Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Draw a card. Then, if you have seven or more cards in your hand, you may untap target nonland permanent with a mana value of 1 or less.
"How can we always be under these machine's pursuit?"- Samoset
 
 R 
Artifact Creature – Knight
Vigilance, Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Swarm-Squad Captain enters the battlefield, create a 1/1 white Soldier artifact creature token for each counter Swarm-Squad Captain repurposed.
4/4
 U 
Creature – Spirit
When Ghost of Lost Wonder enters the battlefield, if an opponent controls more creatures than you and has more cards in hand than you, you may return an instant or sorcery card from your graveyard to your hand.
2/1
 U 
Enchantment – Aura
Enchant artifact creature or Spirit you control
At the beginning of your upkeep, if the enchanted permanent is an artifact creature, it fights target nonartifact creature. If the enchanted creature is a Spirit, it fights target nonspirit creature instead.
 U 
Artifact Creature – Insect
Flying
Whenever you would gain life for the first time each turn, you may put a Forest or Plains from your hand onto the battlefield tapped instead.
3/2
 C 
Creature – Skeleton Spirit
Fleshless Memory can't block.

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may return Fleshless Memory from your graveyard to your hand.
2/1
 C 
Creature – Spirit
As long as an opponent controls a permanent with a counter on it, Meddler Wandering cannot be blocked.

{2}{u}, Exile Meddler Wandering from your graveyard: Target creature with a counter on it gets -3/-0 until end of turn.
1/1
 C 
Sorcery
Put a +1/+1 counter on target creature. Then, that creature has three or more counters on it, scry 1.
 C 
Artifact Creature – Bear
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )

Steelclaw Grizzly enters the battlefield with two +1/+1 counters on it.
0/0
 C 
Artifact
{t}: Each player reveals their hand.

Whenever an artifact enters the battlefield under your control, you may exile a card face down from your hand until end of turn. You may play that card from exile this turn.
 C 
Sorcery
Distribute three +1/+1 counters among creatures you control. If no artifact creatures gained counters this way, draw a card.
 C 
Artifact Creature – Drake
Rusty Drake enters the battlefield with two +1/+1 counters.

{u}: Rusty Drake gains flying until end of turn.
0/0
 C 
Artifact Creature – Orc Warrior
At the beginning of each endstep, if an artifact creature dealt damage by Herrera's Brutalizer died this turn, put a +1/+1 counter on Herrera's Brutalizer.

Remove a +1/+1 counter: Herrera's Brutalizer gains first strike until end of turn.
2/3
 C 
Artifact Creature – Wall
When Sheltering Bulwark dies, gain 4 life an untap up to two target basic lands you control.
Wards began initiating bulwarks. They couldn't stop Ialma's destructive spells, but they allowed more time to project and initiate responses.
2/4
Mountain
 
 B 
Basic Land – Mountain

Data-Driven Prediction (common, foil)
Swarm-Squad Captain (rare)
Ghost of Lost Wonder (uncommon)
True Antagonism (uncommon)
Whirring Pollinators (uncommon)
Fleshless Memory (common)
Meddler Wandering (common)
Additional Enhancement (common)
Steelclaw Grizzly (common)
Secrets Lock (common)
Gift of the Wandering (common)
Rusty Drake (common)
Herrera's Brutalizer (common)
Sheltering Bulwark (common)
Mountain (basic)