Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact Creature – Human Spider
Reach
Whenever a creature with flying dies, you may pay {2}. If you do, put a +1/+1 counter on Wall-Crawl Stalker.
1/4
 
 M 
Artifact Creature – Berserker
War Engine attacks each combat if able.

Artifacts you control have Ward {2} during combat.
4/4
 U 
Creature – Spirit
Flying, Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever a player discards a card that shares a type with the bound card, each opponent loses 2 life and you gain 2 life.
1/3
 U 
Artifact Creature – Elf Wizard
Steel Caller enters the battlefield with three +1/+1 counters.

Remove X counters from Steel Caller: Until end of turn, you may cast creature spells from your hand with a mana value of X as if they had flash.
0/0
 U 
Instant
Choose artifact or creature. Each player sacrifices a permanent of the chosen type. Then, each player who sacrificed a permanent this way draws a card.
 C 
Artifact Creature – Knight
Whenever Commander of Ward G9 attacks, artifact creature tokens you control get +1/+0 until end of turn.
2/2
 C 
Instant
Counter target instant or sorcery spell.

Spells that target System Lockout cost an additional {2} to cast.
 C 
Artifact Creature – Kithkin Cleric
{t}: Target artifact creature you control gets +0/+2 until end of turn. Gain 1 life. Activate this ability only when you could cast a sorcery.
1/2
 C 
Land
Garden of Secrets enters the battlefield tapped.

{t}: Add {u} or {b}.
Tap two nontoken artifacts: Untap Garden of Secrets. Activate this, only during an opponent's turn, and only once each turn.
 C 
Instant
Vitality- If Explosion Apparatus targets a nonartifact creature, Explosion Apparatus can't be countered by spells or abilities.

Deal 3 damage to target creature and 1 damage to each other creature.
 C 
Creature – Spirit
As long as an opponent controls a permanent with a counter on it, Meddler Wandering cannot be blocked.

{2}{u}, Exile Meddler Wandering from your graveyard: Target creature with a counter on it gets -3/-0 until end of turn.
1/1
 C 
Artifact – Equipment
Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.

Equip {2}
 C 
Artifact Creature – Vampire Warrior
Whenever a permanent you control loses one or more counters for the first time each turn, Ward A10 Reserve gets +2/+0 until end of turn.
4/3
 C 
Artifact Creature – Beast
Gargantler Clanker can't be blocked by creatures with a power of 2 or less.
Clankers are among the oldest generation of beings, their primitive programming filling the niche of wild animals.
6/7
Island
 
 B 
Basic Land – Island

Wall-Crawl Stalker (common, foil)
War Engine (mythic)
Wailing Haunt (uncommon)
Steel Caller (uncommon)
Submit to Reprocessing (uncommon)
Commander of Ward G9 (common)
System Lockout (common)
Steel Apostle (common)
Garden of Secrets (common)
Explosion Apparatus (common)
Meddler Wandering (common)
Energizing Axe (common)
Ward A10 Reserve (common)
Gargantler Clanker (common)
Island (basic)