bat - Bat Pow/Tgh: 2/3 Rules Text: Flying (This creature can’t be blocked except by creatures with flying or reach.) When Dementia Shrieker enters the battlefield, target player puts the top two cards of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Dreamscape Common CardName: Despair Familiar Cost: 1B Type: Creature Creature — Nightmare Bat - Nightmare Bat Pow/Tgh: 1/1 Rules Text: Flying Whenever an opponent loses life, Despair Familiar gets +X/+X until end of turn, where X is the amount of life he or she lost. (Damage causes loss of life.) Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Devouring Husk Cost: 4B Type: Creature Creature — Zombie Horror - Zombie Horror Pow/Tgh: 3/5 Rules Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Devouring Husk enters the battlefield, you may exile all cards from target player’s graveyard. Flavour Text: As a dead dreamer’s empty shell wrecks havoc. It becomes twisted like the horrors it inflicts. Set/Rarity: Dreamscape Uncommon CardName: Dusk Screecher Cost: 1B Type: Creature Creature — Nightmare - Nightmare Pow/Tgh: 2/2 Rules Text: Flavour Text: The deepest realm of the Dreamscape is known as the Darkscape. A home for horrors and fetid nightwalkers, few mortals who delve there ever wake up. Set/Rarity: Dreamscape Common CardName: Eternity Cost: 5BB Type: Creature Creature — Incarnation - Incarnation Pow/Tgh: 6/6 Rules Text: Dreamwalk At the beginning of your upkeep, return target creature card from your graveyard to your hand. At the beginning of your upkeep, if Eternity is in your graveyard and you control a Swamp, exile another creature card in your graveyard. If you do, put a 2/2 black Zombie creature token onto the battlefield tapped. Flavour Text: Set/Rarity: Dreamscape Mythic CardName: Fetid Awakening Cost: 2BB Type: Sorcery Sorcery Pow/Tgh: Rules Text: Untapped creatures get -2/-2 until end of turn. Flavour Text: Being deprived of all hope and aspirations is worse than any nightmare I could ever conjure. —Ikelious, Nightmare King Set/Rarity: Dreamscape Uncommon CardName: Foredoom Cost: 5BB Type: Sorcery Sorcery Pow/Tgh: Rules Text: Destroy all creatures and planeswalkers. Premonition 7—B (Rather than cast this card from your hand, you may pay B and put this card into your library face up just beneath the top seven cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Dreamscape Rare CardName: Foretold Pact Cost: 3B Type: Instant Instant Pow/Tgh: Rules Text: Draw two card. Each player loses 2 life. Premonition 3—1B (Rather than cast this card from your hand, you may pay 1B and put this card into your library face up just beneath the top three cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Ghoulish Nightwalker Cost: 2B Type: Creature Creature — Nightmare - Nightmare Pow/Tgh: 3/1 Rules Text: When Ghoulish Nightwalker enters the battlefield, you may exile target creature card from an opponent’s graveyard. If you do, you gain 3 life. Flavour Text: The darkest horrors are born not from the unknown, but from twisting that we once knew. Set/Rarity: Dreamscape Common CardName: Hope Slicer Cost: 2B Type: Creature Creature — Nightmare - Nightmare Pow/Tgh: 2/1 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) {B}: Hope Slicer gains deathtouch until end of turn. Flavour Text: Set/Rarity: Dreamscape Common CardName: Ikelious, Nightmare King Cost: 3BB Type: Legendary Creature Creature — Nightmare - Nightmare Pow/Tgh: 5/4 Rules Text: Other tapped creatures have “At the beginning of your end step, sacrifice this creature unless you pay X life, where X is its converted mana cost.” Flavour Text: Sleep, if you dare. I’ll be waiting for you. Set/Rarity: Dreamscape Mythic CardName: Ikelious’s Mandate Cost: 3B Type: Sorcery Pow/Tgh: Rules Text: Choose one — • Target player sacrifices a creature with the greatest power among creatures he or she controls. • Put target creature card from an opponent’s graveyard onto the battlefield under your control. Flashback 4B (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Dreamscape Rare CardName: Inner Darkness Cost: 2BB Type: Enchantment Enchantment — Aura - Aura Pow/Tgh: Rules Text: Enchant creature you don’t control At the beginning of the upkeep of enchanted creature’s controller, that player loses 2 life. When enchanted creature dies, put a 5/5 black Demon creature token with flying onto the battlefield. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Maddening Revelation Cost: 2B Type: Sorcery Sorcery Pow/Tgh: Rules Text: Trance — Target player discards a card for each tapped creature you control. Flavour Text: The Dreamscape was sealed for a reason. Set/Rarity: Dreamscape Uncommon CardName: Moans of the Darkscape Cost: 4B Type: Sorcery Sorcery Pow/Tgh: Rules Text: Put two 2/2 black Zombie creature tokens onto the battlefield tapped. Premonition 2—2B (Rather than cast this card from your hand, you may pay 2B and put this card into your library face up just beneath the top two cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Dreamscape Common CardName: Nightmarish Choice Cost: B Type: Sorcery Sorcery Pow/Tgh: Rules Text: Trance — Target player reveals X cards from his or her hand, where X is the number of tapped creatures you control. You choose one of them. That player discards that card. Flavour Text: Can you even comprehend what you’ve started to awaken? —Evis to Ral Zarek Set/Rarity: Dreamscape Common CardName: Noctus Bloodwing Cost: 3B Type: Creature Creature — Vampire - Vampire Pow/Tgh: 3/1 Rules Text: Flying At the beginning of each upkeep, if you gained 3 or more life last turn, target creature gets -3/-3 until end of turn. Flavour Text: Power such as mine is always hungry. Set/Rarity: Dreamscape Uncommon CardName: Ominous Shade Cost: 2B Type: Creature Creature — Shade - Shade Pow/Tgh: 1/1 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) {B}: Ominous Shade gets +1/+1 until end of turn. Tap another untapped creature you control: Ominous Shade gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Parasitic Nightwalker Cost: 1B Type: Creature Creature — Nightmare - Nightmare Pow/Tgh: 3/2 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) When Parasitic Nightwalker enters the battlefield, sacrifice it unless you exile a creature card from your hand until Parasitic Nightwalker leaves the battlefield. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Penumbra Summoner Cost: 4BB Type: Creature Creature — Zombie Wizard - Zombie Wizard Pow/Tgh: 2/3 Rules Text: When Penumbra Summoner enters the battlefield, put two 2/2 black Zombie creature tokens onto the battlefield tapped. