Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Iron King, Álvarez enters the battlefield with five +1/+1 counters.
: Untap target creature.
![]() : Target nonland permanent doesn't untap during its controller's next untap step.
![]() ![]() : Draw three cards.0/0
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Ward— Pay 1 life.
Whenever a permanent an opponent controls gains one or more counters, that player loses 2 life. 2/3
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You may exile an instant or sorcery from your hand instead of paying
for Weld costs.Great minds made for great programming, and the programming made for programming minds could never had conceived.
1/2
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Return target creature or enchantment card from your graveyard to your hand.
Return target instant or sorcery card from your graveyard to your hand. Exile Sudden Memories. |
Fleshless Memory can't block.
Whenever an artifact is put into an opponent's graveyard from the battlefield, you may return Fleshless Memory from your graveyard to your hand. 2/1
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Whenever Alert System Prophet deals combat damage to a player, you may pay
. If you do, exile the top card of your library. Until end of turn, you may player that card.2/2
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: Each player reveals their hand.
Whenever an artifact enters the battlefield under your control, you may exile a card face down from your hand until end of turn. You may play that card from exile this turn. |
Rusty Puma enters the battlefield with two +1/+1 counters.
: Rusty Puma gains first strike until end of turn.0/0
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Exile target artifact or enchantment. If a permanent exiled this way had one or more counters on it, gain 2 life and draw a card.
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Enchant creature
Enchanted creature gets +1/+4 and can't be blocked by creatures with deathtouch. Steel or spirit, neither give as easy as flesh.
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Whenever Sunken Kingdom Salvager deals combat damage to a player, you may pat
. If you do, draw a card, then discard a card.Nothing goes to waste on Cortraevas. If it exists, it can serve a purpose.
2/2
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First strike
When Vengeant Wandering enters the battlefield, you destroy target artifact. Some died with dreams of the natural world in their heart, and their wandering soul cannot rest while the metal shell exists.
3/3
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Whenever a permanent you control loses one or more counters for the first time each turn, Ward A10 Reserve gets +2/+0 until end of turn.
4/3
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Flying
: Saber-Hand Geist gains first strike until end of turn.Their only memory tethering them to Cortraevas is the blade they knew how to use.
1/1
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Iron King, Álvarez
(rare)
Ghost of Weakness
(uncommon)
Ward P41Technician
(uncommon)
Sudden Memories
(uncommon)
Fleshless Memory
(common)
Alert System Prophet
(common)
Secrets Lock
(common)
Rusty Puma
(common)
Return to Before
(common)
Unliving Endurance
(common)
Sunken Kingdom Salvager
(common)
Vengeant Wandering
(common)
Ward A10 Reserve
(common)
Saber-Hand Geist
(common)
Forest
(basic)
: Untap target creature.



: Each player reveals their hand.