Sik Zeoi 色罪

Sik Zeoi 色罪 by amuseum

25 cards in Multiverse

5 commons, 13 uncommons,
1 rare, 5 mythics, 1 basic

5 white, 3 blue, 5 black, 1 red, 1 green,
4 multicolour, 2 hybrid, 1 split, 2 artifact, 1 land

19 comments total

3rd set of So Ling (WB1 vs. RGU)

Sik Zeoi 色罪: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

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The set creator would like to draw your attention to these comments:

On Vacuum (reply):

Vacuum is a new land type with special rules: any land that becomes a Vacuum has the ability to generate {c}.

This card is basic in that you can have as many of them in a deck. But Vacuum is not a basic land type, so it would not affect domain spells, and you can't choose it as a basic land type, as in Convincing Mirage.

Sik Zeoi will have Vacuum matters cards.

Recently active cards: (all recent activity)

 M 
Legendary Planeswalker – Kiora
+1: Put a +1/+1 counter on up to one target creature. It gains hexproof until your next turn.

-2: Search your library for a creature card power 5 or greater, put it into your hand, and shuffle your library.

-7: You get an emblem with "When a nontoken creature with power 5 or greater enters under your control, clone it."
4
1 comment
2013-11-27 18:58:06 by amuseum
 C 
Creature – Treefolk Shaman
When Develop Critter enters, develop two creature (two creature, Discard this card from your hand: Look at the top four cards of your library. You may reveal a card with a card type that matches this card from among them, put it into your hand and the rest at the bottom of your library.).
1/1
 U 
Creature – Merfolk Wizard
When Merfolk Confidant leaves, draw a card.
2/1
 C 
Creature – Merfolk Wizard
When Develop Instantly enters, develop two instant (two instant, Discard this card from your hand: Look at the top four cards of your library. You may reveal a card with a card type that matches this card from among them, put it into your hand and the rest at the bottom of your library.).
1/1
 U 
Artifact
{t}: Generate one mana of all colors.

Manifest 1 (When you discard this card, you may create 1 1/1 Elemental creature tokens that is all colors with "Sacrifice this creature: Generate one mana that is all colors.")

Develop {3} ({3}, Discard this card from your hand: Look at the top four cards of your library. You may reveal a card with a card type that matches this card from among them, put it into your hand and the rest at the bottom of your library.)

Recent comments: (all recent activity)
On Censor Anthem:

Well they do work consistently. It's just not to your personal taste or OCDness.

Do you really have a reason to your argument? Do all flashback cards work 'identically'? Do all mana work identically?

On Censor Anthem:

"they are different cards. why should they all work identically?" Because that's the point of using a keyword

On Censor Anthem:

Eh, worth a try. It just feels like fiddly words where a much simpler card will fill the same niche.

On Censor Anthem:
  1. they are different cards. why should they all work identically? that's like saying big creatures should all cost a lot of mana; and you would disallow any big and cheap creatures at all. i.e. limit the variation of a mechanic or characteristic.

most importantly, that's the nature of the mechanic that removes text. that is, the original effect must have the word included before it can be removed.

  1. thematically the words are supposed to feel discriminatory based on card characteristics.

FYI WotC still makes cards that care about coloredness.

Can censor ever be truly interesting? Yes? Maybe? e.g. tapped-ness; removing keyword; duration.

On Censor Anthem:

Mmm, the "Oh hey, we can have the special cost be the bad mode" is reserved for the second-run of a mechanic, where they're stretching it. It's certainly a thing, though.

I'd personally have thought:
"Creatures you control get +1/+1 UEOT. Censor 'you control'"
But it's a pretty similar point.

It feels fiddly for a space that is already played in by other mechanics. I don't want to mention kicker (because everything is kicker); but this is a classic "kick for better effect" card.

Can you ever censor anything other than a restraining clause? Can censor ever be truly interesting?

On Censor Anthem:

The issues with censor right now:

  • It doesn't work the same way on all cards - sometimes the censored version is preferable, sometimes it's the noncensored version.
  • Currently all cards I have seen censor phrases that you don't even want to use that often to begin with i. e. caring about colors.
  • It apparently encourages designs like this where you have a symmetrical pump color hoser that is already uncomfortably complex before censor due to the possibility to pump your opponents' creatures.

The last point could be fixed here by e. g. going:

> "White creatures you control get +1/+1 until end of turn.
Censor "white" - {w}"

But that still addresses only one-and-a-half of the points.

On Speed Elemental:

Finally this can be a french vanilla... since Baneblade Knight already shows menace is a part of this set.

On Baneblade Knight:

Two-card cycle?

On Vacuum:

Yeah, the problem here is that the rules are unintuitive. You create a new land type that is the name and land type of a new basic land and you want that land type not to be a basic land type despite doing everything in your power to create the impression that it is.

Creating this card without making Vacuum a basic land type outright removes any intuitive implicit way for players to define what a basic land type is.

As a custom card designer it's better to bite the bullet and create a basic land type and rely on the fact that you don't interact with the full card pool than creating a solution that realistically cannot be chosen. Either way you are going down a path WotC is avoiding and at least just creating a new basic land type is something they might do by simply abandoning the old cards towards a wording of "Choose a basic land type other than Vaccum" etc.

For reference on how confusing Vacuum actually will be: I still regularlymeet people who think Waste is a basic land type despite Waste not even being a land type.

Honestly it would be better to create a new wording and rules for effects like Convincing Image than the other way around - and the interaction with a sixth basic land type is not necessarily a problem even on most cards that let you make a choice.

On Vacuum:

Vacuum is a new land type with special rules: any land that becomes a Vacuum has the ability to generate {c}.

This card is basic in that you can have as many of them in a deck. But Vacuum is not a basic land type, so it would not affect domain spells, and you can't choose it as a basic land type, as in Convincing Mirage.

Sik Zeoi will have Vacuum matters cards.

(All recent activity)
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