CardName: Deflective Priest Cost: 3W Type: Creature - Human Pow/Tgh: 1/3 Rules Text: As long as Deflective Priest is a spell, it can't be targeted by blue spells. {W}: Target permanent you control can't be targeted by red or blue spells until end of turn. {W}{W}, {T}: Target creature with power less than Deflective Priest's toughness gains protection from red and blue. (This lasts indefinitely.) Flavour Text: Set/Rarity: Rampage of Flames Uncommon CardName: Glorious Moment Cost: W Type: Instant Pow/Tgh: / Rules Text: Target attacking creature gets +5/+5 if there isn't a creature with higher power than it. Flavour Text: Set/Rarity: Rampage of Flames Uncommon CardName: Invalidate Consent Cost: WW Type: Instant Pow/Tgh: / Rules Text: Choose one - Prevent all damage being dealt by target creature, or prevent all damage dealt by target instant or sorcery. Entwine {U/W}{U/W} Flavour Text: Set/Rarity: Rampage of Flames Common CardName: Metallurgeon Pacifist Cost: 2W Type: Artifact Creature - Human Cleric Wizard Pow/Tgh: 1/1 Rules Text: Indestructible Shroud Creatures blocking or blocked by Metallurgeon Pacifist get +0/+1. Flavour Text: Set/Rarity: Rampage of Flames None CardName: Shielded Citizen Cost: 1WW Type: Creature - Human Pow/Tgh: 2/2 Rules Text: Shielded Citizen can't have any abilities other than this one. Vigilance Flavour Text: Set/Rarity: Rampage of Flames Common CardName: Warleader of Aylasha Cost: 6WW Type: Legendary Creature - Human Shaman Pow/Tgh: 4/2 Rules Text: Warleader of Aylasha costs {1} less for each Human in your graveyard. Other Humans you control get +1/+2, vigilance, and protection from black. When a Human you control dies, put a +1/+1 counter on a creature you control. At the beginning of your turn, if you control a Human other than Warleader of Aylasha, put 2 1/1 white Human creature tokens onto the battlefield. Flavour Text: Set/Rarity: Rampage of Flames Mythic CardName: Brine Merfolk Cost: 2U Type: Creature - Merfolk Pow/Tgh: 2/2 Rules Text: {T}: Tap target creature. Flavour Text: Set/Rarity: Rampage of Flames Uncommon CardName: Hop Cost: U Type: Instant Pow/Tgh: / Rules Text: Target creature gains flying until end of turn. Flavour Text: Set/Rarity: Rampage of Flames Common CardName: Intelligent Bubble Cost: 1U Type: Creature - Mutant Pow/Tgh: 0/2 Rules Text: Intelligent Bubble can't block. When Intelligent Bubble dies, if it was not sacrificed, draw 3 cards. Flavour Text: Set/Rarity: Rampage of Flames None CardName: Jump (Not The Alpha One) Cost: 2U Type: Instant Pow/Tgh: / Rules Text: 2 target creatures are blue Birds in addition to their other types and gain flying. Flavour Text: Set/Rarity: Rampage of Flames Rare CardName: Memorize Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Draw 2 cards. Put Memorize on the bottom of its owner's library. Flavour Text: Set/Rarity: Rampage of Flames Common CardName: Phanst Cost: 1U Type: Creature - Illusion Pow/Tgh: 2/4 Rules Text: Defender When Phanst becomes the target of a spell or ability, it gets -1/-1 until end of turn. Flavour Text: Set/Rarity: Rampage of Flames None CardName: Skip Cost: 2U Type: Sorcery Pow/Tgh: / Rules Text: Target creature gains flying. Draw a card at the end of your turn. Flavour Text: Set/Rarity: Rampage of Flames Uncommon CardName: Ebony Gatekeeper Cost: 3B Type: Creature - Gargoyle Pow/Tgh: 1/2 Rules Text: When Ebony Gatekeeper deals combat damage, if Ebony Gatekeeper is not in a graveyard at the end of the turn, exile that creature. Flavour Text: Set/Rarity: Rampage of Flames Uncommon CardName: Desperate Flash Cost: r Type: Instant Pow/Tgh: / Rules Text: Deal 4 damage to target creature or player minus the number of cards in your hand. Flavour Text: Set/Rarity: Rampage of Flames Common CardName: Destroy Utterly Cost: 1RRR Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. It can't be regenerated. At the end of your turn, exile 2 cards from the land's controller's graveyard. Flavour Text: Set/Rarity: Rampage of Flames Uncommon CardName: Insane Pyromancer Cost: 3RRR Type: Creature - Human Wizard Rouge Pow/Tgh: 4/5 Rules Text: When Insane Pyromancer comes into play, put a blaze counter on up to 2 target permanents. Do this on each of your upkeeps. If at any time a permanent has 5 blaze counters on it, destroy it. Creatures with blaze counters on them get +1/-1. Flavour Text: Set/Rarity: Rampage of Flames Rare CardName: Mastery of Fire Cost: 6R Type: Enchantment