Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact Creature – Berserker
War Engine attacks each combat if able.

Artifacts you control have Ward {2} during combat.
4/4
 U 
Artifact
Nontoken artifact creatures you control have Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ).

Whenever you Weld, if Binding Metal is untapped, you may tap Binding Metal and draw a card.
 U 
Artifact Creature – Construct
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

Burning Blockbreaker enters the battlefield with a +1/+1 counter on it for each counter it repurposed.

Remove a +1/+1 counter: Deal 1 damage to target player or planeswalker.
0/0
 U 
Artifact Creature – Faerie Rogue
Flying
{2}{u}: Collective Cloud becomes a 0/4 Wall with "prevent all combat damage that would be dealt to and dealt by Collective Cloud" until end of turn. It's still an artifact.
2/2
 C 
Artifact
Whenever a card is put into your library from anywhere, you may scry 1.

{4},{t}: 1/1 green Insect artifact creature token. Activate this ability only if you control no creatures.
 C 
Artifact Creature – Human Soldier
Whenever an artifact enters the battlefield under your control, Violations Persecutor gets +1/+0 and gains first strike until end of turn.
Laws written as code can only be enforced automatically, with no thought of the circumstances.
2/1
 C 
Artifact Creature – Goblin Artificer
Whenever you Weld, Enhancement Engineer deals 1 damage to any target.
"What is the purpose of upgrading, of advancing? That is to maintain oneself as challenges arrive. At every instance, those one must work to overcome those challenges." -Perpetua
1/1
 C 
Creature – Spirit
Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever a permanent sharing a type with the bound card enters the battlefield under an opponents control, you may untap target land you control.
1/2
 C 
Artifact Creature – Imp
Flying
At the beginning of your upkeep you may pay {b}. If you do, remove up to one counter from target artifact, creature, or planeswalker.
2/2
 C 
Land
Garden of Ferocity enters the battlefield tapped.

{t}: Add {r} or {g}.
Tap two nontoken artifacts: Untap Garden of Ferocity. Activate this, only during an opponent's turn, and only once each turn.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks or blocks, choose 1-
•Enchanted creature gains hexproof until end of turn.
•Enchanted creature gains deathtouch until end of turn.
 C 
Creature – Spirit
As long as an opponent controls a permanent with a counter on it, Meddler Wandering cannot be blocked.

{2}{u}, Exile Meddler Wandering from your graveyard: Target creature with a counter on it gets -3/-0 until end of turn.
1/1
 C 
Artifact
{4},{t}: Tap target nonland permanent. If you control two or more permanents named Oppressive Magnesphere, that permanent cant' activate its activated abilities and doesn't untap during its controller's next untap stap.
 C 
Artifact Creature – Kithkin Soldier
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
"Death is an inevitability- is there a difference if that death was written as something to be sought?"- The Unknown's wonderings
1/2
Swamp
 
 B 
Basic Land – Swamp

War Engine (mythic)
Binding Metal (uncommon)
Burning Blockbreaker (uncommon)
Collective Cloud (uncommon)
Emergency Droid Generator (common)
Violations Persecutor (common)
Enhancement Engineer (common)
Lifeforce Memory Keeper (common)
Energy Harvester (common)
Garden of Ferocity (common)
Snake Mimicry (common)
Meddler Wandering (common)
Oppressive Magnesphere (common)
Decoy Droid (common)
Swamp (basic)