Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vision Scenarist enters the battlefield with a +1/+1 counter.
At the beginning of your upkeep, draw a card for each counter on Vision Scenarist, then put a +1/+1 counter on it. When Vision Scenarist's power becomes four or greater, exile Vision Scenarist. 0/0
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Vitality- If Alarming Echo targets a nonartifact creature, the token created gains menace and lifelink until end of turn.
Create a token copy of target creature you control. That token has haste, "any damage that would be dealt to a creature with the same name as Alarming Echo, is dealt to this token instead," and "exile this creature at the beginning of the next endstep." |
Trample
Whenever a card exits your graveyard, you may pay . If you do, create a 1/1 green Saproling.3/3
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At the beginning of your endstep, you may pay
. If you do, put a +1/+1 counter on each creature you control with a mana value equal to X. X can't be zero. |
Enchant creature
Enchanted creature gets +1/+4 and can't be blocked by creatures with deathtouch. Steel or spirit, neither give as easy as flesh.
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Equipped creature gets +0/+2, vigilance, and Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ).
Equip ![]() ![]() |
Whenever Forcing Enhancer deals combat damage to a player, you may pay
. If you do, put a +1/+1 counter on up to one target creature.2/2
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Prowess
When Systems Assessor enters the battlefield, if you control four or more noncreature artifacts, Systems Assessor gains haste until end of turn. 1/1
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Haste
: Target creature with power 1 or less can't be blocked this turn."I'm sure she knows how poorly thought out her actions are- I tell her as much, and still that child will start trouble." -Samoset
0/3
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Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it. Equip ![]() |
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At the beginning of each endstep, if a player controls no nonland permanents, that player loses 1 life.
Centuries had passed since anything on Cortraevas had moved or otherwise been active. The plane seemed cold and dead to Ialma.
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Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, put a charge counter on up to one target artifact." |
Rusty Wolf enters the battlefield with two +1/+1 counters on it.
: Rusty Wolf gains hexproof until end of turn.Hiding in the waste heaps, wolves hunger without knowing the feeling of an empty stomach.
0/0
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Pursuit Drone enters the battlefield with a +1/+1 counter for each player that lost life this turn.
Pay 3 life: Pursuit Drone gains flying until end of turn. 0/0
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Vision Scenarist
(rare)
Alarming Echo
(uncommon)
Lifebloom Wandering
(uncommon)
Boosting Blanket
(uncommon)
Unliving Endurance
(common)
Guardian Programming
(common)
Forcing Enhancer
(common)
Systems Assessor
(common)
Flame-Way Instigator
(common)
Energizing Axe
(common)
Dead World
(common)
Maintenance Programming
(common)
Rusty Wolf
(common)
Pursuit Drone
(common)
Forest
(basic)



. If you do, put a +1/+1 counter on each creature you control with a mana value equal to X. X can't be zero.
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ).
: Target creature with power 1 or less can't be blocked this turn.