Yule: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Snow Enchantment – Aura
Enchant creature
Enchanted creature has haste and first strike.
Ambiance {1}{r}{r} (You may cast this Aura for its ambiance cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.)
“Some warriors submit themselves to the cold, in the hopes that it will sharpen their minds and bodies.”
 
 R 
Creature – Human Soldier
Whenever Greathearth Lanterneers attacks, it deals X damage to defending player or to target creature defending player controls, where X is the number of Auras attached to Greathearth Lanterneers.
“Take my sword, take my armor. I am content as long as I may keep my trusty Spritelit lamp.”
4/3
 U 
Creature – Human Wizard
Whenever you cast an enchantment spell, target creature gets -2/-2 until end of turn.
2/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each Aura you control.
Ambient {2}{w}{w} (You may cast this for its ambient cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.)
 U 
Sorcery
Destroy target nonartifact, nonblack creature. Then you may pay {2}{s}. If you do, Death Stare manifests. ({s} can be paid with one mana from a snow permanent.)
“Never meet the gaze of distant eyes in the Pale...”
Cocytus Thestral
 
 U 
Snow Creature – Spirit Horse
Intimidate
“They belong to predators you cannot hope to escape.”
3/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
Ambient {2}{w} (You may cast this for its ambient cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.)
 C 
Instant
Hearthfire deals 2 damage to target creature or player. Then you may pay {s}. If you do, Hearthfire manifests. ({s} can be paid for with one mana from a snow permanent.)
Candle Sprite
 
 C 
Creature – Elemental
{t}: Candle Sprite deals 1 damage to target creature or player.
0/1
 C 
Instant
Target creature gets +2/+1 and gains first strike until end of turn. Then, if your chill factor is two or greater, Wintry Assault manifests. (Each snow permanent you control counts towards your chill factor.)
Northwind Vanguard
 
 C 
Snow Creature – Elemental Warrior
First strike
You may have Northwind Vanguard enter the battlefield tapped and attacking if it entered the battlefield during combat on your turn.
2/1
 C 
Snow Creature – Elemental Wizard
When Frostfeild Auramancer enters the battlefield, search your library for an enchantment card with converted mana cost equal to or less than your chill factor, reveal it, put that card into your hand, then shuffle your library. (Each snow permanent you control counts towards your chill factor.)
“Winter is the ecstacy of nature, wherein everything is clad with radiance.”
2/2
 C 
Snow Creature – Yeti
{2}{s}: Target snow creature gains first strike until end of turn. ({s} can be paid with one mana from a snow permanent.)
3/3
 C 
Snow Creature – Elk
{t}: Add {g} to your mana pool.
Normally skittish, the Hart emerges as Candlemass approaches, attaining a newfound elegance as it strides proudly through the snow.
2/1
 C 
Creature – Human Wizard
Splendor — Whenever you cast a spell that targets Witch of the Pale, each opponent loses 1 life. You gain life equal to the life lost this way.
1/1
 C 
Instant
Prevent all damage that would be dealt to target creature this turn. Then you may pay {s}. If you do, Buffering Gale manifests. ({s} can be paid with one mana from a snow permanent.)
Veil of Four Breaths
 
 C 
Snow Creature – Wall
Defender
Prevent all combat damage that would be dealt to and dealt by Veil of Four Breaths.
Clear as air; impenetrable as steel.
0/3
 C 
Instant
Counter target spell unless it’s controller pays {x}, where {x} is your chill factor. (Each snow permanent you control counts towards your chill factor.)
Everything has a freezing point.
Mountain
 
 B 
Basic Land – Mountain

Chillbain Embrace (common, foil)
Greathearth Lanternears (rare)
Blightcaster* (uncommon)
Aspect of Courage (uncommon)
Death Stare (uncommon)
Righteous Gleam (common)
Hearthfire (common)
Wintry Assault (common)
Frostfield Auramancer (common)
Colcrag Yeti (common)
Solstice Hart (common)
With of the Pale (common)
Buffering Gale (common)
Spell Freeze (common)
Mountain (basic)