Metroid: Virtual Booster
Metroid: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever a creature dealt combat damage by equipped creature this turn dies, put a charge counter on Power Bomb.
Remove a charge counter from Power Bomb, tap equipped creature: Power Bomb deals 5 damage to each other creature. Equip |
Flying
Whenever a creature dealt damage by Metroid this turn dies, put a +1/+1 counter on Metroid. Metamorphosis (When you play Metroid, you may return a creature you control that shares a creature type with it to your hand. If you do, Metroid costs less to play, where X is the returned creatures power.) 3/4
|
Whenever you activate an ability of the equipped creature that would deal damage, you may copy that ability up to 4 times. Pay for each time you copy said ability. You may choose new targets for the copies.
Equip |
Whenever a creature dealt damage by equipped creature this turn dies, put a charge counter on Missile Launcher.
Remove a charge counter from Missile Launcher: Equipped Creature gets +3/+0. Equip |
Equipped creature gets +0/+3 and has protection from blue.
Equip |
Equipped Creature gets +0/+3 and has Protection from red.
Equip |
Equipped Creature gets +0/+3 and has protection from black.
Equip |
Equipped creature gets +2/+0 and has First Strike.
Equip |
Equipped creature gets +0/+3 and has protection from green.
Equip |
Metamorphosis (When you play Infant Metroid, you may return a creature you control that shares a creature type with it to your hand. if you do, Infant Metroid costs less to play, where x is the returned creatures power.)
Whenever a creature dealt damage by Infant Metroid this turn dies, put a +1/+1 counter on Infant Metroid. 1/2
|
Intimidate
Space Pirate Trooper cannot attack or block unless equipped. 2/1
|
Equipped creature gets +2/+0 and has reach.
Equip |
(You may have any number of basic cards with the same name in your deck.)
Equipped creature gets +1/+0. Equip |
Vigilance
1/2
|
|
Power Bomb
(rare)
Metroid
(uncommon)
Seeker Missile
(uncommon)
Missile Launcher
(uncommon)
Gravity Suit
(common)
Varia Suit
(common)
Dark Suit
(common)
Wave beam
(common)
Fusion Suit
(common)
Infant Metroid
(common)
Space Pirate Trooper
(common)
Long Beam
(common)
Missile Tank
(common)
Federation Trooper
(common)
Island
(basic)