Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{u}{r}
 
 R 
Creature – Human Artificer
As long as Ironman is equipped, it gains flying.

As long as Ironman is equipped, it gains "{r}, {t}: Ironman deals X damage to target creature or player, where X is the number of equipments attached on Ironman."
Illus. Marvel
2/2
 U 
Artifact – Equipment
Equipped creature gains flying and "{1}{u}{r}, {t}: This creature deals 1 damage to target creature or player and 1 damage to itself. Draw a card."

Equip {1}
Illus. DC
 U 
Artifact – Equipment
(Equipment with no equip costs cannot be equipped.)
At the beginning of your upkeep, if Indigo Lantern Ring is unattached, attach it to target creature you control.
{2}{u}{u}: Equipped creature gains all activated abilities of target creature until the end of turn.
Illus. DC
 U 
Artifact – Equipment
Equipped creature gains "{t}: Prevent all damage dealt to target creature and remove all -1/-1 counters from it. If that creature has intimidate, prevent all damage dealt by it."

Equip {2}
Illus. DC
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 
 
No more commons
Island
 
 B 
Basic Land – Island

Ironman (rare)
Violet Lantern Ring (uncommon)
Indigo Lantern Ring (uncommon)
Blue Lantern Ring (uncommon)
Shadowcat (common)
Heroic Mission (common)
Island (basic)