Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Elemental
Flying, Ward {2}

At the beginning of each opponent's upkeep, untap Mercury Mimic and it becomes a copy of target noncreature artifact. If there are no targets, tap Mercury Mimic.
5/5
 U 
Creature – Spirit
Haste, Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

When Hategeist dies, destroy target permanent you don't control that shares a type with the bound card.
2/3
 U 
Artifact Creature – Artificer
You may exile an instant or sorcery from your hand instead of paying {2} for Weld costs.
Great minds made for great programming, and the programming made for programming minds could never had conceived.
1/2
 U 
Sorcery
Destroy target artifact and target creature.

Return target artifact target card creature card that have a mana value of two or less from your graveyard to the battlefield.
 C 
Artifact
Whenever a card is put into your library from anywhere, you may scry 1.

{4},{t}: 1/1 green Insect artifact creature token. Activate this ability only if you control no creatures.
 C 
Artifact Creature – Human Soldier
Haste
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
2/1
 C 
Creature – Spirit
Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever you cast a spell that shares a type with the Bound card, gain 1 life.
1/1
 C 
Artifact
{4},{t}: Tap target nonland permanent. If you control two or more permanents named Oppressive Magnesphere, that permanent cant' activate its activated abilities and doesn't untap during its controller's next untap stap.
 C 
Artifact Creature – Wall
When Sheltering Bulwark dies, gain 4 life an untap up to two target basic lands you control.
Wards began initiating bulwarks. They couldn't stop Ialma's destructive spells, but they allowed more time to project and initiate responses.
2/4
 C 
Artifact Creature – Drone
Pursuit Drone enters the battlefield with a +1/+1 counter for each player that lost life this turn.

Pay 3 life: Pursuit Drone gains flying until end of turn.
0/0
 C 
Creature – Spirit
First strike
When Vengeant Wandering enters the battlefield, you destroy target artifact.
Some died with dreams of the natural world in their heart, and their wandering soul cannot rest while the metal shell exists.
3/3
 C 
Instant
Counter target instant or sorcery spell.

Spells that target System Lockout cost an additional {2} to cast.
 C 
Artifact
{t}: Each player puts the top card of their library into their graveyard.

{2}{u},{t}- Sacrifice Anti-Memory Sonar: Draw two cards. Activate this ability only if a player has five or more artifacts in their graveyard.
 C 
Sorcery
Draw a card and create a 1/1 green Saproling token. You may play an additional land this turn.
The Core awakening brought changes that Perpetua hadn't anticipated.
Plains
 
 B 
Basic Land – Plains

Mercury Mimic (rare)
Hategeist (uncommon)
Ward P41Technician (uncommon)
Scrap for Parts (uncommon)
Emergency Droid Generator (common)
Burst-Stride Soldier (common)
Generous Wandering (common)
Oppressive Magnesphere (common)
Sheltering Bulwark (common)
Pursuit Drone (common)
Vengeant Wandering (common)
System Lockout (common)
Anti-Memory Sonar (common)
Return of Life (common)
Plains (basic)