CardName: Astral projection Cost: 1W Type: Creature - Human Spirit Pow/Tgh: 1/2 Rules Text: Flying. W, T: Exile Astral projection. Return it to play at the beginning of the next end step. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: By the skin of your teeth Cost: W Type: Instant Pow/Tgh: / Rules Text: Target creature you control gains protection from the color of your choice. Return it to owner's hand at end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Destined matyr Cost: 1W Type: Creature - Human Pow/Tgh: 1/1 Rules Text: {T}, Sacrifice Destined matyr: target creature gains protection from the colour of your choice until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Flying Support Team Cost: 1W Type: Pow/Tgh: 1/1 Rules Text: Super - +1/+1`and`Flying (Designate a creature you control. It has +1/+1`and`Flying and all your other "super" abilities.) Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Imbued with ancient secrets Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature. Enchanted creature gets +2/+2. When Imbued with ancient secrets comes into play, enchanted creature gains vigilance and flying until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Intimidating knight Cost: 1W Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: W, T: Remove target other creature from combat Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Living Angel Cost: 2WW Type: Creature - Human Angel Pow/Tgh: 3/2 Rules Text: Flying When Living Angel comes into play, target creature you control gets +0/+4 until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Mild Alter Ego Cost: 1W Type: Creature - Human Pow/Tgh: 2/2 Rules Text: 3W: Mild Alter Ego becomes 4/3 and gains flying until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Mutant Hunter Cost: 2W Type: Creature - Human Assassin Pow/Tgh: 2/2 Rules Text: Flash. When Mutant Hunter comes into play, target creature you don't control loses all abilities and becomes 2/2 until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: One Weakness Cost: W Type: Enchantment - Aura Pow/Tgh: / Rules Text: {W}: Enchanted creature can't attack or block this turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Professor Shrink Cost: 3W Type: Creature - Human ???? Pow/Tgh: 2/4 Rules Text: Whenever a creature blocks Professor Shrink or becomes blocked by Professor Shrink, it loses all abilities and becomes 1/1 until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Rare CardName: Summon Henchmen Cost: 2WW Type: Sorcery Pow/Tgh: / Rules Text: Put two 2/2 white human minion creature tokens onto the battlefield. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Sun Hawk Cost: W Type: Creature - Bird Soldier Pow/Tgh: 1/1 Rules Text: Sun Hawk can only block creatures with flying. {T}: gain 1 life. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Superhero Journalist Cost: 1W Type: Creature - Human Pow/Tgh: 1/2 Rules Text: {T}: Look at the top card of target player's library. If it's a creature card, you may reveal it and have Superhero Journalist get +1/+1 until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Superior wielder Cost: 1W Type: Creature - Human Pow/Tgh: 2/1 Rules Text: Whenever a piece of equipment becomes attached to Superior wielder, it gains haste and vigilance until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Unlikley leader Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Untap target creature. Creatures controlled by the same player get +1/+2 until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Whiplash Cost: 2W Type: Creature - Human Pow/Tgh: 3/1 Rules Text: First strike Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Alias Cypher Cost: 2U Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: When Alias Cypher comes into play, target opponent names a card. If the named card is not in your hand, you may reveal your hand and put two +1/+1 counters on cypher. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Brain in a Jar Cost: 2U Type: Creature - Human Construct Pow/Tgh: 0/3 Rules Text: T: Gain control of target creature blocked by Brain in a Jar at end of combat. Flavour Text: Set/Rarity: Superhero Shenanigans Rare CardName: Chameleon Cost: 4U Type: Legendary Creature - Human Shapeshifter Pow/Tgh: 4/2 Rules Text: Whenever a player plays a spell, Chameleon becomes the colour or colours of that spell until end of turn. Chameleon has protection from the colour or colours she is. Flavour Text: Set/Rarity: Superhero Shenanigans Rare CardName: Chronomatic Inversion Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Return target spell or non-land permanent to owner's hand. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Degenerate Artificer Cost: 3U Type: Creature - Human Artificer Pow/Tgh: 2/3 Rules Text: {T}: Put a token that's a copy of target equipment onto the battlefield equipping Degenerate Artificer. Exile it when it becomes unattached. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Devoted Minion Cost: 1U Type: Creature - Human Minion Pow/Tgh: 1/1 Rules Text: Sacrifice Devoted Minion: Choose one - Return target creature you control to owner's hand; or target creature you control is unblockable this turn. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Doctor Freeze Cost: 4U Type: Legendary Legendary Legendary Legendary Legendary Creature - Human Mutant Pow/Tgh: 3/5 Rules Text: {U}{U}: Tap target creature. Play this ability only when Doctor Freeze is attacking. Flavour Text: Set/Rarity: Superhero Shenanigans Mythic CardName: Doctor Insanity Cost: 3U Type: Creature - Human ???? Pow/Tgh: 3/6 Rules Text: Haste, Defender. T: Target player with less than 20 life gain life until they have 20. For each 1 life they gain they exile the top two cards of their library. Flavour Text: Set/Rarity: Superhero Shenanigans Mythic CardName: Dreamweaver Cost: 3U Type: Creature - Human Wizard Pow/Tgh: 3/1 Rules Text: When Dreamweaver enters the battlefield target player reveals three cards at random from their hand. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Evil Mastermind Cost: 3U Type: Creature - Human Pow/Tgh: 3/3 Rules Text: Tap an untapped creature you control: Draw a card, then discard a card. Tap two untapped creatures you control, T: Draw a card. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Galvanic excommunicator Cost: 2U Type: Creature - Human Artificer Pow/Tgh: 2/2 Rules Text: Whenever a creature deals damage to Galvanic excommunicator, exile that creature. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Genengineered serpent Cost: 6U Type: Creature - Serpent Pow/Tgh: 4/6 Rules Text: Sacrifice an island: Genengineered serpent gains flying until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Hawkman Cost: 1U Type: Creature - Bird Human Pow/Tgh: 2/1 Rules Text: Flying. Hawkman can't attack unless there are at least three islands on the battlefield. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Improvised turtleshell Cost: U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature. Enchanted creature has protection from spells and abilities. Flavour Text: Art: TMNT Set/Rarity: Superhero Shenanigans Common CardName: Infiltrator Support Team Cost: 2U Type: Creature - Human Pow/Tgh: 2/2 Rules Text: Super - shroud (Designate a creature you control. It has shroud and all your other "super" abilities.) Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Invisible Girl Cost: 2U Type: Creature - Human Pow/Tgh: 2/1 Rules Text: Invisible Girl is unblockable. Invisible Girl cannot be the target of spells. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Lesser Gadgeteer Cost: 1U Type: Creature - Human Artificer Pow/Tgh: 2/1 Rules Text: U, T: attach target equipment you control to Lesser Gadgeteer. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Mental dominion Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant permanent. When Mental dominion comes into play and at the beginning of enchanted creature's controller's upkeep, you may tap or untap enchanted creature and have it become the subtypes of your choice. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Mercenary henchman Cost: U Type: Creature - Human Mercenary Pow/Tgh: 1/3 Rules Text: At the beginning of your upkeep, return Mercenary henchman to your hand unless you pay U. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Minddampening bolt Cost: U Type: Instant Pow/Tgh: / Rules Text: Tap up to three target lands. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Mr. Big Cost: 3U Type: Creature - Human Rogue Pow/Tgh: 2/4 Rules Text: {3}{U}, discard a card: Gain control of target creature. Flavour Text: Set/Rarity: Superhero Shenanigans Rare CardName: Nearly flawless Cost: 3U Type: Sorcery. Pow/Tgh: / Rules Text: Draw three cards. Each opponent draws a card. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Ninja finesse Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Target creature gets -2/-0 until end of turn. Untap target creature. Flavour Text: Art: TMNT Set/Rarity: Superhero Shenanigans Common CardName: Plasma bolt Cost: U Type: Instant Pow/Tgh: / Rules Text: Plasma bolt deals 1 damage to target creature. Tap or untap that creature. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Polyp fortress Cost: 4U Type: Creature - construct Pow/Tgh: 3/3 Rules Text: Flying. {U}{U}{U}: Untap polyp fortress. