CardName: Battlescarred Angel Cost: 3w Type: Creature - Angel Pow/Tgh: 3/3 Rules Text: Flying divinity (If Battlescarred Angel would be sacrificed, sacrifice another permanent instead.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Birus, Keeper of the Tablet Cost: 5w Type: Legendary Creature - Sphinx Pow/Tgh: 4/4 Rules Text: chilltouch (When Birus, Keeper of the Tablet deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.) Whenever Birus deals damage to a player, gain twice that much life. Flavour Text: Set/Rarity: cube take 2 Common CardName: Book of Void Cost: 3w Type: Enchantment Pow/Tgh: / Rules Text: When Book of Void enters the battlefield, exile target creature until Book of Void leaves the battlefield. Players can't cast spells that share creature types with the exiled creature. Flavour Text: Set/Rarity: cube take 2 Common CardName: Conclave Paladin Cost: 1w Type: Creature - Human Warrior Pow/Tgh: 2/2 Rules Text: Whenever a +1/+1 counter is placed on a creature you control, Conclave Paladin gets +1/+1 until end of turn. Flavour Text: Set/Rarity: cube take 2 Common CardName: Devoted Warrior Cost: w Type: Creature - Human Warrior Pow/Tgh: 1/1 Rules Text: swordmanship 1 (When this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Frost Knight Cost: ww Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: chilltouch (When Frost Knight deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Gnomish Healer Cost: w Type: Creature - Gnome Pow/Tgh: 1/1 Rules Text: aid (Whenever a creature enters the battlefield under your control, you may pay {W/G}. If you do, put a +1/+1 counter on it.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Holy Cleric Cost: 1w Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: consecrate 2 - {1}{W} ({1}{W}, exile Holy Cleric from your graveyard: Put 2 1/1 white Spirit creature tokens onto the battlefield.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Kingdom Harpy Cost: 2w Type: Creature - Harpy Pow/Tgh: 2/3 Rules Text: *Nobility* - As long as you control a legendary permanent, Kingdom Harpy has flying and lifelink. Flavour Text: Set/Rarity: cube take 2 Common CardName: Legionnaire Cost: w Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: *Skill* - As long as Legionnaire has a counter on it, it gets +1/+1 and has first strike. Flavour Text: Set/Rarity: cube take 2 Common CardName: Mechemeria Angel Cost: 3w Type: Artifact Creature - Angel Pow/Tgh: 3/3 Rules Text: Flying *Cogworks* - Whenever Mechemeria Angel or another artifact enters the battlefield under your control, put a 1/1 white Human token onto the battlefield. Flavour Text: Set/Rarity: cube take 2 Common CardName: Souldrinker Sycophant Cost: 2w Type: Creature - Vampire Pow/Tgh: 1/1 Rules Text: Whenever you gain life, put a +1/+1 counter on Souldrinker Sycophant. Whenever an opponent loses life, put a +1/+1 counter on Souldrinker Sycophant. Flavour Text: Set/Rarity: cube take 2 Common CardName: Storm Mage Cost: 1w Type: Creature - Human Wizard Pow/Tgh: 1/2 Rules Text: {1}{U}: Tap target creature. {1}{G}: Put a +1/+1 counter on target creature. Flavour Text: Set/Rarity: cube take 2 Common CardName: Ursine Ranger Cost: 1w Type: Creature - Human Warrior Pow/Tgh: 2/2 Rules Text: *Unity* - As long as at least three creatures you control are tapped, Ursine Ranger has double strike. Flavour Text: Set/Rarity: cube take 2 Common CardName: Vampire Guardian Cost: 1w Type: Creature - Vampire Pow/Tgh: 1/2 Rules Text: bleed 2 (Whenever this creature deals combat damage to a creature, that creature's controller loses 2 life and you gain 2 life.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Vanguard Elite Cost: 1w Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: *Unity* - As long as at least three creatures you control are tapped, Vanguard Elite gets +2/+2. Flavour Text: Set/Rarity: cube take 2 Common CardName: Amorphous Weird Cost: 4u Type: Creature - Weird Pow/Tgh: 4/4 Rules Text: flow 2 (Whenever Amorphous Weird attacks, it gets +2/-2. Whenever Amorphous Weird blocks, it gets -2/+2.