Metroid: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Legendary Land
When Maridia comes into play, sacrifice it unless you pay {2}. This cost is reduced by {1} for each other nonbasic land you control, but not to less than {0}.
Maridia comes into play tapped.
{t}: add {u}{1} to your mana pool.
 U 
Artifact – Equipment
Equipped creature gets +2/+0 and has "{t}: Put a charge counter on charge beam."
Whenever equipped creature deals damage, remove all charge counters from Charge Beam. Equipped creature deals an extra two damage for each counter removed this way.
Equip {2}
 U 
Artifact – Equipment
Whenever you activate an ability of the equipped creature that would deal damage, you may copy that ability up to 4 times. Pay {2} for each time you copy said ability. You may choose new targets for the copies.
Equip {4}
 U 
Artifact – Equipment
Equipped creature gets +2/+0 and damage dealt by it can't be prevented. Whenever equipped creature deals damage to a creature with indestructible, that creature loses indestructible until end of turn.
Equip {4}
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has reach.

Equip {1}
 C 
Artifact – Equipment
Equipped Creature gets +0/+3 and has protection from black.
Equip {2}
 C 
Creature – Alien Pirate
Intimidate
Space Pirate Trooper cannot attack or block unless equipped.
2/1
 C 
Creature – Metroid
Metamorphosis (When you play Infant Metroid, you may return a creature you control that shares a creature type with it to your hand. if you do, Infant Metroid costs {x} less to play, where x is the returned creatures power.)
Whenever a creature dealt damage by Infant Metroid this turn dies, put a +1/+1 counter on Infant Metroid.
1/2
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has protection from blue.
Equip {2}
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has protection from white.
Equip {2}
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has First Strike.

Equip {2}
 C 
Basic Artifact – Equipment
(You may have any number of basic cards with the same name in your deck.)
Equipped creature gets +1/+0.
Equip {1}
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has protection from green.
Equip {2}
 C 
Creature – Metroid
This creature can't attack or block.
At the beginning of your upkeep, but a +1/+1 counter on Metroid Egg.
0/1
Swamp
 
 B 
Basic Land – Swamp

Maridia (rare)
Charge Beam (uncommon)
Seeker Missile (uncommon)
Plasma Beam (uncommon)
Long Beam (common)
Dark Suit (common)
Space Pirate Trooper (common)
Infant Metroid (common)
Gravity Suit (common)
Light Suit (common)
Wave beam (common)
Missile Tank (common)
Fusion Suit (common)
Metroid Egg (common)
Swamp (basic)