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--- by biancospino

140 cards in Multiverse

99 with no rarity, 20 commons, 11 uncommons,
6 rares, 4 mythics

4 colourless, 21 white, 17 blue, 15 black, 14 red,
20 green, 21 multicolour, 5 hybrid, 15 artifact, 8 land

19 comments total

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Mechanics | Skeleton

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Recently active cards: (all recent activity)

 M 
Instant
Abilities that can trigger or be activated only once or only once per turn can trigger or be activated as if they never triggered nor were activated before this spell resolved.
 U 
Creature – Leech
Whenever Swamp Leech deals combat damage to a creature or player, put a bloodsuck counter on that creature or player.

At the beginning of your end step, for each bloodsuck counter on a creature or player, Swamp Leech deals 1 damage to that creature or player and you gain 1 life.
1/2
 C 
Creature – Angel Soldier
At the beginning of each upkeep, regenerate Sentinel Redivivus.
3/1
Artifact
{1}: Name a card, then reveal the top card of your library. If the revealed card has the chosen name, put it in your hand, otherwise put in on the bottom of your library. Any player may activate this ability, but only once per turn.
 C 
Creature – Treefolk Beast
Prevent all damage that would be dealt to this. When you do, put that many +1/-1 counters on it.
0/5

Recent comments: (all recent activity)
On Tendrils of Vengeance:

There's no reason for this to be an aura instead of an instant. The equipment don't have an equip cost, so they just waste space on the battlefield after the germs die. otoh I don't like making that many equipment tokens at once

On Worshipper of the Meek:

Interesting side-effect of the new wording is that multiple of these can now help keep each other alive by spreading around more worship counters.

Mechanically this feels green to me, but is probably comfortably in the green-white overlap of the color pie.

I wonder about rarity - original reminded me of a more restricted Flowering Lumberknot - which I could have sworn was uncommon and a bit cheaper. Since this is 4 power/toughness at mana value 2... uncommon is probably right.

On Worshipper of the Meek:

oh. Ngl, I did not remember having already posted effectively the same thing.

On Worshipper of the Meek:

Same probem as here: The sacrifice will trigger before this has a chance to become paired.

On Exponential Meiosis:

(N.B.: if you keep paying the cost, this has 2 age counters after the first upkeep, 6 after the second, then 14, 30, 62 etc, since each time it goes n -> (n+1)*2)

On Dreams of Valiantise:

Uh. That's indeed a problem. I think this trick (quite ugly, admittedly) may work? This way, it enters as a 0/1, the soulbond "when this enters" trigger can be allowed to resolve, then this becomes a -7/-7 when it is already (possibly) paired

On Dreams of Valiantise:

I think there's a mechanical problem here. Soulbond's nested rulings begin with "When this creature enters, ..." - notably not "As this creature enters, ...", meaning that this would as is this die to state-based actions before it could ever get that +10/+10 from the soulbond ability.

On Sink Cost:

That's fair; added a clause to make the process essentially ignore lands

On Panic Button:

Rebound is a may. This is specifically designed to force being cast again, as a drawback

On Panic Button:

You misspelled "rebound" as "oath".

(All recent activity)
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