Yule: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever Greathearth Lanterneers attacks, it deals X damage to defending player or to target creature defending player controls, where X is the number of Auras attached to Greathearth Lanterneers.
“Take my sword, take my armor. I am content as long as I may keep my trusty Spritelit lamp.”
4/3
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Enchant creature
Enchanted creature has “: This creature deals 1 damage to target creature or player.” Ambiance (You may cast this Aura for its ambiance cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.) “Nothing burns hotter than a soul stoked with passion.”
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Enchant creature
Enchanted creature gets +1/+1 for each Aura you control. Ambient (You may cast this for its ambient cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.) |
Destroy target nonartifact, nonblack creature. Then you may pay . If you do, Death Stare manifests. ( can be paid with one mana from a snow permanent.)
“Never meet the gaze of distant eyes in the Pale...”
Intimidate
“They belong to predators you cannot hope to escape.”
3/2
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: Pinewood Pack gets +2/+2 until end of turn. Activate this ability only once each turn. ( can be paid with one mana from a snow permanent.)
“They’re in their element in the snow; which means, I suppose, that they’re in their element everywhere.”
—Joran, Pinewood Scout 2/2
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Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated. : Enchanted creature gains defender until end of turn. ( can be paid with one mana from a snow permanent.) |
Prevent all damage that would be dealt to target creature this turn. Then you may pay . If you do, Buffering Gale manifests. ( can be paid with one mana from a snow permanent.)
Defender
Prevent all combat damage that would be dealt to and dealt by Veil of Four Breaths. Clear as air; impenetrable as steel.
0/3
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Target creature gets +2/+1 and gains first strike until end of turn. Then, if your chill factor is two or greater, Wintry Assault manifests. (Each snow permanent you control counts towards your chill factor.)
First strike
You may have Northwind Vanguard enter the battlefield tapped and attacking if it entered the battlefield during combat on your turn. 2/1
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Splendor — Whenever you cast a spell that targets Celebrant of Candlemass, you gain 2 life.
"As the first flakes of snow begin to fall, our world comes to life."
1/3
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Nowel Gateguard gets +1/+1 and has vigilance as long as its enchanted.
“Nowel stands only because a brave few refuse to let it fall.”
2/2
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Hearthfire deals 2 damage to target creature or player. Then you may pay . If you do, Hearthfire manifests. ( can be paid for with one mana from a snow permanent.)
: Candle Sprite deals 1 damage to target creature or player.
0/1
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Splendor — Whenever you cast a spell that targets Witch of the Pale, each opponent loses 1 life. You gain life equal to the life lost this way.
1/1
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Enchant creature
Enchanted creature has haste and first strike. Ambiance (You may cast this Aura for its ambiance cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.) “Some warriors submit themselves to the cold, in the hopes that it will sharpen their minds and bodies.”
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Biting Cold deals damage equal to your chill factor to target creature. (Each snow permanent you control counts towards your chill factor.)
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Greathearth Lanternears
(rare)
Spirits Ablaze
(uncommon)
Aspect of Courage
(uncommon)
Death Stare
(uncommon)
Pinewood Pack
(common)
Gellid Shackles*
(common)
Buffering Gale
(common)
Wintry Assault
(common)
Celebrant of Candlemass
(common)
Nowel Gateguard
(common)
Hearthfire
(common)
With of the Pale
(common)
Chillbain Embrace
(common)
Biting Cold
(common)
Forest
(basic)