Comic Book Set: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: : Add one mana of any color to your mana pool. Spend this mana only to activate abilities. |
When Armory Thief enters the battlefield, gain control of target Equipment until Armory Thief leaves the battlefield. Attach it to Armory Thief. When you lose control of that Equipment, unattach it. (That Equipment returns under its owner's control.)
2/2
|
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Creatures you control get +1/+1 for each equipment attached to them. 4/4
|
Enchant creature
Whenever enchanted creature would untap during its controller's untap step, you draw a card instead. |
If an opponent gained life this turn, you may pay
![]() rather than pay Chem Vat mana cost.
Chem Vat deals 4 damage to target player. |
|
Enchant creature
Enchanted creature can't attack or block as long as it's monstrous. Otherwise, it gets +2/+2. |
Equipped creature has "
, : add ![]() ![]() to your mana pool. Use this mana only to cast equipment spells."
Equip ![]() |
Deathtouch
revive ![]() (![]() , Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)1/1
|
Target equipment loses all abilities and gains "Equipped creature gets -3/-3" until end of turn.
|
Protection from Traps.
5/4
|
|
Not Suspicious Citizen has protection from creatures with power 3 or less.
2/1
|
Flying
Sacrifice Trashdiver Eagle: Return target artifact card from your graveyard to your hand. 1/1
|
If a creature entered the battlefield under an opponent's control this turn, you may pay
rather than pay Fight Trap's mana cost.
Target creature you control fights target creature. |
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Whenever Weapon Tester becomes equipped, look at the top card of your library. If it's an artifact card, you may reveal it and put it into your hand. 1/3
|
![]() : monstrosity 4 (If this creature isn't monstrous, put 4 +1/+1 counters on it and it becomes monstrous.)2/2
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Energy Mox
(rare)
Armory Thief
(uncommon)
5c should name his cards v2
(uncommon)
Capture for Study
(uncommon)
Chem Vat
(common)
Fickle Favor
(common)
Forgers Hammer
(common)
Deathtoucher
(common)
Poisoned Weapon
(common)
Trap-Crasher Beast
(common)
Not Suspicious Citizen
(common)
Trashdiver Eagle
(common)
Fight Trap
(common)
Weapon Tester
(common)
Big Bear
(common)
: : Add one mana of any color to your mana pool. Spend this mana only to activate abilities.





rather than pay Chem Vat mana cost.