Pow/Tgh: / Rules Text: You may cast Mastery of Fire from your library by sacrificing 7 untapped Mountains. When Mastery of Fire enters the battlefield, put a blaze counter on each permanent you don't control. Permanents with blaze counters on them deal 1 damage to their controller whenever they become tapped. Creatures with blaze counters on them get +1/-3. If a permanent has 4 or more blaze counters on it at any time, it is destroyed. Flavour Text: Set/Rarity: Rampage of Flames Mythic CardName: Pyre Elemental Cost: 2RR Type: Creature - Elemental Pow/Tgh: 4/1 Rules Text: When Pyre Elemental enters the battlefield, put 5 blaze counters divided to 1, 2, 3, 4, or 5 permanents. Pyre Elemental must attack each turn if able. Flavour Text: Set/Rarity: Rampage of Flames Uncommon CardName: Set Ablaze Cost: 2RR Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant permanent At the beginning of each upkeep, put a blaze counter on enchanted permanent. If at any time a permanent has 5 or more blaze counters on it, destroy it. Creatures with blaze counters on them get +1/-1. Flavour Text: Set/Rarity: Rampage of Flames Uncommon CardName: Stoke the Fires Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: For each permanent with a blaze counter on it, put a blaze counter on that permanent. Flavour Text: Set/Rarity: Rampage of Flames Common CardName: Destructive Growth Cost: 2G Type: Instant Pow/Tgh: / Rules Text: Target creature gets +3/+3 and trample until end of turn. Flavour Text: Set/Rarity: Rampage of Flames Common CardName: Wormwood Shade Cost: 4G Type: Creature - Shade Pow/Tgh: / Rules Text: {B}{G}: Wormwood Shade gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Rampage of Flames Common CardName: Phantom Menace Cost: 3BBU Type: Legendary Creature - Demon Rouge Lord Pow/Tgh: 2/4 Rules Text: Hexproof {T}: Target player discards a card. {B}{B}{B}: Put a 2/1 black Minion creature token onto the battlefield. Minions you control must be blocked. Phantom Menace can't attack if any opponent controls a creature with power greater than 3. Flavour Text: Set/Rarity: Rampage of Flames Mythic CardName: Simic Warper Cost: 3UG Type: Creature - Human Wizard Pow/Tgh: 1/2 Rules Text: {X}, {T}, remove X +1/+1 counters from a creature you control: Target creature you don't control gets -X/-X until end of turn. Flavour Text: "e" Set/Rarity: Rampage of Flames Rare CardName: Stealer of Thoughts Cost: 2BU/R Type: Creature - Vampire Rouge Pow/Tgh: 2/1 Rules Text: Haste, flying When Stealer of Thoughts deals damage to a player this turn, draw a card. That player skips their next draw phase. Flavour Text: Set/Rarity: Rampage of Flames Rare CardName: Dwindling Apparation Cost: 4U/B Type: Creature - Spirit Pow/Tgh: 7/6 Rules Text: Whenever Dwindling Apparation blocks or is blocked, put a -1/-1 counter on Dwindling Apparation at end of combat. As long as Dwindling Apparation has power less than 4, it must attack each turn if able. Flavour Text: Set/Rarity: Rampage of Flames Uncommon CardName: Echo Field Cost: 2W/GW/G Type: World Enchantment Pow/Tgh: / Rules Text: Whenever a permanent is put into play, put a 0/1 colorless Echo permanent onto the field with all abilities of that permanent. Destroy it whenever its abilities resolve. Flavour Text: Set/Rarity: Rampage of Flames None CardName: Cast Wildly Cost: 3RR/U Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a nongreen, nonwhite, nonblue red instant with converted mana cost 2 without ripple that can be played during your second main phase, targets permanents, has an F in its name, does not have the Giant subtype, and does not have X in its mana cost, then play it (*from your library*). Copy it X times, where X is the number of permanents it could target. Flavour Text: Set/Rarity: Rampage of Flames Rare CardName: Colossus Summoner Cost: 5 Type: Legendary Artifact Creature - Golem Wizard Pow/Tgh: 1/1 Rules Text: {2/W}{2/U}{2/B}{2/R}{2/G}, {T}: If you spent 7 or less mana this turn on abilties of creatures, you may put a creature card from your hand onto the battlefield. Otherwise, draw 3 cards, then discard a noncreature card. If you don't, put 3 cards you drew this turn on top of your deck, then discard a card. Flavour Text: Set/Rarity: Rampage of Flames Mythic CardName: Prototype Empowerer Cost: 7 Type: Legendary Artifact Creature - Construct Pow/Tgh: 0/0 Rules Text: Imprint - When Prototype Empowerer comes into play, exile a creature you control