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Eternal Knight Cost: uu Type: Creature - Spirit Knight Pow/Tgh: 2/2 Rules Text: ever (Whenever you draw a card, put a forever counter on Eternal Knight.) Eternal Knight gets +1/+1 for each forever counter on it. Flavour Text: Set/Rarity: cube take 2 Common CardName: Howlmoon Yeti Cost: 4u Type: Creature - Ape Pow/Tgh: 2/3 Rules Text: chilltouch (When Howlmoon Yeti deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.) Whenever Howlmoon Yeti deals combat damage to a player, draw a card. Flavour Text: Set/Rarity: cube take 2 Common CardName: Merol, the Wise Cost: 2u Type: Legendary Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: {1}{U}: Put a spell counter on Merol, the Wise. *Exploit* - {1}{U}{U}, remove a counter from Merol: Counter target spell unless its controller pays {2}. Flavour Text: Set/Rarity: cube take 2 Common CardName: Runic Mage Cost: 1u Type: Creature - Human Wizard Pow/Tgh: 1/2 Rules Text: {W}: Runic Mage gains chilltouch (When Runic Mage deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.) until end of turn. {1}{B}: Draw a card and lose 1 life. Flavour Text: Set/Rarity: cube take 2 Common CardName: Drakul Knight Cost: bb Type: Creature - Demon Knight Pow/Tgh: 2/2 Rules Text: soulfire (At the beginning of your upkeep, if Drakul Knight is in your graveyard, return it to the battlefield. It gains haste. Exile it at end of turn or if it would leave the battlefield.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Glavis Rat Cost: 1b Type: Creature - Rat Pow/Tgh: 1/1 Rules Text: ever (Whenever you draw a card, put a forever counter on Glavis Rat.) {1}{B}, sacrifice Glavis Rat: Target opponent discards cards equal to the number of forever counters on Glavis Rat. Flavour Text: Set/Rarity: cube take 2 Common CardName: Hellfire Mage Cost: 1b Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: {2}{R}: Target creature you control gets +2/+0. Sacrifice it at end of turn. {U}: Target player exiles a card at random from his or her graveyard. Flavour Text: Set/Rarity: cube take 2 Common CardName: Tramis, Vampire King Cost: 4bb Type: Legendary Creature - Vampire Pow/Tgh: 5/5 Rules Text: bleed 5 (Whenever this creature deals combat damage to a creature, that creature's controller loses 5 life and you gain 5 life.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Diabolic Mage Cost: 2r Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: {2}{G}: Turn target creature face down and put a +1/+1 counter on it. {3}{B}: Target player sacrifices a creature. Flavour Text: Set/Rarity: cube take 2 Common CardName: Hellfire Elemental Cost: r Type: Creature - Elemental Pow/Tgh: 3/1 Rules Text: Haste, soulfire (At the beginning of your upkeep, if Hellfire Elemental is in your graveyard, return it to the battlefield. It gains haste. Exile it at end of turn or if it would leave the battlefield.) Sacrifice Hellfire Elemental at the beginning of your end step. Flavour Text: Set/Rarity: cube take 2 Common CardName: Magishock Cost: r Type: Instant Pow/Tgh: / Rules Text: Magishock deals 2 damage to target creature or player. chain (When you cast this spell, exile the top card of your library. You may cast it this turn.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Regressed Knight Cost: rr Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First strike feral 2 - {1} (When Regressed Knight enters the battlefield, you may pay {1}. If you do, put 2 +1/+1 counters on it and it loses all abilities.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Adventurous Mage Cost: 1g Type: Creature - Human Wizard Pow/Tgh: 1/2 Rules Text: {1}{W}: Target creature gets +1/+1 until end of turn. {R}: Target creature gains trample until end of turn. Flavour Text: Set/Rarity: cube take 2 Common CardName: Attendant Knight Cost: gg Type: Creature - Elf Knight Pow/Tgh: 2/2 Rules Text: aid (Whenever a creature enters the battlefield under your control, you may pay {W/G}. If you do, put a +1/+1 counter on it.