Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Spirit
Menace
When Bitter Wandering dies, you may pay 1 life. If you do, put a +1/+1 counter on target Spirit you control.
She knew the joys of life before she passed, and was mired in bitterness as the meaning of life changed before her.
2/1
 
 R 
Sorcery
Choose 1 at random-
•Each opponent discards a card, loses 2 life, and sacrifices three creatures or planeswalkers.
•Each opponent loses 1 life, sacrifices two creatures or planeswalkers, and discards three cards.
•Each opponent sacrifices a creature or planeswalker, discards two cards, and loses 3 life.
 U 
Artifact
Slag Mold enters the battlefield with three charge counters.

Remove a charge counter,{t}: Target artifact token becomes a copy of another token you control until end of turn.
 U 
Sorcery
Destroy target artifact and target creature.

Return target artifact target card creature card that have a mana value of two or less from your graveyard to the battlefield.
 U 
Artifact
Final Charging Station enters the battlefield with three charge counters on it.

Remove a charge counter,{t}: Return target artifact creature from your graveyard to your hand.

Whenever an artifact creature dies, you may pay {2}. If you do, put a charge counter on Final Charging Station.
 C 
Sorcery
Draw a card. Then, if you have seven or more cards in your hand, you may untap target nonland permanent with a mana value of 1 or less.
"How can we always be under these machine's pursuit?"- Samoset
 C 
Artifact Creature – Wolf
Rusty Wolf enters the battlefield with two +1/+1 counters on it.

{g}: Rusty Wolf gains hexproof until end of turn.
Hiding in the waste heaps, wolves hunger without knowing the feeling of an empty stomach.
0/0
 C 
Enchantment
At the beginning of each endstep, if a player controls no nonland permanents, that player loses 1 life.
Centuries had passed since anything on Cortraevas had moved or otherwise been active. The plane seemed cold and dead to Ialma.
 C 
Instant
Vitality- If Vampiric Virus targets a nonartifact creature, when that creature enters the battlefield from a graveyard this turn, it enters the battlefield with a +1/+1 counter.

Target creature gains lifelink until end of turn. When that creature dies this turn, return it to the battlefield tapped.
 C 
Sorcery
Put a +1/+1 counter on target creature. Then, that creature has three or more counters on it, scry 1.
 C 
Creature – Spirit
Haste
In life they ran free, enjoying the dwindling wonders of Cortraevas. In death, they run searching to see some sign of hope or peace on Cortraevas.
3/3
 C 
Artifact Creature – Golem
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Reprocessor Golem dies, Weld costs of permanents you control cost {1} less until end of turn.
5/5
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, put a charge counter on up to one target artifact."
 C 
Artifact Creature – Bear
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )

Steelclaw Grizzly enters the battlefield with two +1/+1 counters on it.
0/0
Forest
 
 B 
Basic Land – Forest

Bitter Wandering (uncommon, foil)
Unfortunate Probability (rare)
Slag Mold (uncommon)
Scrap for Parts (uncommon)
Final Charging Station (uncommon)
Data-Driven Prediction (common)
Rusty Wolf (common)
Dead World (common)
Vampiric Virus (common)
Additional Enhancement (common)
Escapist Wandering (common)
Reprocessor Golem (common)
Maintenance Programming (common)
Steelclaw Grizzly (common)
Forest (basic)