Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact Creature – Merfolk Wizard
At the beginning of your endstep, if you have seven or more cards in your hand, you may pay {2}. If you do, put a +1/+1 counter on Data-Flow Sage.

Remove a +1/+1 counter, {t}: Scry 1, then draw a card and discard a card.
1/1
 
 R 
Creature – Horror Spirit
Face of Absence can't attack or block unless two or more permanents an opponent controlled exited the battlefield this turn.

If a card would be put into an opponent's library from anywhere, exile that card instead.
7/6
 U 
Artifact Creature – Goblin
Flash, haste
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
When Ward F19 Velociteer enters the battlefield, Scry X, where X is the number of counters Ward F19 Velociteer repurposed.
4/4
 U 
Creature – Spirit
Ward— Pay 1 life.

Whenever a permanent an opponent controls gains one or more counters, that player loses 2 life.
2/3
 U 
Artifact Creature – Serpent
Sunken Kingdom Stalker has Ward {1} as long as it's your turn.

Sacrifice a nontoken artifact: Sunken Kingdom Stalker can't be blocked until end of turn.
4/4
 C 
Sorcery
Put a +1/+1 counter on target creature. Then, that creature has three or more counters on it, scry 1.
 C 
Artifact
{1}, Sacrifice Call Lantern: Add one mana of any color.

Exile Call Lantern from your graveyard: Put target artifact from your graveyard on the bottom of your library and add {c}.
 C 
Artifact – Equipment
Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.

Equip {2}
 C 
Artifact Creature – Merfolk Rogue
Whenever Sunken Kingdom Salvager deals combat damage to a player, you may pat {u}. If you do, draw a card, then discard a card.
Nothing goes to waste on Cortraevas. If it exists, it can serve a purpose.
2/2
 C 
Sorcery
Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. If that permanent has one or more counters on it, you may remove a counter from it and put that counter on another target permanent you control.
 C 
Sorcery
Target player discards two cards. If that player discarded an artifact card, put a +1/+1 counter on up to one target artifact creature. Otherwise, target creature you control gains deathtouch until end of turn.
 C 
Artifact Creature – Human Spider
Construction Sentinel enters the battlefield with a +1/+1 counter.

As long as Construction Sentinel has two or more +1/+1 counters on it, Construction Sentinel has reach.

As long as Construction Sentinel has three or more +1/+1 counters on it, Construction Sentinel has vigilance
0/0
 C 
Artifact
{t}: Each player reveals their hand.

Whenever an artifact enters the battlefield under your control, you may exile a card face down from your hand until end of turn. You may play that card from exile this turn.
 C 
Instant
Vitality- If Explosion Apparatus targets a nonartifact creature, Explosion Apparatus can't be countered by spells or abilities.

Deal 3 damage to target creature and 1 damage to each other creature.
Forest
 
 B 
Basic Land – Forest

Data-Flow Sage (common, foil)
Face of Absence (rare)
Ward F19 Velociteer (uncommon)
Ghost of Weakness (uncommon)
Sunken Kingdom Stalker (uncommon)
Additional Enhancement (common)
Call Lantern (common)
Energizing Axe (common)
Sunken Kingdom Salvager (common)
Change Purpose (common)
Disturb the Purpose (common)
Construction Sentinel (common)
Secrets Lock (common)
Explosion Apparatus (common)
Forest (basic)