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--- by biancospino
130 cards in Multiverse
95 with no rarity, 17 commons, 9 uncommons,
6 rares, 3 mythics
4 colourless, 19 white, 15 blue, 15 black, 12 red,
19 green, 19 multicolour, 5 hybrid, 14 artifact, 8 land
18 comments total
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| Mechanics | Skeleton |
Recently active cards: (all recent activity)
(This spell can't be cast.)
When this enters, add



. Target opponent reveals their hand. You may cast any number of cards from that opponent's hand.
When this enters, add




. Target opponent reveals their hand. You may cast any number of cards from that opponent's hand.7/5
This has all the keyword abilities of all creatures crewing it.
Creatures crewing this have shroud and indestructible.
Crew 0.
Creatures crewing this have shroud and indestructible.
Crew 0.
4/4
: Add X green mana, where X is the number of times you activated this ability this turn. If X is 1, add
instead.Exile target spell you control.
Counter target spell you don't control.
Counter target spell you don't control.
Defender, indestructible.
When this enters, you may have target opponent gain control of it.
All damage dealt to this is dealt as though its source had wither.
When Caged Savagery dies, target opponent creates a 7/7 green Beast token with trample.
When this enters, you may have target opponent gain control of it.
All damage dealt to this is dealt as though its source had wither.
When Caged Savagery dies, target opponent creates a 7/7 green Beast token with trample.
0/7
Recent comments: (all recent activity)
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Instant
Interesting side-effect of the new wording is that multiple of these can now help keep each other alive by spreading around more worship counters.
Mechanically this feels green to me, but is probably comfortably in the green-white overlap of the color pie.
I wonder about rarity - original reminded me of a more restricted Flowering Lumberknot - which I could have sworn was uncommon and a bit cheaper. Since this is 4 power/toughness at mana value 2... uncommon is probably right.
oh. Ngl, I did not remember having already posted effectively the same thing.
Same probem as here: The sacrifice will trigger before this has a chance to become paired.
(N.B.: if you keep paying the cost, this has 2 age counters after the first upkeep, 6 after the second, then 14, 30, 62 etc, since each time it goes n -> (n+1)*2)
Uh. That's indeed a problem. I think this trick (quite ugly, admittedly) may work? This way, it enters as a 0/1, the soulbond "when this enters" trigger can be allowed to resolve, then this becomes a -7/-7 when it is already (possibly) paired
I think there's a mechanical problem here. Soulbond's nested rulings begin with "When this creature enters, ..." - notably not "As this creature enters, ...", meaning that this would as is this die to state-based actions before it could ever get that +10/+10 from the soulbond ability.
That's fair; added a clause to make the process essentially ignore lands
Rebound is a may. This is specifically designed to force being cast again, as a drawback
You misspelled "rebound" as "oath".
I feel lands skew the viability of the two options too much and there needs to be a further distinction for land/nonland.