Fight for Dominaria: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Tap to add to your mana pool
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Keep- Your starting deck has at least 12 different Merfolks
Flash Merfolk creatures in your hand have flash Merfolk creature spells you cast cost 1 less to cast Merfolks you control get +1/+1
Illus. MarviniDerDjini
2/3
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Coose one
• Exile target nonwhite permanent with mana value 4 or less • Target white creature you control gets +2/+2 and lifelink until end of turn. Untap it |
Choose one-
• Fiery Prophecy deals 4 damage to target nonred creature or Planeswalker with mana value 4 or less. If that target would be put into a graveyard from play this turn, exile it instead •Target red creature you control gets +4/+1 and trample until end of turn |
Choose one-
• Target creature you control fights target nongreen creature with mana value 4 or less. Then put a +1/+1 counter on it. • Put target green creature with mana value 3 or less onto the battlefield tapped. |
Tap to add to your mana pool
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Target creature gets +1/+1 and first strike until end of turn
Illus. MarviniDerDjini
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No more commons
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No more commons
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Tap to add to your mana pool
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Tap to add to your mana pool
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Tap to add to your mana pool
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Tap to add to your mana pool
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No more commons
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Plains
(common, foil)
Talrand, Hero of the Merfolks
(mythic)
Faithful Stroke
(uncommon)
Fiery Prophecy
(uncommon)
Evergreen Tendrils
(uncommon)
Island
(common)
Pump up
(common)
Swamp
(common)
Mountain
(common)
Plains
(common)
Forest
(common)
Forest
(basic)