Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Ward {5}
At the beginning of your upkeep, you may exile a land from any graveyard.
{t}: For each land card exiled with Eternal Gardenscape, add one mana of any color or colorless that could be produced by lands exiled with Eternal Gardenscape.
 
 R 
Land
Malfunctioning Hellscape enters the battlefield tapped unless you control a red artifact.
{t}: Add {r}.
{t}: Add {g}. Activate this ability only if you control a green artifact.
{t}: Add {b}. Activate this ability only if you control a black artifact.
 U 
Artifact Creature – Human Artificer
Whenever Quick-Witted Mechanic attacks or blocks, you exile the top card of your library. Until the end of your next turn, you may play that card. If you play an artifact this way, put a +1/+1 counter on Quick-Witted Mechanic.
2/5
 U 
Artifact Creature – Wall Soldier
Mobile-Brick Barrier enters the battlefield with four +1/+1 counters.
Defender

Remove a +1/+1 counter,{t}: Tap target permanent with a counter on it. That permanent doesn't untap and can't activate nonmana abilities until your next turn.
0/0
 U 
Artifact
{b}{b},{t}: Exile all cards from each player's graveyard. If five or more permanent cards were exiled this way, put a +1/+1 counter on each artifact creature you control.
When units cease function, their purpose goes towards the functioning.
 C 
Artifact Creature – Human Soldier
Haste
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
2/1
 C 
Artifact Creature – Human Soldier
Whenever an artifact enters the battlefield under your control, Violations Persecutor gets +1/+0 and gains first strike until end of turn.
Laws written as code can only be enforced automatically, with no thought of the circumstances.
2/1
 C 
Artifact Creature – Beast
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Scrapmaw enters the battlefield, destroy up to one noncreature artifact or enchantment with a mana value less than or equal to the number of counters repurposed.
 C 
Artifact Creature – Cleric
Lifelink
At the beginning of your upkeep, if your life total is five or greater than your starting lifetotal, put a +1/+1 counter on Keeper of the Core.
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1.
Whenever the enchanted creature gains a counter, its controller loses 3 life.
 C 
Instant
As an additional cost to cast Coding Gambit, discard a card.

Draw two cards, and put a +1/+1 counter on up to one target creature you control.
 C 
Artifact
{4},{t}: Tap target nonland permanent. If you control two or more permanents named Oppressive Magnesphere, that permanent cant' activate its activated abilities and doesn't untap during its controller's next untap stap.
 C 
Artifact – Equipment
Equipped creature gets +1/+1 for each noncreature artifact you control.

Equipped creature cannot attack with nonartifact creatures.

Equip {2}
 C 
Artifact Creature – Human Spider
Reach
Whenever a creature with flying dies, you may pay {2}. If you do, put a +1/+1 counter on Wall-Crawl Stalker.
1/4
Swamp
 
 B 
Basic Land – Swamp

Eternal Gardenscape (rare, foil)
Malfunctioning Hellscape (rare)
Quick-Witted Mechanic (uncommon)
Mobile-Brick Barrier (uncommon)
Recycling Processor (uncommon)
Burst-Stride Soldier (common)
Violations Persecutor (common)
Scrapmaw (common)
Keeper of the Core (common)
Design Degradation (common)
Coding Gambit (common)
Oppressive Magnesphere (common)
Weaponized Corridor (common)
Wall-Crawl Stalker (common)
Swamp (basic)