HeroNation: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
King Call- you may find an Elven King in your deck and put it in your hand.
Double Blade Slice- This attack does 40 damage to a target. If an Elven King is in your hand, you do 90 damage instead.
70/30
|
Dark Sword- This attack does 70 damage.
Despair- the target loses all armor.
90/40
|
Riding Stab- Do 50 damage to one target. After attacking, switch out this card with another Soldier card. (retreat cost is not needed to do so)
Tusk Jab- does 90 damage to one target
90/50
|
Spell of Depression- the target does 40 less damage the next time they attack
Soul Crush- does 40 damage to one target
Show of Strength- if the Wizard is in play on either side, each of this card's attacks do 30 more damage 70/30
|
Steal- take 4-6 of the opposing player's Gems
Hook Slash- do 40 damage to a target.
50/20
|
Night Scream- does 20 damage to all targets, and all armor is removed for two turns
Smoke Pistol- does 30damage to the target, and for the next three turns, the target must flip a coin every time it attacks. If heads, it has the regular affect. If tails, it does nothing.
70/40
|
Final Strike- this attack does 40 damage. If this attack kills the opponent, take three Gems.
Courage Boost- For two turns, all attacks do 20 more damage.
50/20
|
Ninja Star- Flip a coin three times. For each heads, do 20 damage. For each tails, nothing happens.
Jumping Kick- During your opponent's next turn, they can't attack this card. This attack does 40 damage on your next turn.
50/20
|
Decision Regret- switch one of your opponent's Soldiers, Heroes, or Creatures with a card from their hand. This new card must stay in for at least 5 turns
Power Switch- switch the attacks and stats of one out your Soldiers, Heroes, or Creatures with one of your opponent's cards' attacks and stats (this includes any damage that has been dealt or healed)
60/20
|
Greedy- For three turns, every cost is less for all Soldiers, including your opponents.
Growing Power- You may search your deck for a Dragon. Once you do, replace the Dragon with this card, and discard this card. (this does not count as your opponent killing you, and they do not receive any Tokens)
50/20
|
Flop- does 30 damage, and the enemy cannot attack next turn.
Slice- does 50 damage.
60/30
|
Sinister Glare- All of your opponent's attacks do 20 damage less for 3 turns
Bite- does 30 damage to one target
50/20
|
Stab- this attack does 30 damage
Clothes Torch- flip a coin. If heads, this attack does 40 damage to two targets. If tails, this attack does 40 damage to one target and 20 damage to this card.
50/20
|
Search for Rider- You may search your deck for an Elven Hero and put it in your hand.
30/10
|
|
Heal 110 HP from the target
|
Verna the Elven Queen
(rare)
Dark Knight Rider
(uncommon)
Orc Hog Rider
(uncommon)
Dark Wizard
(uncommon)
Pirate
(common)
Skeleton Pirate
(common)
Knight
(common)
Ninja
(common)
Sorceress
(common)
Young Dragon
(common)
Orc
(common)
Demon
(common)
Dwarf Soldier
(common)
Elven Horse
(common)
Mountain
(basic)
X-Potion
(token)