Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +2/+2.
Whenever a creature is dealt damage by the equipped creature, unattach all equipment from that creature. Equipment you don't control cost an additional to equip.
Equip ![]() |
Target creature gets +3/+0 and can't be blocked until end of turn.
"My speciality was defense. With this around, I have no speciality." -Samoset
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Target noncreature artifact becomes a 2/2 creature with flying until end of turn. It's still an artifact.
Perpetua had known that instantaneous success was unlikely. Versatility was key.
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Vitality- If Alarming Echo targets a nonartifact creature, the token created gains menace and lifelink until end of turn.
Create a token copy of target creature you control. That token has haste, "any damage that would be dealt to a creature with the same name as Alarming Echo, is dealt to this token instead," and "exile this creature at the beginning of the next endstep." |
Whenever Alert System Prophet deals combat damage to a player, you may pay
. If you do, exile the top card of your library. Until end of turn, you may player that card.2/2
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Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
When Suppression Spell-Blanketeerenters the battlefield, tap target creature for each counter Suppression Spell-Blanketeer repurposed. 2/5
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Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
Steelclaw Grizzly enters the battlefield with two +1/+1 counters on it. 0/0
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Equipped creature gets +1/+1 for each noncreature artifact you control.
Equipped creature cannot attack with nonartifact creatures. Equip ![]() |
As an additional cost to cast Kill Code, remove two counters from a permanent you control.
Destroy target creature. |
As an additional cost to cast Slag Shot, you may sacrifice a nontoken artifact.
Deal 3 damage to target player. If you sacrificed a nontoken artifact, Slag Shot deals 5 damage to that player instead. |
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Rusty Drake enters the battlefield with two +1/+1 counters.
: Rusty Drake gains flying until end of turn.0/0
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Ancient Steam Strider enters the battlefield with four +1/+1 counters.
Whenever one or more counters are removed from Ancient Steam Strider, you tap or untap another target creature. 0/0
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Whenever a permanent you control loses one or more counters for the first time each turn, Ward A10 Reserve gets +2/+0 until end of turn.
4/3
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Target artifact phases out until the beginning of your next endstep. If Protection Passage targets an artifact creature, that creature gains a +1/+1 counter.
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Power-Force Hammer
(rare)
Precision Jolt
(uncommon)
Shift to Pursuit
(uncommon)
Alarming Echo
(uncommon)
Alert System Prophet
(common)
Suppression Spell-Blanketeer
(common)
Steelclaw Grizzly
(common)
Weaponized Corridor
(common)
Kill Code
(common)
Slag Shot
(common)
Rusty Drake
(common)
Ancient Steam Strider
(common)
Ward A10 Reserve
(common)
Protection Passage
(common)
Island
(basic)
to equip.


. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