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Rampant Sabotage Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Lands controlled by the same player as that spell become islands until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Sewer Ninja Cost: 2U Type: Creature - Human Ninja Pow/Tgh: 2/2 Rules Text: Sewer Ninja can't be blocked unless defending player controls an island. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Sky Skirmisher Cost: 2U Type: Creature - Human Aviator Pow/Tgh: 1/2 Rules Text: Flying, vigilance. T: tap target creature with flying. T: Sky Skirmisher gets +2/-1 until end of turn. You may cast Sky Skirmisher as though it has flash if you pay an additional {U}. Flavour Text: Set/Rarity: Superhero Shenanigans Rare CardName: Step seventeen of the plan Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Draw two cards. Return target creature to its owner's hand. Tap or untap target creature. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Street Illusionist Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: {1}{U}, {T}: Put a 2/2 illusion creature token onto the battlefield with "Whenever this blocks or is blocked, exile it." Flavour Text: Set/Rarity: Superhero Shenanigans Rare CardName: Sudden melting Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant permanent. Enchanted permanent is an island. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Super Senses Cost: 1U Type: Enchantment Pow/Tgh: / Rules Text: Play with the top two cards of your library revealed. When you draw a card, you may draw either of them. Flavour Text: Set/Rarity: Superhero Shenanigans Rare CardName: Suppression field Cost: UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell with converted mana cost 4 or less. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Tethyos Islandbane Cost: 7U Type: Legendary Creature - Octopus Sphinx Pow/Tgh: 0/8 Rules Text: When Tethyos Islandbane enters the battlefield put 8 1/1 blue octopus tentacle creature tokens onto the battlefield. Whenever one of them is put into the graveyard from the battlefield, put another onto the battlefield at the beginning of your next upkeep if at least one is still on the battlefield. Flavour Text: Set/Rarity: Superhero Shenanigans Rare CardName: The better part of valour Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Draw a card. Return target creature you control and target instant or sorcery card in your graveyard to your hand. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Unstable Shapeshifter Cost: 1U Type: Creature - Human Shapeshifter Pow/Tgh: 3/1 Rules Text: Defender. {3}{U}: Unstable Shapeshifter becomes a copy of target creature until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Rare CardName: Curse of Shivering Flames Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash. Enchant creature. At the beginning of each end step, put a -1/-1 on enchanted creature. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Femme Fatal Cost: 1B Type: Creature - Human Rogue Pow/Tgh: 2/1 Rules Text: Deathtouch. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Nightglider Cost: 3B Type: Creature - ???? Pow/Tgh: 3/1 Rules Text: Flying Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Shadow support team Cost: 3B Type: Pow/Tgh: 1/1 Rules Text: Super - +1/+1`for`each`swamp`you`control (Designate a creature you control. It has +1/+1`for`each`swamp`you`control and all your other "super" abilities.) Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: The Shadow Cost: 2B Type: Creature - Human ???? Pow/Tgh: 0/2 Rules Text: Haste. Whenever The Shadow attacks, defending player loses 3 life. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: They never stay dead Cost: 2B Type: Instant Pow/Tgh: / Rules Text: Return target creature card from your graveyard to the battlefield. It gains haste. Sacrifice it at end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Wavering Allegience Cost: B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Ascendant phoenix Cost: R Type: Creature - Human Avatar Pow/Tgh: 1/1 Rules Text: {2}{R}: Ascendant phoenix gets +3/+1 until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Backwash Deathray Cost: R Type: Instant Pow/Tgh: / Rules Text: Backwash Deathray deals 3 damage to target creature or player and 1 damage to you. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Burn from the inside Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Target creature you control gets +5/+0 and gains trample. Sacrifice it at the beginning of the next end step. