Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Elemental
Flying, Ward {2}

At the beginning of each opponent's upkeep, untap Mercury Mimic and it becomes a copy of target noncreature artifact. If there are no targets, tap Mercury Mimic.
5/5
 U 
Creature – Spirit
Flying, lifelink

Keeper of the Forgotten gets +1/+1 as long as there are at least three different types of cards in exile.
2/2
 U 
Artifact
{1}{r},{t}: Exile the top card of your library. Until end of turn, you may play that card. If a creature card was played this way, it enters the battlefield with haste until end of turn.
 U 
Artifact – Equipment
Whenever the equipped creature is dealt combat damage, put a +1/+1 counter on the equipped creature.

Equipped creature can't be blocked by creatures with a power less than the number of +1/+1 counters on it.

Equip {2}
 C 
Artifact Creature – Giant
Ancient Steam Strider enters the battlefield with four +1/+1 counters.

Whenever one or more counters are removed from Ancient Steam Strider, you tap or untap another target creature.
0/0
 C 
Artifact Creature – Snake
Tap an untapped artifact you control: Chain Snake gets +1/+1 until end of turn. Activate this ability only during a player's mainphase.
1/1
 C 
Artifact Creature – Merfolk Rogue
Whenever Sunken Kingdom Salvager deals combat damage to a player, you may pat {u}. If you do, draw a card, then discard a card.
Nothing goes to waste on Cortraevas. If it exists, it can serve a purpose.
2/2
 C 
Artifact Creature – Vampire Warrior
Whenever a permanent you control loses one or more counters for the first time each turn, Ward A10 Reserve gets +2/+0 until end of turn.
4/3
 C 
Artifact – Human Druid
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )

{t}: Add one mana of any color.
There is beauty to be cared for and tended to, whether or not that beauty lives is not important.
2/3
 C 
Instant
Target artifact phases out until the beginning of your next endstep. If Protection Passage targets an artifact creature, that creature gains a +1/+1 counter.
 C 
Sorcery
Distribute three +1/+1 counters among creatures you control. If no artifact creatures gained counters this way, draw a card.
 C 
Artifact Creature – Drone
Pursuit Drone enters the battlefield with a +1/+1 counter for each player that lost life this turn.

Pay 3 life: Pursuit Drone gains flying until end of turn.
0/0
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, put a charge counter on up to one target artifact."
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature doesn't untap during its controller's untap step unless its controller puts a +1/+1 counter on target creature an opponent controls.
Swamp
 
 B 
Basic Land – Swamp

Mercury Mimic (rare)
Keeper of the Forgotten (uncommon)
Kiln of Possibility (uncommon)
Tactile Drum (uncommon)
Ancient Steam Strider (common)
Chain Snake (common)
Sunken Kingdom Salvager (common)
Ward A10 Reserve (common)
Garden Caretaker (common)
Protection Passage (common)
Gift of the Wandering (common)
Pursuit Drone (common)
Maintenance Programming (common)
Warning Mark (common)
Swamp (basic)