Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Elemental
Flying, Ward {2}

At the beginning of each opponent's upkeep, untap Mercury Mimic and it becomes a copy of target noncreature artifact. If there are no targets, tap Mercury Mimic.
5/5
 U 
Artifact Creature – Boar
Haste
At the beginning of your upkeep, you may sacrifice Salvager Razorback. If you do, return target target permanent card from your graveyard to your hand.
2/3
 U 
Creature – Spirit
Prowess

{t}: Destroy target noncreature artifact. Activate this ability only if Ward N3 Poltergeist's power is 4 or greater.
0/4
 U 
Artifact
Nontoken artifact creatures you control have Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ).

Whenever you Weld, if Binding Metal is untapped, you may tap Binding Metal and draw a card.
 C 
Sorcery
Distribute three +1/+1 counters among creatures you control. If no artifact creatures gained counters this way, draw a card.
 C 
Instant
When target permanent or spell is put into a library, shuffle your own library, then draw a card.
The Unknown followed the thin strings of memory they had, in order to find out why they sensed dread on this dead plane.
 C 
Sorcery
Vitality- If targets a nonartifact permanent, target creature you control gains haste until end of turn.

Deal 3 damage to target creature or planeswalker.
 C 
Artifact Creature – Merfolk Wizard
At the beginning of your endstep, if you have seven or more cards in your hand, you may pay {2}. If you do, put a +1/+1 counter on Data-Flow Sage.

Remove a +1/+1 counter, {t}: Scry 1, then draw a card and discard a card.
1/1
 C 
Artifact Creature – Wall
When Sheltering Bulwark dies, gain 4 life an untap up to two target basic lands you control.
Wards began initiating bulwarks. They couldn't stop Ialma's destructive spells, but they allowed more time to project and initiate responses.
2/4
 C 
Instant
Counter target instant or sorcery spell.

Spells that target System Lockout cost an additional {2} to cast.
 C 
Artifact Creature – Beast
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Scrapmaw enters the battlefield, destroy up to one noncreature artifact or enchantment with a mana value less than or equal to the number of counters repurposed.
 C 
Artifact Creature – Cleric
Lifelink
At the beginning of your upkeep, if your life total is five or greater than your starting lifetotal, put a +1/+1 counter on Keeper of the Core.
1/2
 C 
Artifact Creature – Insect
Rusty Millipede enters the battlefield with two +1/+1 counters.

{b}: Rusty Millipede gains lifelink until end of turn.
0/0
 C 
Artifact Creature – Slug
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Salvager Slug is put on the bottom of your library, you may put up to four target creature cards from your graveyard on the bottom on your library in any order.
1/5
Island
 
 B 
Basic Land – Island

Mercury Mimic (rare)
Salvager Razorback (uncommon)
Ward N3 Poltergeist (uncommon)
Binding Metal (uncommon)
Gift of the Wandering (common)
Guided Research (common)
Blasting Bolt (common)
Data-Flow Sage (common)
Sheltering Bulwark (common)
System Lockout (common)
Scrapmaw (common)
Keeper of the Core (common)
Rusty Millipede (common)
Salvager Slug (common)
Island (basic)