Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
At the beginning of each endstep, if Banisher Wandering was dealt damage this turn, you may exile Banisher Wandering and each permanent that dealt damage to Banisher Wandering. 2/4
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: Put a charge counter on Total Removal Claw.
Remove X charge counters, : Exile target nonland permanent with a mana value of X and each other permanent that shares a name with that card from the battlefield and graveyard. |
Flying
At the beginning of each opponent's endstep, if that player controls more artifacts than you, search your library for a Plains, add it to your hand, shuffle, scry 1, then put Visionary Ibis on the bottom of your library. 2/2
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Trample
Whenever a card exits your graveyard, you may pay . If you do, create a 1/1 green Saproling.3/3
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Whenever Ward G9 Infantry attacks, if you control two or fewer artifacts, create a 1/1 white Soldier artifact creature token tapped and attacking.
2/1
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When Purpose Claw enters the battlefield, put a +1/+1 counter on target artifact creature.
, : Target artifact creature gains lifelink and trample until end of turn. |
As an additional cost to cast Coding Gambit, discard a card.
Draw two cards, and put a +1/+1 counter on up to one target creature you control. |
Draw a card. Then, if you have seven or more cards in your hand, you may untap target nonland permanent with a mana value of 1 or less.
"How can we always be under these machine's pursuit?"- Samoset
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When Greeting Hound Droid enters the battlefield reveal the top card of your library. If a creature was revealed this way, put a +1/+1 counter on Greeting Hound Droid. Otherwise, gain 3 life.
1/1
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: Each player reveals their hand.
Whenever an artifact enters the battlefield under your control, you may exile a card face down from your hand until end of turn. You may play that card from exile this turn. |
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Construction Sentinel enters the battlefield with a +1/+1 counter.
As long as Construction Sentinel has two or more +1/+1 counters on it, Construction Sentinel has reach. As long as Construction Sentinel has three or more +1/+1 counters on it, Construction Sentinel has vigilance 0/0
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Vitality- If targets a nonartifact permanent, target creature you control gains haste until end of turn.
Deal 3 damage to target creature or planeswalker. |
Rusty Puma enters the battlefield with two +1/+1 counters.
: Rusty Puma gains first strike until end of turn.0/0
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Reach
Whenever a creature with flying dies, you may pay . If you do, put a +1/+1 counter on Wall-Crawl Stalker.1/4
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Banisher Wandering
(rare, foil)
Total Removal Claw
(rare)
Visionary Ibis
(uncommon)
Lifebloom Wandering
(uncommon)
Ward G9 Infantry
(uncommon)
Purpose Claw
(common)
Coding Gambit
(common)
Data-Driven Prediction
(common)
Greeting Hound Droid
(common)
Secrets Lock
(common)
Construction Sentinel
(common)
Blasting Bolt
(common)
Rusty Puma
(common)
Wall-Crawl Stalker
(common)
Mountain
(basic)


: Put a charge counter on Total Removal Claw.

