Yule: Virtual Booster
Yule: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Enchant creature
Enchanted creature has haste and first strike. Ambiance ![]() ![]() ![]() “Some warriors submit themselves to the cold, in the hopes that it will sharpen their minds and bodies.”
|
Whenever Greathearth Lanterneers attacks, it deals X damage to defending player or to target creature defending player controls, where X is the number of Auras attached to Greathearth Lanterneers.
“Take my sword, take my armor. I am content as long as I may keep my trusty Spritelit lamp.”
4/3
|
Whenever you cast an enchantment spell, target creature gets -2/-2 until end of turn.
2/2
|
Enchant creature
Enchanted creature gets +1/+1 for each Aura you control. Ambient ![]() ![]() ![]() |
Destroy target nonartifact, nonblack creature. Then you may pay
![]() ![]() ![]() “Never meet the gaze of distant eyes in the Pale...”
Intimidate
“They belong to predators you cannot hope to escape.”
3/2
|
Enchant creature
Enchanted creature has lifelink. Ambient ![]() ![]() |
Hearthfire deals 2 damage to target creature or player. Then you may pay
![]() ![]() ![]() 0/1
|
Target creature gets +2/+1 and gains first strike until end of turn. Then, if your chill factor is two or greater, Wintry Assault manifests. (Each snow permanent you control counts towards your chill factor.)
First strike
You may have Northwind Vanguard enter the battlefield tapped and attacking if it entered the battlefield during combat on your turn. 2/1
|
When Frostfeild Auramancer enters the battlefield, search your library for an enchantment card with converted mana cost equal to or less than your chill factor, reveal it, put that card into your hand, then shuffle your library. (Each snow permanent you control counts towards your chill factor.)
“Winter is the ecstacy of nature, wherein everything is clad with radiance.”
2/2
|
![]() ![]() ![]() 3/3
|
![]() ![]() Normally skittish, the Hart emerges as Candlemass approaches, attaining a newfound elegance as it strides proudly through the snow.
2/1
|
Splendor — Whenever you cast a spell that targets Witch of the Pale, each opponent loses 1 life. You gain life equal to the life lost this way.
1/1
|
Prevent all damage that would be dealt to target creature this turn. Then you may pay
![]() ![]() Defender
Prevent all combat damage that would be dealt to and dealt by Veil of Four Breaths. Clear as air; impenetrable as steel.
0/3
|
Counter target spell unless it’s controller pays
![]() ![]() Everything has a freezing point.
|
|
Chillbain Embrace
(common, foil)
Greathearth Lanternears
(rare)
Blightcaster*
(uncommon)
Aspect of Courage
(uncommon)
Death Stare
(uncommon)
Righteous Gleam
(common)
Hearthfire
(common)
Wintry Assault
(common)
Frostfield Auramancer
(common)
Colcrag Yeti
(common)
Solstice Hart
(common)
With of the Pale
(common)
Buffering Gale
(common)
Spell Freeze
(common)
Mountain
(basic)