Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Vigilance, Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
When Swarm-Squad Captain enters the battlefield, create a 1/1 white Soldier artifact creature token for each counter Swarm-Squad Captain repurposed. 4/4
|
Deal 4 damage to target creature or planeswalker. If a permanent that was dealt damage this way dies this turn, you may destroy target artifact.
Everything as a whole is eternal, your time as an individual is finite.
|
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
When Communal Help enters the battlefield, untap up to X target artifacts, where X is the number of counters Communal Help repurposed. 3/3
|
Whenever a creature with a power of 4 or greater attacks, put a charge counter on Behemoth's Impactor.
Remove X charge counters, : Creatures you control get +X/+X until end of turn. Activate this ability only when you could cast a sorcery. |
At the beginning of each endstep, if a player controls no nonland permanents, that player loses 1 life.
Centuries had passed since anything on Cortraevas had moved or otherwise been active. The plane seemed cold and dead to Ialma.
|
|
As an additional cost to cast Coding Gambit, discard a card.
Draw two cards, and put a +1/+1 counter on up to one target creature you control. |
Whenever an artifact enters the battlefield under your control, Violations Persecutor gets +1/+0 and gains first strike until end of turn.
Laws written as code can only be enforced automatically, with no thought of the circumstances.
2/1
|
Construction Sentinel enters the battlefield with a +1/+1 counter.
As long as Construction Sentinel has two or more +1/+1 counters on it, Construction Sentinel has reach. As long as Construction Sentinel has three or more +1/+1 counters on it, Construction Sentinel has vigilance 0/0
|
Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Arms Distributor enters the battlefield, equip costs for equipment you control are reduced by until end of turn.2/1
|
Garden of Ferocity enters the battlefield tapped.
: Add or .
Tap two nontoken artifacts: Untap Garden of Ferocity. Activate this, only during an opponent's turn, and only once each turn. |
|
Counter target instant or sorcery spell.
Spells that target System Lockout cost an additional to cast. |
Whenever Rusting Ghost blocks an artifact creature or becomes blocked by an artifact creature,Rusting Ghost gains deathtouch until end of turn.
What death can the dead share with those who've transformed their lives to data?
2/2
|
Rusty Drake enters the battlefield with two +1/+1 counters.
: Rusty Drake gains flying until end of turn.0/0
|
, Sacrifice Call Lantern: Add one mana of any color.
Exile Call Lantern from your graveyard: Put target artifact from your graveyard on the bottom of your library and add . |
|
Swarm-Squad Captain
(rare)
Molten Howl
(uncommon)
Communal Help
(uncommon)
Behemoth's Impactor
(uncommon)
Dead World
(common)
Coding Gambit
(common)
Violations Persecutor
(common)
Construction Sentinel
(common)
Arms Distributor
(common)
Garden of Ferocity
(common)
System Lockout
(common)
Rusting Ghost
(common)
Rusty Drake
(common)
Call Lantern
(common)
Plains
(basic)




: Creatures you control get +X/+X until end of turn. Activate this ability only when you could cast a sorcery.
.