Suvnica dumping ground: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Wizard
Other green creatures you control have protection from instants.
Other blue creatures you control get +1/+1.
 U 
Creature – Elf
At the beginning of your upkeep, put a +1/+1 counter on target creature chosen at random.
The problem with indriks is that their growth spurts are contagious.
2/3
 U 
Creature – Spirit
Controlling more than one monocolored creature is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, they sacrifices a creature.
2/1
 U 
Sorcery
Destroy X target enchantments or artifacts, then put X 1/1 white Pegasus tokens with flying onto the battlefield.
 C 
Creature – Centaur Shaman
Leadership (You may have this enter the battlefield with a fate counter on it for each creature with leadership you control. Your creature with the most counters on it is your leader.)
{g}, Remove a fate counter from your leader: Fatetouched gets +1/+1 until end of turn.
2/2
 C 
Creature – Merfolk Shaman
{1}{u/b}, {t}: Look at the top two cards of your library. Put one of them into your hand and the other back on top of your library, then discard a card.
2/6
 C 
Instant
Target creature becomes 4/4 and loses all abilities until end of turn.
Target creature becomes 0/1 and loses all abilities until end of turn.
 C 
Creature – Kor Soldier
Opponents casting enchantment spells is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, put a 1/1 black Thrull token with lifelink onto the battlefield.
2/5
 C 
Creature – Kor Advisor
When Compact Revisionary enters the battlefield, target nonwhite, nonblack creature gets -2/-2 until end of turn.
2/3
 C 
Instant
Target creature gets +2/+1 and gains trample until end of turn.
Target creature gets +2/+1 and gains trample until end of turn.
 C 
Creature – Hound Rogue
Deathtouch
1/3
 C 
Instant
Prevent all damage that would be dealt to and dealt by target creature this turn. Tap it. It doesn't untap during its controller next untap step.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
{3}{u}, sacrifice Token of Arrest: Put a 2/2 blue drake token with flying onto the battlefield.
 C 
Instant
Voidmind — Until end of turn, target creature gets +1/+1 for each colorless creature you control and gains lifelink.
Forest
 
 B 
Basic Land – Forest

Kisme Guildmage (rare)
Indrik Herdmaster (uncommon)
Reincarnated Judge (uncommon)
Break Through Cover (uncommon)
Fatetouched (common)
Envoy of the Mindmeld (common)
Common Evolution (common)
Gate Absolver (common)
Compact Revisionary (common)
Common Ritual (common)
Maai Rushdagger (common)
Bully's Punition (common)
Token of Arrest (common)
Opiate of the Mind (common)
Forest (basic)