Sweet Tales of Bredoria: Recent Activity
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Mechanics |
Recent updates to Sweet Tales of Bredoria: (Generated at 2025-06-29 01:34:09)
Sweet Tales of Bredoria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Sweet Tales of Bredoria: (Generated at 2025-06-29 01:34:09)
This feels like another opportunity to swap some card slots around to accommodate their rarity. To me this looks like a bog-standard card which makes a lot of sense at common. In contrast to that, Mischievous Brownie feels way too complicated for a common.
Btw, Ingenious Prodigy in standard suggest that skulk might have become deciduous, so it might be appropriate to use the keyword straight-up rather than spell it out.
If you choose to use flash as a keyword, note that the general convention is to separate flash from other keywords as their relevance is generally different - flash only matters when the card is in your hand/stack where as the usual creature keywords are relevant while the the card is in play - see for example Faerie Duelist, Spectral Sailor, Errant, Street Artist, etc. This btw applies to Ancient Chewer and (((Unlikely Recruit))).
The wording here seems inconsistent with (((Freeze the Brain))). I would considering making it so that both use one of the presented formats for bonus costs.
Ie.
> You may (do X).
> As an additional cost to cast this spell, you may (do X).
Given how heavily the second wording is going to make players associate it with mandatory costs, I personally lean towards the former, which is also simpler.
Jam counters seems interesting.
However, I would think about making it so that this ability can only be activated at sorcery speed - or perhaps adding some minor mana cost requirement to it so there are moments when the "shields are down" from opponent's perspective. Currently it can increase combat math quite a bit when for free and at any time it can nullify a creature, which then makes it so that the opponent has to consider how that might affect the board state / combat for any creature it can slap that counter on. This is a concern when we're talking about a common and is red-flag worthy according to NWO.
So, mmm, maybe give it like +1 toughness (so 1/2) and/or perhaps some minor keyword, and then make the sacrifice ability also requiring paying
,
, or
. I suppose
would make the most sense considering that's a cost that repeats all over the set due to all the Food tokens.
I'm not quite getting the flavor connection of sacrificing a food to "freezing the brain".
Fun concept. There's perhaps an angle to enhance its evocativeness by making it a creature where that Food sac is a cost of an ETB trigger, which if paid would lead to a binding-ability ala "... exile target permanent until ~ leaves the battlefield" -- as I find that ability to very much have the "galloping things whole" vibe to it.
Related to that concept, there was some years ago there was teasing about that binding ability being shifted to green to some extent. This to me would seem like a good opportunity to try it out :P . Also, if you make it a creature of this sort, then I think you can pretty much remove all the "non" clauses from it and have it be like Acidic Slime type of thing (in that it has a wide range of possible targets) that can hit all permanents.
Speaking of which, why the nonlegendary clause to begin with?
It would make sense to me that this could also enchant artifacts and/or tokens - or perhaps even explicitly naming Food as an option. Even with those additions it would compare somewhat unfavourable to Planar Disruption, so the pump up in power is reasonable to me as Pacifism has clearly been dramatically powercreeped.
Thanks for all the comments, Tahazzar! It's lovely receiving reviews and advice. Sweet Tales of Bredoria is - obviously - still a work in progress, so I'm constantly changing and even deleting cards. Your pointers really help make the set balanced.
Could be a common IMO. There's a bunch of complicated commons I would rather have switch slot with this. Say for example (((Cooking Crew))) which is not only complicated but creates a bunch of bodies - five permanents in total can be gotten out of that card.
I could potentially see some issues with this stretching games due to lot of life gain, but then again ton of cards in the set come with the Food sac rider and/or straight-up creating more Food, so that's prolly an overall concern I think. Like Wall of Waffles is potentially a life gain of up to 12 in the long run.
Btw, "Food" here should be capitalized here as a card type.
10+ lines of rules text is pushing it - whatever the rarity of the card is.