Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Lifeforge Workshop enters the battlefield tapped unless you control a green artifact.
{t}: Add {g}.
{t}: Add {w}. Activate this ability only if you control a white artifact.
{t}: Add {r}. Activate this ability only if you control a red artifact.
 U 
Artifact – Equipment
Equipped creature has flying and "Whenever a creature would deal combat damage to this creature, prevent 1 of that damage."

Equip {1}{w} or Remove a +1/+1 counter from the target creature and pay {1}
 U 
Artifact – Equipment
Whenever a card is put into your library from anywhere, put a +1/+1 counter on the equipped creature.

Equip: Tap two other untapped artifacts.
 U 
Instant
Target noncreature artifact becomes a 2/2 creature with flying until end of turn. It's still an artifact.
Perpetua had known that instantaneous success was unlikely. Versatility was key.
 C 
Land
Garden of Security enters the battlefield tapped.

{t}: Add {g} or {w}.
Tap two nontoken artifacts: Untap Garden of Security. Activate this, only during an opponent's turn, and only once each turn.
 C 
Artifact – Equipment
Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.

Equip {2}
 C 
Artifact Creature – Vampire Warrior
Whenever a permanent you control loses one or more counters for the first time each turn, Ward A10 Reserve gets +2/+0 until end of turn.
4/3
 C 
Artifact Creature – Centaur Warrior
Whenever Forcing Enhancer deals combat damage to a player, you may pay {g}. If you do, put a +1/+1 counter on up to one target creature.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+4 and can't be blocked by creatures with deathtouch.
Steel or spirit, neither give as easy as flesh.
 C 
Instant
Counter target instant or sorcery spell.

Spells that target System Lockout cost an additional {2} to cast.
 C 
Creature – Skeleton Spirit
Fleshless Memory can't block.

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may return Fleshless Memory from your graveyard to your hand.
2/1
 C 
Artifact Creature – Cleric
Lifelink
At the beginning of your upkeep, if your life total is five or greater than your starting lifetotal, put a +1/+1 counter on Keeper of the Core.
1/2
 C 
Enchantment – Aura
Enchant artifact
Enchanted artifact has "{t}: Add {c}." and "
If enchanted artifact would add any amount of mana, you may have it add that much mana in any combination of colors and/or colorless instead."
 C 
Sorcery
Distribute three +1/+1 counters among creatures you control. If no artifact creatures gained counters this way, draw a card.
Plains
 
 B 
Basic Land – Plains

Lifeforge Workshop (rare)
Eagle Frame (uncommon)
Inventorist's Goggles (uncommon)
Shift to Pursuit (uncommon)
Garden of Security (common)
Energizing Axe (common)
Ward A10 Reserve (common)
Forcing Enhancer (common)
Unliving Endurance (common)
System Lockout (common)
Fleshless Memory (common)
Keeper of the Core (common)
Rainbow Code (common)
Gift of the Wandering (common)
Plains (basic)