Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an artifact creature you control attacks, you put a charge counter on Energy Converter.
Remove a charge counter: Until end of turn, artifacts may repurpose other counters from permanents you control as if they were +1/+1 counters on creatures. |
+1: Until the beginning of your next upkeep, whenever an opponent casts a permanent spell, instants and sorceries you cast cost
![]() less until end of turn.
-1: Destroy target artifact. -4: You gain an emblem with "Whenever a card is exiled from your library, you may discard a card, then draw a card." 3
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Target noncreature artifact becomes a 2/2 creature with flying until end of turn. It's still an artifact.
Perpetua had known that instantaneous success was unlikely. Versatility was key.
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Choose artifact or creature. Each player sacrifices a permanent of the chosen type. Then, each player who sacrificed a permanent this way draws a card.
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Sacrifice an eqipment: Steel Tusk gets +X/+X until end of turn, where X is the sacrificed equipment's mana value.
Creatures that couldn't hold weapons have been adjusted to otherwise make use of weapons.
3/3
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Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it. Equip ![]() |
Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)
Whenever you cast a spell that shares a type with the Bound card, gain 1 life. 1/1
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At the beginning of your endstep, if a creature you controlled died this turn, scry 1.
"Life" had long been extinguished, but the need to survive was essential and easy to replicate.
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Garden of Secrets enters the battlefield tapped.
: Add or .
Tap two nontoken artifacts: Untap Garden of Secrets. Activate this, only during an opponent's turn, and only once each turn. |
Enchant creature
Enchanted creature gets +1/+4 and can't be blocked by creatures with deathtouch. Steel or spirit, neither give as easy as flesh.
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Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )The last "people" of Cortraevas once again resume their purpose.
1/1
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Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)
Whenever you cast a spell that shares a name with the Bound spell, each opponent loses 1 life. 1/3
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Whenever you Weld, Enhancement Engineer deals 1 damage to any target.
"What is the purpose of upgrading, of advancing? That is to maintain oneself as challenges arrive. At every instance, those one must work to overcome those challenges." -Perpetua
1/1
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Draw a card and create a 1/1 green Saproling token. You may play an additional land this turn.
The Core awakening brought changes that Perpetua hadn't anticipated.
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Energy Converter
(uncommon, foil)
Ialma, Unwary Risk-Taker
(mythic)
Shift to Pursuit
(uncommon)
Submit to Reprocessing
(uncommon)
Steel Tusk
(uncommon)
Energizing Axe
(common)
Generous Wandering
(common)
A.I. Survival Adaptation
(common)
Garden of Secrets
(common)
Unliving Endurance
(common)
Cortraevas Citizen
(common)
Hateful Wandering
(common)
Enhancement Engineer
(common)
Return of Life
(common)
Forest
(basic)




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