HeroNation: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Roar of The Lands- do 50 damage to all enemy targets Claw Sharpen- this card has +40 attack90/30
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Shadow Strike- this card cannot attack for three turns. On the third turn, this card does 100 damage to one target.70/30
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Spell of Depression- the target does 40 less damage the next time they attack Soul Crush- does 40 damage to one target
Show of Strength- if the Wizard is in play on either side, each of this card's attacks do 30 more damage 70/30
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Triple Arrows- does 20 damage to three separate targets Arrow Stab- does 60 damage to a target80/20
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Ninja Star- Flip a coin three times. For each heads, do 20 damage. For each tails, nothing happens. Jumping Kick- During your opponent's next turn, they can't attack this card. This attack does 40 damage on your next turn.50/20
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Greedy- For three turns, every cost is less for all Soldiers, including your opponents. Growing Power- You may search your deck for a Dragon. Once you do, replace the Dragon with this card, and discard this card. (this does not count as your opponent killing you, and they do not receive any Tokens)50/20
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Search for Rider- You may search your deck for an Elven Hero and put it in your hand.30/10
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Final Strike- this attack does 40 damage. If this attack kills the opponent, take three Gems. Courage Boost- For two turns, all attacks do 20 more damage.50/20
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Sinister Glare- All of your opponent's attacks do 20 damage less for 3 turns Bite- does 30 damage to one target50/20
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Decision Regret- switch one of your opponent's Soldiers, Heroes, or Creatures with a card from their hand. This new card must stay in for at least 5 turns Power Switch- switch the attacks and stats of one out your Soldiers, Heroes, or Creatures with one of your opponent's cards' attacks and stats (this includes any damage that has been dealt or healed)60/20
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Steal- take 4-6 of the opposing player's Gems Hook Slash- do 40 damage to a target. 50/20
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Rising Assistance- Heals 30 damage from this card or one of its allies Vengeful Strike- does 30 damage. If an ally died in the previous turn, this attack does double the damage.50/20
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Night Scream- does 20 damage to all targets, and all armor is removed for two turns Smoke Pistol- does 30damage to the target, and for the next three turns, the target must flip a coin every time it attacks. If heads, it has the regular affect. If tails, it does nothing.70/40
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Flop- does 30 damage, and the enemy cannot attack next turn. Slice- does 50 damage.60/30
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Heal 40 HP from the target
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Bloodflame the Demonic Dragon
(mythic)
Assassin Ninja
(uncommon)
Dark Wizard
(uncommon)
Archer
(uncommon)
Ninja
(common)
Young Dragon
(common)
Elven Horse
(common)
Knight
(common)
Demon
(common)
Sorceress
(common)
Pirate
(common)
Elven Warrior
(common)
Skeleton Pirate
(common)
Orc
(common)
Plains
(basic)
Potion
(token)
Roar of The Lands- do 50 damage to all enemy targets
Claw Sharpen- this card has +40 attack
Shadow Strike- this card cannot attack for three turns. On the third turn, this card does 100 damage to one target.
Soul Crush- does 40 damage to one target
Ninja Star- Flip a coin three times. For each heads, do 20 damage. For each tails, nothing happens.
Growing Power- You may search your deck for a Dragon. Once you do, replace the Dragon with this card, and discard this card. (this does not count as your opponent killing you, and they do not receive any Tokens)
Rising Assistance- Heals 30 damage from this card or one of its allies