Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)
At the beginning of your endstep, choose 1- •Return target creature sharing a mana value with the bound card from your graveyard to your hand. •Exile target permanent from a graveyard that has a mana value equal to the bound card. 1/1
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Whenever a creature with a power of 4 or greater attacks, put a charge counter on Behemoth's Impactor.
Remove X charge counters, : Creatures you control get +X/+X until end of turn. Activate this ability only when you could cast a sorcery. |
Flash
Whenever New Beginnings Witch deals combat damage to a player, you may pay and sacrifice it. If you do, destroy target enchantment that player controls.3/2
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Put three +1/+1 counters on target creature. Until end of turn, that creature gains "At the beginning of each endstep, remove all counters from this creature."
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Enchant artifact
Enchanted artifact has " : Add ." and "
If enchanted artifact would add any amount of mana, you may have it add that much mana in any combination of colors and/or colorless instead." |
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First strike
When Vengeant Wandering enters the battlefield, you destroy target artifact. Some died with dreams of the natural world in their heart, and their wandering soul cannot rest while the metal shell exists.
3/3
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Enchant creature
Enchanted creature gets +1/+4 and can't be blocked by creatures with deathtouch. Steel or spirit, neither give as easy as flesh.
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Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Arms Distributor enters the battlefield, equip costs for equipment you control are reduced by until end of turn.2/1
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Garden of Agony enters the battlefield tapped.
: Add or .
Tap two nontoken artifacts: Untap Garden of Agony. Activate this, only during an opponent's turn, and only once each turn. |
Tap an untapped artifact you control: Chain Snake gets +1/+1 until end of turn. Activate this ability only during a player's mainphase.
1/1
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Whenever a permanent you control loses one or more counters for the first time each turn, Ward A10 Reserve gets +2/+0 until end of turn.
4/3
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, : Tap target nonland permanent. If you control two or more permanents named Oppressive Magnesphere, that permanent cant' activate its activated abilities and doesn't untap during its controller's next untap stap. |
At the beginning of each endstep, if a player controls no nonland permanents, that player loses 1 life.
Centuries had passed since anything on Cortraevas had moved or otherwise been active. The plane seemed cold and dead to Ialma.
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Counter target instant or sorcery spell.
Spells that target System Lockout cost an additional to cast. |
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Longing Haunt
(rare)
Behemoth's Impactor
(uncommon)
New Beginnings Witch
(uncommon)
Strength of Lies
(uncommon)
Rainbow Code
(common)
Vengeant Wandering
(common)
Unliving Endurance
(common)
Arms Distributor
(common)
Garden of Agony
(common)
Chain Snake
(common)
Ward A10 Reserve
(common)
Oppressive Magnesphere
(common)
Dead World
(common)
System Lockout
(common)
Swamp
(basic)

: Creatures you control get +X/+X until end of turn. Activate this ability only when you could cast a sorcery.
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