Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
At the beginning of your upkeep, exile target artifact creature from your graveyard underneath Salvaged Parts.

Equipped creature has the activated and triggered abilities of each creature exiled underneath Salvaged Parts.

Equip {2}
 U 
Artifact Creature – Bird
Flying
At the beginning of each opponent's endstep, if that player controls more artifacts than you, search your library for a Plains, add it to your hand, shuffle, scry 1, then put Visionary Ibis on the bottom of your library.
2/2
 U 
Creature – Spirit Druid
Trample

Whenever a card exits your graveyard, you may pay {g}. If you do, create a 1/1 green Saproling.
3/3
 U 
Artifact Creature – Druid
Artifacts you control have "Sacrifice this artifact: Add {r}{g}. Spend this mana only to cast artifact, creature, or sorcery spells."
Connection is coding, devotion the programming to repeat purpose.
5/5
 C 
Creature – Spirit
Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever you cast a spell that shares a type with the Bound card, gain 1 life.
1/1
 C 
Artifact Creature – Dog Beast
Exhaustmaw Crusher enters the battlefield with four +1/+1 counters.

Remove a +1/+1 counter,{t}: Exhaustmaw Crusher deal 1 damage to target creature.
0/0
 C 
Artifact
{t}: Each player reveals their hand.

Whenever an artifact enters the battlefield under your control, you may exile a card face down from your hand until end of turn. You may play that card from exile this turn.
 C 
Artifact Creature – Kithkin Cleric
{t}: Target artifact creature you control gets +0/+2 until end of turn. Gain 1 life. Activate this ability only when you could cast a sorcery.
1/2
 C 
Artifact Creature – Centaur Warrior
Whenever Forcing Enhancer deals combat damage to a player, you may pay {g}. If you do, put a +1/+1 counter on up to one target creature.
2/2
 C 
Artifact Creature – Human Spider
Construction Sentinel enters the battlefield with a +1/+1 counter.

As long as Construction Sentinel has two or more +1/+1 counters on it, Construction Sentinel has reach.

As long as Construction Sentinel has three or more +1/+1 counters on it, Construction Sentinel has vigilance
0/0
 C 
Artifact Creature – Merfolk Wizard
At the beginning of your endstep, if you have seven or more cards in your hand, you may pay {2}. If you do, put a +1/+1 counter on Data-Flow Sage.

Remove a +1/+1 counter, {t}: Scry 1, then draw a card and discard a card.
1/1
 C 
Sorcery
As an additional cost to cast Kill Code, remove two counters from a permanent you control.

Destroy target creature.
 C 
Artifact Creature – Bear
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )

Steelclaw Grizzly enters the battlefield with two +1/+1 counters on it.
0/0
 C 
Land
Garden of Ferocity enters the battlefield tapped.

{t}: Add {r} or {g}.
Tap two nontoken artifacts: Untap Garden of Ferocity. Activate this, only during an opponent's turn, and only once each turn.
Swamp
 
 B 
Basic Land – Swamp

Salvaged Parts (rare)
Visionary Ibis (uncommon)
Lifebloom Wandering (uncommon)
Druid of the Core (uncommon)
Generous Wandering (common)
Exhaustmaw Crusher (common)
Secrets Lock (common)
Steel Apostle (common)
Forcing Enhancer (common)
Construction Sentinel (common)
Data-Flow Sage (common)
Kill Code (common)
Steelclaw Grizzly (common)
Garden of Ferocity (common)
Swamp (basic)