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Captain Caprine Cost: 1R Type: Creature - Human Goat Pow/Tgh: 2/1 Rules Text: If defending player controls a mountain, Captain Caprine can only be blocked by creatures with flying. Flavour Text: ART: Anthropomorphic goat in spandex, standing on ledge of high building, leaning slightly forward, holding onto a gargyle with one hand. Set/Rarity: Superhero Shenanigans Common CardName: Double-barrel deathray Cost: 3RR Type: Instant Pow/Tgh: / Rules Text: Double-barrel deathray deals 3 damage to target creature or player and 2 damage to another target creature or player. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Flamethrower Jo Cost: 2RR Type: Legendary Creature - Human Warrior Pow/Tgh: 4/2 Rules Text: Whenever Flamethrower Jo becomes blocked, it deals 2 damage to all blocking creature. Flavour Text: Set/Rarity: Superhero Shenanigans Rare CardName: Fragmentation grenade Cost: 3R Type: Instant Pow/Tgh: / Rules Text: Deals 5 damage divided as target opponent chooses between any number of creatures they control. They can't assign more than lethal damage to any creature. Flavour Text: Set/Rarity: Superhero Shenanigans Rare CardName: Frenetic arsonist Cost: 2R Type: Creature - Human Minion Pow/Tgh: 0/1 Rules Text: At the beginning of each opponent's upkeep, Frenetic arsonist deals 5 damage to them unless they pay 1. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Glaring Cyclops Cost: 3R Type: Creature - Human Cyclops Pow/Tgh: 3/2 Rules Text: Intimidate Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Indignant Hulk Cost: R Type: Creature - Human ???? Pow/Tgh: 1/1 Rules Text: {2}{R}: Indignant Hulk becomes 3/3 and gains trample until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Insidious temptations Cost: R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature At the beginning of combat, you may reveal the top card of your library. If you do, and its red, you choose how enchanted creature attacks or blocks this turn. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Land Shark Cost: 2R Type: Creature - Shark Beast Pow/Tgh: 3/1 Rules Text: Whenever a spell an opponent controls causes you to reveal Land Shark from your hand, you may cast it without paying its mana cost. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Manic pummeler Cost: 1R Type: Creature - Human Warrior Pow/Tgh: 2/1 Rules Text: Manic pummeler attacks each turn if able. {R}: Exile Manic pummeler. When you next declare attackers, return it to play tapped and attacking. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Maverick Aviatrix Cost: 4R Type: Creature - Human Aviator Pow/Tgh: 4/1 Rules Text: Flying, first strike. {2}: Target creature can block Maverick Aviatrix this turn as though it has flying and does so if able. Flavour Text: Set/Rarity: Superhero Shenanigans Rare CardName: Megasplash death ray Cost: XR Type: Sorcery Pow/Tgh: / Rules Text: Megasplash death ray deals X damage to target creature and half X damage rounded down to each other creature. Flavour Text: Set/Rarity: Superhero Shenanigans Rare CardName: Melting Bolt Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Choose one - Melting Bolt deals 2 damage to target creature; or destroy target artifact. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: On Fire Cost: R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature. Enchanted creature gets +2/+0. Whenever enchanted creature attacks, target creature can't block this turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Red Flash Cost: RR Type: Creature - Human ???? Pow/Tgh: 2/1 Rules Text: Haste, trample. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Righteous Vengeance Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Righteous Vengeance deals 5 damage to target creature that dealt damage this turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Rocket Boot Rosie Cost: 1R Type: Creature - Human Artificer Pow/Tgh: 1/1 Rules Text: When Rocket Boot Rosie attacks you may pay R. If you do, Rocket Boot Rosie gains flying and +1/+0 until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Sensible henchman Cost: 2R Type: Creature - Human ???? Pow/Tgh: 2/1 Rules Text: Sensible henchman can't block or be blocked by creatures with power 3 or greater. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Street thug Cost: 3R Type: Creature - Human ???? Pow/Tgh: 4/3 Rules Text: Street thug can't block creatures with power 2 or less. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Sudden support team Cost: 3R Type: Creature - Human Pow/Tgh: 1/1 Rules Text: Super - +2/+0`and`haste (Designate a creature you control. It has +2/+0`and`haste and all your other "super" abilities.) Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Superstitious Brute Cost: 2RR Type: Creature - Human ???? Pow/Tgh: 4/4 Rules Text: Whenever Superstitious Brute blocks, it gets -2/-2 until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Temporary Time Loop Cost: R Type: Instant Pow/Tgh: / Rules Text: Play only during combat before the combat damage step. End the combat phase and begin another combat phase instead. Untap all creatures which attacked. Flavour Text: Set/Rarity: Superhero Shenanigans Rare CardName: Arachnaroid Cost: 5 Type: Artifact Creature - Spider Construct Pow/Tgh: 4/4 Rules Text: Reach. GGGG: Put 4 +1/+1 counters on Arachnaroid. It gains trample until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Mythic CardName: Brawl support team Cost: 4G Type: Pow/Tgh: 2/2 Rules Text: Super - +3/+3`and`trample (Designate a creature you control. It has +3/+3`and`trample and all your other "super" abilities.) Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Crushzilla Cost: 4GG Type: Creature - Gorilla Leviathan Pow/Tgh: 7/7 Rules Text: All creatures block Crushzilla if able. Flavour Text: Set/Rarity: Superhero Shenanigans Rare CardName: Elastic Sidekick Cost: 3G Type: Creature - Human Pow/Tgh: 1/5 Rules Text: Reach Elastic Sidekick may block an additional creature Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Energy Absorber Cost: 1G Type: Creature - Human Mutant Pow/Tgh: 2/2 Rules Text: Whenever Energy Absorber deals combat damage, you may add {1} to your mana pool at the beginning of the next main phase. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Feral Juggernaut Cost: 5G Type: Creature - Human Beast Pow/Tgh: 4/4 Rules Text: Feral Juggernaut deals its full combat damage to each creature blocking it and to defending player. Flavour Text: Set/Rarity: Superhero Shenanigans Rare CardName: Growth Ray Cost: G Type: Instant Pow/Tgh: / Rules Text: Up to two target creatures get +1/+1 until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Infectious Laughter Cost: 2G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature. Whenever another creature comes into play controlled by the same player, attach Infectious Laughter to that creature. Enchanted creature can't attack or block. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Magic-Immune Brute Cost: 4G Type: Creature - Human Mutant Pow/Tgh: 5/4 Rules Text: Protection from creatures that have been the target of a spell this turn. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Psychic Monstrosity Cost: 4GG Type: Creature - Mutant Wurm Pow/Tgh: 6/4 Rules Text: Hexproof Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Rhino Henchman Cost: 4G Type: Creature - Rhino Mutant Pow/Tgh: 4/3 Rules Text: Rhino Henchman can't be blocked except by two or more creatures. Flavour Text: "No, *you* stop him!" Set/Rarity: Superhero Shenanigans Common CardName: Shape Terrain Cost: 2G Type: Instant Pow/Tgh: / Rules Text: Search your library for a basic land card and put it onto the battlefield tapped. Prevent all combat damage that would be dealt this turn. Flavour Text: "Where did everybody go?" Set/Rarity: Superhero Shenanigans Common CardName: Spider of Ages Cost: 2GGGG Type: Creature - Spider Avatar Pow/Tgh: 4/8 Rules Text: Reach, Trample. Whenever Spider of Ages attacks, you may pay X, and reveal cards from the top of your library until you reveal a creature card with converted mana cost at least X and at most equal to the number of lands you have in play. Put it onto the battlefield and the rest on the bottom of your library in any order. Flavour Text: Set/Rarity: Superhero Shenanigans Mythic CardName: Spirit Guide Cost: 1G Type: Creature - Spirit Pow/Tgh: 2/2 Rules Text: Hexproof. Sacrifice Spirit Guide: target creature you control gains hexproof until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Bionic Arm Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip 4. Equipped creature gets +1/+4. {1}: Switch equipped creature's power and toughness until end of turn. *(This switches the bonus from Bionic Arm too.)* Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Cannon Dragon Cost: 5 Type: Artifact Creature - Dragon Construct Pow/Tgh: 3/3 Rules Text: Flying. {R}{R}{R}: Cannon Dragon deals 3 damage to target creature defending player controls or to defending player. Play this ability only when Cannon Dragon is attacking. Flavour Text: Set/Rarity: Superhero Shenanigans Mythic CardName: Clockwork flying suit Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {1}. {U/2}: Equipped creature gains flying until end of turn. {R/2}: Equipped creature gains haste until end of turn. {W/2}: Counter target spell targeting Clockwork flying suit or equipped creature unless its controller pays 2. Flavour Text: Set/Rarity: Superhero Shenanigans Rare CardName: Giant Mechanical Crab Cost: 5 Type: Artifact Creature - Crab Construct Pow/Tgh: 4/3 Rules Text: Giant Mechanical Crab can block an additional creature. Flavour Text: "Giant Mechanical Crab is a Giant Mechanical Crab." -- Vitenka Set/Rarity: Superhero Shenanigans Uncommon CardName: Hero's Shield Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {3} Equipped creature gets +1/+4 and has deathtouch. