Traditions of Glasmarn: Virtual Booster

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Mechanics | Skeleton | References/Inspiration | The Gods of Glasmarn and Their Cults
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Garden of the Old Gods enters the battlefield tapped.
{t}. Add {c}. If Garden of the Old Gods is enchanted, you gain 2 life.
{t}: Add one mana of any color. Activate this ability only if you control a God. If Garden of the Old Gods is enchanted, add three mana of that color instead.
 U 
Creature – Human Cleric
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Whenever you cast your first noncreature spell each turn, your may remove three lore counters from Keeper of the Sacred Flame. If you do, deal 3 damage to any target and you gain 3 life.
2/2
 U 
Creature – Human Rogue Warlock
Whenever an opponent sacrifices a creature or Food, gain 1 life.

As long as your life total is equal to or greater than twice your starting life total, whenever an opponent casts a spell, that player loses 1 life and you gain 1 life.
1/3
 U 
Instant
Target creature gets -4/-0 until end of turn. Tap that creature and a put two stun counters on it.
"Witchfinder Caelan, hold your breath!" Wisewoman Ainsley laughed.
 C 
Instant
Deal 2 damage to any target.

Old Ways {1}{r} (Whenever you cast a instant or sorcery spell, you may pay {1}{r} and exile Rite of Burning. If you do, cast a copy of Rite of Burning.)
"The meat may tough, but our fire kills all sicknesses that sit in the body before we serve it." -Kenna, Tavern Keep
 C 
Land
Desolate Wilds enters the battlefield tapped.
When Desolate Wilds enters the battlefield, if you control a God, you may scry 1.

{t}: Add {r} or {g}.
 C 
Sorcery
Divine {1} (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {1})

Tap target creature. If one or more creatures were tapped this way, up to one target creature you control gains flying until end of turn. If Ridden by the Witch is divine, put a stun counter on each creature that was tapped this way.
 C 
Creature – Plant Demigod
Whenever a land you control becomes enchanted for the first time each turn, up to one target Forest you control becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.
3/5
 C 
Sorcery
Exile target player's graveyard and create Failow, a legendary 3/1 black Cat God token with "When this creature dies, each opponent loses 1 life and you gain 1 life." and "Sacrifice this creature at the beginning of your endstep."
 C 
Creature – Spider
Reach, Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)
{t}, Remove any number of lore counters from Death-Drinker Cob-Weaver: Exile target creature card with mana value X from a graveyard and you gain X life, where X is the number of counters removed this way.
2/4
 C 
Enchantment – Aura
Enchant creature or land your control
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead.)
Whenever the enchanted permanent becomes tapped, it deals 1 damage to target creature or planeswalker an opponent controls.
 C 
Creature – Human Peasant
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

Whenever Hamlet Gatekeeper or another creature attacks, you may remove a Lore counter from Hamlet Gatekeeper. If you do, that creature gets +1/+1 until end of turn.
2/1
 C 
Creature – Illusion Assassin
Esoteric (Whenever you cast a spell with a mana value greater than the number of lore counters on this creature, it gains a lore counter.)

{u}- Remove a lore counter: Creeper of the Moor can't be blocked until end of turn.
2/1
 C 
Creature – Human Cleric
At the beginning of your upkeep, if you control three or more creatures, up to one target enchantment you control becomes Horken, a legendary 2/3 white Ox God creature with "When this creature attacks, creatures you control get +1/+1 until end of turn." in addition to its other types, until end of turn.
1/4
Swamp
 
 B 
Basic Land – Swamp

Garden of the Old Gods (rare)
Keeper of the Sacred Flame (uncommon)
Pestilence Bandit (uncommon)
Loch Blaumlilgh's Call (uncommon)
Rite of Burning (common)
Desolate Wilds (common)
Ridden by the Witch (common)
Frawdallain's Seedling (common)
Prowl the Cemetery (common)
Death-Drinker Cob-Weaver (common)
Boiling Blood (common)
Hamlet Gatekeeper (common)
Creeper of the Moor (common)
Preacher of the Pastures (common)
Swamp (basic)