Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Elemental
Flying, Ward {2}

At the beginning of each opponent's upkeep, untap Mercury Mimic and it becomes a copy of target noncreature artifact. If there are no targets, tap Mercury Mimic.
5/5
 U 
Creature – Spirit
Flying, Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever a player discards a card that shares a type with the bound card, each opponent loses 2 life and you gain 2 life.
1/3
 U 
Creature – Spirit Druid
Trample

Whenever a card exits your graveyard, you may pay {g}. If you do, create a 1/1 green Saproling.
3/3
 U 
Artifact Creature – Elf Wizard
Steel Caller enters the battlefield with three +1/+1 counters.

Remove X counters from Steel Caller: Until end of turn, you may cast creature spells from your hand with a mana value of X as if they had flash.
0/0
 C 
Instant
Counter target instant or sorcery spell.

Spells that target System Lockout cost an additional {2} to cast.
 C 
Artifact Creature – Wolf
Rusty Wolf enters the battlefield with two +1/+1 counters on it.

{g}: Rusty Wolf gains hexproof until end of turn.
Hiding in the waste heaps, wolves hunger without knowing the feeling of an empty stomach.
0/0
 C 
Artifact Creature – Goblin Monk
Prowess

When Systems Assessor enters the battlefield, if you control four or more noncreature artifacts, Systems Assessor gains haste until end of turn.
1/1
 C 
Artifact Creature – Human Soldier
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Arms Distributor enters the battlefield, equip costs for equipment you control are reduced by {1} until end of turn.
2/1
 C 
Artifact Creature – Vampire Warrior
Whenever a permanent you control loses one or more counters for the first time each turn, Ward A10 Reserve gets +2/+0 until end of turn.
4/3
 C 
Artifact Creature – Knight
Whenever Commander of Ward G9 attacks, artifact creature tokens you control get +1/+0 until end of turn.
2/2
 C 
Artifact
{t}: Each player puts the top card of their library into their graveyard.

{2}{u},{t}- Sacrifice Anti-Memory Sonar: Draw two cards. Activate this ability only if a player has five or more artifacts in their graveyard.
 C 
Enchantment
At the beginning of each endstep, if a player controls no nonland permanents, that player loses 1 life.
Centuries had passed since anything on Cortraevas had moved or otherwise been active. The plane seemed cold and dead to Ialma.
 C 
Artifact Creature – Human Spider
Reach
Whenever a creature with flying dies, you may pay {2}. If you do, put a +1/+1 counter on Wall-Crawl Stalker.
1/4
 C 
Artifact
{4},{t}: Tap target nonland permanent. If you control two or more permanents named Oppressive Magnesphere, that permanent cant' activate its activated abilities and doesn't untap during its controller's next untap stap.
Plains
 
 B 
Basic Land – Plains

Mercury Mimic (rare)
Wailing Haunt (uncommon)
Lifebloom Wandering (uncommon)
Steel Caller (uncommon)
System Lockout (common)
Rusty Wolf (common)
Systems Assessor (common)
Arms Distributor (common)
Ward A10 Reserve (common)
Commander of Ward G9 (common)
Anti-Memory Sonar (common)
Dead World (common)
Wall-Crawl Stalker (common)
Oppressive Magnesphere (common)
Plains (basic)