Lornpulse: Virtual Booster
| Lornpulse: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
First strike
Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.) 2/2
|
Creatures you control get +3/+3 and gain vigilance until end of turn. Return Divinity Pulse to its owner’s hand.
“How fortunate we are, to receive a wind that bolsters us for the battles to come.”
—Jephin, keeper of Saranis |
Defender
Hellbent — Creeping Baneroot gets +5/+0 and can attack as though it didn’t have defender as long as you have no cards in hand. 0/3
|
Dreamguard Avenger gets +2/+2 as long as an opponent controls a Nightmare.
“My home, laid to ruin. My loved ones, driven to madness. Revenge is all I have left to live for.”
1/1
|
Dementia (Rather than life loss, damage this deals to players causes that many cards to be exiled from the top of that player’s library.)
Troxara Howler is unblockable. 5/2
|
|
Redouble
(As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)
Return target creature card from your graveyard to your hand. |
At the beginning of your upkeep, you lose 1 life.
The only sound it ever makes is from the ghastly liquid dripping from its every pore.
3/1
|
Target creature gains swampwalk until end of turn.
Draw a card. |
When Relief Guard enters the battlefield, untap target creature.
2/1
|
Hellbent — Rixian Desperado gets +1/+1 and is unblockable as long as you have no cards in hand.
2/3
|
|
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
, Remove a psyche counter from Stronghold Armorer: Another target creature gets +1/+4 until end of turn.1/4
|
When Ember Spitter enters the battlefield, it deals 3 damage to target creature or player.
3/3
|
![]() : Creatures you control get +1/+0 until end of turn. Activate this ability only once each turn.Born to the Bloodhenge, trained by the Fireheart, and maddened by the lornwinds, he knows only the rage of war.
3/1
|
: Add to your mana pool.
, : Target Nightmare creature gains haste until end of turn. |
|
Fearlancer
(common, foil)
Divinity Pulse
(rare)
Creeping Baneroot
(uncommon)
Dreamguard Avenger
(uncommon)
Troxara Howler
(uncommon)
Rite of Rebirth
(common)
Blood Puppet
(common)
Nighthaze
(common)
Relief Guard
(common)
Rixian Desperado
(common)
Stronghold Armorer
(common)
Ember Spitter
(common)
Onslaught Captain
(common)
Totem of Malice
(common)
Swamp
(basic)



(As you cast this spell, you may pay its redouble cost. When you do, copy it and you may choose new targets for the copy.)

, Remove a psyche counter from Stronghold Armorer: Another target creature gets +1/+4 until end of turn.