Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
At the beginning of each endstep, if Banisher Wandering was dealt damage this turn, you may exile Banisher Wandering and each permanent that dealt damage to Banisher Wandering. 2/4
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Counter target noncreature spell. If that spell was an instant, instants you cast cost
less until end of turn. |
Whenever Quick-Witted Mechanic attacks or blocks, you exile the top card of your library. Until the end of your next turn, you may play that card. If you play an artifact this way, put a +1/+1 counter on Quick-Witted Mechanic.
2/5
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As an additional cost to cast Rip for Reason, sacrifice an artifact.
Draw two cards and lose 2 life. If you sacrificed an artifact with one or more counters on it this way, draw an additional card. |
Garden of Secrets enters the battlefield tapped.
: Add or .
Tap two nontoken artifacts: Untap Garden of Secrets. Activate this, only during an opponent's turn, and only once each turn. |
, : Tap target nonland permanent. If you control two or more permanents named Oppressive Magnesphere, that permanent cant' activate its activated abilities and doesn't untap during its controller's next untap stap. |
Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. If that permanent has one or more counters on it, you may remove a counter from it and put that counter on another target permanent you control.
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Construction Sentinel enters the battlefield with a +1/+1 counter.
As long as Construction Sentinel has two or more +1/+1 counters on it, Construction Sentinel has reach. As long as Construction Sentinel has three or more +1/+1 counters on it, Construction Sentinel has vigilance 0/0
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Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)
Whenever you cast a spell that shares a type with the Bound card, gain 1 life. 1/1
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Enchant creature
Enchanted creature gets +1/+4 and can't be blocked by creatures with deathtouch. Steel or spirit, neither give as easy as flesh.
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Enchant artifact
Enchanted artifact has " : Add ." and "
If enchanted artifact would add any amount of mana, you may have it add that much mana in any combination of colors and/or colorless instead." |
Enchant creature
Enchanted creature gets -1/-1. Whenever the enchanted creature gains a counter, its controller loses 3 life. |
Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it. Equip ![]() |
Draw a card, and untap target noncreature artifact you control.
Álvarez' court would react and capture the planeswalkers while the other Iron Kings were preoccupied demonstrating their strength.
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Banisher Wandering
(rare)
Seek Revision
(uncommon)
Quick-Witted Mechanic
(uncommon)
Rip for Reason
(uncommon)
Garden of Secrets
(common)
Oppressive Magnesphere
(common)
Change Purpose
(common)
Construction Sentinel
(common)
Generous Wandering
(common)
Unliving Endurance
(common)
Rainbow Code
(common)
Design Degradation
(common)
Energizing Axe
(common)
Álvarez' Response
(common)
Forest
(basic)


less until end of turn.

: Add 
." and "