Comic Book Set: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Turtle Mutant
{2}{g}: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
As long as Teenage Ninja is monstrous, it has hexproof.
0/4
 
 R 
Artifact
{t}: : Add one mana of any color to your mana pool. Spend this mana only to activate abilities.
{r}
 
 U 
Creature – Lizard
{1}{r}{r}: monstrosity 3 (If this creature isn't monstrous, put 3 +1/+1 counters on it and it becomes monstrous.)
When Lizard becomes monstrous, it deals 3 damage to target creature or player.
1/1
 U 
Artifact – Equipment
Equipped creature gets +X/+X, where X is equal to the number of Equipment you control.
Equip {3}
 U 
Creature – Human
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Creatures you control get +1/+1 for each equipment attached to them.
4/4
 C 
Sorcery
Target creature you control fights target creature you don't control.
Another target creature you control fights another target creature you don't control.
 C 
Enchantment
At the beginning of your upkeep, target opponent discards a card for each creature you control with power 4 or greater.
 C 
Creature – Vedalken Rogue
Sneaky Vedalken can't be blocked.
1/1
 C 
Sorcery
Target creature you control deals damage equal to its power to target creature with flying.
{r}
 
 C 
Sorcery
Gain control of target equipment until end of turn.
 C 
Artifact – Equipment
Whenever equipped creature would be dealt damage, prevent all but 1 of that damage.
{4}: Attach Personal Forcefield to target creature you control.
 C 
Instant
Return target permanent you control to its owner's hand. You gain 4 life.
 C 
Creature – Serpent
Aquaman's Pet can't attack unless you control another creature with power 4 or greater.
6/6
 C 
Creature – Human
{1}{g}, {t}: Warrior Sidekick fights target creature you don't control. Activate this ability only if you control a creature with power 4 or greater.
2/3
 C 
Creature – Whale
{4}{u}{u}: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
When Tide Turner Behemoth becomes monstrous, creatures your opponents control get -2/-0 until end of turn.
4/4

Teenage Ninja (common, foil)
Energy Mox (rare)
Lizard (uncommon)
Gadget Belt (uncommon)
5c should name his cards v2 (uncommon)
Gang Violence (common)
Statue of [Batman] (common)
Sneaky Vedalken (common)
Bullseye (common)
Yoink (common)
Personal Forcefield (common)
Narrow Escape* (common)
Aquaman's Pet (common)
Warrior Sidekick (common)
Tide Turner Behemoth (common)