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Personal Trauma Cost: B Type: Instant Instant Pow/Tgh: Rules Text: If a player would gain life this turn, that player loses that much life instead. Flashback 5B (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Ours dreams are lies no longer. Nor our fears bound by sleep. —Vinnian, Jorallen Entwiner Set/Rarity: Dreamscape Uncommon CardName: Plague with Distress Cost: 7B Type: Sorcery Sorcery Pow/Tgh: Rules Text: Trance — Plague with Distress costs 1 less to cast for each tapped creature you control. Target player sacrifices two creatures. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Prophetic Tutor Cost: 3BB Type: Sorcery Sorcery Pow/Tgh: Rules Text: Search your library for a card and put that card into your hand. Then shuffle your library. Premonition 5—1B (Rather than cast this card from your hand, you may pay 1B and put this card into your library face up just beneath the top five cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Dreamscape Rare CardName: Raise the Lost Cost: 1B Type: Instant Instant Pow/Tgh: Rules Text: Return target creature card from your graveyard to your hand. Flashback 3B (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Dreamscape Common CardName: Reap the Dreamer Cost: BB Type: Instant Instant Pow/Tgh: Rules Text: Destroy target non-Elemental, non-Incarnation, non-Nightmare creature. Flavour Text: You can’t kill the dream, but you can kill the dreamer. Set/Rarity: Dreamscape Uncommon CardName: Restless Horror Cost: 6B Type: Creature Creature — Nightmare - Nightmare Pow/Tgh: 5/5 Rules Text: Premonition 5—B (Rather than cast this card from your hand, you may pay B and put this card into your library face up just beneath the top five cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Dreamscape Common CardName: Resurgent Agony Cost: 5B Type: Instant Instant Pow/Tgh: Rules Text: Target player loses 4 life and you gain 4 life. Premonition 4—1B (Rather than cast this card from your hand, you may pay 1B and put this card into your library face up just beneath the top four cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Dreamscape Common CardName: Shadowy Blessing Cost: B Type: Instant Instant Pow/Tgh: Rules Text: Target creature gets +1/+0 and gains lifelink until end of turn. Regenerate it. (The next time this would be destroyed this turn, it isn’t. Instead tap it.) Flavour Text: Set/Rarity: Dreamscape Common CardName: Shambling Ghoul Cost: 1B Type: Creature Creature — Zombie - Zombie Pow/Tgh: 2/3 Rules Text: Shambling Ghoul enters the battlefield tapped. Flavour Text: Death in the Dreamscape kills only the soul, leaving the dreamer an aimless shell. Set/Rarity: Dreamscape Common CardName: Shrouded Rider Cost: 2B Type: Creature Creature — Zombie Knight - Zombie Knight Pow/Tgh: 2/2 Rules Text: When Shrouded Rider dies, target player discards a card. Flavour Text: Our darkest dreams have come to life, attracted to the slightest hint of fear. Set/Rarity: Dreamscape Common CardName: Sleepless Stupor Cost: 1B Type: Enchantment Enchantment — Aura - Aura Pow/Tgh: Rules Text: Enchant creature Trance — Enchanted creature gets -1/-1 for each tapped creature you control. Flavour Text: Set/Rarity: Dreamscape Common CardName: Snatching Murkbeast Cost: 3B Type: Creature Creature — Beast - Beast Pow/Tgh: 2/4 Rules Text: {4}{G}: Put a +1/+1 counter on Snatching Murkbeast. Flavour Text: Nightmares have to be inspired by something. Set/Rarity: Dreamscape Common CardName: Soulgrasp Priestess Cost: 2B Type: Creature Creature — Human Cleric - Human Cleric Pow/Tgh: 1/1 Rules Text: Menace (This creature can’t be blocked except by two or more creatures.) Whenever another creature dies, you may put a +1/+1 counter on Soulgrasp Priestess. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Starshadow Sneak Cost: B Type: Creature Creature — Nightmare - Nightmare Pow/Tgh: 0/1 Rules Text: Whenever Starshadow Sneak attacks, defending player loses 2 life. {B}, Tap two untapped creatures you control: Return Starshadow Sneak from your graveyard to the battlefield. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Tainted Aspirant Cost: 3B Type: Creature Creature — Rat Warrior - Rat Warrior Pow/Tgh: 2/2 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Whenever Tainted Aspirant becomes tapped, each opponent discards a card. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Touch of Ikelious Cost: 4BB Type: Sorcery Sorcery Pow/Tgh: Rules Text: Destroy target creature. Put a +1/+1 counter on up to one target creature you control. Flavour Text: Its not your death I savor, its the horror it’ll inspire. —Ikelious, Nightmare King Set/Rarity: Dreamscape Common CardName: Withering Dreamstrider Cost: 3B Type: Creature Creature — Nightmare - Nightmare Pow/Tgh: 3/2 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Whenever Withering Dreamstrider attacks, tapped creatures your opponents control get -1/-1 until end of turn. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Action Cost: 5RR Type: Creature Creature — Incarnation - Incarnation Pow/Tgh: 6/6 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Attacking creatures you control have double strike. As long as Action is in your graveyard and you control a Mountain, attacking creatures you control have first strike. Flavour Text: Set/Rarity: Dreamscape Mythic CardName: Aggressive Inspiration Cost: 1RR Type: Sorcery Sorcery Pow/Tgh: Rules Text: Put a token onto the battlefield that’s a copy of target creature. That token has haste. Exile it at the beginning of the next end step. Flashback 3R (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Dreamscape Rare CardName: Altor Oathbound Cost: 3R Type: Creature Creature — Elemental Warrior - Elemental Warrior Pow/Tgh: 4/2 Rules Text: Trample {4}{W}: Creatures you control get +1/+1 until end of turn. Flavour Text: Citizens of Altor believe in passion directed by structure. Thus they often tame Mori with contracts, a physical body in exchange for protection. Set/Rarity: Dreamscape Common CardName: Blinding Finesse Cost: R Type: Enchantment Enchantment — Aura - Aura Pow/Tgh: Rules Text: Enchant creature Enchanted creature gets +2/+0. Whenever you cast a noncreature spell, enchanted creature gains first strike until end of turn. Flavour Text: Set/Rarity: Dreamscape Common CardName: Celebrant of Passions Cost: 2R Type: Creature Creature — Human Shaman - Human Shaman Pow/Tgh: 2/2 Rules Text: Haste When Celebrant of Passions enters the battlefield, other creatures you control get +1/+0 until end of turn. