Lornpulse: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Return all creature cards from your graveyard to the battlefield. Those creatures gain haste until end of turn. Exile those creatures at the beginning of the end step or if they would leave the battlefield.
“Who could resist one last chance for revenge?”
—Malishar the Sadistic |
Rift spells you cast cost less to cast.
Blue creatures you control have flying. Only the minds of the perceptive can sense its hidden gifts.
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Immolating Ritual deals 7 damage to target creature. Add to your mana pool.
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Illusion and Nightmare creatures you control get +1/+1 and have hexproof.
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When Eltis Sanctifier enters the battlefield, you may destroy target enchantment.
2/2
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First strike
Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.) 2/2
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Cranial Impact deals 2 damage to target player. That player discards a card.
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Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
Lifelink 4/3
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Enchant creature
Enchanted creature gets +1/+1 and has hexproof. |
: Add to your mana pool.
, : Target Nightmare creature gains haste until end of turn. |
When Cultist of the Void enters the battlefield, you may search your library for a Nightmare creature card, reveal it, then shuffle your library and put that card on top of it.
“I have seen the elegant truth the dreambane bring. Come, let us revel in darkness!”
2/2
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Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
, Remove a psyche counter from Stronghold Armorer: Another target creature gets +1/+4 until end of turn. 1/4
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When Relief Guard enters the battlefield, untap target creature.
2/1
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Hellbent — Rixian Desperado gets +1/+1 and is unblockable as long as you have no cards in hand.
2/3
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Hellcrash
(mythic)
Cerulean Rift
(uncommon)
Immolating Ritual
(uncommon)
Illusory Might
(uncommon)
Eltis Sanctifier
(common)
Fearlancer
(common)
Cranial Impact
(common)
Depraved Butcher
(common)
Steelroot Shield
(common)
Totem of Malice
(common)
Cultist of the Void
(common)
Stronghold Armorer
(common)
Relief Guard
(common)
Rixian Desperado
(common)
Swamp
(basic)