EXTRA CARDS FOR EACH ARCHETYPE: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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Equipped creature gets +2/+2 and has protection from creature.
Whenever equipped creature deals combat damage to a player, equipped creature may fight another target creature. Equip ![]() |
At the beginning of your end step, draw a card. Each player may create a desert token, then each opponent who didn’t draws a card.
Whenever a creature attacks one of your opponents, that creature gets +X/+0 until end of turn, X being equal to the number of deserts they control. It's Beach season baby
2/2
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Whenever a creature becomes tapped, you may pay
. If you do, put a stun counter on that permanent.
: Tap target nonland permanent.Dear god, it's beautifull...
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Sword of Cock and Balls
(uncommon)
Baywatch
(uncommon)
Blue Steel Magum
(uncommon)


. If you do, put a stun counter on that permanent.
: Tap target nonland permanent.