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Charred Visionary Cost: 2R Type: Creature Creature — Goblin Shaman - Goblin Shaman Pow/Tgh: 2/2 Rules Text: First strike {T}: Charred Visionary deals 1 damage to target player. Activate this ability only any time you could cast a sorcery. Flavour Text: Set/Rarity: Dreamscape Common CardName: Crackling Figments Cost: 2R Type: Sorcery Sorcery Pow/Tgh: Rules Text: Put two 1/1 red Elemental creature tokens with haste onto the battlefield. Flashback 5R (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Dreamscape Common CardName: Dancing Blaze Cost: 2R Type: Sorcery Sorcery Pow/Tgh: Rules Text: Dancing Blaze deals 1 damage to each creature your opponents control. Flashback 1R (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Destiny Crusher Cost: 2RR Type: Creature Creature — Beast - Beast Pow/Tgh: 3/2 Rules Text: Haste Premonition 3—1R (Rather than cast this card from your hand, you may pay 1R and put this card into your library face up just beneath the top three cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Dreamscape Common CardName: Dreamfire Dragon Cost: 3RR Type: Creature Creature — Dragon - Dragon Pow/Tgh: 4/4 Rules Text: Flying Whenever Dreamfire Dragon attacks, you may pay XRR. If you do, put X 1/1 red Elemental creature tokens onto the battlefield tapped and attacking. Exile those tokens at the beginning of the next end step. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Dreamheart Seal Cost: 1R Type: Creature Creature — Wall - Wall Pow/Tgh: 5/5 Rules Text: Defender (This creature can’t attack.) When Dreamheart Seal blocks, sacrifice it at end of combat. Flavour Text: One shall come, reckless beyond measure, who shall grant all our dreams and release all our fears. —Aleen Prophecy, pre-Dreamscape Set/Rarity: Dreamscape Common CardName: Dreamspark Cost: R Type: Sorcery Sorcery Pow/Tgh: Rules Text: Dreamspark deals 2 damage to target creature. If that creature is tapped, put a 1/1 red Elemental creature token with haste onto the battlefield. Flavour Text: Your roiling emotions will aid your enemies more than you can imagine. —Elum, Reality Warden Set/Rarity: Dreamscape Uncommon CardName: Flamemind Phoenix Cost: 2RR Type: Creature Creature — Phoenix - Phoenix Pow/Tgh: 3/1 Rules Text: Flying, haste At the beginning of your end step or when Flamemind Phoenix dies during combat, return Flamemind Phoenix to your hand. Premonition 1—R (Rather than cast this card from your hand, you may pay R and put this card into your library face up just beneath the top card. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Dreamscape Rare CardName: Flare of Sensation Cost: 1R Type: Instant Instant Pow/Tgh: Rules Text: Target creature gets +3/+1 and gains trample until end of turn. Flavour Text: The raw emotional power of the mori isn’t something to be lightly trifled with. Set/Rarity: Dreamscape Common CardName: Flash of Inspiration Cost: 5R Type: Instant Instant Pow/Tgh: Rules Text: Flash of Inspiration deals 5 damage to target creature. Premonition 3—2R (Rather than cast this card from your hand, you may pay 2R and put this card into your library face up just beneath the top three cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: What an idea! —Ral Zarek Set/Rarity: Dreamscape Common CardName: Frenzied Onslaught Cost: 5R Type: Sorcery Sorcery Pow/Tgh: Rules Text: Creatures you control gain double strike until end of turn. Premonition 5—1R (Rather than cast this card from your hand, you may pay 1R and put this card into your library face up just beneath the top five cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Hysteria Aspect Cost: 4R Type: Creature Creature — Elemental - Elemental Pow/Tgh: 7/1 Rules Text: Flavour Text: Unstable and destructive in equal measure. Set/Rarity: Dreamscape Common CardName: Ire Figment Cost: 2R Type: Creature Creature — Elemental - Elemental Pow/Tgh: 4/2 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Ire Figment attacks each turn if able. Flavour Text: Some Jorallen researchers say the difference between the mori and nightmares are semantic. They usually end up dead. Set/Rarity: Dreamscape Uncommon CardName: Jorallen Battlemage Cost: 1R Type: Creature Creature — Human Shaman - Human Shaman Pow/Tgh: 2/1 Rules Text: Whenever Jorallen Battlemage deals combat damage to a player, you may discard a card. If you do, draw a card. Flavour Text: The flames of the future always blow in my favor. Set/Rarity: Dreamscape Common CardName: Memories of the Earth Cost: 4R Type: Sorcery Sorcery Pow/Tgh: Rules Text: Put four +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It’s still a land. Flashback 3G (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Near the Dreamheart, dreams become primordial. Set/Rarity: Dreamscape Common CardName: Mindi’s Dramatics Cost: 2R Type: Instant Instant Pow/Tgh: Rules Text: As an additional cost to cast Mindi’s Dramatics, discard a card. Draw two cards. Flavour Text: Many myths surround the heart of the Dreamscape, including that of a young child, lost in a playful dream. Set/Rarity: Dreamscape Common CardName: Mori’s Chosen Cost: 2R Type: Creature Creature — Human Warrior - Human Warrior Pow/Tgh: 3/1 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Flavour Text: Set/Rarity: Dreamscape Common CardName: Mori’s Mandate Cost: 3R Type: Sorcery Sorcery Pow/Tgh: Rules Text: Choose one — • Put three 1/1 red Elemental creature tokens with haste onto the battlefield. • Up to three target creatures can’t block this turn. Flashback 5R (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Dreamscape Rare CardName: Nightfire Aspirant Cost: R Type: Creature Creature — Human Warrior - Human Warrior Pow/Tgh: 1/1 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Whenever Nightfire Aspirant becomes tapped, it deals damage equal to its power to target player. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Nightfire Brute Cost: 1R Type: Creature Creature — Minotaur Warrior - Minotaur Warrior Pow/Tgh: */2 Rules Text: Trance — Nightfire Brute’s power is equal to the number of tapped creatures you control. Flavour Text: Set/Rarity: Dreamscape Common CardName: Nightfire Elemental Cost: RR Type: Creature Creature — Elemental - Elemental Pow/Tgh: 2/2 Rules Text: First strike (This creature deals combat damage before creatures without first strike.) Players can’t gain life. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Panic Figment Cost: 5R Type: Creature Creature — Elemental - Elemental Pow/Tgh: 4/3 Rules Text: When Panic Figment enters the battlefield, creatures without flying can’t block this turn. Premonition 2—3R (Rather than cast this card from your hand, you may pay 3R and put this card into your library face up just beneath the top two cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Rabid Sparkweaver Cost: 1R Type: Creature Creature — Human Shaman - Human Shaman Pow/Tgh: 2/1 Rules Text: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, target creature gains haste until end of turn. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Rage of the Mori Cost: 2RR Type: Enchantment Enchantment Pow/Tgh: Rules Text: Trance — At the beginning of your end step, put a 1/1 red Elemental creature token onto the battlefield for each tapped creature you control. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Raving Spree Cost: 3R Type: Sorcery Sorcery Pow/Tgh: Rules Text: Raving Spree deals 3 damage to target creature or player. Each player dealt damage this way sacrifices an artifact. Flavour Text: Whether it be bones, dreams or simply furniture, a cult revel always ends in something broken. Set/Rarity: Dreamscape Common CardName: Recurrent Betrayal Cost: 4R Type: Sorcery Sorcery Pow/Tgh: Rules Text: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may pay put Recurrent Betrayal into your library face up just beneath the top three cards. Premonition 3—2R (Rather than cast this card from your hand, you may pay 2R and put this card into your library face up just beneath the top three cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Reignition Mage Cost: 3R Type: Creature Creature — Human Wizard - Human Wizard Pow/Tgh: 3/2 Rules Text: When Reignition Mage enters the battlefield, return an instant or sorcery card at random from your graveyard to your hand. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Savage Cultblade Cost: 2RR Type: Creature Creature — Human Warrior - Human Warrior Pow/Tgh: 2/2 Rules Text: Double strike Menace (This creature can’t be blocked except by two or more creatures.) Flavour Text: She cares little for the sermons or the rituals until the knives come out. Set/Rarity: Dreamscape Uncommon CardName: Shredded Fate Cost: 4R Type: Instant Instant Pow/Tgh: Rules Text: Shredded Fate deals 6 damage to target creature. Its controller shuffles his or her library. (Shuffling turns all face-up cards in that library face down.) Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Somni, Memory Nomad Cost: 2RR Type: Legendary Creature Creature — Human Wizard - Human Wizard Pow/Tgh: 2/2 Rules Text: Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to its mana cost. Flavour Text: Traveling from one dream to the next, he seeks out the most unique experiences the Dreamscape can offer. Set/Rarity: Dreamscape Mythic CardName: Sparkweaver Kirin Cost: R Type: Creature - Kirin Pow/Tgh: 1/1 Rules Text: {2}{R}, Sacrifice Sparkweaver Kirin: Add R{R}{R}{R}{R} to your mana pool. Flavour Text: To ignite inspiration requires just the right kind of kindling. —Ral Zarek Set/Rarity: Dreamscape Common CardName: Sting of the Past Cost: 1R Type: Instant Instant Pow/Tgh: Rules Text: Sting of the Past deals 1 damage to target player and 1 damage to target creature that player controls. Flashback 3R (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Dreamscape Common CardName: Summons of Desire Cost: 2R Type: Sorcery Sorcery Pow/Tgh: Rules Text: Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. If you cast a creature spell this way, it gains haste. Premonition 2—2RR (Rather than cast this card from your hand, you may pay 2RR and put this card into your library face up just beneath the top two cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Touch of the Mori Cost: 1RR Type: Sorcery Sorcery Pow/Tgh: Rules Text: Gain control of target creature until end of turn. Untap it. It gains dreamwalk and haste until end of turn. (It can’t be blocked by untapped creatures. Tapped creatures can block it.) Flavour Text: Reality is incompatible with the mori. Instead they channel their emotional power through others. Set/Rarity: Dreamscape Common CardName: Wandering Dreamstrider Cost: 4R Type: Creature Creature — Human Wizard - Human Wizard Pow/Tgh: 5/3 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Whenever a creature you control with dreamwalk attacks, exile the top card of your library. If you do, you may play that card this turn. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Abundant Growth Cost: G Type: Enchantment Enchantment — Aura - Aura Pow/Tgh: Rules Text: Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has “{T}: Add one mana of any color to your mana pool.” Flavour Text: Nature’s potential no longer has limits. Set/Rarity: Dreamscape Common CardName: Apparition of Savagery Cost: 2GG Type: Enchantment Enchantment Pow/Tgh: Rules Text: Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. {X}{G}{G}: Apparition of Savagery becomes an X/X green Hydra enchantment creature with trample until end of turn. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Awakening Surge Cost: 1G Type: Instant Instant Pow/Tgh: Rules Text: Trance — Target creature gets +1/+1 until end of turn for each tapped creature you control. Then untap that creature. Flavour Text: Take your dreams, nurture them and unlock your might. —Jallar, Sommiel Sage Set/Rarity: Dreamscape Common CardName: Cognizance Crawler Cost: 3GG Type: Creature Creature — Spider - Spider Pow/Tgh: 3/5 Rules Text: Reach (This creature can block creatures with flying.) Whenever you cast an instant or sorcery spell from your graveyard, put a 1/2 green Spider creature token with reach onto the battlefield. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Communal Tromper Cost: 2G Type: Creature Creature — Centaur Cleric - Centaur Cleric Pow/Tgh: 2/2 Rules Text: When Communal Tromper enters the battlefield, tap any number of untapped creatures you control. Put a +1/+1 counter on Communal Tromper for each creature tapped this way. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Deny the Fantasy Cost: G Type: Enchantment Enchantment — Aura - Aura Pow/Tgh: Rules Text: Enchant creature Enchanted creature has hexproof. {2}{G}: Put a +1/+1 counter on enchanted creature. Flavour Text: Throw shut the doors of sleep. Bolt the gates of the mind. Observe the majesty of reality and be content. —Alwen, Sunbloom Druid Set/Rarity: Dreamscape Uncommon CardName: Dreamweaver Cost: 2G Type: Creature Creature — Spider - Spider Pow/Tgh: 1/3 Rules Text: Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Flavour Text: Set/Rarity: Dreamscape Common CardName: Engulfing Scapewurm Cost: 5G Type: Creature Creature — Elemental Wurm - Elemental Wurm Pow/Tgh: 5/5 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Engulfing Scapewurm must be blocked if able. