Jund Raccoon Gangster: Recent Activity
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Recent updates to Jund Raccoon Gangster: (Generated at 2024-04-29 15:15:01)
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This could easily be "when this enters or leaves the battlefield, create ONE token." Reduce it to a reasonable power level and spread it out a little bit
Is that three 2/2s for four mana PLUS the haste-y blitzed 2/2 body of this?
is a bit of a high investment, if all you get out of it is haste. Usually a crew cost is less power than the Vehicle's power. Another option would be evasion or additional effects dependent on attacking (e. g. sabotage).
Why do I tap 4 power worth of creatures to attack with 4 power worth of Vehicle?
I haven't even talked about it before, but now that the equip cost is zero: Equip costs can be paid multiple times a turn to move around an Equipment. If you control this and five untapped creatures, you can reduce a player's life total by 20 life without any further investment - and if you survive another turn cycle, you can do so again. And I'm not even counting the removal option which will really help with that.
This design is in no way a common, but the equip cost just pushes it further. It's not even reasonable as a mythic.
Why does a four-mana Equipment allow you to repeatedly (not to mention again multiple times a turn) do as much damage as a four-mana spell that's used up after one use?
Look up the above-mentioned Heavy Arbalest, and you'll see in just how many ways this card upstages it.