Cortraevas: Perpetuality: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Creatures you control get +0/+2 until the beginning of your next upekeep.
0: Until the end of your opponent's next turn, creatures you control have " : Gain 1 life."
-X: Creatures you control with a power of X or less you control gains indestructible until the beginning of your next upkeep. 1
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Enchant creature
Whenever enchanted creature deals combat damage to a player, look at the top X cards of that player's library, where X is the number of counters on the enchanted creature. You may put those cards back in any order. |
Sunken Kingdom Stalker has Ward
as long as it's your turn.
Sacrifice a nontoken artifact: Sunken Kingdom Stalker can't be blocked until end of turn. 4/4
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Nontoken artifact creatures you control have Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ).
Whenever you Weld, if Binding Metal is untapped, you may tap Binding Metal and draw a card. |
At the beginning of your endstep, if a creature you controlled died this turn, scry 1.
"Life" had long been extinguished, but the need to survive was essential and easy to replicate.
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Rusty Drake enters the battlefield with two +1/+1 counters.
: Rusty Drake gains flying until end of turn.0/0
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Enchant creature
Whenever enchanted creature attacks or blocks, choose 1- •Enchanted creature gains hexproof until end of turn. •Enchanted creature gains deathtouch until end of turn. |
First strike
When Vengeant Wandering enters the battlefield, you destroy target artifact. Some died with dreams of the natural world in their heart, and their wandering soul cannot rest while the metal shell exists.
3/3
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Whenever equipped creature blocks or becomes blocked by a creature with a counter on it, scry 1 and gain 1 life.
Equipped creature gets +1/+0. Equip ![]() |
When Greeting Hound Droid enters the battlefield reveal the top card of your library. If a creature was revealed this way, put a +1/+1 counter on Greeting Hound Droid. Otherwise, gain 3 life.
1/1
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Enchant creature
Enchanted creature gets +1/+4 and can't be blocked by creatures with deathtouch. Steel or spirit, neither give as easy as flesh.
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When Sheltering Bulwark dies, gain 4 life an untap up to two target basic lands you control.
Wards began initiating bulwarks. They couldn't stop Ialma's destructive spells, but they allowed more time to project and initiate responses.
2/4
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Flying
At the beginning of your upkeep you may pay . If you do, remove up to one counter from target artifact, creature, or planeswalker.2/2
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Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. If that permanent has one or more counters on it, you may remove a counter from it and put that counter on another target permanent you control.
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Samoset, Sudden Guardian
(mythic)
Signal Disruptor
(uncommon)
Sunken Kingdom Stalker
(uncommon)
Binding Metal
(uncommon)
A.I. Survival Adaptation
(common)
Rusty Drake
(common)
Snake Mimicry
(common)
Vengeant Wandering
(common)
Computing Needle
(common)
Greeting Hound Droid
(common)
Unliving Endurance
(common)
Sheltering Bulwark
(common)
Energy Harvester
(common)
Change Purpose
(common)
Mountain
(basic)
: Gain 1 life."


as long as it's your turn.

. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ).