Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)
At the beginning of your endstep, choose 1- •Return target creature sharing a mana value with the bound card from your graveyard to your hand. •Exile target permanent from a graveyard that has a mana value equal to the bound card. 1/1
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Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)
At the beginning of your endstep, exile all cards sharing a type with the bound card from your opponent's graveyards, then gain life equal to the number of cards exiled this way. 2/1
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Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
When Communal Help enters the battlefield, untap up to X target artifacts, where X is the number of counters Communal Help repurposed. 3/3
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![]() , : Exile the top card of your library. Until end of turn, you may play that card. If a creature card was played this way, it enters the battlefield with haste until end of turn. |
First strike
When Vengeant Wandering enters the battlefield, you destroy target artifact. Some died with dreams of the natural world in their heart, and their wandering soul cannot rest while the metal shell exists.
3/3
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Garden of Tranquility enters the battlefield tapped.
: Add or .
Tap two nontoken artifacts: Untap Garden of Tranquility. Activate this, only during an opponent's turn, and only once each turn. |
: Each player puts the top card of their library into their graveyard.
![]() , - Sacrifice Anti-Memory Sonar: Draw two cards. Activate this ability only if a player has five or more artifacts in their graveyard. |
Whenever Forcing Enhancer deals combat damage to a player, you may pay
. If you do, put a +1/+1 counter on up to one target creature.2/2
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Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
When Scrapmaw enters the battlefield, destroy up to one noncreature artifact or enchantment with a mana value less than or equal to the number of counters repurposed. |
Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )The last "people" of Cortraevas once again resume their purpose.
1/1
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Fleshless Memory can't block.
Whenever an artifact is put into an opponent's graveyard from the battlefield, you may return Fleshless Memory from your graveyard to your hand. 2/1
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Lifelink
At the beginning of your upkeep, if your life total is five or greater than your starting lifetotal, put a +1/+1 counter on Keeper of the Core. 1/2
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Vitality- If Vampiric Virus targets a nonartifact creature, when that creature enters the battlefield from a graveyard this turn, it enters the battlefield with a +1/+1 counter.
Target creature gains lifelink until end of turn. When that creature dies this turn, return it to the battlefield tapped. |
Flash
Enchant creature Enchanted creature doesn't untap during its controller's untap step unless its controller puts a +1/+1 counter on target creature an opponent controls. |
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Longing Haunt
(rare)
Empty Ghost
(uncommon)
Communal Help
(uncommon)
Kiln of Possibility
(uncommon)
Vengeant Wandering
(common)
Garden of Tranquility
(common)
Anti-Memory Sonar
(common)
Forcing Enhancer
(common)
Scrapmaw
(common)
Cortraevas Citizen
(common)
Fleshless Memory
(common)
Keeper of the Core
(common)
Vampiric Virus
(common)
Warning Mark
(common)
Mountain
(basic)

: Exile the top card of your library. Until end of turn, you may play that card. If a creature card was played this way, it enters the battlefield with haste until end of turn.
or
.