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Formoid Scout Cost: gg Type: Creature - Insect Pow/Tgh: 3/3 Rules Text: Flavour Text: Set/Rarity: cube take 2 Common CardName: Howlsting Cost: 3g Type: Creature - Insect Wolf Pow/Tgh: 3/4 Rules Text: adapt {2}{g} ({2}{g}, return Howlsting to your hand: Put a creature card from your hand that shares a color with Howlsting and has a CMC less than Howlsting onto the battlefield tapped.) If Howlsting would leave the battlefield, it first fights target creature, then continues to whatever zone it was traveling to. Flavour Text: Set/Rarity: cube take 2 Common CardName: Eternity Cost: ub Type: Enchantment Pow/Tgh: / Rules Text: ever (Whenever you draw a card, put a forever counter on Eternity.) Whenever a card is exiled from anywhere, target player puts X cards from the top of their library into their graveyard, where X is the number of forever counters on Eternity. Flavour Text: Set/Rarity: cube take 2 Common CardName: Feriel, Blighted Knowledge Cost: 2ub Type: Legendary Creature - Cat Pow/Tgh: 2/2 Rules Text: Flying ever (Whenever you draw a card, put a forever counter on Feriel, Blighted Knowledge.) *Exploit* - {u}{b}, remove a counter from Feriel: Draw a card and lose 1 life. Flavour Text: Set/Rarity: cube take 2 Common CardName: Mangle the Earth Cost: 1br Type: Sorcery Pow/Tgh: / Rules Text: Each player sacrifices three permanents. Flavour Text: Set/Rarity: cube take 2 Common CardName: Tath, the Seventh Plague Cost: 1br Type: Legendary Creature - Demon Pow/Tgh: 3/2 Rules Text: divinity (If Tath, the Seventh Plague would be sacrificed, sacrifice another permanent instead.) Whenever a noncreature permanent is sent to the graveyard from the battlefield, put a +1/+1 counter on Tath. Flavour Text: Set/Rarity: cube take 2 Common CardName: Teca Warpath Cost: 2br Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, sacrifice a creature. *Bloodrites* - Whenever you sacrifice a permanent, put a +1/+1 counter on each creature you control. Flavour Text: Set/Rarity: cube take 2 Common CardName: Thorncrusher Devil Cost: br Type: Creature - Devil Pow/Tgh: 4/3 Rules Text: When Thorncrusher Devil enters the battlefield, discard your hand. Haste, soulfire (At the beginning of your upkeep, if Thorncrusher Devil is in your graveyard, return it to the battlefield. It gains haste. Exile it at end of turn or if it would leave the battlefield.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Torrential Pain Cost: rb Type: Sorcery Pow/Tgh: / Rules Text: Deal 3 damage to each creature that was dealt damage this turn. chain (When you cast this spell, exile the top card of your library. You may cast it this turn.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Simian Truthwielder Cost: 1ug Type: Creature - Ape Wizard Pow/Tgh: 2/2 Rules Text: Whenever a creature enters the battlefield under your control, put a +1/+1 counter on Simian Truthwielder. *Exploit* - Remove a counter from Simian Truthwielder: scry 1. Flavour Text: Set/Rarity: cube take 2 Common CardName: Vortex Wolf Cost: wub Type: Creature - Wolf Pow/Tgh: 3/2 Rules Text: As long as Vortex Wolf has a forever counter on it, it has chilltouch (When Vortex Wolf deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.). ever (Whenever you draw a card, put a forever counter on Vortex Wolf.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Goblin Undertaker Cost: bur Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: Haste, ever (Whenever you draw a card, put a forever counter on Goblin Undertaker.) When Goblin Undertaker dies, if it had a forever counter on it, return it to the battlefield tapped. Flavour Text: Set/Rarity: cube take 2 Common CardName: Teraxis, the Striker Cost: 2brg Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying soulfire (At the beginning of your upkeep, if Teraxis, the Striker is in your graveyard, return it to the battlefield. It gains haste. Exile it at end of turn or if it would leave the battlefield.) feral 5 - {b}{R}{G} (When Teraxis, the Striker enters the battlefield, you may pay {b}{R}{G}. If you do, put 5 +1/+1 counters on it and it loses all abilities.