CardName: Agenda Cost: Type: Request3 Enchantment - Agenda Pow/Tgh: / Rules Text: Whenever a creature enters the battlefield under your control, put an agenda counter on Agenda. When Agenda has 5 or more agenda counters on it, fulfill the agenda. Flavour Text: Back side: CardName: Behold, My Majesty Cost: Type: Enchantment - Agenda Pow/Tgh: / Rules Text: Creatures you control get +1/+0 for each agenda counter on Behold, My Majesty. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] None CardName: Agendas Cost: Type: Request3 Enchantment - Agenda Pow/Tgh: / Rules Text: Hidden Agenda (You may cast this face down as an Enchantment for {3}. Turn it face up somehow?) When this is turned face up, do a thing. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] None CardName: Discussion: Quest Mechanic Cost: Type: Pow/Tgh: / Rules Text: The obvious quest mechanic is to revisit the ascensions. All of them are: "When X, put a quest counter on Discussion: Quest Mechanic, while it has Y or more, Z" Where X is something you can build towards, Z is a good thing (either one-off or continual), and Y varies. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] None CardName: Discussion: Rules of spellmorph Cost: Type: Discussion Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] None CardName: Discussion: Tribal Cost: Type: Discussion Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] None CardName: Gift Cost: Type: Request2 Pow/Tgh: / Rules Text: How about Gift as a mechanic - giving stuff to opponents. Lots of traps, lots of stuff that's powered up by having that as a downside, stuff that triggers when someone gains control of etc. as well as plain old theft effects. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] None CardName: Quest x Control Cost: Type: Enchantment - Quest Pow/Tgh: / Rules Text: When Quest x Control enters the battlefield, put a cool X/Y Boss creature token and other underling creature tokens under nobody's control. When a player defeats this boss, that player gets a reward. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Rare CardName: Vote 2 - Results! Cost: Type: Result Pow/Tgh: / Rules Text: Results from vote 2; comment below to work out our next step. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] None CardName: Cleric Lord Cost: 2w Type: Creature - Dwarf Cleric Pow/Tgh: 2/2 Rules Text: Other Cleric creatures you control get +1/+1. Tap an untapped Cleric you control: Move any number of -1/-1 counters from target creature to another target creature. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Community Questant Cost: 1W Type: Request3 - Creature Pow/Tgh: 2/2 Rules Text: As long as you control ? or more creatures, Community Questant gets +5/+5 and has vigilance. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] None CardName: Counterless Quest Static Cost: 1w Type: Request3 Enchantment - Quest Pow/Tgh: / Rules Text: As long as three equipments you control are each attached to a creature, creatures you control get +2/+2 and have indestructible. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Dwarf Cleric Control Uncommon Cost: 3w Type: Creature - Dwarf Cleric Pow/Tgh: 3/3 Rules Text: {2}{w}, {t}: Remove all -1/-1, blaze, and flood counters from target permanent. If you do, its controller loses 1 life for each counter removed this way. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Dwarf Soldier Control Common Cost: ww Type: Creature - Dwarf Soldier Pow/Tgh: 2/2 Rules Text: {T}: Tap target permanent with a -1/-1, blaze, or flood counter on it. It doesn't untap during its controller's next untap step. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Common CardName: Everquest Cost: 2ww Type: Request3 Legendary Enchantment - Quest Pow/Tgh: / Rules Text: Whenever you put a quest counter on another Quest, put a quest counter on Everquest. When there are 20 quest counters on Everquest, you win the game. Flavour Text: Yo Dawg, I heard you like quests, so I put an quest counter in your quest so you can quest while you quest. Set/Rarity: [Democracy: Bottom-up Set] Rare CardName: Great Human, Paladin Cost: 2www Type: Legendary Creature - Human Cleric Soldier Pow/Tgh: 3/3 Rules Text: Protection from everything {1}{w}{w}: Target permanent gains protection from everything until end of turn. