zzo38 (no specific set): Virtual Booster

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Rules | Game variants
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
Creature – Wall
Defender
{1}, {t}: Put a -1/-0 counter on target creature blocked by ~ and a -0/-1 counter on ~.
0/9
Creature – ?
Trample
~ has +2/+2 if the number of cards in your hand is prime.
~ has +2/+2 if the number of attacking creatures is prime.
1/1
Creature – Ooze
Bands with other Oozes
Cumulative upkeep {1}
At the beginning of your begin combat step, create a X/X Ooze creature token with haste, where X is the number of age counters on ~.
1/1
Creature – ? Wizard
{?}, {t}, Discard a card: Target object in command zone that is not face down loses all abilities until end of turn.
When ~ attacks alone, put a stun counter on target creature.
1/1
Instant
If target spell is owned by opponent, then that player makes forty-two copies of that spell. If this spell is kicked, then the copies have split second.
Kicker {?}
Instant
Remove X counters from target player with counters or object with counters.
Instant
Target Attraction's controller visits it.
Draw a card at the beginning of the next upkeep.
World Enchantment
Untapped creatures are Cowards.
When ~ dies, detain target creature, and that creature is a Coward until end of turn.
Creature
Epic
Haste
Reach
Phasing
Bands with other creatures with epic
1/1
World Creature
Changeling
~ has +6/+6 and shroud and indestructible if you control no other permanents.
1/1
Artifact
When ~ enters the battlefield or dies, you get {e}{e}.
{e}, {t}: Scry 1, and then surveil 1.
Instant
Target permanent gains protection from everything until end of turn.
Cycling {2}
Artifact – Fortification
Fortified land has base power/toughness 3/3 and has crew 1.
Fortify {?}
Tribal Instant – Wizard
Choose a creature type. Target spell or permanent is now a tribal with that creature type in addition to its other types.
Buyback {?}
Creature – Elemental Illusion
Superward {1}
Echo {1}
~ enters the battlefield tapped.
When ~ attacks or blocks, you may sacrifice it. If you do, end the turn. This ability has split second.
1/1

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