Greyhawk Wars: Virtual Booster
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You could alternatively have a booster in the usual rarity pattern.
Whenever another Dwarf you control dies you create a Treasure token.
Tap seven Dwarves and/or Treasures you control: Create seven 2/2 red and white Dwarf Knight token creatures with Vigilance named Hammer of Moradin. Sacrfice a Dwarf: Return Moradin, Soul Forger to its owner's hand. 3/4
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Whenever Semuanya, the Seeker or another non-token Lizard enters the battlefield under your control, create a 1/2 green and blue Lizard creature token.
Tap three Lizards you control: Lizards you control gain Hexproof until end of turn. , Sacrifice three Lizards you control: Lizards you control gain Indestructible until end of turn. Sacrifice a Lizard: Return Semuanya to its owner's hand. 3/3
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,, Exile a creature card from your graveyard: create a 3/2 black and green Zombie creature token named Son of Kyuss with "when Son of Kyuss dies create a 1/1 black and green Worm creature token".
2/2
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Lifelink
Whenever a creature dies, its controller loses 1 life. 1/3
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+1 Create a 1/1 black Witch creature token.
-2 Search your library for a Curse card,then shuffle and put that card on top. -7 You get an emblem with "Whenever you cast a Curse spell, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) 5
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Enchant Creature
If Bigby's Interposing Hand enchants a creature you control it gains Hexproof. Otherwise, Enchanted creature can't attack or block, and its activated abilities can't be activated. |
Whenever you roll the maximum result on a dice create a Treasure token.
, Sacrifice seven Treasures, Shuffle Norebo, Lord of Chance into your Library: Take an extra turn after this one. Sacrifice a Treasure: Return Norebo to its owner's hand 3/3
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Enchant Creature
Tap enchanted creature and put two Stun counters on it. : Return Otiluke's Icy Sphere to your hand. Activate only if enchanted creature has no stun counters on it. |
Whenever you cast an Instant or Sorcery spell you may switch Tenser, the Archmage's power and toughness until end of turn. If you do, Tenser gains Indestructible until end of turn.
1/5
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Menace
, : Target creature gets "Whenever this creature deals combat damage to an opponent, you may draw a card." until end of turn. 2/2
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When Son of Kyuss dies create a 1/1 black and green Worm creature token.
3/2
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Flying
Whenever a creature dealt damage by Drelzna, Iggwilv's Daughter this turn would die, instead exile it and create a 2/2 black and red Vampire creature token. 4/4
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Double Strike
Invulnerable to Black (Prevent all damage that would be dealt to this by Black Sources). 2/2
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When Kyuss, the Worm that Walks enters the battlefield exile a creature card from a graveyard, then create X 1/1 black and green Worm creature tokens where X is the exiled card's toughness.
Tap four untapped Worms you control: Return target card from your graveyard to your hand. Sacrifice a Worm: Return Kyuss to its owner's hand. 4/5
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Witch of Iggwilv's Coven's base Power is equal to the number of Witches you control.
*/3
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When Son of Kyuss dies create a 1/1 black and green Worm creature token.
3/2
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Moradin, Soul Forger
(rare)
Semuanya, the Seeker
(rare)
Priest of Kyuss
(uncommon)
Jasidin Karuth
(uncommon)
Iggwilv, Witch Queen
(mythic)
Bigby's Interposing Hand
(uncommon)
Norebo, Lord of Chance
(rare)
Otiluke's Icy Sphere
(uncommon)
Tenser, the Archmage
(mythic)
Jaw of Sekolah
(uncommon)
Son of Kyuss
(common)
Drelzna, Iggwilv's Daughter
(rare)
Paladin of Arnd
(uncommon)
Kyuss, the Worm that Walks
(rare)
Witch of Iggwilv's Coven
(common)
Son of Kyuss
(token)