Superhero: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
As long as Ironman is equipped, it gains flying.
As long as Ironman is equipped, it gains ", : Ironman deals X damage to target creature or player, where X is the number of equipments attached on Ironman."
Illus. Marvel
2/2
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Equipped creature gains flying and ", : This creature deals 1 damage to target creature or player and 1 damage to itself. Draw a card."
Equip
Illus. DC
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(Equipment with no equip costs cannot be equipped.)
At the beginning of your upkeep, if Indigo Lantern Ring is unattached, attach it to target creature you control. : Equipped creature gains all activated abilities of target creature until the end of turn.
Illus. DC
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Equipped creature gains ": Prevent all damage dealt to target creature and remove all -1/-1 counters from it. If that creature has intimidate, prevent all damage dealt by it."
Equip
Illus. DC
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: Shadowcat can't be blocked.
: Shadowcat phases out. 1/2
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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No more commons
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Ironman
(rare)
Violet Lantern Ring
(uncommon)
Indigo Lantern Ring
(uncommon)
Blue Lantern Ring
(uncommon)
Shadowcat
(common)
Heroic Mission
(common)
Island
(basic)