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Ally's Cry Cost: wgr Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature aid (Whenever a creature enters the battlefield under your control, you may pay {W/G}. If you do, put a +1/+1 counter on it.) *Unity* - As long as three or more creatures you control are tapped, enchanted creature gets +3/+3 Flavour Text: Set/Rarity: cube take 2 Common CardName: Gargantuan Warrior Cost: 3rgw Type: Creature - Giant Warrior Pow/Tgh: 6/6 Rules Text: swordmanship 3 (When this creature blocks or becomes blocked, it gets +3/+3 until end of turn.) Flavour Text: His massive sword cleaves mountains in two. Set/Rarity: cube take 2 Common CardName: Ishida, Heir of the Blade Cost: WGR Type: Legendary Creature - Human Samurai Pow/Tgh: 2/2 Rules Text: Creatures you control have swordmanship 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Crystal Niche Cost: 1wug Type: Artifact Pow/Tgh: / Rules Text: aid (Whenever a creature enters the battlefield under your control, you may pay {W/G}. If you do, put a +1/+1 counter on it.) Artifact creatures you control get +2/+2 and have chilltouch. (When those creatures deal combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Vigilant Honor Cost: wug Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control get +1/+2. *Nobility* - If you control a legendary permanent, creatures you control have vigilance. Flavour Text: Set/Rarity: cube take 2 Common CardName: Sanguine Path Cost: 1{w/b}{w/r} Type: Instant Pow/Tgh: / Rules Text: Creatures you control gain bleed 1 until end of turn. (When those creatures deal combat damage to a creature, that creature's controller loses 1 life and you gain 1 life.) *Unity* - If three or more creatures you control are tapped, they gain bleed 2 instead. Flavour Text: Set/Rarity: cube take 2 Common CardName: Explosive Casting Cost: 1rug Type: Instant Pow/Tgh: / Rules Text: Draw a card and reveal it. Target creature gets +X/+0 and target creature gets +0/+X, where X is the converted mana cost of the revealed card. *Manifest* - {R}{U}{G}, discard Explosive Casting: Put a 5/5 blue Weird creature token onto the battlefield. Flavour Text: Set/Rarity: cube take 2 Common CardName: Flowmorph Weird Cost: {u/g}{r/u} Type: Creature - Weird Pow/Tgh: 2/2 Rules Text: flow 1 (Whenever Flowmorph Weird attacks, it gets +1/-1. Whenever Flowmorph Weird blocks, it gets -1/+1.) adapt {u/g} ({u/g}, return Flowmorph Weird to your hand: Put a creature card from your hand that shares a color with Flowmorph Weird and has a CMC less than Flowmorph Weird onto the battlefield tapped.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Drider Scalder Cost: 1{w/b}{b/g} Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: bleed 5 (Whenever this creature deals combat damage to a creature, that creature's controller loses 5 life and you gain 5 life.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Loma, the Holiest Cost: wbg Type: Legendary Creature - Spirit Pow/Tgh: 3/3 Rules Text: Cards in your graveyard have consecrate 2 {W}{B}{G}. ({w}{B}{G}, exile the card with consecrate from your graveyard: Put 2 1/1 white Spirit creature tokens onto the battlefield.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Bexhus, the Shapegranter Cost: 3{u/r}{r/w} Type: Legendary Creature - Dragon Pow/Tgh: 3/3 Rules Text: flow 1 (Whenever Bexhus, the Shapegranter attacks, it gets +1/-1. Whenever Bexhus blocks, it gets -1/+1.) *Unity* - As long as three or more creatures you control are tapped, each creature you control is a copy of Bexhus. Flavour Text: Set/Rarity: cube take 2 Common CardName: Oxilius Nevarr Cost: 3{U/G}{B/G} Type: Legendary Creature - Insect Pow/Tgh: 3/4 Rules Text: Whenever Oxilius Nevarr attacks, put a 1/1 green Insect creature token onto the battlefield. When Oxilius Nevarr adapts, sacrifice a creature. adapt {2}{U/G}{B/G} ({2}{U/G}{B/G}, return Oxilius Nevarr to your hand: Put a creature card from your hand that shares a color with Oxilius Nevarr and has a CMC less than Oxilius Nevarr onto the battlefield tapped.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Sorcerous Devil Cost: 3{r/b} Type: Creature - Devil Pow/Tgh: 4/2 Rules Text: chain (When you cast this spell, exile the top card of your library. You may cast it this turn.) Flavour Text: Set/Rarity: cube take 2 Common CardName: Fenorian Keep Cost: Type: Legendary Land Pow/Tgh: / Rules Text: {T}: Add {W} to your mana pool. {W}{W},{T}: Destroy target blocked creature. Flavour Text: Set/Rarity: cube take 2 Common