Cortraevas: Perpetuality: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever the equipped creature dies, create an X/X colorless Skeleton artifact creature token, where X was that creature's base power and toughness.
Equip ![]() |
Whenever Ward G9 Infantry attacks, if you control two or fewer artifacts, create a 1/1 white Soldier artifact creature token tapped and attacking.
2/1
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Target creature gets +3/+0 and can't be blocked until end of turn.
"My speciality was defense. With this around, I have no speciality." -Samoset
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Pursuit Hound gets +1/+1 and has first strike as long as an artifact creature with a greater power than Pursuit Hound is attacking.
Ialma didn't like this puppy.
2/2
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When Sheltering Bulwark dies, gain 4 life an untap up to two target basic lands you control.
Wards began initiating bulwarks. They couldn't stop Ialma's destructive spells, but they allowed more time to project and initiate responses.
2/4
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Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, put a charge counter on up to one target artifact." |
Whenever you Weld, Enhancement Engineer deals 1 damage to any target.
"What is the purpose of upgrading, of advancing? That is to maintain oneself as challenges arrive. At every instance, those one must work to overcome those challenges." -Perpetua
1/1
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Draw a card, and untap target noncreature artifact you control.
Álvarez' court would react and capture the planeswalkers while the other Iron Kings were preoccupied demonstrating their strength.
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When Purpose Claw enters the battlefield, put a +1/+1 counter on target artifact creature.
, : Target artifact creature gains lifelink and trample until end of turn. |
Gargantler Clanker can't be blocked by creatures with a power of 2 or less.
Clankers are among the oldest generation of beings, their primitive programming filling the niche of wild animals.
6/7
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Equipped creature gets +0/+2, vigilance, and Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ).
Equip ![]() ![]() |
Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Salvager Slug is put on the bottom of your library, you may put up to four target creature cards from your graveyard on the bottom on your library in any order. 1/5
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Prowess
His spirit calls a world that will never again be.
0/3
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Whenever equipped creature blocks or becomes blocked by a creature with a counter on it, scry 1 and gain 1 life.
Equipped creature gets +1/+0. Equip ![]() |
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Skeleframe
(rare)
Ward G9 Infantry
(uncommon)
Precision Jolt
(uncommon)
Pursuit Hound
(uncommon)
Sheltering Bulwark
(common)
Maintenance Programming
(common)
Enhancement Engineer
(common)
Álvarez' Response
(common)
Purpose Claw
(common)
Gargantler Clanker
(common)
Guardian Programming
(common)
Salvager Slug
(common)
Echoing Wandering
(common)
Computing Needle
(common)
Swamp
(basic)



,
: Target artifact creature gains lifelink and trample until end of turn.