Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Giant Druid
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Blockscape Caretaker enters the battlefield, you may put a land from your hand onto the battlefield tapped for each counter Blockscape Caretaker repurposed.
3/4
 U 
Sorcery
Remove all counters from target creature you don't control. Target creature you control fights that creature.
The Unknown waved their hand and the beings both eerily familiar and distant seemed much less threatening.
 U 
Artifact Creature – Merfolk Monk
Prowess

At the beginning of your endstep, if Depth Salvager's power is four or greater, you may return target artifact card from your graveyard to your hand.
2/2
 U 
Enchantment – Aura
Enchant artifact creature or Spirit you control
At the beginning of your upkeep, if the enchanted permanent is an artifact creature, it fights target nonartifact creature. If the enchanted creature is a Spirit, it fights target nonspirit creature instead.
 C 
Artifact Creature – Ox
Rusty Ox enters the battlefield with two +1/+1 counters on it.

{w}: Rusty Ox gains vigilance until end of turn.
0/0
 C 
Creature – Spirit
Whenever Rusting Ghost blocks an artifact creature or becomes blocked by an artifact creature,Rusting Ghost gains deathtouch until end of turn.
What death can the dead share with those who've transformed their lives to data?
2/2
 C 
Sorcery
As an additional cost to cast Kill Code, remove two counters from a permanent you control.

Destroy target creature.
 C 
Sorcery
As an additional cost to cast Slag Shot, you may sacrifice a nontoken artifact.

Deal 3 damage to target player. If you sacrificed a nontoken artifact, Slag Shot deals 5 damage to that player instead.
 C 
Artifact – Equipment
Equipped creature gets +4/+2.

When equipped creature dies, deal 2 damage to any target

Equip {5}
 C 
Artifact Creature – Wolf
Rusty Wolf enters the battlefield with two +1/+1 counters on it.

{g}: Rusty Wolf gains hexproof until end of turn.
Hiding in the waste heaps, wolves hunger without knowing the feeling of an empty stomach.
0/0
 C 
Artifact Creature – Human Soldier
Haste
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
2/1
 C 
Instant
Counter target instant or sorcery spell.

Spells that target System Lockout cost an additional {2} to cast.
 C 
Artifact
{t}: Each player puts the top card of their library into their graveyard.

{2}{u},{t}- Sacrifice Anti-Memory Sonar: Draw two cards. Activate this ability only if a player has five or more artifacts in their graveyard.
 C 
Instant
Target artifact phases out until the beginning of your next endstep. If Protection Passage targets an artifact creature, that creature gains a +1/+1 counter.
Swamp
 
 B 
Basic Land – Swamp

Blockscape Caretaker (rare)
Stripped Brawl (uncommon)
Depth Salvager (uncommon)
True Antagonism (uncommon)
Rusty Ox (common)
Rusting Ghost (common)
Kill Code (common)
Slag Shot (common)
Destructor Gauntlet (common)
Rusty Wolf (common)
Burst-Stride Soldier (common)
System Lockout (common)
Anti-Memory Sonar (common)
Protection Passage (common)
Swamp (basic)