Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)
Whenever you cast a spell that shares a type with the Bound card, gain 1 life. 1/1
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Steel Serpent can't be blocked as long as Steel Serpent has two or more counters on it.
Remove two counters from Steel Serpent: Steel Serpent's controller draws two cards. Any player may activate this ability. 3/3
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Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
Trample, Ward
López' Gatekeeper enters the battlefield with a +1/+1 counter for each counter López' Gatekeeper repurposed. 4/4
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When Life-System Revitalization enters the battlefield, put a +1/+1 counter on target creature you control.
At the beginning of your upkeep, gain 1 life for each permanent you control with one or more counters on it. Cortraevas was fully reactivated, and one mind was ready to look towards the next upgrade.
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Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
At the beginning of your upkeep, if you control a creature with a power of four or greater, Shockblast Lieutenant deals 2 damage to each opponent. 3/4
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As an additional cost to cast Coding Gambit, discard a card.
Draw two cards, and put a +1/+1 counter on up to one target creature you control. |
: Each player reveals their hand.
Whenever an artifact enters the battlefield under your control, you may exile a card face down from your hand until end of turn. You may play that card from exile this turn. |
At the beginning of your endstep, if you have seven or more cards in your hand, you may pay
. If you do, put a +1/+1 counter on Data-Flow Sage.
Remove a +1/+1 counter, : Scry 1, then draw a card and discard a card.1/1
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Vitality- If targets a nonartifact permanent, target creature you control gains haste until end of turn.
Deal 3 damage to target creature or planeswalker. |
Target artifact phases out until the beginning of your next endstep. If Protection Passage targets an artifact creature, that creature gains a +1/+1 counter.
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Rusty Puma enters the battlefield with two +1/+1 counters.
: Rusty Puma gains first strike until end of turn.0/0
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Distribute three +1/+1 counters among creatures you control. If no artifact creatures gained counters this way, draw a card.
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Enchant creature
Enchanted creature gets -1/-1. Whenever the enchanted creature gains a counter, its controller loses 3 life. |
, : Tap target nonland permanent. If you control two or more permanents named Oppressive Magnesphere, that permanent cant' activate its activated abilities and doesn't untap during its controller's next untap stap. |
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Generous Wandering
(common, foil)
Steel Serpent
(rare)
López' Gatekeeper
(uncommon)
Life-System Revitalization
(uncommon)
Shockblast Lieutenant
(uncommon)
Coding Gambit
(common)
Secrets Lock
(common)
Data-Flow Sage
(common)
Blasting Bolt
(common)
Protection Passage
(common)
Rusty Puma
(common)
Gift of the Wandering
(common)
Design Degradation
(common)
Oppressive Magnesphere
(common)
Island
(basic)




: Each player reveals their hand.