Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
When Grafted Heart enters the battlefield, gain 5 life.

Whenever the equipped creature would die, you may exile it instead. If you do lose 2 life and return up to two target artifact cards from your graveyard to your hand.

Equip {2}
 U 
Artifact – Equipment
Equipped creature has flying and "Whenever a creature would deal combat damage to this creature, prevent 1 of that damage."

Equip {1}{w} or Remove a +1/+1 counter from the target creature and pay {1}
 U 
Instant
Counter target noncreature spell. If that spell was an instant, instants you cast cost {1} less until end of turn.
 U 
Enchantment
When Life-System Revitalization enters the battlefield, put a +1/+1 counter on target creature you control.

At the beginning of your upkeep, gain 1 life for each permanent you control with one or more counters on it.
Cortraevas was fully reactivated, and one mind was ready to look towards the next upgrade.
 C 
Enchantment – Aura
Enchant creature or artifact
Enchanted permanent has "{t}: Deal 1 damage to target player."

When Spark Spurs is put into a graveyard from the battlefield, deal 2 damage to each opponent.
 C 
Artifact
When Purpose Claw enters the battlefield, put a +1/+1 counter on target artifact creature.

{4},{t}: Target artifact creature gains lifelink and trample until end of turn.
 C 
Creature – Spirit
As long as an opponent controls a permanent with a counter on it, Meddler Wandering cannot be blocked.

{2}{u}, Exile Meddler Wandering from your graveyard: Target creature with a counter on it gets -3/-0 until end of turn.
1/1
 C 
Land
Garden of Tranquility enters the battlefield tapped.

{t}: Add {w} or {u}.
Tap two nontoken artifacts: Untap Garden of Tranquility. Activate this, only during an opponent's turn, and only once each turn.
 C 
Creature – Spirit
Haste
In life they ran free, enjoying the dwindling wonders of Cortraevas. In death, they run searching to see some sign of hope or peace on Cortraevas.
3/3
 C 
Sorcery
Draw a card and create a 1/1 green Saproling token. You may play an additional land this turn.
The Core awakening brought changes that Perpetua hadn't anticipated.
 C 
Sorcery
Put a +1/+1 counter on target creature. Then, that creature has three or more counters on it, scry 1.
 C 
Creature – Skeleton Spirit
Fleshless Memory can't block.

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may return Fleshless Memory from your graveyard to your hand.
2/1
 C 
Artifact Creature – Giant
Ancient Steam Strider enters the battlefield with four +1/+1 counters.

Whenever one or more counters are removed from Ancient Steam Strider, you tap or untap another target creature.
0/0
 C 
Artifact
{1}, Sacrifice Call Lantern: Add one mana of any color.

Exile Call Lantern from your graveyard: Put target artifact from your graveyard on the bottom of your library and add {c}.
Forest
 
 B 
Basic Land – Forest

Grafted Heart (rare)
Eagle Frame (uncommon)
Seek Revision (uncommon)
Life-System Revitalization (uncommon)
Spark Spurs (common)
Purpose Claw (common)
Meddler Wandering (common)
Garden of Tranquility (common)
Escapist Wandering (common)
Return of Life (common)
Additional Enhancement (common)
Fleshless Memory (common)
Ancient Steam Strider (common)
Call Lantern (common)
Forest (basic)