Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Heightened Procedure Code enters the battlefield with X charge counters.

Creatures you control get +1/+1.

Remove a charge counter, {t}: Gain 3 life and creatures you control get +1/+1 until end of turn.
 U 
Creature – Spirit Druid
Trample

Whenever a card exits your graveyard, you may pay {g}. If you do, create a 1/1 green Saproling.
3/3
 U 
Instant
Target blocking creature you control becomes a 4/4 Ape until end of turn. If that creature had any counters on it, draw a card.
Álvarez had remembered the might and cleverness of creatures long since gone.
 U 
Instant
Vitality- If Alert the Sensors targeted a nonartifact spell, untap up to one target artifact.

Counter target permanent spell.
Blaring sirens greeted Ialma and Samoset when they arrived on a new plane.
 C 
Artifact Creature – Human Spider
Construction Sentinel enters the battlefield with a +1/+1 counter.

As long as Construction Sentinel has two or more +1/+1 counters on it, Construction Sentinel has reach.

As long as Construction Sentinel has three or more +1/+1 counters on it, Construction Sentinel has vigilance
0/0
 C 
Artifact – Equipment
Equipped creature gets +0/+2, vigilance, and Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ).

Equip {1}{w}
 C 
Artifact – Equipment
Equipped creature gets +4/+2.

When equipped creature dies, deal 2 damage to any target

Equip {5}
 C 
Creature – Spirit
As long as an opponent controls a permanent with a counter on it, Meddler Wandering cannot be blocked.

{2}{u}, Exile Meddler Wandering from your graveyard: Target creature with a counter on it gets -3/-0 until end of turn.
1/1
 C 
Artifact Creature – Cat
Rusty Puma enters the battlefield with two +1/+1 counters.

{r}: Rusty Puma gains first strike until end of turn.
0/0
 C 
Creature – Spirit
Haste
In life they ran free, enjoying the dwindling wonders of Cortraevas. In death, they run searching to see some sign of hope or peace on Cortraevas.
3/3
 C 
Artifact
{t}: Each player puts the top card of their library into their graveyard.

{2}{u},{t}- Sacrifice Anti-Memory Sonar: Draw two cards. Activate this ability only if a player has five or more artifacts in their graveyard.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, put a charge counter on up to one target artifact."
 C 
Artifact Creature – Merfolk Rogue
Whenever Sunken Kingdom Salvager deals combat damage to a player, you may pat {u}. If you do, draw a card, then discard a card.
Nothing goes to waste on Cortraevas. If it exists, it can serve a purpose.
2/2
 C 
Artifact Creature – Imp
Flying
At the beginning of your upkeep you may pay {b}. If you do, remove up to one counter from target artifact, creature, or planeswalker.
2/2
Mountain
 
 B 
Basic Land – Mountain

Heightened Procedure Code (rare)
Lifebloom Wandering (uncommon)
Engage Defenses (uncommon)
Alert the Sensors (uncommon)
Construction Sentinel (common)
Guardian Programming (common)
Destructor Gauntlet (common)
Meddler Wandering (common)
Rusty Puma (common)
Escapist Wandering (common)
Anti-Memory Sonar (common)
Maintenance Programming (common)
Sunken Kingdom Salvager (common)
Energy Harvester (common)
Mountain (basic)