Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it. Equip ![]() |
Vision Scenarist enters the battlefield with a +1/+1 counter.
At the beginning of your upkeep, draw a card for each counter on Vision Scenarist, then put a +1/+1 counter on it. When Vision Scenarist's power becomes four or greater, exile Vision Scenarist. 0/0
|
Choose artifact or creature. Each player sacrifices a permanent of the chosen type. Then, each player who sacrificed a permanent this way draws a card.
|
Trample
Whenever a card exits your graveyard, you may pay . If you do, create a 1/1 green Saproling.3/3
|
Whenever the equipped creature is dealt combat damage, put a +1/+1 counter on the equipped creature.
Equipped creature can't be blocked by creatures with a power less than the number of +1/+1 counters on it. Equip ![]() |
|
Target player discards two cards. If that player discarded an artifact card, put a +1/+1 counter on up to one target artifact creature. Otherwise, target creature you control gains deathtouch until end of turn.
|
Reach
Whenever a creature with flying dies, you may pay . If you do, put a +1/+1 counter on Wall-Crawl Stalker.1/4
|
Whenever an artifact enters the battlefield under your control, Violations Persecutor gets +1/+0 and gains first strike until end of turn.
Laws written as code can only be enforced automatically, with no thought of the circumstances.
2/1
|
Whenever a permanent you control loses one or more counters for the first time each turn, Ward A10 Reserve gets +2/+0 until end of turn.
4/3
|
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
When Scrapmaw enters the battlefield, destroy up to one noncreature artifact or enchantment with a mana value less than or equal to the number of counters repurposed. |
|
Put a +1/+1 counter on target creature. Then, that creature has three or more counters on it, scry 1.
|
Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Reprocessor Golem dies, Weld costs of permanents you control cost less until end of turn.5/5
|
Exhaustmaw Crusher enters the battlefield with four +1/+1 counters.
Remove a +1/+1 counter, : Exhaustmaw Crusher deal 1 damage to target creature.0/0
|
Equipped creature gets +1/+1 for each noncreature artifact you control.
Equipped creature cannot attack with nonartifact creatures. Equip ![]() |
|
Energizing Axe
(common, foil)
Vision Scenarist
(rare)
Submit to Reprocessing
(uncommon)
Lifebloom Wandering
(uncommon)
Tactile Drum
(uncommon)
Disturb the Purpose
(common)
Wall-Crawl Stalker
(common)
Violations Persecutor
(common)
Ward A10 Reserve
(common)
Scrapmaw
(common)
Additional Enhancement
(common)
Reprocessor Golem
(common)
Exhaustmaw Crusher
(common)
Weaponized Corridor
(common)
Swamp
(basic)




: Exhaustmaw Crusher deal 1 damage to target creature.