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Mythic CardName: Human Lord Cost: 2w Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Other Human creatures you control get +1/+1. Tap an untapped Human you control: Tap target creature. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Human Soldier Control Common Cost: 2ww Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Sacrifice Human Soldier Control Common: Exchange control of two target creatures. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Common CardName: Kill Three Rats Cost: 1w Type: Reuest3 Enchantment - Quest Pow/Tgh: / Rules Text: Completion 3 When an opponent's creature is defeated by a creature you control, put a quest counter on Kill Three Rats. When this quest is completed, sacrifice it and you gain 7 life. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Common CardName: Poetic Justice Cost: 2ww Type: Enchantment - Quest Pow/Tgh: / Rules Text: Morph {w}{w} When Poetic Justice is turned face up, destroy up to one target attacking creature at end of combat. Whenever a creature deals damage to you, you may put a quest counter on Poetic Justice. Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of quest counters on Poetic Justice. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Soldier Lord Cost: 1ww Type: Creature - Dwarf Soldier Pow/Tgh: 2/2 Rules Text: Other Soldier creatures you control get +1/+1. Soldier creatures you control have vigilance. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Counterless Quest Trigger Cost: 1uu Type: Request3 Enchantment - Quest Pow/Tgh: / Rules Text: At the beginning of your upkeep, if you have exactly seven cards in hand, draw a card. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Rare CardName: Gnome Lord Cost: 2u Type: Creature - Gnome Wizard Pow/Tgh: 2/2 Rules Text: Other Gnome creatures you control get +1/+1. Whenever Gnome Lord or another Gnome you control deals damage to a player, you may draw a card, then discard a card. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Great Gnome, Illusionist Cost: 2uu Type: Legendary Creature - Gnome Rogue Wizard Pow/Tgh: 2/2 Rules Text: Hexproof Great Gnome, Illusionist can't be blocked. Whenever Great Gnome deals combat damage to a player, that player reveals all cards in er hand and the top card of er library. Then search that player's library for a card with the same name as a card revealed this way and you may play it without paying its mana cost. Then that player shuffles er library. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Mythic CardName: Human Wizard Morph Common Cost: 1u Type: Creature - Human Wizard Pow/Tgh: 1/3 Rules Text: Morph {u} When Human Wizard Morph Common enters the battlefield or is turned face up, you may put a flood counter on target land. That land is an Island for as long as it has a flood counter on it. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Common CardName: Omni Recall Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Draw three cards. Omnicast {4} (Any opponent may cast Omni Recall from the graveyard for its omnicast cost. Then exile it.) Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Rare CardName: Wizard Lord Cost: 2u Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Other Wizard creatures you control get +1/+1. Tap an untapped Wizard you control: Add one mana of that Wizard's color to your mana pool. Spend this mana only to cast instant or sorcery spells. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Elf Cleric Control Uncommon Cost: 3bb Type: Creature - Elf Cleric Pow/Tgh: 2/3 Rules Text: When Elf Cleric Control Uncommon dies, return up to one target creature card in an opponent's graveyard to the battlefield under your control. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Elf Rogue Control Common Cost: 1b Type: Creature - Elf Rogue Pow/Tgh: 2/1 Rules Text: Whenever Elf Rogue Control Common deals combat damage to a player, you may gain control of target land that player controls until end of turn. If you do, untap that land. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Common CardName: Experienced Black Cleric Cost: 2b Type: Creature - Vampire Cleric Pow/Tgh: 1/2 Rules Text: *Experience*--{2}{b}: Target opponent discards a card. If a creature card was discarded this way, put a +1/+1 counter on Experienced Black Cleric. Activate this ability only once a turn and as a sorcery. