Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
At the beginning of each endstep, if Banisher Wandering was dealt damage this turn, you may exile Banisher Wandering and each permanent that dealt damage to Banisher Wandering. 2/4
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Whenever an artifact creature you control attacks, you put a charge counter on Energy Converter.
Remove a charge counter: Until end of turn, artifacts may repurpose other counters from permanents you control as if they were +1/+1 counters on creatures. |
Haste
At the beginning of your upkeep, you may sacrifice Salvager Razorback. If you do, return target target permanent card from your graveyard to your hand. 2/3
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Flying
At the beginning of each opponent's endstep, if that player controls more artifacts than you, search your library for a Plains, add it to your hand, shuffle, scry 1, then put Visionary Ibis on the bottom of your library. 2/2
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Equipped creature gets +1/+1 for each noncreature artifact you control.
Equipped creature cannot attack with nonartifact creatures. Equip ![]() |
: Each player puts the top card of their library into their graveyard.
![]() , - Sacrifice Anti-Memory Sonar: Draw two cards. Activate this ability only if a player has five or more artifacts in their graveyard. |
Equipped creature gets +0/+2, vigilance, and Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ).
Equip ![]() ![]() |
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
When Scrapmaw enters the battlefield, destroy up to one noncreature artifact or enchantment with a mana value less than or equal to the number of counters repurposed. |
As an additional cost to cast Coding Gambit, discard a card.
Draw two cards, and put a +1/+1 counter on up to one target creature you control. |
Rusty Puma enters the battlefield with two +1/+1 counters.
: Rusty Puma gains first strike until end of turn.0/0
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Vitality- If a nonartifact creature was targeted this way, scry 1.
Return target creature to its owner's hand. |
Vitality- If Remove the Unwanted targets a nonartifact creature, that creature's controller loses 1 life.
Destroy target creature. |
Distribute three +1/+1 counters among creatures you control. If no artifact creatures gained counters this way, draw a card.
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Whenever Commander of Ward G9 attacks, artifact creature tokens you control get +1/+0 until end of turn.
2/2
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Banisher Wandering
(rare)
Energy Converter
(uncommon)
Salvager Razorback
(uncommon)
Visionary Ibis
(uncommon)
Weaponized Corridor
(common)
Anti-Memory Sonar
(common)
Guardian Programming
(common)
Scrapmaw
(common)
Coding Gambit
(common)
Rusty Puma
(common)
Lured by the Wandering
(common)
Remove the Unwanted
(common)
Gift of the Wandering
(common)
Commander of Ward G9
(common)
Forest
(basic)




: Each player puts the top card of their library into their graveyard.
