Shattered Horizons: Lore Notes
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Mechanics | Lore Notes |
The plane of Ranweld is characterized by two grand vortices of mana, spinning against each other. This has led to the development of five realms within, each characterized by a 'magnet' prime color, supported by its usual enemy colors.
General mechanics:
Shell (This creature cannot be the target of Auras.)
Recuse - big bombs that, normally, force all players to do something. If extra Focus cost is paid, turns "each player" in text to "each opponent"
The five realms:
===Pruhemm - White magnet, red/black supporting===
"The Brutal Kingdom"
Characteristic race: Humans
Supporting race: Lamias
Mechanics: Taunt, Leech ('inverted Sliver' mechanic)
===Iscida - Blue magnet, green/red supporting===
"The Wild Academy"
Characteristic race: Merfolk
Supporting race: Trolls
Mechanics: Rush (no summoning sickness and untaps each turn), Rally
===Tashj - Black magnet, green/white supporting===
"Machines Seeking Life"
Characteristic race: Constructs
Supporting race: Elves
Mechanics: Augment (somewhere between Bestow and equipment), TBD
===Melor - Red magnet, white/blue supporting===
"The Music of War"
Characteristic race: Tengu
Supporting race: Djinni
Flavor "Military band" + "Battle mages"
Mechanics: Feint, Altitude
===Axagos - Green magnet, blue/black supporting===
"The Poisonous Grove"
Characteristic race: Dryads/treefolk
Supporting race: Faeries
Mechanics: Revert, Supertapping