Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Malfunctioning Hellscape enters the battlefield tapped unless you control a red artifact.
{t}: Add {r}.
{t}: Add {g}. Activate this ability only if you control a green artifact.
{t}: Add {b}. Activate this ability only if you control a black artifact.
 U 
Artifact Creature – Giant Warrior
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
Trample, Ward {3}
López' Gatekeeper enters the battlefield with a +1/+1 counter for each counter López' Gatekeeper repurposed.
4/4
 U 
Artifact Creature – Bird
Flying
At the beginning of each opponent's endstep, if that player controls more artifacts than you, search your library for a Plains, add it to your hand, shuffle, scry 1, then put Visionary Ibis on the bottom of your library.
2/2
 U 
Instant
As an additional cost to cast Rip for Reason, sacrifice an artifact.

Draw two cards and lose 2 life. If you sacrificed an artifact with one or more counters on it this way, draw an additional card.
 C 
Artifact
{1}, Sacrifice Call Lantern: Add one mana of any color.

Exile Call Lantern from your graveyard: Put target artifact from your graveyard on the bottom of your library and add {c}.
 C 
Artifact Creature – Merfolk Rogue
Whenever Sunken Kingdom Salvager deals combat damage to a player, you may pat {u}. If you do, draw a card, then discard a card.
Nothing goes to waste on Cortraevas. If it exists, it can serve a purpose.
2/2
 C 
Creature – Spirit
Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever a permanent sharing a type with the bound card enters the battlefield under an opponents control, you may untap target land you control.
1/2
 C 
Instant
As an additional cost to cast Coding Gambit, discard a card.

Draw two cards, and put a +1/+1 counter on up to one target creature you control.
 C 
Artifact
{t}: Each player puts the top card of their library into their graveyard.

{2}{u},{t}- Sacrifice Anti-Memory Sonar: Draw two cards. Activate this ability only if a player has five or more artifacts in their graveyard.
 C 
Sorcery
Put a +1/+1 counter on target creature. Then, that creature has three or more counters on it, scry 1.
 C 
Artifact Creature – Golem
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Reprocessor Golem dies, Weld costs of permanents you control cost {1} less until end of turn.
5/5
 C 
Artifact Creature – Imp
Flying
At the beginning of your upkeep you may pay {b}. If you do, remove up to one counter from target artifact, creature, or planeswalker.
2/2
 C 
Artifact Creature – Human Spider
Construction Sentinel enters the battlefield with a +1/+1 counter.

As long as Construction Sentinel has two or more +1/+1 counters on it, Construction Sentinel has reach.

As long as Construction Sentinel has three or more +1/+1 counters on it, Construction Sentinel has vigilance
0/0
 C 
Artifact Creature – Scorpion
Deathtouch
`
When Caustic Stinger dies, you may pay {b}. If you do, each opponent loses 1 life.
1/1
Plains
 
 B 
Basic Land – Plains

Malfunctioning Hellscape (rare)
López' Gatekeeper (uncommon)
Visionary Ibis (uncommon)
Rip for Reason (uncommon)
Call Lantern (common)
Sunken Kingdom Salvager (common)
Lifeforce Memory Keeper (common)
Coding Gambit (common)
Anti-Memory Sonar (common)
Additional Enhancement (common)
Reprocessor Golem (common)
Energy Harvester (common)
Construction Sentinel (common)
Caustic Stinger (common)
Plains (basic)