Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Spirit
Flying, Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever an opponent casts a spell sharing a type with the bound card, that player discards a card. If that player can't, they lose 1 life and you draw a card.
4/5
 U 
Artifact Creature – Bird
Flying
Whenever Over-Grid Eagle gains a counter, target creature can't block until end of turn.
Perpetua had made the last birds into her eyes in the skies.
4/2
 U 
Enchantment – Aura
Enchant artifact creature or Spirit you control
At the beginning of your upkeep, if the enchanted permanent is an artifact creature, it fights target nonartifact creature. If the enchanted creature is a Spirit, it fights target nonspirit creature instead.
 U 
Enchantment
When Sector Rallying enters the battlefield, create a 1/1 white Soldier artifact creature token.

Creature tokens you control get +1/+1.
 C 
Artifact Creature – Human Spider
Reach
Whenever a creature with flying dies, you may pay {2}. If you do, put a +1/+1 counter on Wall-Crawl Stalker.
1/4
 C 
Instant
As an additional cost to cast Coding Gambit, discard a card.

Draw two cards, and put a +1/+1 counter on up to one target creature you control.
 C 
Instant
Vitality- If Ghost's Shapelessness targets a nonartifact creature, that creature gets +1/+1 until end of turn.

Target creature gains hexproof until end of turn.
 C 
Artifact
{t}: Each player reveals their hand.

Whenever an artifact enters the battlefield under your control, you may exile a card face down from your hand until end of turn. You may play that card from exile this turn.
 C 
Artifact Creature – Knight
Whenever Commander of Ward G9 attacks, artifact creature tokens you control get +1/+0 until end of turn.
2/2
 C 
Artifact Creature – Slug
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Salvager Slug is put on the bottom of your library, you may put up to four target creature cards from your graveyard on the bottom on your library in any order.
1/5
 C 
Creature – Spirit
Prowess
His spirit calls a world that will never again be.
0/3
 C 
Land
Garden of Security enters the battlefield tapped.

{t}: Add {g} or {w}.
Tap two nontoken artifacts: Untap Garden of Security. Activate this, only during an opponent's turn, and only once each turn.
 C 
Artifact
{4},{t}: Tap target nonland permanent. If you control two or more permanents named Oppressive Magnesphere, that permanent cant' activate its activated abilities and doesn't untap during its controller's next untap stap.
 C 
Artifact Creature – Human Soldier
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Arms Distributor enters the battlefield, equip costs for equipment you control are reduced by {1} until end of turn.
2/1
Plains
 
 B 
Basic Land – Plains

Ghost-Grasp Wandering (mythic)
Over-Grid Eagle (uncommon)
True Antagonism (uncommon)
Sector Rallying (uncommon)
Wall-Crawl Stalker (common)
Coding Gambit (common)
Ghost's Shapelessness (common)
Secrets Lock (common)
Commander of Ward G9 (common)
Salvager Slug (common)
Echoing Wandering (common)
Garden of Security (common)
Oppressive Magnesphere (common)
Arms Distributor (common)
Plains (basic)