Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact Creature – Human Soldier
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Arms Distributor enters the battlefield, equip costs for equipment you control are reduced by {1} until end of turn.
2/1
 
 R 
Artifact – Equipment
At the beginning of your upkeep, exile target artifact creature from your graveyard underneath Salvaged Parts.

Equipped creature has the activated and triggered abilities of each creature exiled underneath Salvaged Parts.

Equip {2}
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, look at the top X cards of that player's library, where X is the number of counters on the enchanted creature. You may put those cards back in any order.
 U 
Artifact Creature – Elf Wizard
Steel Caller enters the battlefield with three +1/+1 counters.

Remove X counters from Steel Caller: Until end of turn, you may cast creature spells from your hand with a mana value of X as if they had flash.
0/0
 U 
Artifact – Equipment
Whenever the equipped creature is dealt combat damage, put a +1/+1 counter on the equipped creature.

Equipped creature can't be blocked by creatures with a power less than the number of +1/+1 counters on it.

Equip {2}
 C 
Creature – Spirit
As long as an opponent controls a permanent with a counter on it, Meddler Wandering cannot be blocked.

{2}{u}, Exile Meddler Wandering from your graveyard: Target creature with a counter on it gets -3/-0 until end of turn.
1/1
 C 
Artifact Creature – Beast
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Scrapmaw enters the battlefield, destroy up to one noncreature artifact or enchantment with a mana value less than or equal to the number of counters repurposed.
 C 
Artifact
When Purpose Claw enters the battlefield, put a +1/+1 counter on target artifact creature.

{4},{t}: Target artifact creature gains lifelink and trample until end of turn.
 C 
Creature – Spirit
Haste
In life they ran free, enjoying the dwindling wonders of Cortraevas. In death, they run searching to see some sign of hope or peace on Cortraevas.
3/3
 C 
Land
Garden of Secrets enters the battlefield tapped.

{t}: Add {u} or {b}.
Tap two nontoken artifacts: Untap Garden of Secrets. Activate this, only during an opponent's turn, and only once each turn.
 C 
Artifact
{1}, Sacrifice Call Lantern: Add one mana of any color.

Exile Call Lantern from your graveyard: Put target artifact from your graveyard on the bottom of your library and add {c}.
 C 
Enchantment
At the beginning of your endstep, if a creature you controlled died this turn, scry 1.
"Life" had long been extinguished, but the need to survive was essential and easy to replicate.
 C 
Artifact Creature – Vampire Warrior
Whenever a permanent you control loses one or more counters for the first time each turn, Ward A10 Reserve gets +2/+0 until end of turn.
4/3
 C 
Instant
Vitality- If Defense Blast targets a nonartifact creature, gain 3 life.

Destroy target attacking creature.
"And that, Ialma, is why we don't run off by ourselves." -Samoset
Mountain
 
 B 
Basic Land – Mountain

Arms Distributor (common, foil)
Salvaged Parts (rare)
Signal Disruptor (uncommon)
Steel Caller (uncommon)
Tactile Drum (uncommon)
Meddler Wandering (common)
Scrapmaw (common)
Purpose Claw (common)
Escapist Wandering (common)
Garden of Secrets (common)
Call Lantern (common)
A.I. Survival Adaptation (common)
Ward A10 Reserve (common)
Defense Blast (common)
Mountain (basic)