Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+4 and can't be blocked by creatures with deathtouch.
Steel or spirit, neither give as easy as flesh.
 
 R 
Artifact Creature – Serpent
Steel Serpent can't be blocked as long as Steel Serpent has two or more counters on it.

Remove two counters from Steel Serpent: Steel Serpent's controller draws two cards. Any player may activate this ability.
3/3
 U 
Artifact Creature – Boar
Haste
At the beginning of your upkeep, you may sacrifice Salvager Razorback. If you do, return target target permanent card from your graveyard to your hand.
2/3
 U 
Artifact
Slag Mold enters the battlefield with three charge counters.

Remove a charge counter,{t}: Target artifact token becomes a copy of another token you control until end of turn.
 U 
Creature – Spirit
Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever you cast an instant or sorcery that shares a mana value with the card bound to Spellbound Ghost, that spells gains "This spell can't be countered by spells or abilities."
2/1
 C 
Creature – Spirit
Flying

{1}: Saber-Hand Geist gains first strike until end of turn.
Their only memory tethering them to Cortraevas is the blade they knew how to use.
1/1
 C 
Enchantment – Aura
Enchant artifact
Enchanted artifact has "{t}: Add {c}." and "
If enchanted artifact would add any amount of mana, you may have it add that much mana in any combination of colors and/or colorless instead."
 C 
Creature – Spirit
Haste
In life they ran free, enjoying the dwindling wonders of Cortraevas. In death, they run searching to see some sign of hope or peace on Cortraevas.
3/3
 C 
Sorcery
Draw a card. Then, if you have seven or more cards in your hand, you may untap target nonland permanent with a mana value of 1 or less.
"How can we always be under these machine's pursuit?"- Samoset
 C 
Artifact – Equipment
Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.

Equip {2}
 C 
Artifact Creature – Wolf
Rusty Wolf enters the battlefield with two +1/+1 counters on it.

{g}: Rusty Wolf gains hexproof until end of turn.
Hiding in the waste heaps, wolves hunger without knowing the feeling of an empty stomach.
0/0
 C 
Artifact – Equipment
Equipped creature gets +4/+2.

When equipped creature dies, deal 2 damage to any target

Equip {5}
 C 
Sorcery
Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. If that permanent has one or more counters on it, you may remove a counter from it and put that counter on another target permanent you control.
 C 
Enchantment
At the beginning of your endstep, if a creature you controlled died this turn, scry 1.
"Life" had long been extinguished, but the need to survive was essential and easy to replicate.
Mountain
 
 B 
Basic Land – Mountain

Unliving Endurance (common, foil)
Steel Serpent (rare)
Salvager Razorback (uncommon)
Slag Mold (uncommon)
Spellbound Ghost (uncommon)
Saber-Hand Geist (common)
Rainbow Code (common)
Escapist Wandering (common)
Data-Driven Prediction (common)
Energizing Axe (common)
Rusty Wolf (common)
Destructor Gauntlet (common)
Change Purpose (common)
A.I. Survival Adaptation (common)
Mountain (basic)