Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Create two 1/1 blue Frog artifact creature tokens with "
![]() , sacrifice this permanent: Counter target creature spell." |
When Life-System Revitalization enters the battlefield, put a +1/+1 counter on target creature you control.
At the beginning of your upkeep, gain 1 life for each permanent you control with one or more counters on it. Cortraevas was fully reactivated, and one mind was ready to look towards the next upgrade.
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When Ghost of Lost Wonder enters the battlefield, if an opponent controls more creatures than you and has more cards in hand than you, you may return an instant or sorcery card from your graveyard to your hand.
2/1
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Return target creature or enchantment card from your graveyard to your hand.
Return target instant or sorcery card from your graveyard to your hand. Exile Sudden Memories. |
When target permanent or spell is put into a library, shuffle your own library, then draw a card.
The Unknown followed the thin strings of memory they had, in order to find out why they sensed dread on this dead plane.
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Garden of Security enters the battlefield tapped.
: Add or .
Tap two nontoken artifacts: Untap Garden of Security. Activate this, only during an opponent's turn, and only once each turn. |
Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
Steelclaw Grizzly enters the battlefield with two +1/+1 counters on it. 0/0
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Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)
Whenever you cast a spell that shares a type with the Bound card, gain 1 life. 1/1
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Gargantler Clanker can't be blocked by creatures with a power of 2 or less.
Clankers are among the oldest generation of beings, their primitive programming filling the niche of wild animals.
6/7
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Tap an untapped artifact you control: Chain Snake gets +1/+1 until end of turn. Activate this ability only during a player's mainphase.
1/1
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Flying
At the beginning of your upkeep you may pay . If you do, remove up to one counter from target artifact, creature, or planeswalker.2/2
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Flash
Enchant creature Enchanted creature doesn't untap during its controller's untap step unless its controller puts a +1/+1 counter on target creature an opponent controls. |
As an additional cost to cast Coding Gambit, discard a card.
Draw two cards, and put a +1/+1 counter on up to one target creature you control. |
, : Tap target nonland permanent. If you control two or more permanents named Oppressive Magnesphere, that permanent cant' activate its activated abilities and doesn't untap during its controller's next untap stap. |
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Tongue Snare Initiative
(rare)
Life-System Revitalization
(uncommon)
Ghost of Lost Wonder
(uncommon)
Sudden Memories
(uncommon)
Guided Research
(common)
Garden of Security
(common)
Steelclaw Grizzly
(common)
Generous Wandering
(common)
Gargantler Clanker
(common)
Chain Snake
(common)
Energy Harvester
(common)
Warning Mark
(common)
Coding Gambit
(common)
Oppressive Magnesphere
(common)
Plains
(basic)






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