Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance, Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
When Swarm-Squad Captain enters the battlefield, create a 1/1 white Soldier artifact creature token for each counter Swarm-Squad Captain repurposed. 4/4
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Menace
When Bitter Wandering dies, you may pay 1 life. If you do, put a +1/+1 counter on target Spirit you control. She knew the joys of life before she passed, and was mired in bitterness as the meaning of life changed before her.
2/1
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Whenever the equipped creature is dealt combat damage, put a +1/+1 counter on the equipped creature.
Equipped creature can't be blocked by creatures with a power less than the number of +1/+1 counters on it. Equip ![]() |
Deal 4 damage to target creature or planeswalker. If a permanent that was dealt damage this way dies this turn, you may destroy target artifact.
Everything as a whole is eternal, your time as an individual is finite.
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Pursuit Drone enters the battlefield with a +1/+1 counter for each player that lost life this turn.
Pay 3 life: Pursuit Drone gains flying until end of turn. 0/0
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Draw a card and create a 1/1 green Saproling token. You may play an additional land this turn.
The Core awakening brought changes that Perpetua hadn't anticipated.
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, : Tap target nonland permanent. If you control two or more permanents named Oppressive Magnesphere, that permanent cant' activate its activated abilities and doesn't untap during its controller's next untap stap. |
Gargantler Clanker can't be blocked by creatures with a power of 2 or less.
Clankers are among the oldest generation of beings, their primitive programming filling the niche of wild animals.
6/7
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As an additional cost to cast Coding Gambit, discard a card.
Draw two cards, and put a +1/+1 counter on up to one target creature you control. |
Flying
![]() , : Target player mills three cards."Wards A1-13 have been breached, Wards B2, Ð19, N6, N13, and Y47 have been destroyed."- Looping message
2/4
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Whenever Commander of Ward G9 attacks, artifact creature tokens you control get +1/+0 until end of turn.
2/2
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: Target artifact creature you control gets +0/+2 until end of turn. Gain 1 life. Activate this ability only when you could cast a sorcery.1/2
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Vitality- If Defense Blast targets a nonartifact creature, gain 3 life.
Destroy target attacking creature. "And that, Ialma, is why we don't run off by ourselves." -Samoset
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When Sheltering Bulwark dies, gain 4 life an untap up to two target basic lands you control.
Wards began initiating bulwarks. They couldn't stop Ialma's destructive spells, but they allowed more time to project and initiate responses.
2/4
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Swarm-Squad Captain
(rare)
Bitter Wandering
(uncommon)
Tactile Drum
(uncommon)
Molten Howl
(uncommon)
Pursuit Drone
(common)
Return of Life
(common)
Oppressive Magnesphere
(common)
Gargantler Clanker
(common)
Coding Gambit
(common)
Sector Announcer
(common)
Commander of Ward G9
(common)
Steel Apostle
(common)
Defense Blast
(common)
Sheltering Bulwark
(common)
Plains
(basic)




: Tap target nonland permanent. If you control two or more permanents named Oppressive Magnesphere, that permanent cant' activate its activated abilities and doesn't untap during its controller's next untap stap.
