Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever the equipped creature dies, create an X/X colorless Skeleton artifact creature token, where X was that creature's base power and toughness.
Equip ![]() |
Enchant creature
Enchanted creature has hexproof. At the beginning of your endstep, if the enchanted creature is an artifact, you may pay . If you do, put a +1/+1 counter on the enchanted creature. |
Choose artifact or creature. Each player sacrifices a permanent of the chosen type. Then, each player who sacrificed a permanent this way draws a card.
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Enchant creature or artifact
Whenever one or more counters are put on the enchanted creature, up to one target creature gets -2/-0 until end of turn. The AI at the core of Cortraevas could simulate all disasters that you think of, and those you could not think of.
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Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Salvager Slug is put on the bottom of your library, you may put up to four target creature cards from your graveyard on the bottom on your library in any order. 1/5
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Rusty Wolf enters the battlefield with two +1/+1 counters on it.
: Rusty Wolf gains hexproof until end of turn.Hiding in the waste heaps, wolves hunger without knowing the feeling of an empty stomach.
0/0
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Haste
In life they ran free, enjoying the dwindling wonders of Cortraevas. In death, they run searching to see some sign of hope or peace on Cortraevas.
3/3
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Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it. Equip ![]() |
When Purpose Claw enters the battlefield, put a +1/+1 counter on target artifact creature.
, : Target artifact creature gains lifelink and trample until end of turn. |
Whenever an artifact enters the battlefield under your control, Violations Persecutor gets +1/+0 and gains first strike until end of turn.
Laws written as code can only be enforced automatically, with no thought of the circumstances.
2/1
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First strike
When Vengeant Wandering enters the battlefield, you destroy target artifact. Some died with dreams of the natural world in their heart, and their wandering soul cannot rest while the metal shell exists.
3/3
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Flying
: Saber-Hand Geist gains first strike until end of turn.Their only memory tethering them to Cortraevas is the blade they knew how to use.
1/1
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Vitality- If a nonartifact creature was targeted this way, scry 1.
Return target creature to its owner's hand. |
Reach
Whenever a creature with flying dies, you may pay . If you do, put a +1/+1 counter on Wall-Crawl Stalker.1/4
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Skeleframe
(rare)
Improvement Designs
(uncommon)
Submit to Reprocessing
(uncommon)
Illustrate Illusion
(uncommon)
Salvager Slug
(common)
Rusty Wolf
(common)
Escapist Wandering
(common)
Energizing Axe
(common)
Purpose Claw
(common)
Violations Persecutor
(common)
Vengeant Wandering
(common)
Saber-Hand Geist
(common)
Lured by the Wandering
(common)
Wall-Crawl Stalker
(common)
Forest
(basic)




: Target artifact creature gains lifelink and trample until end of turn.