Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Vilifying Mural enters the battlefield tapped unless you control a black artifact.
{t}: Add {b}.
{t}: Add {r}. Activate this ability only if you control a red artifact.
{t}: Add {u}. Activate this ability only if you control a blue artifact.
 U 
Sorcery
Destroy target artifact and target creature.

Return target artifact target card creature card that have a mana value of two or less from your graveyard to the battlefield.
 U 
Artifact – Equipment
Whenever a card is put into your library from anywhere, put a +1/+1 counter on the equipped creature.

Equip: Tap two other untapped artifacts.
 U 
Artifact Creature – Insect
Flying
Whenever you would gain life for the first time each turn, you may put a Forest or Plains from your hand onto the battlefield tapped instead.
3/2
 C 
Artifact Creature – Merfolk Rogue
Whenever Sunken Kingdom Salvager deals combat damage to a player, you may pat {u}. If you do, draw a card, then discard a card.
Nothing goes to waste on Cortraevas. If it exists, it can serve a purpose.
2/2
 C 
Artifact Creature – Vampire Warrior
Whenever a permanent you control loses one or more counters for the first time each turn, Ward A10 Reserve gets +2/+0 until end of turn.
4/3
 C 
Instant
Vitality- If Ghost's Shapelessness targets a nonartifact creature, that creature gets +1/+1 until end of turn.

Target creature gains hexproof until end of turn.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks or blocks, choose 1-
•Enchanted creature gains hexproof until end of turn.
•Enchanted creature gains deathtouch until end of turn.
 C 
Artifact Creature – Oyster Artificer
Aquatic Repair Technician enters the battlefield with three +1/+1 counters.

Remove a +1/+1 couter, {t}: Untap target noncreature artifact. That artifact gains hexproof until end of turn.
0/0
 C 
Artifact
{4},{t}: Tap target nonland permanent. If you control two or more permanents named Oppressive Magnesphere, that permanent cant' activate its activated abilities and doesn't untap during its controller's next untap stap.
 C 
Sorcery
As an additional cost to cast Kill Code, remove two counters from a permanent you control.

Destroy target creature.
 C 
Enchantment
At the beginning of your endstep, if a creature you controlled died this turn, scry 1.
"Life" had long been extinguished, but the need to survive was essential and easy to replicate.
 C 
Artifact – Equipment
Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.

Equip {2}
 C 
Artifact Creature – Human Soldier
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Arms Distributor enters the battlefield, equip costs for equipment you control are reduced by {1} until end of turn.
2/1
Plains
 
 B 
Basic Land – Plains

Vilifying Mural (rare)
Scrap for Parts (uncommon)
Inventorist's Goggles (uncommon)
Whirring Pollinators (uncommon)
Sunken Kingdom Salvager (common)
Ward A10 Reserve (common)
Ghost's Shapelessness (common)
Snake Mimicry (common)
Aquatic Repair Technician (common)
Oppressive Magnesphere (common)
Kill Code (common)
A.I. Survival Adaptation (common)
Energizing Axe (common)
Arms Distributor (common)
Plains (basic)