Cortraevas: Perpetuality: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Sacrifice Call Lantern: Add one mana of any color.
Exile Call Lantern from your graveyard: Put target artifact from your graveyard on the bottom of your library and add . |
Flying, Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)
Whenever an opponent casts a spell sharing a type with the bound card, that player discards a card. If that player can't, they lose 1 life and you draw a card. 4/5
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At the beginning of each opponent's endstep, if that player lost 3 or more life this turn, put a +1/+1 counter on Lifeleech.
Remove a +1/+1 counter: Target opponent loses 1 life. 2/2
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Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
When Steel Renegade enters the battlefield, destroy up to X target noncreature artifacts, where X is the number of counters Steel Renegade repurposed. Some were made to unmake.
5/3
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Vitality- If Alert the Sensors targeted a nonartifact spell, untap up to one target artifact.
Counter target permanent spell. Blaring sirens greeted Ialma and Samoset when they arrived on a new plane.
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Whenever a permanent you control loses one or more counters for the first time each turn, Ward A10 Reserve gets +2/+0 until end of turn.
4/3
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As an additional cost to cast Coding Gambit, discard a card.
Draw two cards, and put a +1/+1 counter on up to one target creature you control. |
Garden of Ferocity enters the battlefield tapped.
: Add or .
Tap two nontoken artifacts: Untap Garden of Ferocity. Activate this, only during an opponent's turn, and only once each turn. |
Equipped creature gets +0/+2, vigilance, and Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ).
Equip ![]() ![]() |
Ancient Steam Strider enters the battlefield with four +1/+1 counters.
Whenever one or more counters are removed from Ancient Steam Strider, you tap or untap another target creature. 0/0
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Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, put a charge counter on up to one target artifact." |
Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it. Equip ![]() |
At the beginning of your endstep, if you have seven or more cards in your hand, you may pay
. If you do, put a +1/+1 counter on Data-Flow Sage.
Remove a +1/+1 counter, : Scry 1, then draw a card and discard a card.1/1
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At the beginning of each endstep, if a player controls no nonland permanents, that player loses 1 life.
Centuries had passed since anything on Cortraevas had moved or otherwise been active. The plane seemed cold and dead to Ialma.
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Call Lantern
(common, foil)
Ghost-Grasp Wandering
(mythic)
Lifeleech
(uncommon)
Steel Renegade
(uncommon)
Alert the Sensors
(uncommon)
Ward A10 Reserve
(common)
Coding Gambit
(common)
Garden of Ferocity
(common)
Guardian Programming
(common)
Ancient Steam Strider
(common)
Maintenance Programming
(common)
Energizing Axe
(common)
Data-Flow Sage
(common)
Dead World
(common)
Plains
(basic)
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