EXTRA CARDS FOR EACH ARCHETYPE: Virtual Booster

EXTRA CARDS FOR EACH ARCHETYPE: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Artifact – Equipment
Equipped creature gets +2/+2 and has protection from creature.
Whenever equipped creature deals combat damage to a player, equipped creature may fight another target creature.
Equip {2}
 U 
Creature – Lizard Surfers
At the beginning of your end step, draw a card. Each player may create a desert token, then each opponent who didn’t draws a card.
Whenever a creature attacks one of your opponents, that creature gets +X/+0 until end of turn, X being equal to the number of deserts they control.
It's Beach season baby
2/2
 U 
Snow Artifact – Enchantment
Whenever a creature becomes tapped, you may pay {1}. If you do, put a stun counter on that permanent.
{t}: Tap target nonland permanent.
Dear god, it's beautifull...
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons

Sword of Cock and Balls (uncommon)
Baywatch (uncommon)
Blue Steel Magum (uncommon)