Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Dragon
Flying
Whenever Manafire Generator attacks, you may exile target noncreature artifact. If you do, that artifact's controller creates a 4/4 red Dragon token with flying.
5/5
 U 
Sorcery
Put target creature on the top of its owner's library. That player can't draw cards until their next turn.
 U 
Artifact Creature – Human Artificer
Whenever Quick-Witted Mechanic attacks or blocks, you exile the top card of your library. Until the end of your next turn, you may play that card. If you play an artifact this way, put a +1/+1 counter on Quick-Witted Mechanic.
2/5
 U 
Artifact
Nontoken artifact creatures you control have Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ).

Whenever you Weld, if Binding Metal is untapped, you may tap Binding Metal and draw a card.
 C 
Instant
Vitality- If Explosion Apparatus targets a nonartifact creature, Explosion Apparatus can't be countered by spells or abilities.

Deal 3 damage to target creature and 1 damage to each other creature.
 C 
Artifact Creature – Cat
Rusty Puma enters the battlefield with two +1/+1 counters.

{r}: Rusty Puma gains first strike until end of turn.
0/0
 C 
Instant
Vitality- If Remove the Unwanted targets a nonartifact creature, that creature's controller loses 1 life.

Destroy target creature.
 C 
Sorcery
Distribute three +1/+1 counters among creatures you control. If no artifact creatures gained counters this way, draw a card.
 C 
Artifact Creature – Wall
When Sheltering Bulwark dies, gain 4 life an untap up to two target basic lands you control.
Wards began initiating bulwarks. They couldn't stop Ialma's destructive spells, but they allowed more time to project and initiate responses.
2/4
 C 
Artifact Creature – Human Soldier
Whenever an artifact enters the battlefield under your control, Violations Persecutor gets +1/+0 and gains first strike until end of turn.
Laws written as code can only be enforced automatically, with no thought of the circumstances.
2/1
 C 
Artifact Creature – Beast
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Scrapmaw enters the battlefield, destroy up to one noncreature artifact or enchantment with a mana value less than or equal to the number of counters repurposed.
 C 
Artifact – Equipment
Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.

Equip {2}
 C 
Creature – Spirit
As long as an opponent controls a permanent with a counter on it, Meddler Wandering cannot be blocked.

{2}{u}, Exile Meddler Wandering from your graveyard: Target creature with a counter on it gets -3/-0 until end of turn.
1/1
 C 
Artifact – Equipment
Equipped creature gets +0/+2, vigilance, and Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ).

Equip {1}{w}
Plains
 
 B 
Basic Land – Plains

Manafire Generator (rare)
System Stall (uncommon)
Quick-Witted Mechanic (uncommon)
Binding Metal (uncommon)
Explosion Apparatus (common)
Rusty Puma (common)
Remove the Unwanted (common)
Gift of the Wandering (common)
Sheltering Bulwark (common)
Violations Persecutor (common)
Scrapmaw (common)
Energizing Axe (common)
Meddler Wandering (common)
Guardian Programming (common)
Plains (basic)