Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Iron King, Álvarez enters the battlefield with five +1/+1 counters.
: Untap target creature.
![]() : Target nonland permanent doesn't untap during its controller's next untap step.
![]() ![]() : Draw three cards.0/0
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Enchant artifact creature or Spirit you control
At the beginning of your upkeep, if the enchanted permanent is an artifact creature, it fights target nonartifact creature. If the enchanted creature is a Spirit, it fights target nonspirit creature instead. |
Whenever Ward G9 Infantry attacks, if you control two or fewer artifacts, create a 1/1 white Soldier artifact creature token tapped and attacking.
2/1
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Vitality- If Alarming Echo targets a nonartifact creature, the token created gains menace and lifelink until end of turn.
Create a token copy of target creature you control. That token has haste, "any damage that would be dealt to a creature with the same name as Alarming Echo, is dealt to this token instead," and "exile this creature at the beginning of the next endstep." |
Vitality- If a nonartifact creature was targeted this way, scry 1.
Return target creature to its owner's hand. |
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When target permanent or spell is put into a library, shuffle your own library, then draw a card.
The Unknown followed the thin strings of memory they had, in order to find out why they sensed dread on this dead plane.
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Whenever Forcing Enhancer deals combat damage to a player, you may pay
. If you do, put a +1/+1 counter on up to one target creature.2/2
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Construction Sentinel enters the battlefield with a +1/+1 counter.
As long as Construction Sentinel has two or more +1/+1 counters on it, Construction Sentinel has reach. As long as Construction Sentinel has three or more +1/+1 counters on it, Construction Sentinel has vigilance 0/0
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Whenever a permanent you control loses one or more counters for the first time each turn, Ward A10 Reserve gets +2/+0 until end of turn.
4/3
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Equipped creature gets +1/+1 for each noncreature artifact you control.
Equipped creature cannot attack with nonartifact creatures. Equip ![]() |
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Reach
Whenever a creature with flying dies, you may pay . If you do, put a +1/+1 counter on Wall-Crawl Stalker.1/4
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Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it. Equip ![]() |
Put a +1/+1 counter on target creature. Then, that creature has three or more counters on it, scry 1.
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Target player discards two cards. If that player discarded an artifact card, put a +1/+1 counter on up to one target artifact creature. Otherwise, target creature you control gains deathtouch until end of turn.
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Iron King, Álvarez
(rare)
True Antagonism
(uncommon)
Ward G9 Infantry
(uncommon)
Alarming Echo
(uncommon)
Lured by the Wandering
(common)
Guided Research
(common)
Forcing Enhancer
(common)
Construction Sentinel
(common)
Ward A10 Reserve
(common)
Weaponized Corridor
(common)
Wall-Crawl Stalker
(common)
Energizing Axe
(common)
Additional Enhancement
(common)
Disturb the Purpose
(common)
Mountain
(basic)
: Untap target creature.