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Gardener of Wisdom Cost: 3GG Type: Creature Creature — Plant Elemental - Plant Elemental Pow/Tgh: 0/0 Rules Text: Gardener of Wisdom enters the battlefield with X +1/+1 counters on it, where X is the number of creature and/or land cards in all graveyards. Flavour Text: At its core is a seed. Nurtured by the past and hopeful for the future. Set/Rarity: Dreamscape Common CardName: Guardian of Wild Dreams Cost: G Type: Creature Creature — Elf Druid - Elf Druid Pow/Tgh: 1/1 Rules Text: At the beginning of your upkeep, if ten or more cards are in your graveyard, put a 5/5 green Elemental creature token onto the battlefield. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Harmonic Dreamer Cost: 2G Type: Creature Creature — Human Shaman - Human Shaman Pow/Tgh: 3/1 Rules Text: At the beginning of your upkeep, draw a card if you control no other creatures. Flavour Text: Alone you can find wisdom none other could teach you. Set/Rarity: Dreamscape Uncommon CardName: Harmony Cost: 5GG Type: Creature Creature — Incarnation - Incarnation Pow/Tgh: 6/6 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Creature spells you cast cost 6 less to cast. As long as Harmony is in your graveyard and you control a Forest, creature spells you cast cost 1 less to cast. Flavour Text: Set/Rarity: Dreamscape Mythic CardName: Hydra of the Twilight Grove Cost: XG Type: Creature Creature — Hydra - Hydra Pow/Tgh: 0/0 Rules Text: Hydra of the Twilight Grove enters the battlefield with X +1/+1 counters on it. {G}, Tap another untapped creature you control: Put a +1/+1 counter on Hydra of the Twilight Grove. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Knight of the Old Ways Cost: 3G Type: Creature Creature — Human Knight - Human Knight Pow/Tgh: 2/2 Rules Text: When Knight of the Old Ways enters the battlefield, put a +1/+1 counter on target creature. {5}{G}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Midnight Howling Cost: 1G Type: Sorcery Sorcery Pow/Tgh: Rules Text: Put a 2/2 green Wolf Elemental creature token onto the battlefield. Flashback 5G (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Zola howled to the night and her pack emerged from the inky shadows. Set/Rarity: Dreamscape Common CardName: Nature’s Precept Cost: 1G Type: Sorcery Sorcery Pow/Tgh: Rules Text: Until end of turn, target creature you control gains deathtouch and “Whenever this creature deals combat damage to a player, draw two cards.” Flashback 3G (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Predator’s Thrill Cost: 2G Type: Instant Instant Pow/Tgh: Rules Text: Target creature you control gets +1/+1 until end of turn. It fights target creature you don’t control. Flavour Text: I’ve hunted across a hundred planes, but when the only limit is your imagination, nowhere else compares. —Yemma Set/Rarity: Dreamscape Common CardName: Primal Eleon Cost: 6GGG Type: Creature Creature — Cat - Cat Pow/Tgh: 9/9 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) At the beginning of each upkeep, destroy all noncreature, nonland permanents. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Primal Visionary Cost: 3G Type: Creature Creature — Elf Shaman - Elf Shaman Pow/Tgh: 2/2 Rules Text: {T}: Put a +1/+1 counter on Primal Visionary. Activate this ability only any time you could cast a sorcery. Flavour Text: The Sommeil Elves believe the Dreamscape is part of the nature of Noctus. A majestic realm that should be embraced. Set/Rarity: Dreamscape Common CardName: Prognostic Growth Cost: 3G Type: Instant Instant Pow/Tgh: Rules Text: Target creature gets +5/+5 until end of turn. Premonition 3—G (Rather than cast this card from your hand, you may pay G and put this card into your library face up just beneath the top three cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Reality Aspirant Cost: 1G Type: Creature Creature — Elf Druid - Elf Druid Pow/Tgh: 3/1 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Whenever Reality Aspirant becomes tapped, creatures you control gain trample until end of turn. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Reality Pull Cost: 1GG Type: Instant Instant Pow/Tgh: Rules Text: Destroy target creature with flying or dreamwalk. Flavour Text: Dreams have no place in our future. Set/Rarity: Dreamscape Common CardName: Shimmerhide Rhino Cost: 1GG Type: Creature Creature — Rhino - Rhino Pow/Tgh: 3/3 Rules Text: Flavour Text: You’d think a beast with such size and temper wouldn’t be so difficult to track. —Yemma Set/Rarity: Dreamscape Common CardName: Sommeil Delver Cost: G Type: Creature Creature — Elf Druid - Elf Druid Pow/Tgh: 1/1 Rules Text: {1}{G}, Sacrifice Sommeil Delver: Put target card from your graveyard on top of your library. Flavour Text: The elves of Sommeil and Sunbloom Haven were once a single community, now sundered by the Dreamscape’s emergence. Set/Rarity: Dreamscape Common CardName: Sommeil Sage Cost: 2G Type: Creature Creature — Elf Druid - Elf Druid Pow/Tgh: 1/3 Rules Text: Trance — {T}: Add X mana in any combination of colors to your mana pool, where X is the number of tapped creatures you control. Flavour Text: Dreams are not to be feared, rather they allow us to interpret experiences to accept the truths of reality. Set/Rarity: Dreamscape Uncommon CardName: Somnosaurus Force Cost: 4G Type: Creature Creature — Elemental - Elemental Pow/Tgh: 5/4 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Trample Flavour Text: As the Dreamscape erupted around Yemma, she finally saw creatures worthy of her hunt. Set/Rarity: Dreamscape Common CardName: Sunbloom Chorus Cost: G Type: Enchantment Enchantment Pow/Tgh: Rules Text: When Sunbloom Chorus enters the battlefield, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Sunbloom Elf Cost: 1G Type: Creature Creature — Elf Druid - Elf Druid Pow/Tgh: 1/2 Rules Text: Whenever Sunbloom Elf becomes tapped, add {G} to your mana pool at the beginning of your next main phase. Flavour Text: The elves of the Sunwood Haven worship the beauty of nature, rejecting the Dreamscape’s illusionary realm. Set/Rarity: Dreamscape Common CardName: Tarmovore Cost: 2GG Type: Creature Creature — Lhurgoyf - Lhurgoyf Pow/Tgh: */* Rules Text: Tarmovore’s power and toughness are each equal to twice the number of card types among cards in all graveyards. Flavour Text: Just when you think nature has created the perfect predator, it surprises you with something twice as deadly. —Yemma Set/Rarity: Dreamscape Rare CardName: Travel Preparations Cost: 1G Type: Sorcery Sorcery Pow/Tgh: Rules Text: Put a +1/+1 counter on each of up to two target creatures. Flashback 1W (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: The destination is irrelevant. Its the wonders your journey reveals that matter. Set/Rarity: Dreamscape Common CardName: Unimaginable Force Cost: 3GG Type: Sorcery Sorcery Pow/Tgh: Rules Text: Creatures you control get +3/+3 until end of turn. Each creature you control with a +1/+1 counter on it also gains trample until end of turn. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Unravel the Delusion Cost: 2G Type: Sorcery Sorcery Pow/Tgh: Rules Text: Destroy target artifact or enchantment. Flashback 1G (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: I pity you Ral. You meddle in dreams, lying to yourself. You’re just a scared little boy running from his problems. —Alwen Set/Rarity: Dreamscape Common CardName: Unrecognized Horizons Cost: G Type: Sorcery Sorcery Pow/Tgh: Rules Text: Reveal the top three cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. Flashback 1G (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Dreamscape Common CardName: Viridescent Kirin Cost: 2G Type: Creature Creature — Kirin - Kirin Pow/Tgh: 4/1 Rules Text: Flash (You may cast this spell any time you could cast an instant.) Flavour Text: Kirin have long been known as harbingers of great change. The night Ral Zarek broke the Dreamscape’s seals, hundreds of them appeared across Noctus. Set/Rarity: Dreamscape Common CardName: Walker of Regrowth Cost: 4G Type: Creature Creature — Elemental - Elemental Pow/Tgh: 5/4 Rules Text: Trance — At the beginning of your end step, return target card from your graveyard to your hand if its converted mana cost is equal to or less than the number of tapped creatures you control. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Whispering Bashe Cost: 7G Type: Creature Creature — Snake - Snake Pow/Tgh: 6/7 Rules Text: Trance — Whispering Bashe costs 1 less to cast for each tapped creature you control. Flavour Text: Bashe speak only with wisdom, but few appreciate being told they’re food. Set/Rarity: Dreamscape Common CardName: Wild Flourishing Cost: XGG Type: Sorcery Sorcery Pow/Tgh: Rules Text: Put an X/X green Elemental creature token onto the battlefield. Flashback XGG (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: When you spend so much time in the Dreamscape you forget that nature plows on regardless of your whims and fancies. —Delver of the Blossom Veil Set/Rarity: Dreamscape Uncommon CardName: Yemma, Planar Huntress Cost: 2GG Type: Planeswalker Planeswalker — Yemma - Yemma Pow/Tgh: Rules Text: When Yemma, Planar Huntress enters the battlefield, put a legendary 2/2 green Wolf creature token named Zola onto the battlefield. Up to one target creature you control gains trample and indestructible until end of turn. If it’s name is Zola, put a +1/+1 counter on it. Put a +1/+1 counter on target creature you control. That creature fights target creature you don’t control. You get an emblem with “At the beginning of combat on your turn, put five +1/+1 counters on target creature you control.” Flavour Text: Set/Rarity: Dreamscape Mythic CardName: Yemma’s Mandate Cost: 2G Type: Sorcery Sorcery Pow/Tgh: Rules Text: Choose one — • Put three +1/+1 counters on target creature. • Target creature you control fights target creature you don’t control. Flashback 4G (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Dreamscape Rare CardName: Æther Predator Cost: 3G Type: Creature Creature — Beast - Beast Pow/Tgh: 3/4 Rules Text: {1}{U}: Put the top card of your library into your graveyard. Flavour Text: Able to cross between Reality and the Dreamscape, it hounds its prey until they drop from exhaustion. Set/Rarity: Dreamscape Common CardName: Dovetwine Cost: 2WU Type: Instant Instant Pow/Tgh: Rules Text: Counter target creature spell. Put X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is that spell’s converted mana cost. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Evis, Executor of Light Cost: 1WU Type: Planeswalker Planeswalker — Evis - Evis Pow/Tgh: Rules Text: When Evis, Executor of Light enters the battlefield, you may exile target creature until she leaves the battlefield. Up to one target creature gains vigilance until end of turn and can’t be blocked this turn. Put a +1/+1 counter on target creature and all other creatures you control with the same name as that creature. Choose a creature card exiled with Evis as you activate this ability. Put five tokens onto the battlefield that are copies of the chosen card. Flavour Text: Set/Rarity: Dreamscape Mythic CardName: Jorallen Dualminds Cost: 2WU Type: Creature Creature — Human Wizard - Human Wizard Pow/Tgh: 3/2 Rules Text: At the beginning of combat on each opponent’s turn, tap or untap target nonland permanent. Flavour Text: Jorallen is a city that has thrived since the Dreamscape. Some mages even occupy a net of shared dreams, attempting to use it to create a perfect society. Set/Rarity: Dreamscape Uncommon CardName: Cognitive Violation Cost: 2UB Type: Sorcery Sorcery Pow/Tgh: Rules Text: Search target opponent’s library for a nonland card and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Then that player shuffles his or her library. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Mindsnatcher Cost: UB Type: Creature Creature — Elemental Bird - Elemental Bird Pow/Tgh: 2/2 Rules Text: Flying If a card would be put into an opponent’s graveyard from his or her library, exile that card instead. At the beginning of each end step, if a card was exiled by Mindsnatcher this turn, draw a card. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Galloping Dread Cost: 2BR Type: Creature Creature — Nightmare - Nightmare Pow/Tgh: 4/3 Rules Text: Trample, haste Whenever an opponent is dealt 3 or more damage from a single source, that player discards a card. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Herald of Carnage Cost: 3BR Type: Creature Creature — Nightmare - Nightmare Pow/Tgh: 4/3 Rules Text: Whenever a creature you control becomes blocked, it gets +2/+0 until end of turn. Flavour Text: Mortals ride to war, full of hope for a better world. But the only world that war creates is one full of fear and pain. Set/Rarity: Dreamscape Uncommon CardName: Earthflare Cost: XRG Type: Sorcery Sorcery Pow/Tgh: Rules Text: Earthflare deals X damage divided as you choose among any number of target creatures and/or players. Search your library for up to X basic land cards, reveal them and put them into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Primordial Wanderer Cost: 2RG Type: Creature Creature — Elemental - Elemental Pow/Tgh: 2/3 Rules Text: {R}: Target Elemental creature gets +1/+0 until end of turn. {G}: Target Elemental creature gains trample until end of turn. Flavour Text: The Dreamheart doesn’t need my protection. It has it’s own guardians. —Evis, Executor of Light Set/Rarity: Dreamscape Uncommon CardName: Alwen, Reality Steward Cost: GW Type: Legendary Creature Creature — Elf Druid - Elf Druid Pow/Tgh: 3/2 Rules Text: If one or more +1/+1 counters would be placed on Alwen, Reality Steward, that many +1/+1 counters are placed on each other creature you control instead. Flavour Text: The Dreamscape and reality are entwined; you can’t protect one while rejecting the other. —Evis, Executor of Light Set/Rarity: Dreamscape Rare CardName: Sunwood Eleon Cost: 4GW Type: Creature Creature — Cat - Cat Pow/Tgh: 3/3 Rules Text: When Sunwood Eleon enters the battlefield, put a +1/+1 counter on each other creature you control. Each other creature you control enters the battlefield with an additional +1/+1 counter on it. Flavour Text: I saw it, sunlit and graceful. The Eleon stared for a moment, filling me with a sense of completeness I can’t explain. —Lectia, Envoy of the Sun Set/Rarity: Dreamscape Uncommon CardName: Acolyte of Reevus Cost: WB Type: Creature Creature — Human Cleric - Human Cleric Pow/Tgh: 2/2 Rules Text: At the beginning of each end step, if you gained 3 or more life this turn, put two +1/+1 counters on Acolyte of Reevus. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Equinox Reaper Cost: 3WB Type: Creature Creature — Human Cleric - Human Cleric Pow/Tgh: 3/3 Rules Text: Deathtouch, lifelink Whenever you gain life, target opponent loses that much life. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Reevus, the Denier Cost: WB Type: Legendary Creature Creature — Human Cleric - Human Cleric Pow/Tgh: 2/2 Rules Text: If an opponent would draw a card, that player exiles the top card of his or her library instead. Each player may play cards he or she owns exiled with Reevus, the Denier. Flavour Text: He preaches balance, yet hides a darker intent. Set/Rarity: Dreamscape Mythic CardName: Ceaseless Recomposition Cost: 1BG Type: Enchantment Enchantment Pow/Tgh: Rules Text: At the beginning of your upkeep, put the top card of your library into your graveyard. Then return a card from your graveyard to your hand, and put a card from your hand on the bottom of your library. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Lifedusk Veil Cost: 2BG Type: Enchantment Enchantment Pow/Tgh: Rules Text: As long as you control exactly one creature, that creature has indestructible. Sacrifice a creature: Put two +1/+1 counters on target creature. Activate this ability only any time you could cast a sorcery. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Memory Guide Cost: 1GU Type: Creature Creature — Elemental - Elemental Pow/Tgh: 3/2 Rules Text: Whenever you cast a spell with flashback, Memory Guide can’t be blocked this turn. Flavour Text: Follow the past to unlock the power of the future. Set/Rarity: Dreamscape Uncommon CardName: Mindi’s Caretaker Cost: 3GU Type: Creature Creature — Turtle - Turtle Pow/Tgh: 3/8 Rules Text: {1}: Put the top card of your library into your graveyard. {3}{G}{U}, {T}: Put a card from your graveyard into your library face up just beneath the top three cards of that library. That card gains premonition. (As a face-up card with premonition is on top of your library, cast it without paying it’s mana cost.) Flavour Text: Set/Rarity: Dreamscape Rare CardName: Augury Storm Cost: 1UR Type: Enchantment Enchantment Pow/Tgh: Rules Text: Whenever you cast a face-up card with premonition from your library, you may pay 1. If you do, Augury Storm deals 2 damage to target creature or player. Flavour Text: When you mess with the fabric of time, things are bound to get a bit exciting. Set/Rarity: Dreamscape Uncommon CardName: Mindi, Child Dreamer Cost: 3UR Type: Legendary Creature Creature — Human - Human Pow/Tgh: 1/1 Rules Text: When Mindi, Child Dreamer enters the battlefield, put a legendary 7/7 blue and red Elemental creature token with dreamwalk and trample named Mr. Grumpy onto the battlefield. When Mindi leaves the battlefield, exile all creatures you control named Mr. Grumpy. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Ral Zarek, Dream Artist Cost: 4UR Type: Planeswalker Planeswalker — Ral - Ral Pow/Tgh: Rules Text: You may activate an additional loyalty ability of Ral Zarek, Dream Artist on each of your turns. Look at the top two cards of your library. Exile on of them. You may play it this turn. Put the other on the top of your library. Put a 3/1 blue and red Weird creature token with haste onto the battlefield. Exile it at the beginning of your next upkeep. You get an emblem with “Whenever you cast a spell, this emblem deals 2 damage to target creature or player and you draw a card.” Flavour Text: Set/Rarity: Dreamscape Mythic CardName: Crusade of the Daumas Cost: 4RW Type: Sorcery Sorcery Pow/Tgh: Rules Text: Untap all creatures. After this phase, there is an additional combat phase followed by an additional main phase. During each combat this turn other than the first combat this turn, you choose which creatures block and how those creatures block. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Seeker of Wonders Cost: 2RW Type: Creature Creature — Human Warrior - Human Warrior Pow/Tgh: 3/2 Rules Text: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, creatures you control with prowess gain +1/+1 until end of turn. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Dreams Unbound Cost: WUBRG Type: Enchantment Enchantment Pow/Tgh: Rules Text: Spells you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a spell with mana cost {2}{R}{G}, it costs 2 to cast.) Flavour Text: Set/Rarity: Dreamscape Rare CardName: Cultist Dagger Cost: 1 Type: Artifact Artifact — Equipment - Equipment Pow/Tgh: Rules Text: At the beginning of your upkeep, you lose 1 life. Equipped creature gets +1/+1 and has lifelink. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.) Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Dreameater Engine Cost: 5 Type: Artifact Artifact Pow/Tgh: Rules Text: At the beginning of your upkeep, put a charge counter on Dreameater Engine. {3}, {T}: Target player puts the top X cards of his or her library into his or her graveyard and you gain X life, where X is the number of charge counters on Dreameater Engine. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Dreamsteel Servitor Cost: 2 Type: Artifact Creature Artifact Creature — Construct - Construct Pow/Tgh: 2/1 Rules Text: Flavour Text: In the dreamscape Ral Zarek had finally found a medium worthy of shaping to his will. Set/Rarity: Dreamscape Common CardName: Entwiner Amulet Cost: 1 Type: Artifact Artifact — Equipment - Equipment Pow/Tgh: Rules Text: Equipped creature has dreamwalk. (It can’t be blocked by untapped creatures. Tapped creatures can block it.) Equip 3 Flavour Text: Set/Rarity: Dreamscape Common CardName: Foretold Mox Cost: Type: Artifact Artifact Pow/Tgh: Rules Text: {T}: Add one mana of any color to your mana pool. Premonition 3—0 (Rather than cast this card from your hand, you may pay 0 and put this card into your library face up just beneath the top three cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Dreamscape Mythic CardName: Hypnotic Prism Cost: 3 Type: Artifact Artifact Pow/Tgh: Rules Text: At the beginning of your upkeep, tap any number of untapped creatures you control. Put a +1/+1 counter on each of those creatures. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Impulse Trimmer Cost: 3 Type: Artifact Creature Artifact Creature — Construct - Construct Pow/Tgh: 3/3 Rules Text: If Impulse Trimmer is in your opening hand and you haven’t revealed another card named Impulse Trimmer this game, you may reveal Impulse Trimmer. If you do, search your library for up to seven cards and exile them. Then shuffle your library. Flavour Text: Set/Rarity: Dreamscape Rare CardName: Lumbering Ancient Cost: 5 Type: Artifact Creature Artifact Creature — Construct - Construct Pow/Tgh: 7/7 Rules Text: When Lumbering Ancient enters the battlefield, tap it. It doesn’t untap during your next untap step. Flavour Text: Its been gathering strength for eons. Don’t get in its way when it finally gets moving. Set/Rarity: Dreamscape Uncommon CardName: Memory Conduit Cost: 3 Type: Artifact Artifact Pow/Tgh: Rules Text: {T}: Add 1 to your mana pool. {T}: Target player puts the top card of his or her library into his or her graveyard. Flavour Text: Memories contain raw inspiration. A resource I now covet greatly. —Ral Zarek Set/Rarity: Dreamscape Common CardName: Reality Gateway Cost: 3 Type: Artifact Creature Artifact Creature — Wall - Wall Pow/Tgh: 0/6 Rules Text: Defender (This creature can’t attack.) At the beginning of your upkeep, you may tap Reality Gateway. Flavour Text: In reality, a fortification. In the Dreamscape, a denial. Set/Rarity: Dreamscape Common CardName: Sword of Myth Cost: 2 Type: Artifact Artifact — Equipment - Equipment Pow/Tgh: Rules Text: Whenever equipped creature attacks, it gets +2/+2 until end of turn. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Flavour Text: Set/Rarity: Dreamscape Common CardName: Blurred Horizons Cost: Type: Land Land Pow/Tgh: Rules Text: {T}, Sacrifice Blurred Horizons: Choose a basic land card you own from outside the game and put it onto the battlefield. Flavour Text: I traveled every corner of Noctus before the Dreamscape. Now there are no limits, no borders, just endless wonders. —Pravel, Noctus Cartographer Set/Rarity: Dreamscape Rare CardName: Dream Frontier Cost: Type: Land Land Pow/Tgh: Rules Text: {T}: Add 1 to your mana pool. {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Forest Cost: Type: Basic Land - Forest Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Dreamscape Basic CardName: Island Cost: Type: Basic Land - Island Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Dreamscape Basic CardName: Memory Plantation Cost: Type: Land Land Pow/Tgh: Rules Text: {T}: Add 1 to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast spells with flashback from a graveyard. Flavour Text: Set/Rarity: Dreamscape Uncommon CardName: Mountain Cost: Type: Basic Land - Mountain Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Dreamscape Basic CardName: Plains Cost: Type: Basic Land - Plains Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Dreamscape Basic CardName: Shattered Depths Cost: Type: Land Land Pow/Tgh: Rules Text: When Shattered Depths enters the battlefield, target opponent loses 1 life. {T}: Add 1 to your mana pool. Flavour Text: The deepest reaches of the dreamscape are home to the unimaginables. The darkest of our reflections. Set/Rarity: Dreamscape Common CardName: Slumbering Altar Cost: Type: Land Land Pow/Tgh: Rules Text: Slumbering Altar enters the battlefield tapped. When Slumbering Altar enters the battlefield, you may put the top card of your library into your graveyard. {T}: Add {W} or {B} to your mana pool. Flavour Text: Set/Rarity: Dreamscape Common CardName: Slumbering Garden Cost: Type: Land Land Pow/Tgh: Rules Text: Slumbering Garden enters the battlefield tapped. When Slumbering Garden enters the battlefield, you may put the top card of your library into your graveyard. {T}: Add {U} or {G} to your mana pool. Flavour Text: Set/Rarity: Dreamscape Common CardName: Slumbering Prairie Cost: Type: Land Land Pow/Tgh: Rules Text: Slumbering Prairie enters the battlefield tapped. When Slumbering Prairie enters the battlefield, you may put the top card of your library into your graveyard. {T}: Add {W} or {R} to your mana pool. Flavour Text: Set/Rarity: Dreamscape Common CardName: Slumbering Spires Cost: Type: Land Land Pow/Tgh: Rules Text: Slumbering Spires enters the battlefield tapped. When Slumbering Spires enters the battlefield, you may put the top card of your library into your graveyard. {T}: Add {U} or {R} to your mana pool. Flavour Text: Set/Rarity: Dreamscape Common CardName: Slumbering Vault Cost: Type: Land Land Pow/Tgh: Rules Text: Slumbering Vault enters the battlefield tapped. When Slumbering Vault enters the battlefield, you may put the top card of your library into your graveyard. {T}: Add {B} or {G} to your mana pool. Flavour Text: Set/Rarity: Dreamscape Common CardName: Swamp Cost: Type: Basic Land - Swamp Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Dreamscape Basic CardName: Twisted Expanse Cost: Type: Land Land Pow/Tgh: Rules Text: Twisted Expanse enters the battlefield tapped. When Twisted Expanse enters the battlefield you may tap or untap target creature. {T}: Add {W} or {U} to your mana pool Flavour Text: Set/Rarity: Dreamscape Rare CardName: Twisted Peaks Cost: Type: Land Land Pow/Tgh: Rules Text: Twisted Peaks enters the battlefield tapped. When Twisted Peaks enters the battlefield you may tap or untap target creature. {T}: Add {R} or {G} to your mana pool Flavour Text: Set/Rarity: Dreamscape Rare CardName: Twisted Ruins Cost: Type: Land Land Pow/Tgh: Rules Text: Twisted Ruins enters the battlefield tapped. When Twisted Ruins enters the battlefield you may tap or untap target creature. {T}: Add {B} or {R} to your mana pool Flavour Text: Set/Rarity: Dreamscape Rare CardName: Twisted Tundra Cost: Type: Land Land Pow/Tgh: Rules Text: Twisted Tundra enters the battlefield tapped. When Twisted Tundra enters the battlefield you may tap or untap target creature. {T}: Add {U} or {B} to your mana pool Flavour Text: Set/Rarity: Dreamscape Rare CardName: Twisted Valley Cost: Type: Land Land Pow/Tgh: Rules Text: Twisted Valley enters the battlefield tapped. When Twisted Valley enters the battlefield you may tap or untap target creature. {T}: Add {G} or {W} to your mana pool Flavour Text: Set/Rarity: Dreamscape Rare