---
--- by biancospino
140 cards in Multiverse
99 with no rarity, 20 commons, 11 uncommons,
6 rares, 4 mythics
4 colourless, 21 white, 17 blue, 15 black, 14 red,
20 green, 21 multicolour, 5 hybrid, 15 artifact, 8 land
19 comments total
| ---: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
Recently active cards: (all recent activity)
Abilities that can trigger or be activated only once or only once per turn can trigger or be activated as if they never triggered nor were activated before this spell resolved.
Whenever Swamp Leech deals combat damage to a creature or player, put a bloodsuck counter on that creature or player.
At the beginning of your end step, for each bloodsuck counter on a creature or player, Swamp Leech deals 1 damage to that creature or player and you gain 1 life.
At the beginning of your end step, for each bloodsuck counter on a creature or player, Swamp Leech deals 1 damage to that creature or player and you gain 1 life.
1/2
At the beginning of each upkeep, regenerate Sentinel Redivivus.
3/1
: Name a card, then reveal the top card of your library. If the revealed card has the chosen name, put it in your hand, otherwise put in on the bottom of your library. Any player may activate this ability, but only once per turn.Prevent all damage that would be dealt to this. When you do, put that many +1/-1 counters on it.
0/5
Recent comments: (all recent activity)
See other cardsets



There's no reason for this to be an aura instead of an instant. The equipment don't have an equip cost, so they just waste space on the battlefield after the germs die. otoh I don't like making that many equipment tokens at once
Interesting side-effect of the new wording is that multiple of these can now help keep each other alive by spreading around more worship counters.
Mechanically this feels green to me, but is probably comfortably in the green-white overlap of the color pie.
I wonder about rarity - original reminded me of a more restricted Flowering Lumberknot - which I could have sworn was uncommon and a bit cheaper. Since this is 4 power/toughness at mana value 2... uncommon is probably right.
oh. Ngl, I did not remember having already posted effectively the same thing.
Same probem as here: The sacrifice will trigger before this has a chance to become paired.
(N.B.: if you keep paying the cost, this has 2 age counters after the first upkeep, 6 after the second, then 14, 30, 62 etc, since each time it goes n -> (n+1)*2)
Uh. That's indeed a problem. I think this trick (quite ugly, admittedly) may work? This way, it enters as a 0/1, the soulbond "when this enters" trigger can be allowed to resolve, then this becomes a -7/-7 when it is already (possibly) paired
I think there's a mechanical problem here. Soulbond's nested rulings begin with "When this creature enters, ..." - notably not "As this creature enters, ...", meaning that this would as is this die to state-based actions before it could ever get that +10/+10 from the soulbond ability.
That's fair; added a clause to make the process essentially ignore lands
Rebound is a may. This is specifically designed to force being cast again, as a drawback
You misspelled "rebound" as "oath".