Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit
Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

At the beginning of your endstep, choose 1-
•Return target creature sharing a mana value with the bound card from your graveyard to your hand.
•Exile target permanent from a graveyard that has a mana value equal to the bound card.
1/1
 U 
Artifact
Whenever an artifact creature you control attacks, you put a charge counter on Energy Converter.

Remove a charge counter: Until end of turn, artifacts may repurpose other counters from permanents you control as if they were +1/+1 counters on creatures.
 U 
Sorcery
Put target creature on the top of its owner's library. That player can't draw cards until their next turn.
 U 
Instant
Choose artifact or creature. Each player sacrifices a permanent of the chosen type. Then, each player who sacrificed a permanent this way draws a card.
 C 
Artifact Creature – Kithkin Cleric
{t}: Target artifact creature you control gets +0/+2 until end of turn. Gain 1 life. Activate this ability only when you could cast a sorcery.
1/2
 C 
Artifact Creature – Wolf
Rusty Wolf enters the battlefield with two +1/+1 counters on it.

{g}: Rusty Wolf gains hexproof until end of turn.
Hiding in the waste heaps, wolves hunger without knowing the feeling of an empty stomach.
0/0
 C 
Sorcery
Put a +1/+1 counter on target creature. Then, that creature has three or more counters on it, scry 1.
 C 
Artifact – Equipment
Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.

Equip {2}
 C 
Creature – Spirit
As long as an opponent controls a permanent with a counter on it, Meddler Wandering cannot be blocked.

{2}{u}, Exile Meddler Wandering from your graveyard: Target creature with a counter on it gets -3/-0 until end of turn.
1/1
 C 
Artifact Creature – Beast
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Scrapmaw enters the battlefield, destroy up to one noncreature artifact or enchantment with a mana value less than or equal to the number of counters repurposed.
 C 
Artifact – Human Druid
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )

{t}: Add one mana of any color.
There is beauty to be cared for and tended to, whether or not that beauty lives is not important.
2/3
 C 
Sorcery
Target player discards two cards. If that player discarded an artifact card, put a +1/+1 counter on up to one target artifact creature. Otherwise, target creature you control gains deathtouch until end of turn.
 C 
Instant
As an additional cost to cast Coding Gambit, discard a card.

Draw two cards, and put a +1/+1 counter on up to one target creature you control.
 C 
Creature – Elemental
Haste
{t}: Target creature with power 1 or less can't be blocked this turn.
"I'm sure she knows how poorly thought out her actions are- I tell her as much, and still that child will start trouble." -Samoset
0/3
Forest
 
 B 
Basic Land – Forest

Longing Haunt (rare)
Energy Converter (uncommon)
System Stall (uncommon)
Submit to Reprocessing (uncommon)
Steel Apostle (common)
Rusty Wolf (common)
Additional Enhancement (common)
Energizing Axe (common)
Meddler Wandering (common)
Scrapmaw (common)
Garden Caretaker (common)
Disturb the Purpose (common)
Coding Gambit (common)
Flame-Way Instigator (common)
Forest (basic)