Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Somber Sanctum enters the battlefield tapped unless you control a blue artifact.
{t}: Add {u}.
{t}: Add {b}. Activate this ability only if you control a black artifact.
{t}: Add {w}. Activate this ability only if you control a white artifact.
 U 
Artifact Creature – Insect
Flying
Whenever you would gain life for the first time each turn, you may put a Forest or Plains from your hand onto the battlefield tapped instead.
3/2
 U 
Artifact Creature – Artificer
You may exile an instant or sorcery from your hand instead of paying {2} for Weld costs.
Great minds made for great programming, and the programming made for programming minds could never had conceived.
1/2
 U 
Instant
Target noncreature artifact becomes a 2/2 creature with flying until end of turn. It's still an artifact.
Perpetua had known that instantaneous success was unlikely. Versatility was key.
 C 
Artifact Creature – Human Spider
Reach
Whenever a creature with flying dies, you may pay {2}. If you do, put a +1/+1 counter on Wall-Crawl Stalker.
1/4
 C 
Artifact Creature – Merfolk Wizard
At the beginning of your endstep, if you have seven or more cards in your hand, you may pay {2}. If you do, put a +1/+1 counter on Data-Flow Sage.

Remove a +1/+1 counter, {t}: Scry 1, then draw a card and discard a card.
1/1
 C 
Creature – Skeleton Spirit
Fleshless Memory can't block.

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may return Fleshless Memory from your graveyard to your hand.
2/1
 C 
Artifact Creature – Wolf
Rusty Wolf enters the battlefield with two +1/+1 counters on it.

{g}: Rusty Wolf gains hexproof until end of turn.
Hiding in the waste heaps, wolves hunger without knowing the feeling of an empty stomach.
0/0
 C 
Artifact Creature – Dog
When Greeting Hound Droid enters the battlefield reveal the top card of your library. If a creature was revealed this way, put a +1/+1 counter on Greeting Hound Droid. Otherwise, gain 3 life.
1/1
 C 
Artifact Creature – Centaur Warrior
Whenever Forcing Enhancer deals combat damage to a player, you may pay {g}. If you do, put a +1/+1 counter on up to one target creature.
2/2
 C 
Artifact Creature – Oyster Artificer
Aquatic Repair Technician enters the battlefield with three +1/+1 counters.

Remove a +1/+1 couter, {t}: Untap target noncreature artifact. That artifact gains hexproof until end of turn.
0/0
 C 
Artifact
{t}: Each player reveals their hand.

Whenever an artifact enters the battlefield under your control, you may exile a card face down from your hand until end of turn. You may play that card from exile this turn.
 C 
Sorcery
Vitality- If targets a nonartifact permanent, target creature you control gains haste until end of turn.

Deal 3 damage to target creature or planeswalker.
 C 
Creature – Elemental
Haste
{t}: Target creature with power 1 or less can't be blocked this turn.
"I'm sure she knows how poorly thought out her actions are- I tell her as much, and still that child will start trouble." -Samoset
0/3
Swamp
 
 B 
Basic Land – Swamp

Somber Sanctum (rare)
Whirring Pollinators (uncommon)
Ward P41Technician (uncommon)
Shift to Pursuit (uncommon)
Wall-Crawl Stalker (common)
Data-Flow Sage (common)
Fleshless Memory (common)
Rusty Wolf (common)
Greeting Hound Droid (common)
Forcing Enhancer (common)
Aquatic Repair Technician (common)
Secrets Lock (common)
Blasting Bolt (common)
Flame-Way Instigator (common)
Swamp (basic)