Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Draw a card, and untap target noncreature artifact you control.
Álvarez' court would react and capture the planeswalkers while the other Iron Kings were preoccupied demonstrating their strength.
 
 R 
Legendary Artifact
{t}: Put a +1/+1 counter on up to one target artifact creature.

As long as Stasis Enactor is tapped, players skip their draw step unless they pay {1} or tap an untapped artifact they control.

At the beginning of each untap step, any player may pay {2} to untap Stasis Enactor.
 U 
Creature – Spirit
Vigilance
Sacrifice a noncreature artifact or enchantment: Prevent the next 3 damage that would be dealt to Sheltered Wandering and to you this turn. Activate this ability only once each turn.
3/5
 U 
Instant
As an additional cost to cast Rip for Reason, sacrifice an artifact.

Draw two cards and lose 2 life. If you sacrificed an artifact with one or more counters on it this way, draw an additional card.
 U 
Artifact Creature – Human Soldier
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )

At the beginning of your upkeep, if you control a creature with a power of four or greater, Shockblast Lieutenant deals 2 damage to each opponent.
3/4
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature doesn't untap during its controller's untap step unless its controller puts a +1/+1 counter on target creature an opponent controls.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, put a charge counter on up to one target artifact."
 C 
Artifact Creature – Vampire Warrior
Whenever a permanent you control loses one or more counters for the first time each turn, Ward A10 Reserve gets +2/+0 until end of turn.
4/3
 C 
Creature – Elemental
Haste
{t}: Target creature with power 1 or less can't be blocked this turn.
"I'm sure she knows how poorly thought out her actions are- I tell her as much, and still that child will start trouble." -Samoset
0/3
 C 
Instant
Vitality- If Defense Blast targets a nonartifact creature, gain 3 life.

Destroy target attacking creature.
"And that, Ialma, is why we don't run off by ourselves." -Samoset
 C 
Instant
When target permanent or spell is put into a library, shuffle your own library, then draw a card.
The Unknown followed the thin strings of memory they had, in order to find out why they sensed dread on this dead plane.
 C 
Artifact Creature – Goblin Shaman
Whenever Alert System Prophet deals combat damage to a player, you may pay {r}. If you do, exile the top card of your library. Until end of turn, you may player that card.
2/2
 C 
Artifact Creature – Merfolk Rogue
Whenever Sunken Kingdom Salvager deals combat damage to a player, you may pat {u}. If you do, draw a card, then discard a card.
Nothing goes to waste on Cortraevas. If it exists, it can serve a purpose.
2/2
 C 
Artifact Creature – Centaur Warrior
Whenever Forcing Enhancer deals combat damage to a player, you may pay {g}. If you do, put a +1/+1 counter on up to one target creature.
2/2
Mountain
 
 B 
Basic Land – Mountain

Álvarez' Response (common, foil)
Stasis Enactor (rare)
Sheltered Wandering (uncommon)
Rip for Reason (uncommon)
Shockblast Lieutenant (uncommon)
Warning Mark (common)
Maintenance Programming (common)
Ward A10 Reserve (common)
Flame-Way Instigator (common)
Defense Blast (common)
Guided Research (common)
Alert System Prophet (common)
Sunken Kingdom Salvager (common)
Forcing Enhancer (common)
Mountain (basic)