Logic: the Processing: Virtual Booster
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Mechanics | Foreword |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Create a 2/2 green Bear creature token.
Resume (You may cast either half from the graveyard if you haven't cast that half this game.)
Creatures you control get +1/+0 and have first strike until end of turn.
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This card is called Reduce or Rubble, is blue+red, is an instant+sorcery, costs +, and has converted mana cost 6.
Choose one-- • If you paid to cast this spell and didn't cast this spell from your graveyard, this spell is called Reduce, is a blue instant, and has converted mana cost 3. Counter target spell unless its controller pays . • If you paid and cast this spell from your graveyard, this spell is called Rubble, is a red sorcery, and has converted mana cost 3. Exert up to three target lands. |
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +0/+1 and gains lifelink until end of turn. Aftermath (Cast this spell only from your graveyard. Then exile it.)
Prevent all damage from one source. |
Resilience (Prevent all damage dealt to this permanent, and its toughness can't be reduced.)
When Ethereal Corpse is destroyed or exiled, draw a card. 2/1
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Haste (This comes under your control unlagged.)
2/1
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Flying
Reform (You may cast the back face of this card by paying its reform cost.) 2/2
Enchant creature
Enchanted creature gets +2/+2 and has flying. |
( can be paid with or by exiling the top two cards of your library.)
Return an exiled card you own to your hand. |
Action Fireball — This object deals 2 damage to target creature.
Enchant creature Enchanted creature has ", : Perform action Fireball." , Exile Learned Fireball from your hand: Perform action Fireball. |
vanguard (This creature must be blocked before creatures without vanguard and must be assigned combat damage before creatures without vanguard.)
1/3
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Dark Cave enters the battlefield tapped.
: Add or to your mana pool. |
Jace's Counterplay costs less to cast if you control Jace.
Counter target spell. I knew what you're trying to do before you even thought of it.--Jace |
Diffusion 2 (This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration.
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: Add to your mana pool.
Creatures occupying Petrified Forest have deathtouch. 4/8
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Suggest new names for the Instant card type.
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Taunt and Psi
See comment thread for details. |
Bears // Guns
(rare)
Reduce/Rubble
(uncommon)
Shield // Defense
(uncommon)
Ethereal Corpse
(uncommon)
Mustang Convertible
(common)
Formal Drake
(common)
Metascience
(common)
Learned Fireball
(common)
Kara's Martyr
(common)
Dark Cave
(common)
Jace's Counterplay
(common)
Entropy Bear
(common)
Dual classes
(common)
Petrified Forest
(common)
New name for instant
(basic)
Taunting & Psi
(token)