Greyhawk Adventures: Virtual Booster

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Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
{4}
 
 R 
Legendary Artifact – Equipment
Equipped creature gets +2/+2 and gains Hexproof.
Whenever equipped creature deals combat damage to a player, return target nonland permanent that player controls to its owner's hand.
Equip {3}
 R 
Legendary Creature – Human Demon Wizard
Flash
When Tsojcanth enters the battlefield, Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
3/3
Legendary Creature – God
Haste, Trample
Whenever a Forest enters the battlefield under your control, create a 3/3 red and green Centaur creature token with Haste.
Tap three untapped Centaurs you control: reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest on the bottom of your library in a random order.
Sacrifice a Centaur: Return Skerrit, the Hoofed Lord to its owner's hand.
5/5
{1}{b}
 
 C 
Creature – Demon
A deck can have any number of cards named Dretch.
When Dretch enters the battlefield roll a d20
1-9 – Do nothing.
10-19 – Create a 1/1 black Demon creature token.
20 – Create a token copy of Dretch.
1/1
 U 
Creature – Dryad
Forests you control have Hexproof.
2/3
 U 
Land – Quarter
Greyhawk, River Quarter enters the battlefield tapped.
When Greyhawk, River Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
{t}: Add {u}.
 U 
Land – Quarter
Greyhawk, High Quarter enters the battlefield tapped.
When Greyhawk, High Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
{t}: Add {w}.
 R 
Legendary Land
Castle Greyhawk enter the battlefield's tapped.
{t}: Add one mana of any colour.
{w}{u}{b}{r}{g}, {t}: Search your library for a creature card, reveal it, then shuffle and put that card on top.
 U 
Creature – Sphinx
Flying
When Arbiter of Rao enters the battlefield tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Arbiter of Rao
3/3
 C 
Creature – Kobold
Whenever Wyvernsting Kobold attacks, defending player loses 1 life.
Whilst not particularly threatening physically, a Wyvernsting Kobold's tail stinger contains a somewhat virulent poison.
0/1
 M 
Legendary Land
Free City of Greyhawk enters the battlefield tapped.
{t}: Add one mana of any colour
{5}, {t}: Add {w}{u}{b}{r}{g}
 U 
Land – Quarter
Greyhawk, Artisans' Quarter enters the battlefield tapped.
When Greyhawk, Artisans' Quarter enters the battlefield if you control five Quarters with different names you may search your library for a land named Free City of Greyhawk and put it onto the battlefield.
{t}: Add {r}.
{1}{u}
 
 C 
Instant
Counter target spell that targets a single target.
 R 
Legendary Creature – God
Whenever you cast or copy an instant or sorcery spell, create a 1/1 blue Wizard creature token.
Tap five untapped Wizards you control: Return target Instant or Sorcery card from your graveyard to your hand.
Sacrifice a Wizard: Return Boccob to its owner's hand.
3/5
 U 
Creature – Human Rogue
Skulk
When Hand of Kurell enters the battlefield target opponent mills three cards.
1/3
 T 
Token Creature – Archer
Reach
2/1

Wave (rare)
Tsojcanth (rare)
Skerrit, the Hoofed Lord (none)
Dretch (common)
Grove Warden (uncommon)
Greyhawk, River Quarter (uncommon)
Greyhawk, High Quarter (uncommon)
Castle Greyhawk (rare)
Arbiter of Rao (uncommon)
Wyvernsting Kobold (common)
Free City of Greyhawk (mythic)
Greyhawk, Artisans' Quarter (uncommon)
Fizzle (common)
Boccob, the Uncaring (rare)
Hand of Kurell (uncommon)
Archer (token)