Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact Creature – Noble
Iron King, Herrera enters the battlefield with five +1/+1 counters.
{r}: Iron King gains menace until end of turn.
{r}{r}: Until end of turn, artifacts you control gain "{t}: Deal 1 damage to any target."
{r}{r}{r}: Destroy target artifact and deal 3 damage to its controller.
0/0
 U 
Artifact Creature – Vampire
At the beginning of each opponent's endstep, if that player lost 3 or more life this turn, put a +1/+1 counter on Lifeleech.

Remove a +1/+1 counter: Target opponent loses 1 life.
2/2
 U 
Instant
Put three +1/+1 counters on target creature. Until end of turn, that creature gains "At the beginning of each endstep, remove all counters from this creature."
 U 
Artifact Creature – Faerie Rogue
Flying
{2}{u}: Collective Cloud becomes a 0/4 Wall with "prevent all combat damage that would be dealt to and dealt by Collective Cloud" until end of turn. It's still an artifact.
2/2
 C 
Sorcery
Vitality- If targets a nonartifact permanent, target creature you control gains haste until end of turn.

Deal 3 damage to target creature or planeswalker.
 C 
Artifact
{3},{t}: Tap target creature.

{6},{t}- Sacrifice Explosive Sensor Plate: Explosive Sensor Plate deal 4 damage to target tapped creature.
 C 
Artifact Creature – Imp
Flying
At the beginning of your upkeep you may pay {b}. If you do, remove up to one counter from target artifact, creature, or planeswalker.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1 for each noncreature artifact you control.

Equipped creature cannot attack with nonartifact creatures.

Equip {2}
 C 
Enchantment – Aura
Enchant creature or artifact
Enchanted permanent has "{t}: Deal 1 damage to target player."

When Spark Spurs is put into a graveyard from the battlefield, deal 2 damage to each opponent.
 C 
Sorcery
Put a +1/+1 counter on target creature. Then, that creature has three or more counters on it, scry 1.
 C 
Artifact Creature – Centaur Warrior
Whenever Forcing Enhancer deals combat damage to a player, you may pay {g}. If you do, put a +1/+1 counter on up to one target creature.
2/2
 C 
Enchantment – Aura
Enchant artifact
Enchanted artifact has "{t}: Add {c}." and "
If enchanted artifact would add any amount of mana, you may have it add that much mana in any combination of colors and/or colorless instead."
 C 
Artifact Creature – Human Soldier
Whenever an artifact enters the battlefield under your control, Violations Persecutor gets +1/+0 and gains first strike until end of turn.
Laws written as code can only be enforced automatically, with no thought of the circumstances.
2/1
 C 
Creature – Spirit
As long as an opponent controls a permanent with a counter on it, Meddler Wandering cannot be blocked.

{2}{u}, Exile Meddler Wandering from your graveyard: Target creature with a counter on it gets -3/-0 until end of turn.
1/1
Island
 
 B 
Basic Land – Island

Iron King, Herrera (rare)
Lifeleech (uncommon)
Strength of Lies (uncommon)
Collective Cloud (uncommon)
Blasting Bolt (common)
Explosive Sensor Plate (common)
Energy Harvester (common)
Weaponized Corridor (common)
Spark Spurs (common)
Additional Enhancement (common)
Forcing Enhancer (common)
Rainbow Code (common)
Violations Persecutor (common)
Meddler Wandering (common)
Island (basic)