Washikow: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Shaman
When Leyline-Bonded enters the battlefield, you may put a green creature card from your hand onto the battlefield. If a Druid card entered the battlefield this way, create a token copy of that creature.
4/4
 U 
Creature – Human Citizen
Whenever a creature you control with a greater toughness than power is dealt combat damage, gain 2 life.

{b/g}{b/g},{t}- Sacrifice Pakeeyan Bothersomes: Creatures you control with a toughness greater than their power gain indestructible until end of turn.
1/7
 U 
Creature – Elk
{2}{g}: Brute Moose gets +2/+2 until end of turn. Activate this ability only once each turn.

When Brute Moose dies, destroy up to one target artifact.
6/6
 U 
Sorcery
Create a 4/4 red and green Elemental token with reach. If you control a Shaman, that token gains haste until end of turn.
 C 
Instant
Destroy target creature with flying. Then, if a non-Shapeshifter was destroyed this way, scry X, where X is the number of creature types that creature had.
 C 
Creature – Human Rogue
Whenever a creature, artifact, or enchantment card is put into an opponent's graveyard from anywhere other than battlefield, create a tapped Treasure token unless that card's owner pays 1 life.
1/3
 C 
Artifact – Equipment
Equipped creature gets +1/+0.

Combat damage that would be dealt by the equipped creature can't be prevented by spells or abilities.

Equip {2}
 C 
Enchantment – Saga
I. Each opponent who has more cards in their hand than you discards a card.
II. Each opponent with more life than you loses 3 life.
III. Until end of turn, Rogues you control have lifelink and "Whenever this creature deals combat damage to a player, lose 1 life and draw a card."
 C 
Sorcery
Deal 1 damage to target creature or planeswalker. If a permanent that was dealt combat damage this turn dies this way, create a tapped Treasure token.
 C 
Creature – Human Wizard
Whenever you cast a wizard, instant, or sorcery spell, target creature can't block until end of turn.
2/3
 C 
Creature – Human Warrior
When Sikwaw Tactician enters the battlefield, Warriors you control gain vigilance until end of turn.
1/2
 C 
Enchantment – Aura
Enchant permanent you don't control
Whenever a spell or ability would target the enchanted permanent, counter it unless that spell or ability's controller pays {2}
 C 
Creature – Spirit Rogue
Flying
{1}{u},{t}: Each opponent mills three cards. Activate this ability only if another Rogue dealt combat damage to a player this turn.
1/1
 C 
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{t}: Add {b} or {r}.
Plains
 
 B 
Basic Land – Plains

Leyline-Bonded (rare)
Pakeeyan Bothersomes (uncommon)
Brute Moose (uncommon)
Invoke the Wilderness (uncommon)
Perfect Shot (common)
Idea Killer (common)
Heavy Cudgel (common)
Figure Out Equal Footing (common)
Finish for the Story (common)
Pyromantic Intimdator (common)
Sikwaw Tactician (common)
Complete Lack of Interest (common)
Laughing Distraction (common)
Bloodfell Caves (common)
Plains (basic)