and imprint it onto Prototype Empowerer. When Prototype Empowerer comes into play, put 2 loyalty counters on it. Prototype Empowerer is a copy of the imprinted creature except it's a planeswalker. If the imprinted creature is red, Prototype Empowerer gets the ability "+1: Deal 1 damage to target creature or player." If the imprinted creature is white, Prototype Empowerer gets the ability "+1: 2 creatures you control gain vigilance until end of turn." If the imprinted creature is blue, Prototype Empowerer gets the ability "+1: Each player draws a card." If the imprinted creature is green, Prototype Empowerer gets the ability "+1: Search your library for a basic land card and put it into your hand. Then shuffle your library." If the imprinted creature is black, Prototype Empowerer gets the ability "+1: Target player discards a card." Flavour Text: Set/Rarity: Rampage of Flames Mythic CardName: Battle Cages Cost: Type: Artifact Land Pow/Tgh: / Rules Text: {1}, {t}: Target creature you control fights another creature you control with lower toughness than it. If **a** creature died this way, draw a card. Flavour Text: Set/Rarity: Rampage of Flames Uncommon CardName: Blazing Prarie Cost: Type: Land - Plains Mountain Pow/Tgh: / Rules Text: Blazing Prarie comes into play tapped. {T}, Put a -1/-1 counter on a creature you control: Add {R}{W} to your mana pool. Flavour Text: Set/Rarity: Rampage of Flames Rare CardName: Dream Dungeons Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add {3} to your mana pool. Spend this mana only on non-artifact spells. If Dream Dungeons is tapped at the end of your turn, discard a card at random. Mana burn applies to you. Dream Dungeons doesn't untap on your next turn after you tap it for mana. Flavour Text: Set/Rarity: Rampage of Flames Uncommon CardName: Dripping Cavern Cost: Type: Land - Island Swamp Pow/Tgh: / Rules Text: Dripping Cavern comes into play tapped. {T}, Put a -1/-1 counter on a creature you control: Add {B}{U} to your mana pool. Flavour Text: Set/Rarity: Rampage of Flames Rare CardName: Fallout Sheltergate Cost: Type: Snow Land - Urza's Desert Gate Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. Target land becomes a Desert in addition to its other types. Prevent the next 1 damage you would take this turn, then take 1 damage at the beginning of your next upkeep step. Camels you control are indestructible. Flavour Text: Set/Rarity: Rampage of Flames Uncommon CardName: Fertile River Cost: Type: Land - Forest Island Pow/Tgh: / Rules Text: Fertile River comes into play tapped. {t}, Put a -1/-1 counter on a creature you control: Add {g}{u} to your mana pool. Flavour Text: Set/Rarity: Rampage of Flames Rare CardName: Icy Isle Cost: Type: Land - Plains Island Pow/Tgh: / Rules Text: Icy Isle comes into play tapped. {T}, Put a -1/-1 counter on a creature you control: Add {W}{U} to your mana pool. Flavour Text: Set/Rarity: Rampage of Flames Rare CardName: Leaden Oaks Cost: Type: Land - Swamp Forest Pow/Tgh: / Rules Text: Leaden Oaks comes into play tapped. {T}, Put a -1/-1 counter on a creature you control: Add {B}{G} to your mana pool. Flavour Text: Set/Rarity: Rampage of Flames Rare CardName: Magma Ocean Cost: Type: Land - Island Mountain Pow/Tgh: / Rules Text: Magma Ocean comes into play tapped. {T}, Put a -1/-1 counter on a creature you control: Add {R}{U} to your mana pool. Flavour Text: Set/Rarity: Rampage of Flames Rare CardName: Molten Satellite Cost: Type: Land - Mountain Swamp Pow/Tgh: / Rules Text: Molten Satellite comes into play tapped. {t}, Put a -1/-1 counter on a creature you control: Add {B}{R} to your mana pool. Flavour Text: Set/Rarity: Rampage of Flames Rare CardName: Monarch's Cellar Cost: Type: Land - Plains Swamp Pow/Tgh: / Rules Text: Monarch's Cellar comes into play tapped. {T}, Put a -1/-1 counter on a creature you control: Add {W}{B} to your mana pool. Flavour Text: Set/Rarity: Rampage of Flames Rare CardName: Royal Gardens Cost: Type: Land - Forest Plains Pow/Tgh: / Rules Text: Royal Gardens comes into play tapped. {t}, Put a -1/-1 counter on a creature you control: Add {g}{w} to your mana pool. Flavour Text: Set/Rarity: Rampage of Flames None CardName: Sandstorm Jungle Cost: Type: Land - Forest Mountain Pow/Tgh: / Rules Text: Sandstorm Jungle comes into play tapped. {T}, Put a -1/-1 counter on a creature you control: Add {R}{G} to your mana pool. Flavour Text: Set/Rarity: Rampage of Flames Rare