Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
In life they ran free, enjoying the dwindling wonders of Cortraevas. In death, they run searching to see some sign of hope or peace on Cortraevas.
3/3
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The first artifact spell you cast each turn costs
less for each permanent card that was put into your graveyard from the battlefield this turn.
, : Put a card from your graveyard on the bottom of your library. |
Target noncreature artifact becomes a 2/2 creature with flying until end of turn. It's still an artifact.
Perpetua had known that instantaneous success was unlikely. Versatility was key.
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Remove all counters from target creature you don't control. Target creature you control fights that creature.
The Unknown waved their hand and the beings both eerily familiar and distant seemed much less threatening.
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Flying, lifelink
Keeper of the Forgotten gets +1/+1 as long as there are at least three different types of cards in exile. 2/2
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Tap an untapped artifact you control: Chain Snake gets +1/+1 until end of turn. Activate this ability only during a player's mainphase.
1/1
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Ancient Steam Strider enters the battlefield with four +1/+1 counters.
Whenever one or more counters are removed from Ancient Steam Strider, you tap or untap another target creature. 0/0
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Flying
![]() , : Target player mills three cards."Wards A1-13 have been breached, Wards B2, Ð19, N6, N13, and Y47 have been destroyed."- Looping message
2/4
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Whenever González Court's Recruiter deals combat damage to a player, you may pay
. If you do, create a 1/1 artifact creature Soldier token."Is this giving life to a cause?" -Samoset
2/2
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Haste
In life they ran free, enjoying the dwindling wonders of Cortraevas. In death, they run searching to see some sign of hope or peace on Cortraevas.
3/3
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Draw a card and create a 1/1 green Saproling token. You may play an additional land this turn.
The Core awakening brought changes that Perpetua hadn't anticipated.
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Whenever a permanent you control loses one or more counters for the first time each turn, Ward A10 Reserve gets +2/+0 until end of turn.
4/3
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Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )"Death is an inevitability- is there a difference if that death was written as something to be sought?"- The Unknown's wonderings
1/2
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Whenever Sunken Kingdom Salvager deals combat damage to a player, you may pat
. If you do, draw a card, then discard a card.Nothing goes to waste on Cortraevas. If it exists, it can serve a purpose.
2/2
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Escapist Wandering
(common, foil)
Innovation Pit
(rare)
Shift to Pursuit
(uncommon)
Stripped Brawl
(uncommon)
Keeper of the Forgotten
(uncommon)
Chain Snake
(common)
Ancient Steam Strider
(common)
Sector Announcer
(common)
González Court's Recruiter
(common)
Escapist Wandering
(common)
Return of Life
(common)
Ward A10 Reserve
(common)
Decoy Droid
(common)
Sunken Kingdom Salvager
(common)
Plains
(basic)

less for each permanent card that was put into your graveyard from the battlefield this turn.
: Put a card from your graveyard on the bottom of your library.


