Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Giant Druid
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Blockscape Caretaker enters the battlefield, you may put a land from your hand onto the battlefield tapped for each counter Blockscape Caretaker repurposed.
3/4
 U 
Artifact Creature – Human Druid
When Swarmbot Druid enters the battlefield, reveal the top card of your library. You may exile it. If you do, create X 1/1 green artifact Insect tokens, where X is the card's mana value. Otherwise, add the card to your hand.
3/3
 U 
Artifact Creature – Human Artificer
Whenever Quick-Witted Mechanic attacks or blocks, you exile the top card of your library. Until the end of your next turn, you may play that card. If you play an artifact this way, put a +1/+1 counter on Quick-Witted Mechanic.
2/5
 U 
Artifact Creature – Human Golem
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Communal Help enters the battlefield, untap up to X target artifacts, where X is the number of counters Communal Help repurposed.
3/3
 C 
Artifact Creature – Drone
Pursuit Drone enters the battlefield with a +1/+1 counter for each player that lost life this turn.

Pay 3 life: Pursuit Drone gains flying until end of turn.
0/0
 C 
Artifact Creature – Vampire Warrior
Whenever a permanent you control loses one or more counters for the first time each turn, Ward A10 Reserve gets +2/+0 until end of turn.
4/3
 C 
Artifact – Equipment
Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.

Equip {2}
 C 
Artifact Creature – Beast
Gargantler Clanker can't be blocked by creatures with a power of 2 or less.
Clankers are among the oldest generation of beings, their primitive programming filling the niche of wild animals.
6/7
 C 
Artifact Creature – Wizard
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Suppression Spell-Blanketeerenters the battlefield, tap target creature for each counter Suppression Spell-Blanketeer repurposed.
2/5
 C 
Artifact Creature – Wall
When Sheltering Bulwark dies, gain 4 life an untap up to two target basic lands you control.
Wards began initiating bulwarks. They couldn't stop Ialma's destructive spells, but they allowed more time to project and initiate responses.
2/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, put a charge counter on up to one target artifact."
 C 
Artifact Creature – Insect
Rusty Millipede enters the battlefield with two +1/+1 counters.

{b}: Rusty Millipede gains lifelink until end of turn.
0/0
 C 
Artifact Creature – Kithkin Cleric
{t}: Target artifact creature you control gets +0/+2 until end of turn. Gain 1 life. Activate this ability only when you could cast a sorcery.
1/2
 C 
Instant
Target artifact phases out until the beginning of your next endstep. If Protection Passage targets an artifact creature, that creature gains a +1/+1 counter.
Mountain
 
 B 
Basic Land – Mountain

Blockscape Caretaker (rare)
Swarmbot Druid (uncommon)
Quick-Witted Mechanic (uncommon)
Communal Help (uncommon)
Pursuit Drone (common)
Ward A10 Reserve (common)
Energizing Axe (common)
Gargantler Clanker (common)
Suppression Spell-Blanketeer (common)
Sheltering Bulwark (common)
Maintenance Programming (common)
Rusty Millipede (common)
Steel Apostle (common)
Protection Passage (common)
Mountain (basic)