Cortraevas: Perpetuality: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Steel Silencer deals combat damage to a player, put a charge counter on Steel Silencer.
Remove X charge counters, : Exile target creature with a mana value of X.2/3
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Whenever a card is put into your library from anywhere, put a +1/+1 counter on the equipped creature.
Equip: Tap two other untapped artifacts. |
Final Charging Station enters the battlefield with three charge counters on it.
Remove a charge counter, : Return target artifact creature from your graveyard to your hand.
Whenever an artifact creature dies, you may pay . If you do, put a charge counter on Final Charging Station. |
Vitality- If Alarming Echo targets a nonartifact creature, the token created gains menace and lifelink until end of turn.
Create a token copy of target creature you control. That token has haste, "any damage that would be dealt to a creature with the same name as Alarming Echo, is dealt to this token instead," and "exile this creature at the beginning of the next endstep." |
: Target artifact creature you control gets +0/+2 until end of turn. Gain 1 life. Activate this ability only when you could cast a sorcery.1/2
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, : Tap target creature.
, - Sacrifice Explosive Sensor Plate: Explosive Sensor Plate deal 4 damage to target tapped creature. |
Vitality- If Defense Blast targets a nonartifact creature, gain 3 life.
Destroy target attacking creature. "And that, Ialma, is why we don't run off by ourselves." -Samoset
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Whenever Santos' Court Knight deals combat damage to a player, you may pay
. If you do, remove all counters from target creature that player controls, and gain that much life.2/2
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Fleshless Memory can't block.
Whenever an artifact is put into an opponent's graveyard from the battlefield, you may return Fleshless Memory from your graveyard to your hand. 2/1
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Haste
: Target creature with power 1 or less can't be blocked this turn."I'm sure she knows how poorly thought out her actions are- I tell her as much, and still that child will start trouble." -Samoset
0/3
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Gargantler Clanker can't be blocked by creatures with a power of 2 or less.
Clankers are among the oldest generation of beings, their primitive programming filling the niche of wild animals.
6/7
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At the beginning of your endstep, if a creature you controlled died this turn, scry 1.
"Life" had long been extinguished, but the need to survive was essential and easy to replicate.
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Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
: Add one mana of any color.There is beauty to be cared for and tended to, whether or not that beauty lives is not important.
2/3
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Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
Steelclaw Grizzly enters the battlefield with two +1/+1 counters on it. 0/0
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Steel Silencer
(rare)
Inventorist's Goggles
(uncommon)
Final Charging Station
(uncommon)
Alarming Echo
(uncommon)
Steel Apostle
(common)
Explosive Sensor Plate
(common)
Defense Blast
(common)
Santos' Court Knight
(common)
Fleshless Memory
(common)
Flame-Way Instigator
(common)
Gargantler Clanker
(common)
A.I. Survival Adaptation
(common)
Garden Caretaker
(common)
Steelclaw Grizzly
(common)
Forest
(basic)
: Exile target creature with a mana value of X.


,
. If you do, remove all counters from target creature that player controls, and gain that much life.