Shiny Umbreon's Core Set
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Skeleton |
Showing all 106 cards
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: Prevent all damage that would be dealt to and dealt by "Gideon's Banisher" this turn.
3/2
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When "Journey to Somewhere" enters the battlefield, exile target creature an opponent controls until "Journey to Somewhere" leaves the battlefield. (That creature returns under its owner's control.)
Whenever "Steed" attacks or blocks, another target creature you control gets +1/+1 until end of turn.
2/2
"Two-Headed Blocker" can block an additional creature.
2/4
: Tap target creature with power 3 or less.
1/1
Whenever "Winged Hero" attacks, it gains flying until end of turn.
2/1
First strike (This creature deals combat damage before creatures with first strike.)
When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
2/2
Enchant nonblack creature
Enchanted creature gets +1/+2, gains flying, and is an Angel in addition to its other types.
Enchanted creature gets +1/+2, gains flying, and is an Angel in addition to its other types.
Destroy target enchantment.
+2: Until your next turn, whenever a creature deals combat damage to Gideon, Righteous Fighter, Gideon deals 3 damage to that creature.
0: You may put a creature card with converted mana cost 3 or less from your hand onto the battlefield.
-2: Exile target creature until Gideon leaves the battlefield.
0: You may put a creature card with converted mana cost 3 or less from your hand onto the battlefield.
-2: Exile target creature until Gideon leaves the battlefield.
4
Creatures you control get +1/+1 until end of turn.
2/2
Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
2/3
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Vigilance (Attacking doesn't cause this creature to tap.)
1/3
Flying
Loyal Pegasus can't attack or block alone.
Loyal Pegasus can't attack or block alone.
2/1
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Defender (This creature can't attack)
Whenever Pride Guardian blocks, you gain 3 life.
Whenever Pride Guardian blocks, you gain 3 life.
0/3
Put two 1/1 white Soldier creature tokens onto the battlefield.
Destroy target attacking creature.
3/5
Flash (You may cast this spell any time you could cast an instant.)
When "Blow Elemental" enters the battlefield, you may tap target creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
When "Blow Elemental" enters the battlefield, you may tap target creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/2
"Blue Serpent" can't attack unless you cast a blue spell this turn.
6/6
Enchant creature
Enchanted creature has hexproof and can't be blocked. (A creature with hexproof can't be the target of spells or abilities opponents control.)
Enchanted creature has hexproof and can't be blocked. (A creature with hexproof can't be the target of spells or abilities opponents control.)
Flying
Whenever "Faerie Spy" attacks, look at the top card of defending player's library.
Whenever "Faerie Spy" attacks, look at the top card of defending player's library.
1/1
Draw three cards, then discard two cards.
Creatures you control gain flying until end of turn.
Target player reveals cards from the top of his or her library until two land cards are revealed. That player puts all cards revealed this way into his or her graveyard.
Defender (This creature can't attack.)
When "Tamiyo's Wall" dies, draw a card.
When "Tamiyo's Wall" dies, draw a card.
1/4
Flying
: "Watery Drake" gets +1/-1 until end of turn.
: "Watery Drake" gets +1/-1 until end of turn.
3/4
Counter target spell.
Counter target creature spell.
1/6
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, destroy it.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, destroy it.
1/3
+1: Draw three cards, then discard two cards.
-2: Tap all creatures target player controls. Those creatures don't untap during that player's next turn.
-7: Return up to four target instant and/or sorcery cards from your graveyard to your hand.
-2: Tap all creatures target player controls. Those creatures don't untap during that player's next turn.
-7: Return up to four target instant and/or sorcery cards from your graveyard to your hand.
6
Creatures your opponents control get -2/-0 until end of turn.
Return target creature to its owner's hand.
Flying
Vaporkin can only block creatures with flying.
Vaporkin can only block creatures with flying.
2/1
Flying
2/2
When Æthersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
4/4
When "Bigger Digger" enters the battlefield, return target creature card from your graveyard to your hand.
2/3
Enchant nonwhite creature
Enchanted creature gets +2/+1, gains intimidate, and is a Demon in addition to its other types. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Enchanted creature gets +2/+1, gains intimidate, and is a Demon in addition to its other types. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
4/6
1/3
Haste (This creature can attack and as soon as it comes under your control.)
"Hungry Ghoul" can't attack unless you exile a creature card from your graveyard. (This cost is paid as attackers are declared.)
"Hungry Ghoul" can't attack unless you exile a creature card from your graveyard. (This cost is paid as attackers are declared.)
3/4
Destroy target creature.
When "Maggot Bear" enters the battlefield, each player loses 1 life.
2/2
Target player discards two cards. You gain life equal to the highest converted mana cost among those cards.
