Comic Book Set: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{t}: : Add one mana of any color to your mana pool. Spend this mana only to activate abilities.
 U 
Creature – Human Rogue
When Armory Thief enters the battlefield, gain control of target Equipment until Armory Thief leaves the battlefield. Attach it to Armory Thief. When you lose control of that Equipment, unattach it. (That Equipment returns under its owner's control.)
2/2
 U 
Creature – Human
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Creatures you control get +1/+1 for each equipment attached to them.
4/4
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature would untap during its controller's untap step, you draw a card instead.
 C 
Instant – Trap
If an opponent gained life this turn, you may pay {1}{b} rather than pay Chem Vat mana cost.
Chem Vat deals 4 damage to target player.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block as long as it's monstrous. Otherwise, it gets +2/+2.
 C 
Artifact – Equipment
Equipped creature has "{r}, {t}: add {r}{r}{r} to your mana pool. Use this mana only to cast equipment spells."
Equip {3}
 C 
Creature – Human Rogue
Deathtouch
revive {2}{b} ({2}{b}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
1/1
 C 
Instant
Target equipment loses all abilities and gains "Equipped creature gets -3/-3" until end of turn.
 C 
Creature – Beast
Protection from Traps.
5/4
 C 
Creature – Human Rogue
Not Suspicious Citizen has protection from creatures with power 3 or less.
2/1
 C 
Creature – Bird
Flying
Sacrifice Trashdiver Eagle: Return target artifact card from your graveyard to your hand.
1/1
 C 
Instant – Trap
If a creature entered the battlefield under an opponent's control this turn, you may pay {r} rather than pay Fight Trap's mana cost.
Target creature you control fights target creature.
 C 
Creature – Human Artificer
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Whenever Weapon Tester becomes equipped, look at the top card of your library. If it's an artifact card, you may reveal it and put it into your hand.
1/3
 C 
Creature – Bear Mutant
{6}{g}: monstrosity 4 (If this creature isn't monstrous, put 4 +1/+1 counters on it and it becomes monstrous.)
2/2

Energy Mox (rare)
Armory Thief (uncommon)
5c should name his cards v2 (uncommon)
Capture for Study (uncommon)
Chem Vat (common)
Fickle Favor (common)
Forgers Hammer (common)
Deathtoucher (common)
Poisoned Weapon (common)
Trap-Crasher Beast (common)
Not Suspicious Citizen (common)
Trashdiver Eagle (common)
Fight Trap (common)
Weapon Tester (common)
Big Bear (common)