Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lifeforge Workshop enters the battlefield tapped unless you control a green artifact.
: Add .
: Add . Activate this ability only if you control a white artifact.
: Add . Activate this ability only if you control a red artifact. |
When Swarmbot Hive enters the battlefield, create a 1/1 green artifact Insect token.
: Creature tokens you control get +1/+0 until end of turn.
, : Create a 1/1 green artifact Insect token. |
Exile the top two cards of target player's library. For each card exiled this way that shares a type with a card Bound to a creature, draw a card and that player mills a card.
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Target noncreature artifact becomes a 2/2 creature with flying until end of turn. It's still an artifact.
Perpetua had known that instantaneous success was unlikely. Versatility was key.
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Tap an untapped artifact you control: Chain Snake gets +1/+1 until end of turn. Activate this ability only during a player's mainphase.
1/1
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Whenever Sunken Kingdom Salvager deals combat damage to a player, you may pat
. If you do, draw a card, then discard a card.Nothing goes to waste on Cortraevas. If it exists, it can serve a purpose.
2/2
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Rusty Puma enters the battlefield with two +1/+1 counters.
: Rusty Puma gains first strike until end of turn.0/0
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When Greeting Hound Droid enters the battlefield reveal the top card of your library. If a creature was revealed this way, put a +1/+1 counter on Greeting Hound Droid. Otherwise, gain 3 life.
1/1
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Vitality- If targets a nonartifact permanent, target creature you control gains haste until end of turn.
Deal 3 damage to target creature or planeswalker. |
As long as an opponent controls a permanent with a counter on it, Meddler Wandering cannot be blocked.
![]() , Exile Meddler Wandering from your graveyard: Target creature with a counter on it gets -3/-0 until end of turn.1/1
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Whenever an artifact enters the battlefield under your control, Violations Persecutor gets +1/+0 and gains first strike until end of turn.
Laws written as code can only be enforced automatically, with no thought of the circumstances.
2/1
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Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, put a charge counter on up to one target artifact." |
Construction Sentinel enters the battlefield with a +1/+1 counter.
As long as Construction Sentinel has two or more +1/+1 counters on it, Construction Sentinel has reach. As long as Construction Sentinel has three or more +1/+1 counters on it, Construction Sentinel has vigilance 0/0
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Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)
Whenever you cast a spell that shares a name with the Bound spell, each opponent loses 1 life. 1/3
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Lifeforge Workshop
(rare)
Swarmbot Hive
(uncommon)
Grasp the Resemblance
(uncommon)
Shift to Pursuit
(uncommon)
Chain Snake
(common)
Sunken Kingdom Salvager
(common)
Rusty Puma
(common)
Greeting Hound Droid
(common)
Blasting Bolt
(common)
Meddler Wandering
(common)
Violations Persecutor
(common)
Maintenance Programming
(common)
Construction Sentinel
(common)
Hateful Wandering
(common)
Forest
(basic)
: Add
.
. Activate this ability only if you control a white artifact.
. Activate this ability only if you control a red artifact.

