Comic Book Set: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
As long as Teenage Ninja is monstrous, it has hexproof. 0/4
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: : Add one mana of any color to your mana pool. Spend this mana only to activate abilities. |
![]() ![]() : monstrosity 3 (If this creature isn't monstrous, put 3 +1/+1 counters on it and it becomes monstrous.)
When Lizard becomes monstrous, it deals 3 damage to target creature or player. 1/1
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Equipped creature gets +X/+X, where X is equal to the number of Equipment you control.
Equip ![]() |
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Creatures you control get +1/+1 for each equipment attached to them. 4/4
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Target creature you control fights target creature you don't control.
Another target creature you control fights another target creature you don't control. |
At the beginning of your upkeep, target opponent discards a card for each creature you control with power 4 or greater.
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Sneaky Vedalken can't be blocked.
1/1
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Target creature you control deals damage equal to its power to target creature with flying.
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Gain control of target equipment until end of turn.
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Whenever equipped creature would be dealt damage, prevent all but 1 of that damage.
: Attach Personal Forcefield to target creature you control. |
Return target permanent you control to its owner's hand. You gain 4 life.
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Aquaman's Pet can't attack unless you control another creature with power 4 or greater.
6/6
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![]() , : Warrior Sidekick fights target creature you don't control. Activate this ability only if you control a creature with power 4 or greater.2/3
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![]() ![]() : monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
When Tide Turner Behemoth becomes monstrous, creatures your opponents control get -2/-0 until end of turn. 4/4
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Teenage Ninja
(common, foil)
Energy Mox
(rare)
Lizard
(uncommon)
Gadget Belt
(uncommon)
5c should name his cards v2
(uncommon)
Gang Violence
(common)
Statue of [Batman]
(common)
Sneaky Vedalken
(common)
Bullseye
(common)
Yoink
(common)
Personal Forcefield
(common)
Narrow Escape*
(common)
Aquaman's Pet
(common)
Warrior Sidekick
(common)
Tide Turner Behemoth
(common)


: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
: : Add one mana of any color to your mana pool. Spend this mana only to activate abilities.


