Envertol: Life's a Gamble: Virtual Booster
Envertol: Life's a Gamble: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Players can't search their libraries this turn.
Dead End- If you cast End of All Hope during the end step, players cant draw cards this turn. |
Flash
When Wave-Trekker Warekeeper enters the battlefield, spells you cast from exile cost less until end of turn. 2/1
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Deal four damage to target creature.
Target creature you control gets +4/+0 and gains first strike until end of turn. Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.) |
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
Whenever Skemt Smuggler attacks or blocks, you mast cast artifact or enchantment spells you own that are stockpiled by permanents you control. 3/5
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Deal 1 damage to each creature that's blocking a creature you control.
"The crowd want to see violent deaths, and I want corpses." -Marriz
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Draw a card and gain 3 life. If you control a creature and an enchantment, put a +1/+1 counter on target creature you control and it gains Ward until end of turn.
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Vigilance
Whenever a creature crews Safety Crawler, if Safety Crawler hasn't been crewed yet this turn, gain 2 life and that creature gains ward until end of turn. Crew 2 3/5
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When Rot-Festered Rat dies, up to one target creature gets -1/-1 until end of turn.
Even sick and dying, rats persist as pests.
1/1
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Flying, lifelink
Envertol's bats hunt by smell, not sound.
1/1
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Raise the Stakes- Whenever Inciting Fear-Monger attacks, you may sacrifice a creature or a Treasure. If you do, target creature can't block until end of turn.
"I've got a lot riding on Rukat. Better not let anyone get an edge on him." -Marriz
2/1
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Look at the top three cards of your library. You may add one to your hand and put the others on the bottom of your library. Then, if you added no cards to your hand this way, draw a card.
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Destroy target enchantment you don't control. If that enchantment was attached to a creature, Demystifying Fang deals 4 damage to that creature.
Bloodmaw mystics carve sigils onto their teeth so that they can bite through magic like flesh.
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Equipped creature gets +2/+0.
Equip |
Decrepit Akran Spires enters the battlefield tapped.
: Add or . ,- Sacrifice Decrepit Akran Spires: Draw a card and create a tapped Treasure token. |
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End of All Hope
(rare)
Wave-Trekker Warekeeper
(uncommon)
Sudden Motivation
(uncommon)
Skemt Smuggler
(uncommon)
Punishing Flames
(common)
Graceful Gains
(common)
Safety Crawler
(common)
Rot-Festered Rat
(common)
Scavenging Bats
(common)
Inciting Fear-Monger
(common)
Shape Possibility
(common)
Demystifying Fang
(common)
Bloody Knife
(common)
Decrepit Akran Spires
(common)
Plains
(basic)