Starcraft: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Stim Packs (This creature may use this ability. ": Firebat gets +1/-1 until end of turn.")
2/2
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:Tank gets +2/-3 and first strike until end of turn.
4/4
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Orbital Command can tap for .
: Choose 2 cards in your opponent's hand. Look at them. : Draw 1 Card. |
: For every SCV,Probe, or Drone you control, add to your mana pool.
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Marines and Firebats you control gain Heal.
Heal (You may pay this creature's converted mana cost to remove all damage from it until end of turn.) 2/2
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No more commons
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No more commons
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Stim Packs (This creature may use this ability. ": Firebat gets +1/-1 until end of turn.")
2/2
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No more commons
|
No more commons
|
No more commons
|
No more commons
|
Stim Packs (This creature may use this ability. ": Marine gets +1/-1 until end of turn.")
1/2
|
No more commons
|
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Firebat
(common, foil)
Tank
(rare)
Orbital Command
(uncommon)
Mineral Deposit
(uncommon)
Medic
(uncommon)
Firebat
(common)
Marine
(common)
Plains
(basic)