Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice Second Shield of Cortraevas: Artifacts you control gain Ward
until end of turn.
If Second Shield of Cortraevas dies while it has +1/+1 counters on it, you may distribute any number of those counters among artifact creatures you control. 3/3
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When Life-System Revitalization enters the battlefield, put a +1/+1 counter on target creature you control.
At the beginning of your upkeep, gain 1 life for each permanent you control with one or more counters on it. Cortraevas was fully reactivated, and one mind was ready to look towards the next upgrade.
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Flash, Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
When Aegis Operative enters the battlefield, prevent the next X damage that would be dealt to each creature you control, where X is the number of counters Aegis Operative repurposed. 2/1
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When Swarmbot Hive enters the battlefield, create a 1/1 green artifact Insect token.
: Creature tokens you control get +1/+0 until end of turn.
, : Create a 1/1 green artifact Insect token. |
Equipped creature gets +0/+2, vigilance, and Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ).
Equip ![]() ![]() |
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Construction Sentinel enters the battlefield with a +1/+1 counter.
As long as Construction Sentinel has two or more +1/+1 counters on it, Construction Sentinel has reach. As long as Construction Sentinel has three or more +1/+1 counters on it, Construction Sentinel has vigilance 0/0
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Whenever equipped creature blocks or becomes blocked by a creature with a counter on it, scry 1 and gain 1 life.
Equipped creature gets +1/+0. Equip ![]() |
As an additional cost to cast Kill Code, remove two counters from a permanent you control.
Destroy target creature. |
Equipped creature gets +1/+1 for each noncreature artifact you control.
Equipped creature cannot attack with nonartifact creatures. Equip ![]() |
Rusty Puma enters the battlefield with two +1/+1 counters.
: Rusty Puma gains first strike until end of turn.0/0
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: Each player puts the top card of their library into their graveyard.
![]() , - Sacrifice Anti-Memory Sonar: Draw two cards. Activate this ability only if a player has five or more artifacts in their graveyard. |
Vitality- If Vampiric Virus targets a nonartifact creature, when that creature enters the battlefield from a graveyard this turn, it enters the battlefield with a +1/+1 counter.
Target creature gains lifelink until end of turn. When that creature dies this turn, return it to the battlefield tapped. |
Enchant artifact
Enchanted artifact has " : Add ." and "
If enchanted artifact would add any amount of mana, you may have it add that much mana in any combination of colors and/or colorless instead." |
At the beginning of your endstep, if a creature you controlled died this turn, scry 1.
"Life" had long been extinguished, but the need to survive was essential and easy to replicate.
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Second Shield of Cortraevas
(rare)
Life-System Revitalization
(uncommon)
Aegis Operative
(uncommon)
Swarmbot Hive
(uncommon)
Guardian Programming
(common)
Construction Sentinel
(common)
Computing Needle
(common)
Kill Code
(common)
Weaponized Corridor
(common)
Rusty Puma
(common)
Anti-Memory Sonar
(common)
Vampiric Virus
(common)
Rainbow Code
(common)
A.I. Survival Adaptation
(common)
Swamp
(basic)
until end of turn.


: Creature tokens you control get +1/+0 until end of turn.
: Rusty Puma gains first strike until end of turn.
." and "