Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Dual-Running Program enters the battlefield with X charge counters.

Remove X charge counters,{t}: Copy of the activated ability of target artifact with a mana value of X. X can't be zero.
 U 
Artifact – Equipment
Equipped creature has "{r}: This creature gets +1/+0 until end of turn. If this ability was activated three or more times this turn, damage dealt by the equipped creature can't be prevented this turn."

Equip {1}{r}.
 U 
Sorcery
Deal 4 damage to target creature or planeswalker. If a permanent that was dealt damage this way dies this turn, you may destroy target artifact.
Everything as a whole is eternal, your time as an individual is finite.
 U 
Artifact – Equipment
Equipped creature has flying and "Whenever a creature would deal combat damage to this creature, prevent 1 of that damage."

Equip {1}{w} or Remove a +1/+1 counter from the target creature and pay {1}
 C 
Artifact – Equipment
Whenever equipped creature blocks or becomes blocked by a creature with a counter on it, scry 1 and gain 1 life.
Equipped creature gets +1/+0.

Equip {2}
 C 
Artifact Creature – Merfolk Rogue
Whenever Sunken Kingdom Salvager deals combat damage to a player, you may pat {u}. If you do, draw a card, then discard a card.
Nothing goes to waste on Cortraevas. If it exists, it can serve a purpose.
2/2
 C 
Creature – Spirit
As long as an opponent controls a permanent with a counter on it, Meddler Wandering cannot be blocked.

{2}{u}, Exile Meddler Wandering from your graveyard: Target creature with a counter on it gets -3/-0 until end of turn.
1/1
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks or blocks, choose 1-
•Enchanted creature gains hexproof until end of turn.
•Enchanted creature gains deathtouch until end of turn.
 C 
Artifact
{4},{t}: Tap target nonland permanent. If you control two or more permanents named Oppressive Magnesphere, that permanent cant' activate its activated abilities and doesn't untap during its controller's next untap stap.
 C 
Artifact
{t}: Each player puts the top card of their library into their graveyard.

{2}{u},{t}- Sacrifice Anti-Memory Sonar: Draw two cards. Activate this ability only if a player has five or more artifacts in their graveyard.
 C 
Sorcery
As an additional cost to cast Slag Shot, you may sacrifice a nontoken artifact.

Deal 3 damage to target player. If you sacrificed a nontoken artifact, Slag Shot deals 5 damage to that player instead.
 C 
Artifact – Equipment
Equipped creature gets +0/+2, vigilance, and Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ).

Equip {1}{w}
 C 
Sorcery
Vitality- If targets a nonartifact permanent, target creature you control gains haste until end of turn.

Deal 3 damage to target creature or planeswalker.
 C 
Sorcery
As an additional cost to cast Kill Code, remove two counters from a permanent you control.

Destroy target creature.
Mountain
 
 B 
Basic Land – Mountain

Dual-Running Program (rare)
Molten Maw (uncommon)
Molten Howl (uncommon)
Eagle Frame (uncommon)
Computing Needle (common)
Sunken Kingdom Salvager (common)
Meddler Wandering (common)
Snake Mimicry (common)
Oppressive Magnesphere (common)
Anti-Memory Sonar (common)
Slag Shot (common)
Guardian Programming (common)
Blasting Bolt (common)
Kill Code (common)
Mountain (basic)