Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Patch-Up Cocoon enters the battlefield with two charge counters.

{2}: Put a charge counter on Patch-Up Cocoon.
Remove a charge counter,{t}: Exile target creature you control until end of turn. When that creature enters the battlefield this way, it enters with an additional +1/+1 counter.
 U 
Artifact Creature – Giant Warrior
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
Trample, Ward {3}
López' Gatekeeper enters the battlefield with a +1/+1 counter for each counter López' Gatekeeper repurposed.
4/4
 U 
Artifact
Whenever a creature with a power of 4 or greater attacks, put a charge counter on Behemoth's Impactor.

Remove X charge counters,{t}: Creatures you control get +X/+X until end of turn. Activate this ability only when you could cast a sorcery.
 U 
Artifact Creature – Dog
Pursuit Hound gets +1/+1 and has first strike as long as an artifact creature with a greater power than Pursuit Hound is attacking.
Ialma didn't like this puppy.
2/2
 C 
Artifact Creature – Oyster Artificer
Aquatic Repair Technician enters the battlefield with three +1/+1 counters.

Remove a +1/+1 couter, {t}: Untap target noncreature artifact. That artifact gains hexproof until end of turn.
0/0
 C 
Artifact – Equipment
Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.

Equip {2}
 C 
Instant
Exile target artifact or enchantment. If a permanent exiled this way had one or more counters on it, gain 2 life and draw a card.
 C 
Artifact Creature – Beast
Gargantler Clanker can't be blocked by creatures with a power of 2 or less.
Clankers are among the oldest generation of beings, their primitive programming filling the niche of wild animals.
6/7
 C 
Artifact Creature – Merfolk Rogue
Whenever Sunken Kingdom Salvager deals combat damage to a player, you may pat {u}. If you do, draw a card, then discard a card.
Nothing goes to waste on Cortraevas. If it exists, it can serve a purpose.
2/2
 C 
Instant
Vitality- If Remove the Unwanted targets a nonartifact creature, that creature's controller loses 1 life.

Destroy target creature.
 C 
Sorcery
Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. If that permanent has one or more counters on it, you may remove a counter from it and put that counter on another target permanent you control.
 C 
Artifact
{4},{t}: Tap target nonland permanent. If you control two or more permanents named Oppressive Magnesphere, that permanent cant' activate its activated abilities and doesn't untap during its controller's next untap stap.
 C 
Artifact Creature – Wizard
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Suppression Spell-Blanketeerenters the battlefield, tap target creature for each counter Suppression Spell-Blanketeer repurposed.
2/5
 C 
Artifact Creature – Human Soldier
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Arms Distributor enters the battlefield, equip costs for equipment you control are reduced by {1} until end of turn.
2/1
Swamp
 
 B 
Basic Land – Swamp

Patch-Up Cocoon (rare)
López' Gatekeeper (uncommon)
Behemoth's Impactor (uncommon)
Pursuit Hound (uncommon)
Aquatic Repair Technician (common)
Energizing Axe (common)
Return to Before (common)
Gargantler Clanker (common)
Sunken Kingdom Salvager (common)
Remove the Unwanted (common)
Change Purpose (common)
Oppressive Magnesphere (common)
Suppression Spell-Blanketeer (common)
Arms Distributor (common)
Swamp (basic)