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Hotsilver Claws Cost: 2 Type: Pow/Tgh: / Rules Text: Equip {1} Equipped creature gets +2/+0. Unattach Hotsilver Claws: Add {1] to your mana pool. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Octopus tentacles Cost: 4 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {4}. Equipped creature gets +2/+2, reach, and trample. It can block an additional creature, and can only be blocked by two or more creatures. Flavour Text: Set/Rarity: Superhero Shenanigans Rare CardName: Perimiter drone Cost: 1 Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: {1}: Perimiter drone becomes 2/2. {1}: Perimiter drone gains flying until end of turn. {1}: Perimiter drone gains first strike until end of turn Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Psychic Knife Cost: 0 Type: Enchantment Artifact - Equipment Pow/Tgh: / Rules Text: Equip {1} Equipped creature gets +1/+0. Whenever equipped creature deals damage to a creature, that creature's controller loses 1 life. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Spring-heels Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip 1. Whenever a player casts a spell, equipped creature gains flying until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Sudden Colossus Cost: 4 Type: Artifact Creature - Human Construct Pow/Tgh: 4/2 Rules Text: {2}: Sudden Colossus is indestructible until end of turn. {2}: Sudden Colossus gains trample until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Tempramental Jetpack Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {1} {U}: Equipped creature gains flying until end of turn. {R}: If equipped creature is blocking or blocked, Tempramental Jetpack deals 1 damage to each blocking or blocked creature. Flavour Text: Set/Rarity: Superhero Shenanigans Rare CardName: Thor's hammer Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {2}. Equipped creature gets +3/+1. Whenever equipped creature becomes blocked by one or more creatures you may pay {2}. If you do, unattach Thor's hammer and have it deal 3 damage to one of those creatures or to defending player. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Ticking Bomb Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Whenever an opponent plays a spell, you may put a charge counter on Ticking Bomb. {1}, Sacrifice Ticking Bomb: Ticking Bomb deals damage equal to the number of charge counters on it to target creature or player. Flavour Text: Set/Rarity: Superhero Shenanigans Rare CardName: Ticktock man Cost: 1 Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: Whenever a player plays a spell, you may pay {1}. If you do, put a +1/+1 counter on Ticktock man. Whenever Ticktock man attacks or blocks, remove a +1/+1 counter from it at end of combat. Flavour Text: Set/Rarity: Superhero Shenanigans Uncommon CardName: Jungle Lair Cost: Type: Land Pow/Tgh: / Rules Text: Jungle Lair comes into play tapped. {T}: Add {G} to your mana pool. {G}{G}, {T}, Sacrifice Jungle Lair: Search your library for up to two forests and put them into the battlefield tapped. Shuffle your library. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Secret Island Lair Cost: Type: Land Pow/Tgh: / Rules Text: Secret Island Lair comes into play tapped. T: Add U to your mana pool. T, sacrifice Secret Island Lair: Return target creature to its owner's hand. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Skyscraper Eyrie Lair Cost: Type: Land Pow/Tgh: / Rules Text: Skyscraper Eyrie Lair comes into play tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Skyscraper Eyrie Lair: Target creature gains flying until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Underswamp Lair Cost: Type: Land Pow/Tgh: / Rules Text: Underswamp Lair comes into play tapped. {T}: Add {B} to your mana pool. {B}, {T}, Sacrifice Underswamp Lair: Target player loses three life. Flavour Text: Set/Rarity: Superhero Shenanigans Common CardName: Volcano Lair Cost: Type: Land Pow/Tgh: / Rules Text: Volcano Lair comes into play tapped. {T}: Add {R} to your mana pool. {R}, {T}, sacrifice Volcano Lair: Volcano Lair deals 2 damage to target creature. Flavour Text: Set/Rarity: Superhero Shenanigans Common