: "Shade" gets +2/+2 until end of turn.
1/1
"Slowmbie" enters the battlefield tapped.
3/1
, : Target player loses 1 life.
, : Target player loses 3 life.
, : Target player loses 3 life.
1/1
Target creature you control gains intimidate until end of turn. Destroy target creature an opponent controls. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Target creature gets +1/+0 and gains flying and lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/2
Target creature gets -3/-3 until end of turn.
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2/2
All creatures get -1/-1 until end of turn.
+1: Each opponent discards a card and loses 2 life. You draw a card for each card discarded this way and gain life equal to the life lost this way.
-2: Destroy target creature or planeswalker.
-4: Put three 2/2 black Vampire creature tokens with lifelink onto the battlefield.
-2: Destroy target creature or planeswalker.
-4: Put three 2/2 black Vampire creature tokens with lifelink onto the battlefield.
5
Exile target creature card in a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
Enchant creature
Enchanted creature gets -2/-1.
Enchanted creature gets -2/-1.
When "Axe Elemental" enters the battlefield, it deals 3 damage to each opponent.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/3
When "Boulderfoot Elemental" enters the battlefield, it deals 1 damage to target creature or player.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2/3
"Brigand" attacks each turn if able.
2/3
As an additional cost to cast "Emotion", discard two cards.
Draw three cards.
Draw three cards.
"Goblin Friend" can't attack unless a creature entered the battlefield this turn.
2/2
"Lightning Ray" deals 4 damage to target creature or player.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
2/1
Whenever another creature enters the battlefield under your control, "Little Striker" gets +1/+1 until end of turn.
2/1
Put two 1/1 red Goblin creature tokens with haste onto the battlefield. (They can attack and as soon as they come under your control.)
Attacking creatures get +1/+0 and gain trample until end of turn. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
First strike (This creature deals combat damage before creatures without first strike.)
Whenever another creature enters the battlefield under your control, "War-Spike" gets +1/+1 until end of turn.
Whenever another creature enters the battlefield under your control, "War-Spike" gets +1/+1 until end of turn.
2/2
Massive Raid deals damage to target creature or player equal to the number of creatures you control.
Up to three target creatures can't block this turn.
Haste (This creature can attack and as soon as it comes under your control.)
1/1
4/1
+1: Up to one target creature becomes a 5/5 red Dragon and gains flying, trample and haste until end of turn.
-1: Until your next turn, gain control of target creature. Untap it. It gains haste until end of turn.
-7: You get an emblem with "Creatures without flying can't attack you." and "At the beginning of your upkeep, this emblem deals 5 damage to target creature or player."
-1: Until your next turn, gain control of target creature. Untap it. It gains haste until end of turn.
-7: You get an emblem with "Creatures without flying can't attack you." and "At the beginning of your upkeep, this emblem deals 5 damage to target creature or player."
5
4/3
Shock deals 2 damage to target creature or player.
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Destroy target artifact.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/4
Reach (This creature can block creatures with flying.)
Vigilance (Attacking doesn't cause this creature to tap.)
Vigilance (Attacking doesn't cause this creature to tap.)
2/3
Whenever "Enlarging Wurm" attacks, put a +1/+1 counter on target creature.
5/4
When "Medic Elemental" enters the battlefield, put two +1/+1 counters on target creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2/3
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2/2
: "Shield Rootwalla" gets +3/+3 until end of turn. Activate this ability only once each turn.
1/3
"Take Down" deals 2 damage to target creature with flying. That creature loses flying until end of turn.
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
0/1
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
3/3
: Add to your mana pool.
1/1
When Elvish Visionary enters the battlefield, draw a card.
1/1
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Destroy target artifact or enchantment.
+3: Up to one target creature gets +3/+3 until end of turn.
-1: Put a 2/3 green Elf Warrior creature token onto the battlefield.
-X: Reveal the top X cards of your library. You may put any number of creature cards from among them with total converted mana cost X or less onto the battlefield. Put the rest on the bottom of your library in any order.
-1: Put a 2/3 green Elf Warrior creature token onto the battlefield.
-X: Reveal the top X cards of your library. You may put any number of creature cards from among them with total converted mana cost X or less onto the battlefield. Put the rest on the bottom of your library in any order.
2
4/4
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
4/2
Target creature gets +4/+4 until end of turn.
Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
, , Sacrifice "Grenade": "Grenade" deals 2 damage to target creature.
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
3/4
Defender (This creature can't attack.)
0/4
, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
: Add to your mana pool.
, : Add one mana of any color to your mana pool.
, : Add one mana of any color to your mana pool.
Show frames: W U B R G A L
Show rarities: N C M
Or view by sections
Shiny Umbreon's Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |