Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{t}: Put a charge counter on Total Removal Claw.

Remove X charge counters,{t}: Exile target nonland permanent with a mana value of X and each other permanent that shares a name with that card from the battlefield and graveyard.
 U 
Instant
Vitality- If Alert the Sensors targeted a nonartifact spell, untap up to one target artifact.

Counter target permanent spell.
Blaring sirens greeted Ialma and Samoset when they arrived on a new plane.
 U 
Creature – Spirit
Vigilance
Sacrifice a noncreature artifact or enchantment: Prevent the next 3 damage that would be dealt to Sheltered Wandering and to you this turn. Activate this ability only once each turn.
3/5
 U 
Artifact – Equipment
Whenever a card is put into your library from anywhere, put a +1/+1 counter on the equipped creature.

Equip: Tap two other untapped artifacts.
 C 
Enchantment
At the beginning of your endstep, if a creature you controlled died this turn, scry 1.
"Life" had long been extinguished, but the need to survive was essential and easy to replicate.
 C 
Artifact Creature – Kithkin Cleric
{t}: Target artifact creature you control gets +0/+2 until end of turn. Gain 1 life. Activate this ability only when you could cast a sorcery.
1/2
 C 
Artifact Creature – Golem
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Reprocessor Golem dies, Weld costs of permanents you control cost {1} less until end of turn.
5/5
 C 
Artifact Creature – Bear
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )

Steelclaw Grizzly enters the battlefield with two +1/+1 counters on it.
0/0
 C 
Sorcery
Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. If that permanent has one or more counters on it, you may remove a counter from it and put that counter on another target permanent you control.
 C 
Creature – Spirit
Flying

{1}: Saber-Hand Geist gains first strike until end of turn.
Their only memory tethering them to Cortraevas is the blade they knew how to use.
1/1
 C 
Artifact Creature – Merfolk Rogue
Whenever Sunken Kingdom Salvager deals combat damage to a player, you may pat {u}. If you do, draw a card, then discard a card.
Nothing goes to waste on Cortraevas. If it exists, it can serve a purpose.
2/2
 C 
Artifact – Equipment
Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.

Equip {2}
 C 
Artifact Creature – Orc Warrior
At the beginning of each endstep, if an artifact creature dealt damage by Herrera's Brutalizer died this turn, put a +1/+1 counter on Herrera's Brutalizer.

Remove a +1/+1 counter: Herrera's Brutalizer gains first strike until end of turn.
2/3
 C 
Artifact Creature – Drone
Pursuit Drone enters the battlefield with a +1/+1 counter for each player that lost life this turn.

Pay 3 life: Pursuit Drone gains flying until end of turn.
0/0
Plains
 
 B 
Basic Land – Plains

Total Removal Claw (rare)
Alert the Sensors (uncommon)
Sheltered Wandering (uncommon)
Inventorist's Goggles (uncommon)
A.I. Survival Adaptation (common)
Steel Apostle (common)
Reprocessor Golem (common)
Steelclaw Grizzly (common)
Change Purpose (common)
Saber-Hand Geist (common)
Sunken Kingdom Salvager (common)
Energizing Axe (common)
Herrera's Brutalizer (common)
Pursuit Drone (common)
Plains (basic)