Cortraevas: Perpetuality: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reach
Whenever a creature with flying dies, you may pay . If you do, put a +1/+1 counter on Wall-Crawl Stalker.1/4
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War Engine attacks each combat if able.
Artifacts you control have Ward during combat.4/4
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Flying, Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)
Whenever a player discards a card that shares a type with the bound card, each opponent loses 2 life and you gain 2 life. 1/3
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Steel Caller enters the battlefield with three +1/+1 counters.
Remove X counters from Steel Caller: Until end of turn, you may cast creature spells from your hand with a mana value of X as if they had flash. 0/0
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Choose artifact or creature. Each player sacrifices a permanent of the chosen type. Then, each player who sacrificed a permanent this way draws a card.
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Whenever Commander of Ward G9 attacks, artifact creature tokens you control get +1/+0 until end of turn.
2/2
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Counter target instant or sorcery spell.
Spells that target System Lockout cost an additional to cast. |
: Target artifact creature you control gets +0/+2 until end of turn. Gain 1 life. Activate this ability only when you could cast a sorcery.1/2
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Garden of Secrets enters the battlefield tapped.
: Add or .
Tap two nontoken artifacts: Untap Garden of Secrets. Activate this, only during an opponent's turn, and only once each turn. |
Vitality- If Explosion Apparatus targets a nonartifact creature, Explosion Apparatus can't be countered by spells or abilities.
Deal 3 damage to target creature and 1 damage to each other creature. |
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As long as an opponent controls a permanent with a counter on it, Meddler Wandering cannot be blocked.
![]() , Exile Meddler Wandering from your graveyard: Target creature with a counter on it gets -3/-0 until end of turn.1/1
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Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it. Equip ![]() |
Whenever a permanent you control loses one or more counters for the first time each turn, Ward A10 Reserve gets +2/+0 until end of turn.
4/3
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Gargantler Clanker can't be blocked by creatures with a power of 2 or less.
Clankers are among the oldest generation of beings, their primitive programming filling the niche of wild animals.
6/7
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Wall-Crawl Stalker
(common, foil)
War Engine
(mythic)
Wailing Haunt
(uncommon)
Steel Caller
(uncommon)
Submit to Reprocessing
(uncommon)
Commander of Ward G9
(common)
System Lockout
(common)
Steel Apostle
(common)
Garden of Secrets
(common)
Explosion Apparatus
(common)
Meddler Wandering
(common)
Energizing Axe
(common)
Ward A10 Reserve
(common)
Gargantler Clanker
(common)
Island
(basic)



: Target artifact creature you control gets +0/+2 until end of turn. Gain 1 life. Activate this ability only when you could cast a sorcery.