Rampage of Flames: Virtual Booster

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Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Land – Forest Island
Fertile River comes into play tapped.
{t}, Put a -1/-1 counter on a creature you control: Add {g}{u} to your mana pool.
 R 
Land – Mountain Swamp
Molten Satellite comes into play tapped.
{t}, Put a -1/-1 counter on a creature you control: Add {b}{r} to your mana pool.
 M 
Enchantment
You may cast Mastery of Fire from your library by sacrificing 7 untapped Mountains.
When Mastery of Fire enters the battlefield, put a blaze counter on each permanent you don't control.
Permanents with blaze counters on them deal 1 damage to their controller whenever they become tapped.
Creatures with blaze counters on them get +1/-3.
If a permanent has 4 or more blaze counters on it at any time, it is destroyed.
 U 
Creature – Elemental
When Pyre Elemental enters the battlefield, put 5 blaze counters divided to 1, 2, 3, 4, or 5 permanents.
Pyre Elemental must attack each turn if able.
4/1
Hop
{u}
 
 C 
Instant
Target creature gains flying until end of turn.
 R 
Creature – Human Wizard
{x}, {t}, remove X +1/+1 counters from a creature you control: Target creature you don't control gets -X/-X until end of turn.
"e"
1/2
 C 
Instant
Target creature gets +3/+3 and trample until end of turn.
{1}{u}
 
Creature – Illusion
Defender
When Phanst becomes the target of a spell or ability, it gets -1/-1 until end of turn.
2/4
 R 
Land – Plains Mountain
Blazing Prarie comes into play tapped.
{t}, Put a -1/-1 counter on a creature you control: Add {r}{w} to your mana pool.
 U 
Land
{t}: Add {3} to your mana pool. Spend this mana only on non-artifact spells.
If Dream Dungeons is tapped at the end of your turn, discard a card at random.
Mana burn applies to you.
Dream Dungeons doesn't untap on your next turn after you tap it for mana.
 U 
Creature – Human
As long as Deflective Priest is a spell, it can't be targeted by blue spells.
{w}: Target permanent you control can't be targeted by red or blue spells until end of turn.
{w}{w}, {t}: Target creature with power less than Deflective Priest's toughness gains protection from red and blue. (This lasts indefinitely.)
1/3
 C 
Instant
Choose one – Prevent all damage being dealt by target creature, or prevent all damage dealt by target instant or sorcery.
Entwine {u/w}{u/w}
 R 
Land – Swamp Forest
Leaden Oaks comes into play tapped.
{t}, Put a -1/-1 counter on a creature you control: Add {b}{g} to your mana pool.
 M 
Legendary Artifact Creature – Golem Wizard
{2/w}{2/u}{2/b}{2/r}{2/g}, {t}: If you spent 7 or less mana this turn on abilties of creatures, you may put a creature card from your hand onto the battlefield. Otherwise, draw 3 cards, then discard a noncreature card. If you don't, put 3 cards you drew this turn on top of your deck, then discard a card.
1/1
 U 
Artifact Land
{1}, {t}: Target creature you control fights another creature you control with lower toughness than it. If a creature died this way, draw a card.

Fertile River (rare)
Molten Satellite (rare)
Mastery of Fire (mythic)
Pyre Elemental (uncommon)
Hop (common)
Simic Warper (rare)
Destructive Growth (common)
Phanst (none)
Blazing Prarie (rare)
Dream Dungeons (uncommon)
Deflective Priest (uncommon)
Invalidate Consent (common)
Leaden Oaks (rare)
Colossus Summoner (mythic)
Battle Cages (uncommon)