Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Whenever the equipped creature dies, create an X/X colorless Skeleton artifact creature token, where X was that creature's base power and toughness.

Equip {2}
 U 
Artifact
Slag Mold enters the battlefield with three charge counters.

Remove a charge counter,{t}: Target artifact token becomes a copy of another token you control until end of turn.
 U 
Artifact Creature – Druid
Artifacts you control have "Sacrifice this artifact: Add {r}{g}. Spend this mana only to cast artifact, creature, or sorcery spells."
Connection is coding, devotion the programming to repeat purpose.
5/5
 U 
Sorcery
Exile the top two cards of target player's library. For each card exiled this way that shares a type with a card Bound to a creature, draw a card and that player mills a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, put a charge counter on up to one target artifact."
 C 
Sorcery
Vitality- If targets a nonartifact permanent, target creature you control gains haste until end of turn.

Deal 3 damage to target creature or planeswalker.
 C 
Artifact Creature – Imp
Flying
At the beginning of your upkeep you may pay {b}. If you do, remove up to one counter from target artifact, creature, or planeswalker.
2/2
 C 
Instant
When target permanent or spell is put into a library, shuffle your own library, then draw a card.
The Unknown followed the thin strings of memory they had, in order to find out why they sensed dread on this dead plane.
 C 
Artifact Creature – Cleric
Lifelink
At the beginning of your upkeep, if your life total is five or greater than your starting lifetotal, put a +1/+1 counter on Keeper of the Core.
1/2
 C 
Enchantment – Aura
Enchant creature or artifact
Enchanted permanent has "{t}: Deal 1 damage to target player."

When Spark Spurs is put into a graveyard from the battlefield, deal 2 damage to each opponent.
 C 
Artifact Creature – Ox
Rusty Ox enters the battlefield with two +1/+1 counters on it.

{w}: Rusty Ox gains vigilance until end of turn.
0/0
 C 
Artifact
{1}, Sacrifice Call Lantern: Add one mana of any color.

Exile Call Lantern from your graveyard: Put target artifact from your graveyard on the bottom of your library and add {c}.
 C 
Artifact – Equipment
Equipped creature gets +1/+1 for each noncreature artifact you control.

Equipped creature cannot attack with nonartifact creatures.

Equip {2}
 C 
Creature – Spirit
As long as an opponent controls a permanent with a counter on it, Meddler Wandering cannot be blocked.

{2}{u}, Exile Meddler Wandering from your graveyard: Target creature with a counter on it gets -3/-0 until end of turn.
1/1
Island
 
 B 
Basic Land – Island

Skeleframe (rare)
Slag Mold (uncommon)
Druid of the Core (uncommon)
Grasp the Resemblance (uncommon)
Maintenance Programming (common)
Blasting Bolt (common)
Energy Harvester (common)
Guided Research (common)
Keeper of the Core (common)
Spark Spurs (common)
Rusty Ox (common)
Call Lantern (common)
Weaponized Corridor (common)
Meddler Wandering (common)
Island (basic)