Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Elemental
Flying, Ward {2}

At the beginning of each opponent's upkeep, untap Mercury Mimic and it becomes a copy of target noncreature artifact. If there are no targets, tap Mercury Mimic.
5/5
 U 
Enchantment
When Sector Rallying enters the battlefield, create a 1/1 white Soldier artifact creature token.

Creature tokens you control get +1/+1.
 U 
Sorcery
Put target creature on the top of its owner's library. That player can't draw cards until their next turn.
 U 
Artifact Creature – Construct
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

Burning Blockbreaker enters the battlefield with a +1/+1 counter on it for each counter it repurposed.

Remove a +1/+1 counter: Deal 1 damage to target player or planeswalker.
0/0
 C 
Artifact Creature – Oyster Artificer
Aquatic Repair Technician enters the battlefield with three +1/+1 counters.

Remove a +1/+1 couter, {t}: Untap target noncreature artifact. That artifact gains hexproof until end of turn.
0/0
 C 
Sorcery
Vitality- If targets a nonartifact permanent, target creature you control gains haste until end of turn.

Deal 3 damage to target creature or planeswalker.
 C 
Artifact Creature – Beast
Gargantler Clanker can't be blocked by creatures with a power of 2 or less.
Clankers are among the oldest generation of beings, their primitive programming filling the niche of wild animals.
6/7
 C 
Sorcery
Target player discards two cards. If that player discarded an artifact card, put a +1/+1 counter on up to one target artifact creature. Otherwise, target creature you control gains deathtouch until end of turn.
 C 
Artifact
{t}: Each player reveals their hand.

Whenever an artifact enters the battlefield under your control, you may exile a card face down from your hand until end of turn. You may play that card from exile this turn.
 C 
Artifact – Equipment
Equipped creature gets +0/+2, vigilance, and Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ).

Equip {1}{w}
 C 
Artifact Creature – Drake
Rusty Drake enters the battlefield with two +1/+1 counters.

{u}: Rusty Drake gains flying until end of turn.
0/0
 C 
Land
Garden of Security enters the battlefield tapped.

{t}: Add {g} or {w}.
Tap two nontoken artifacts: Untap Garden of Security. Activate this, only during an opponent's turn, and only once each turn.
 C 
Artifact
Whenever a card is put into your library from anywhere, you may scry 1.

{4},{t}: 1/1 green Insect artifact creature token. Activate this ability only if you control no creatures.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, put a charge counter on up to one target artifact."
Forest
 
 B 
Basic Land – Forest

Mercury Mimic (rare)
Sector Rallying (uncommon)
System Stall (uncommon)
Burning Blockbreaker (uncommon)
Aquatic Repair Technician (common)
Blasting Bolt (common)
Gargantler Clanker (common)
Disturb the Purpose (common)
Secrets Lock (common)
Guardian Programming (common)
Rusty Drake (common)
Garden of Security (common)
Emergency Droid Generator (common)
Maintenance Programming (common)
Forest (basic)