Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose 1 at random-
•Each opponent discards a card, loses 2 life, and sacrifices three creatures or planeswalkers. •Each opponent loses 1 life, sacrifices two creatures or planeswalkers, and discards three cards. •Each opponent sacrifices a creature or planeswalker, discards two cards, and loses 3 life. |
Vitality- If Alarming Echo targets a nonartifact creature, the token created gains menace and lifelink until end of turn.
Create a token copy of target creature you control. That token has haste, "any damage that would be dealt to a creature with the same name as Alarming Echo, is dealt to this token instead," and "exile this creature at the beginning of the next endstep." |
Equipped creature has flying and "Whenever a creature would deal combat damage to this creature, prevent 1 of that damage."
Equip ![]() or Remove a +1/+1 counter from the target creature and pay ![]() |
When Swarmbot Druid enters the battlefield, reveal the top card of your library. You may exile it. If you do, create X 1/1 green artifact Insect tokens, where X is the card's mana value. Otherwise, add the card to your hand.
3/3
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Vitality- If Vampiric Virus targets a nonartifact creature, when that creature enters the battlefield from a graveyard this turn, it enters the battlefield with a +1/+1 counter.
Target creature gains lifelink until end of turn. When that creature dies this turn, return it to the battlefield tapped. |
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Flying
At the beginning of your upkeep you may pay . If you do, remove up to one counter from target artifact, creature, or planeswalker.2/2
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Exile target artifact or enchantment. If a permanent exiled this way had one or more counters on it, gain 2 life and draw a card.
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, Sacrifice Call Lantern: Add one mana of any color.
Exile Call Lantern from your graveyard: Put target artifact from your graveyard on the bottom of your library and add . |
Flying
: Saber-Hand Geist gains first strike until end of turn.Their only memory tethering them to Cortraevas is the blade they knew how to use.
1/1
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Whenever Forcing Enhancer deals combat damage to a player, you may pay
. If you do, put a +1/+1 counter on up to one target creature.2/2
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Enchant creature
Enchanted creature gets +1/+4 and can't be blocked by creatures with deathtouch. Steel or spirit, neither give as easy as flesh.
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As long as an opponent controls a permanent with a counter on it, Meddler Wandering cannot be blocked.
![]() , Exile Meddler Wandering from your graveyard: Target creature with a counter on it gets -3/-0 until end of turn.1/1
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Equipped creature gets +1/+1 for each noncreature artifact you control.
Equipped creature cannot attack with nonartifact creatures. Equip ![]() |
Gargantler Clanker can't be blocked by creatures with a power of 2 or less.
Clankers are among the oldest generation of beings, their primitive programming filling the niche of wild animals.
6/7
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Unfortunate Probability
(rare)
Alarming Echo
(uncommon)
Eagle Frame
(uncommon)
Swarmbot Druid
(uncommon)
Vampiric Virus
(common)
Energy Harvester
(common)
Return to Before
(common)
Call Lantern
(common)
Saber-Hand Geist
(common)
Forcing Enhancer
(common)
Unliving Endurance
(common)
Meddler Wandering
(common)
Weaponized Corridor
(common)
Gargantler Clanker
(common)
Forest
(basic)






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