Metroid: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever a creature dealt combat damage by equipped creature this turn dies, put a charge counter on Power Bomb.
Remove a charge counter from Power Bomb, tap equipped creature: Power Bomb deals 5 damage to each other creature. Equip ![]() |
Equipped creature has Nonbasic Landwalk and has "
![]() Equip ![]() |
Equipped creature has gets +2/+0 and has wither.
Equip ![]() |
Put a copy of target artifact an opponent controls into play under your control.
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Equipped creature gets +0/+3 and has protection from green.
Equip ![]() |
Equipped Creature gets +0/+3 and has protection from black.
Equip ![]() |
Equipped creature gets +2/+0 and has First Strike.
Equip ![]() |
Equipped creature gets +0/+3 and has protection from blue.
Equip ![]() |
Equipped creature gets +0/+3 and has protection from white.
Equip ![]() |
Equipped Creature gets +0/+3 and has Protection from red.
Equip ![]() |
This creature can't attack or block.
At the beginning of your upkeep, but a +1/+1 counter on Metroid Egg. 0/1
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(You may have any number of basic cards with the same name in your deck.)
Equipped creature gets +1/+0. Equip ![]() |
Metamorphosis (When you play Infant Metroid, you may return a creature you control that shares a creature type with it to your hand. if you do, Infant Metroid costs
![]() Whenever a creature dealt damage by Infant Metroid this turn dies, put a +1/+1 counter on Infant Metroid. 1/2
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Vigilance
1/2
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Power Bomb
(rare)
Grapple Beam
(uncommon)
Dark Beam
(uncommon)
Reverse Engineer
(uncommon)
Fusion Suit
(common)
Dark Suit
(common)
Wave beam
(common)
Gravity Suit
(common)
Light Suit
(common)
Varia Suit
(common)
Metroid Egg
(common)
Missile Tank
(common)
Infant Metroid
(common)
Federation Trooper
(common)
Mountain
(basic)