Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Sheltering Bulwark dies, gain 4 life an untap up to two target basic lands you control.
Wards began initiating bulwarks. They couldn't stop Ialma's destructive spells, but they allowed more time to project and initiate responses.
2/4
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Adaptable Infiltrator enters the battlefield with two +1/+1 counters on it.
: Adaptable Infiltrator becomes a copy of target creature with a mana value of X or less, where X is the number of +1/+1 counters on Adaptable Infiltrator. Activate this ability only once each turn.0/0
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Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
When Steel Renegade enters the battlefield, destroy up to X target noncreature artifacts, where X is the number of counters Steel Renegade repurposed. Some were made to unmake.
5/3
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When Life-System Revitalization enters the battlefield, put a +1/+1 counter on target creature you control.
At the beginning of your upkeep, gain 1 life for each permanent you control with one or more counters on it. Cortraevas was fully reactivated, and one mind was ready to look towards the next upgrade.
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Enchant creature
Whenever the enchanted creature attacks, the enchanted creature gains your choice of flying, vigilance, or first strike until end of turn. |
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Exhaustmaw Crusher enters the battlefield with four +1/+1 counters.
Remove a +1/+1 counter, : Exhaustmaw Crusher deal 1 damage to target creature.0/0
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Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it. Equip ![]() |
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
When Scrapmaw enters the battlefield, destroy up to one noncreature artifact or enchantment with a mana value less than or equal to the number of counters repurposed. |
At the beginning of each endstep, if a player controls no nonland permanents, that player loses 1 life.
Centuries had passed since anything on Cortraevas had moved or otherwise been active. The plane seemed cold and dead to Ialma.
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Flying
: Saber-Hand Geist gains first strike until end of turn.Their only memory tethering them to Cortraevas is the blade they knew how to use.
1/1
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Tap an untapped artifact you control: Chain Snake gets +1/+1 until end of turn. Activate this ability only during a player's mainphase.
1/1
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Rusty Puma enters the battlefield with two +1/+1 counters.
: Rusty Puma gains first strike until end of turn.0/0
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Aquatic Repair Technician enters the battlefield with three +1/+1 counters.
Remove a +1/+1 couter, : Untap target noncreature artifact. That artifact gains hexproof until end of turn.0/0
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Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Salvager Slug is put on the bottom of your library, you may put up to four target creature cards from your graveyard on the bottom on your library in any order. 1/5
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Sheltering Bulwark
(common, foil)
Adaptable Infiltrator
(rare)
Steel Renegade
(uncommon)
Life-System Revitalization
(uncommon)
Kiss of Memory
(uncommon)
Exhaustmaw Crusher
(common)
Energizing Axe
(common)
Scrapmaw
(common)
Dead World
(common)
Saber-Hand Geist
(common)
Chain Snake
(common)
Rusty Puma
(common)
Aquatic Repair Technician
(common)
Salvager Slug
(common)
Plains
(basic)





: Exhaustmaw Crusher deal 1 damage to target creature.