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Common CardName: Great Vampire, Bloodmage Cost: 5bbb Type: Legendary Creature - Vampire Cleric Rogue Pow/Tgh: 6/6 Rules Text: Flying, intimidate, deathtouch, lifelink, protection from white and from green Whenever Great Vampire, Bloodmage deals combat damage to a player, that player discards a card. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Mythic CardName: Rogue Lord Cost: 2b Type: Creature - Elf Rogue Pow/Tgh: 2/2 Rules Text: Other Rogue creatures you control get +1/+1. Rogue creatures you control have intimidate. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Vampire Cleric Morph Common Cost: b Type: Common - Vampire Cleric Pow/Tgh: 1/1 Rules Text: Morph {b} When Vampire Cleric Morph Common dies, you may put a -1/-1 counter on target creature. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Common CardName: Vampire Lord Cost: 1bb Type: Creature - Vampire Rogue Pow/Tgh: 2/2 Rules Text: Other Vampire creatures you control get +1/+1. When Vampire Lord or another Vampire creature you control enters the field, put up to one target creature card from an opponent's graveyard with power less than the Vampire's power onto the field under your control. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Vampire Rogue Morph Common Cost: 2b Type: Common - Vampire Rogue Pow/Tgh: 2/1 Rules Text: Morph {1}{b} Deathtouch Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Common CardName: Counterless Quest Activated Cost: 2r Type: Request3 Enchantment - Quest Pow/Tgh: / Rules Text: {1}{r}: Counterless Quest Activated deals 1 damage to target creature. {3}: Counterless Quest Activated deals 3 damage to target creature and/or target player. Activate this ability only if you control two or more Dwarfs or Warriors. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Duelist Convocation Cost: 3rrr Type: Sorcery Pow/Tgh: / Rules Text: Gain control of all Warrior creatures. Each Warrior creature you control fights another creature you don't control. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Rare CardName: Dwarf Lord Cost: 2r Type: Creature - Dwarf Warrior Pow/Tgh: 2/2 Rules Text: Other Dwarf creatures you control get +1/+1. When Dwarf Lord or another Dwarf enters the battlefield, you may ignite target artifact, creature, or land. (reminder text) Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Dwarf Warrior Control Uncommon Cost: 1rr Type: Creature - Dwarf Warrior Pow/Tgh: 2/3 Rules Text: Whenever Dwarf Warrior Control Uncommon deals damage to a creature, ignite that creature. (Put a blaze counter on that permanent. It has "At the beginning of your upkeep, this permanent deals 1 damage to you.") Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Dwarf Wizard Control Keyword Common Cost: 2r Type: Creature - Dwarf Wizard Pow/Tgh: 2/2 Rules Text: When Dwarf Wizard Control Keyword Common enters the battlefield, ignite target artifact, creature, or land. (Put a blaze counter on that permanent. It has "At the beginning of your upkeep, this permanent deals 1 damage to you.") Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Common CardName: Great Dwarf, Battlemage Cost: 4rr Type: Legendary Creature - Dwarf Warrior Wizard Pow/Tgh: 4/4 Rules Text: Haste Whenever a creature you control attacks, ignite target artifact, creature, or land. (Put a blaze counter on that permanent. It has "At the beginning of your upkeep, this permanent deals 1 damage to you.") Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Mythic CardName: Hopping Lizard Cost: 1r Type: Creature - Lizard Wizard Pow/Tgh: 3/2 Rules Text: Haste At the beginning of Hopping Lizard's owner's upkeep, a player gains control of it at random. Untap it. {t}: Draw two cards, then discard two cards. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Common CardName: Quest for Blaze Elemental Cost: rr Type: Enchantment - Quest Pow/Tgh: / Rules Text: Whenever a permanent you control ignites another permanent, put a quest counter on Quest for Blaze Elemental. {r}{r}{r}, Remove four quest counters from Quest for Blaze Elemental and sacrifice it: Create a 6/6 red Elemental creature with haste and trample. Sacrifice it at end of turn. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Rare CardName: Quest for the opponent's face Cost: R Type: Request3 - Enchantment Pow/Tgh: / Rules Text: Whenever you attack with two or more creatures, put a quest counter on Quest for the opponent's face. If it has three quest counters on, sacrifice it and distribute four +1/+1 between any number of creatures. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Common CardName: Quest of Giant Cost: {3}{R} Type: Request3 Enchantment - Quest Pow/Tgh: / Rules Text: Whenever a creature you control attacks, put a quest counter on Quest of Giant. As long as Quest of Giant has 5 or more quest counters on it, Quest of Giant becomes a 20/10 Giant creature. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Rare CardName: Vampire Warrior Control Common Cost: 2rr Type: Creature - Vampire Warrior Pow/Tgh: 2/2 Rules Text: Whenever Vampire Warrior Control Common defeats a creature, put that card onto the battlefield under your control. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Common CardName: Warrior Lord Cost: 2r Type: Creature - Vampire Warrior Pow/Tgh: 2/2 Rules Text: Other Warrior creatures you control get +1/+1. Warriors you control have haste. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Druid Lord Cost: 1gg Type: Creature - Gnome Druid Pow/Tgh: 2/2 Rules Text: Other Druid creatures you control get +1/+1. Druid creatures you control have "{T}: Add to your mana pool one mana of any color that a land you control could produce." Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Elf Druid Control Common Cost: 1g Type: Creature - Elf Druid Pow/Tgh: 2/1 Rules Text: {T}, Return a land you control to its owner's hand: Add one mana of any type that land could produce to your mana pool. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Common CardName: Elf Druid Morph Uncommon Cost: 3g Type: Creature - Elf Druid Pow/Tgh: 3/3 Rules Text: Morph {3} When Elf Druid Morph Uncommon enters the battlefield or is turned face up, each player scarifices two lands, then searches er library for up to two basic land cards, puts them onto the battlefield, and shuffles er library. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Elf Lord Cost: 1gg Type: Creature - Elf Druid Pow/Tgh: 2/2 Rules Text: Other Elf creatures you control get +1/+1. When another Elf you control enters the battlefield, untap target land. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Elf Warrior Control Uncommon Cost: 2g Type: Creature - Elf Warrior Pow/Tgh: 3/3 Rules Text: Elf Warrior Control Uncommon gets +1/+1 for each land you control but don't own. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Elf Warrior Morph Common Cost: 1g Type: Creature - Elf Warrior Pow/Tgh: 2/2 Rules Text: Morph {1}{g} When Elf Warrior Morph Common is turned face up, target creature gets +2/+2 and gains trample until end of turn. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Common CardName: Gnome Druid Common Control Cost: 2g Type: Creature - Gnome Druid Pow/Tgh: 1/2 Rules Text: When Gnome Druid Common Control enters, target player mills three cards. Put up to one land card milled this way onto the battlefield under your control. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Common CardName: Gnome Warrior Uncommon Control Cost: 1gg Type: Creature - Gnome Warrior Pow/Tgh: 1/1 Rules Text: When Gnome Warrior Uncommon Control deals combat damage to a player, that player mills three cards. Put up to one creature card milled this way with converted mana cost equal to or less than Gnome Warrior Uncommon Control's power onto the field under your control. {3}{g}: Gnome Warrior Uncommon Control gets +2/+2 until end of turn. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Great Elf, Ranger Cost: 1gg Type: Legendary Creature - Elf Druid Warrior Pow/Tgh: 3/3 Rules Text: You may play land cards from any player's graveyard. Whenever a land enters the battlefield under your control, creatures you control get +2/+2 until end of turn. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Mythic CardName: Gold Uncommon WU Cost: 1wu Type: Creature - Human Soldier Rogue Pow/Tgh: 2/3 Rules Text: Whenever Gold Uncommon WU blocks a creature, its controller may pay {2}. If e doesn't, prevent all damage dealt by that creature this turn. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Gold Rare UB Cost: 2ub Type: Creature - Vampire Cleric Rogue Pow/Tgh: 4/2 Rules Text: When Gold Rare UB deals combat damage to a player, you draw a card and lose 1 life. When Gold Rare UB dies, distribute up to four -1/-1 counters among any number of target creatures. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Rare CardName: Gold Rare BR Cost: 4br Type: Creature - Vampire Cleric Wizard Pow/Tgh: 3/3 Rules Text: When Gold Rare BR enters the battlefield, target opponent reveals their hand. Put up to one creature card from among them onto the battlefield under your control. Put a -1/-1 on that creature. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Rare CardName: Gold Uncommon BR Cost: 2br Type: Creature - Vampire Rogue Wizard Pow/Tgh: 2/2 Rules Text: When Gold Uncommon BR enters the battlefield, destroy target permanent with a counter on it. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Gold Rare GW Cost: 2gw Type: Creature - Elf Druid Soldier Pow/Tgh: 4/4 Rules Text: Lands and Soldiers you control have hexproof. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Rare CardName: Gold Rare BG Cost: 2bg Type: Creature - Elf Rogue Druid Pow/Tgh: 4/2 Rules Text: Whenever Gold Rare BG deals combat damage to a player, that player reveals er hand and graveyard. You may choose a land card from that player's hand and graveyard and put it under your control. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Rare CardName: Gold Uncommon BG Cost: 3bg Type: Creature - Elf Druid Cleric Pow/Tgh: 5/3 Rules Text: When Gold Uncommon BG enters the battlefield, move all -1/-1, blaze, and flood counters from each land you control and distribute them onto any other lands. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Gold Rare GU Cost: 1gu Type: Creature - Gnome Druid Wizard Pow/Tgh: 2/2 Rules Text: {t}: Until target land's controller's next upkeep, that land gains "{t}: Add two mana of any color to your mana pool" and "This land doesn't untap during you next untap step". Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Rare CardName: Gold Uncommon GU Cost: gu Type: Creature - Gnome Warrior Wizard Pow/Tgh: 2/2 Rules Text: Flash When Gold Uncommon GU enters the battlefield, tap target permanent. It can't untap as long as you control Gold Uncommon GU. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Gold Rare UR Cost: 1ur Type: Creature - Gnome Rogue Warrior Pow/Tgh: 2/1 Rules Text: Haste {t}: Switch target creature's power and toughness until end of turn. {t}: Target player discards er hand. At the beginning of the next end step, that player draws as many cards discarded this way. Activate this ability only any time you could cast a sorcery. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Rare CardName: Gold Uncommon RW Cost: rw Type: Creature - Dwarf Warrior Cleric Pow/Tgh: 2/2 Rules Text: First strike, lifelink Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Request (3) - Quests Cost: Type: Request3 Pow/Tgh: / Rules Text: The community decided that quests were a theme we wanted to explore. Add your ideas for quests as cards with type "Request3" Flavour Text: Closes Monday 7th April Set/Rarity: [Democracy: Bottom-up Set] None CardName: Request (4) - Tribal Cost: Type: Request4 Pow/Tgh: / Rules Text: The community decided that tribal was a theme we wanted to explore. Add your ideas for tribal as cards with type "Request4" and link them below. Flavour Text: Deadline closes 17th April 2014 Set/Rarity: [Democracy: Bottom-up Set] None CardName: Artifact Control Omni Cost: 2 Type: Artifact Creature - Construct Pow/Tgh: 4/4 Rules Text: Any player may cast Artifact Control Omni from the graveyard. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon CardName: Vote 1 - Top-down or Bottom-up? Cost: Type: Vote Pow/Tgh: / Rules Text: The direction for a set is decided on by whether it is governed by Story/Theme (top-down) or whether Mechanics play a bigger part. Examples of a top-down set: Theros Examples of a bottom-up set: Ravnica Flavour Text: Vote ends 28 March 2014. Put votes in comments. Set/Rarity: [Democracy: Bottom-up Set] None CardName: Vote 2 - Bottom up ideas Cost: Type: Vote Pow/Tgh: / Rules Text: As we are a bottom-up set, we need to choose which mechanical idea(s) to pursue. See Alex's post for thoughts. In the comments below, vote for your favourite ideas (in order); we'll try and combine the most popular. Flavour Text: Requests close on 31 March 2014 Set/Rarity: [Democracy: Bottom-up Set] None