Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{t}: Put a charge counter on Total Removal Claw.

Remove X charge counters,{t}: Exile target nonland permanent with a mana value of X and each other permanent that shares a name with that card from the battlefield and graveyard.
 U 
Artifact
{b}{b},{t}: Exile all cards from each player's graveyard. If five or more permanent cards were exiled this way, put a +1/+1 counter on each artifact creature you control.
When units cease function, their purpose goes towards the functioning.
 U 
Artifact – Equipment
Whenever the equipped creature is dealt combat damage, put a +1/+1 counter on the equipped creature.

Equipped creature can't be blocked by creatures with a power less than the number of +1/+1 counters on it.

Equip {2}
 U 
Instant
Vitality- If Alert the Sensors targeted a nonartifact spell, untap up to one target artifact.

Counter target permanent spell.
Blaring sirens greeted Ialma and Samoset when they arrived on a new plane.
 C 
Sorcery
Vitality- If targets a nonartifact permanent, target creature you control gains haste until end of turn.

Deal 3 damage to target creature or planeswalker.
 C 
Instant
Vitality- If a nonartifact creature was targeted this way, scry 1.

Return target creature to its owner's hand.
 C 
Artifact Creature – Insect
Rusty Millipede enters the battlefield with two +1/+1 counters.

{b}: Rusty Millipede gains lifelink until end of turn.
0/0
 C 
Artifact Creature – Merfolk Rogue
Whenever Sunken Kingdom Salvager deals combat damage to a player, you may pat {u}. If you do, draw a card, then discard a card.
Nothing goes to waste on Cortraevas. If it exists, it can serve a purpose.
2/2
 C 
Artifact – Equipment
Whenever equipped creature blocks or becomes blocked by a creature with a counter on it, scry 1 and gain 1 life.
Equipped creature gets +1/+0.

Equip {2}
 C 
Artifact Creature – Kithkin Cleric
{t}: Target artifact creature you control gets +0/+2 until end of turn. Gain 1 life. Activate this ability only when you could cast a sorcery.
1/2
 C 
Sorcery
Distribute three +1/+1 counters among creatures you control. If no artifact creatures gained counters this way, draw a card.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks or blocks, choose 1-
•Enchanted creature gains hexproof until end of turn.
•Enchanted creature gains deathtouch until end of turn.
 C 
Enchantment
At the beginning of each endstep, if a player controls no nonland permanents, that player loses 1 life.
Centuries had passed since anything on Cortraevas had moved or otherwise been active. The plane seemed cold and dead to Ialma.
 C 
Instant
Vitality- If Defense Blast targets a nonartifact creature, gain 3 life.

Destroy target attacking creature.
"And that, Ialma, is why we don't run off by ourselves." -Samoset
Plains
 
 B 
Basic Land – Plains

Total Removal Claw (rare)
Recycling Processor (uncommon)
Tactile Drum (uncommon)
Alert the Sensors (uncommon)
Blasting Bolt (common)
Lured by the Wandering (common)
Rusty Millipede (common)
Sunken Kingdom Salvager (common)
Computing Needle (common)
Steel Apostle (common)
Gift of the Wandering (common)
Snake Mimicry (common)
Dead World (common)
Defense Blast (common)
Plains (basic)