Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Light Shield Defenses enters the battlefield with X Barrier counters on it, where X is the total number of counters on creatures you control.
Whenever a source would deal damage to you, you may remove a Barrier counter from Light Shield Defenses. If you do, prevent that damage. |
Prowess
At the beginning of your endstep, if Depth Salvager's power is four or greater, you may return target artifact card from your graveyard to your hand. 2/2
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Equipped creature has "
: This creature gets +1/+0 until end of turn. If this ability was activated three or more times this turn, damage dealt by the equipped creature can't be prevented this turn."
Equip ![]() . |
When Life-System Revitalization enters the battlefield, put a +1/+1 counter on target creature you control.
At the beginning of your upkeep, gain 1 life for each permanent you control with one or more counters on it. Cortraevas was fully reactivated, and one mind was ready to look towards the next upgrade.
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Enchant creature
Enchanted creature gets -1/-1. Whenever the enchanted creature gains a counter, its controller loses 3 life. |
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Flash
Enchant creature Enchanted creature doesn't untap during its controller's untap step unless its controller puts a +1/+1 counter on target creature an opponent controls. |
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
When Scrapmaw enters the battlefield, destroy up to one noncreature artifact or enchantment with a mana value less than or equal to the number of counters repurposed. |
Flying
: Saber-Hand Geist gains first strike until end of turn.Their only memory tethering them to Cortraevas is the blade they knew how to use.
1/1
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When target permanent or spell is put into a library, shuffle your own library, then draw a card.
The Unknown followed the thin strings of memory they had, in order to find out why they sensed dread on this dead plane.
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Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it. Equip ![]() |
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Construction Sentinel enters the battlefield with a +1/+1 counter.
As long as Construction Sentinel has two or more +1/+1 counters on it, Construction Sentinel has reach. As long as Construction Sentinel has three or more +1/+1 counters on it, Construction Sentinel has vigilance 0/0
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Haste
Weld (When this creature would die you may pay . If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )2/1
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Whenever Forcing Enhancer deals combat damage to a player, you may pay
. If you do, put a +1/+1 counter on up to one target creature.2/2
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Garden of Security enters the battlefield tapped.
: Add or .
Tap two nontoken artifacts: Untap Garden of Security. Activate this, only during an opponent's turn, and only once each turn. |
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Light Shield Defenses
(rare)
Depth Salvager
(uncommon)
Molten Maw
(uncommon)
Life-System Revitalization
(uncommon)
Design Degradation
(common)
Warning Mark
(common)
Scrapmaw
(common)
Saber-Hand Geist
(common)
Guided Research
(common)
Energizing Axe
(common)
Construction Sentinel
(common)
Burst-Stride Soldier
(common)
Forcing Enhancer
(common)
Garden of Security
(common)
Mountain
(basic)




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