Washikow: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature has "{t}: Add {g} for each creature you control." If the enchanted creature is a Citizen, you may spend this mana as though it were mana of any color.
Role- At the beginning of your endstep, if you control three or more creatures, you may return Welcoming Embrace from your graveyard to your hand.
 U 
Instant
Target creature you control gains deathtouch, lifelink, hexproof, and vigilance until end of turn.
Death comes as life did, whether one is secreted away in fear or standing happily before their end.
 U 
Sorcery
For each opponent, that player chooses two —
• That player sacrifices a creature.
• That player discards a card.
• That player loses 3 life.
 U 
Sorcery
Destroy target artifact. If an artifact creature or equipment was destroyed this way, create a 1/1 red-and-white Warrior token. Otherwise, up to one Wizard you control gets +3/+0 until end of turn.
 C 
Creature – Human Citizen
When Average Person enters the battlefield, lose 1 life and draw a card.
1/3
 C 
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
No one wishes to become an Unwanting, but life is never so easy.
 C 
Creature – Human Citizen
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities, gain 1 life for each creature you control.
1/4
 C 
Creature – Human Shaman
When Hawthorn Caller dies, it deals damage equal to its power to up to one target creature or planeswalker. If you control a permanent with a mana value of four or greater, Hawthorn Caller deals damage equal to twice its power to that target instead.
1/1
 C 
Enchantment – Aura
Enchant creature you don't control
Enchanted creature can't attack or block.
As long as you control an Advisor, Orders of Restraint has Ward {3}.
 C 
Artifact
As Waking Stone enters the battlefield, choose a creature type.

{2},{t}: Untap target creature of the chosen type. If it's not your turn, that creature gets +1/+0 until end of turn.
 C 
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{t}: Add {u} or {b}.
 C 
Enchantment
Enchant creature
Enchanted creature has hexproof. If the enchanted creature is a Druid, it gets +2/+2.
Role- At the beginning of your endstep, if a noncreature permanent card was put into a graveyard this turn, you may return Cloak of Forest-Cover from your graveyard to your hand.
 C 
Enchantment – Saga
I. Gain 1 life for each enchantment and each Druid you control.
II. Target creature you control gets +1/+1 for each enchantment you control until end of turn. If it's a Druid, it gains vigilance until end of turn.
III. Exile up to one target enchantment you don't control.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature is a Berserker in addition to its other types.
Whenever enchanted creature blocks a creature, that creature deals 2 damage to its controller.
Role- Whenever an attacking creature dies, return Home Defense from your graveyard to your hand.
Island
 
 B 
Basic Land – Island

Welcoming Embrace (rare)
Mortal Life (uncommon)
Forced Grief (uncommon)
Fiery Undoing (uncommon)
Average Person (common)
Thirst for Meaning (common)
Dull Conversationist (common)
Hawthorn Caller (common)
Orders of Restraint (common)
Waking Stone (common)
Dismal Backwater (common)
Cloak of Forest-Cover (common)
Truth of Tales (common)
Home Defense (common)
Island (basic)