Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike
When Vengeant Wandering enters the battlefield, you destroy target artifact. Some died with dreams of the natural world in their heart, and their wandering soul cannot rest while the metal shell exists.
3/3
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Choose 1 at random-
•Each opponent discards a card, loses 2 life, and sacrifices three creatures or planeswalkers. •Each opponent loses 1 life, sacrifices two creatures or planeswalkers, and discards three cards. •Each opponent sacrifices a creature or planeswalker, discards two cards, and loses 3 life. |
![]() , : Exile the top card of your library. Until end of turn, you may play that card. If a creature card was played this way, it enters the battlefield with haste until end of turn. |
Choose artifact or creature. Each player sacrifices a permanent of the chosen type. Then, each player who sacrificed a permanent this way draws a card.
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Enchant creature
Whenever enchanted creature deals combat damage to a player, look at the top X cards of that player's library, where X is the number of counters on the enchanted creature. You may put those cards back in any order. |
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Equipped creature gets +0/+2, vigilance, and Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ).
Equip ![]() ![]() |
As long as an opponent controls a permanent with a counter on it, Meddler Wandering cannot be blocked.
![]() , Exile Meddler Wandering from your graveyard: Target creature with a counter on it gets -3/-0 until end of turn.1/1
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Equipped creature gets +4/+2.
When equipped creature dies, deal 2 damage to any target Equip ![]() |
Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
: Add one mana of any color.There is beauty to be cared for and tended to, whether or not that beauty lives is not important.
2/3
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Gargantler Clanker can't be blocked by creatures with a power of 2 or less.
Clankers are among the oldest generation of beings, their primitive programming filling the niche of wild animals.
6/7
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Whenever you Weld, Enhancement Engineer deals 1 damage to any target.
"What is the purpose of upgrading, of advancing? That is to maintain oneself as challenges arrive. At every instance, those one must work to overcome those challenges." -Perpetua
1/1
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At the beginning of each endstep, if a player controls no nonland permanents, that player loses 1 life.
Centuries had passed since anything on Cortraevas had moved or otherwise been active. The plane seemed cold and dead to Ialma.
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Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)
Whenever you cast a spell that shares a name with the Bound spell, each opponent loses 1 life. 1/3
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Rusty Wolf enters the battlefield with two +1/+1 counters on it.
: Rusty Wolf gains hexproof until end of turn.Hiding in the waste heaps, wolves hunger without knowing the feeling of an empty stomach.
0/0
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Vengeant Wandering
(common, foil)
Unfortunate Probability
(rare)
Kiln of Possibility
(uncommon)
Submit to Reprocessing
(uncommon)
Signal Disruptor
(uncommon)
Guardian Programming
(common)
Meddler Wandering
(common)
Destructor Gauntlet
(common)
Garden Caretaker
(common)
Gargantler Clanker
(common)
Enhancement Engineer
(common)
Dead World
(common)
Hateful Wandering
(common)
Rusty Wolf
(common)
Swamp
(basic)





: Exile the top card of your library. Until end of turn, you may play that card. If a creature card was played this way, it enters the battlefield with haste until end of turn.


