Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Somber Sanctum enters the battlefield tapped unless you control a blue artifact.
{t}: Add {u}.
{t}: Add {b}. Activate this ability only if you control a black artifact.
{t}: Add {w}. Activate this ability only if you control a white artifact.
 U 
Enchantment
When Sector Rallying enters the battlefield, create a 1/1 white Soldier artifact creature token.

Creature tokens you control get +1/+1.
 U 
Artifact
Final Charging Station enters the battlefield with three charge counters on it.

Remove a charge counter,{t}: Return target artifact creature from your graveyard to your hand.

Whenever an artifact creature dies, you may pay {2}. If you do, put a charge counter on Final Charging Station.
 U 
Artifact Creature – Elf Wizard
Steel Caller enters the battlefield with three +1/+1 counters.

Remove X counters from Steel Caller: Until end of turn, you may cast creature spells from your hand with a mana value of X as if they had flash.
0/0
 C 
Artifact Creature – Goblin Artificer
Whenever you Weld, Enhancement Engineer deals 1 damage to any target.
"What is the purpose of upgrading, of advancing? That is to maintain oneself as challenges arrive. At every instance, those one must work to overcome those challenges." -Perpetua
1/1
 C 
Instant
When target permanent or spell is put into a library, shuffle your own library, then draw a card.
The Unknown followed the thin strings of memory they had, in order to find out why they sensed dread on this dead plane.
 C 
Creature – Spirit
Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever a permanent sharing a type with the bound card enters the battlefield under an opponents control, you may untap target land you control.
1/2
 C 
Land
Garden of Tranquility enters the battlefield tapped.

{t}: Add {w} or {u}.
Tap two nontoken artifacts: Untap Garden of Tranquility. Activate this, only during an opponent's turn, and only once each turn.
 C 
Artifact Creature – Kithkin Soldier
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
"Death is an inevitability- is there a difference if that death was written as something to be sought?"- The Unknown's wonderings
1/2
 C 
Artifact
{3},{t}: Tap target creature.

{6},{t}- Sacrifice Explosive Sensor Plate: Explosive Sensor Plate deal 4 damage to target tapped creature.
 C 
Artifact
{4},{t}: Tap target nonland permanent. If you control two or more permanents named Oppressive Magnesphere, that permanent cant' activate its activated abilities and doesn't untap during its controller's next untap stap.
 C 
Instant
Exile target artifact or enchantment. If a permanent exiled this way had one or more counters on it, gain 2 life and draw a card.
 C 
Artifact Creature – Drone
Pursuit Drone enters the battlefield with a +1/+1 counter for each player that lost life this turn.

Pay 3 life: Pursuit Drone gains flying until end of turn.
0/0
 C 
Creature – Spirit
As long as an opponent controls a permanent with a counter on it, Meddler Wandering cannot be blocked.

{2}{u}, Exile Meddler Wandering from your graveyard: Target creature with a counter on it gets -3/-0 until end of turn.
1/1
Island
 
 B 
Basic Land – Island

Somber Sanctum (rare)
Sector Rallying (uncommon)
Final Charging Station (uncommon)
Steel Caller (uncommon)
Enhancement Engineer (common)
Guided Research (common)
Lifeforce Memory Keeper (common)
Garden of Tranquility (common)
Decoy Droid (common)
Explosive Sensor Plate (common)
Oppressive Magnesphere (common)
Return to Before (common)
Pursuit Drone (common)
Meddler Wandering (common)
Island (basic)