Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Horror
Whenever Organic Conversionbot deals combat damage to a nontoken creature, exile that creature. That creature's controller creates a 0/0 colorless Mutant artifact creature token with X +1/+1 counters, where X was that creature's power.
3/3
 U 
Creature – Spirit
Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)
Flying

When Covetous Wandering enters the battlefield, you may exile target permanent that shares a type with the card bound to Covetous Wandering, until Covetous Wandering leaves the battlefield.
2/2
 U 
Artifact
Whenever a creature with a power of 4 or greater attacks, put a charge counter on Behemoth's Impactor.

Remove X charge counters,{t}: Creatures you control get +X/+X until end of turn. Activate this ability only when you could cast a sorcery.
 U 
Enchantment – Aura
Enchant creature or artifact
Whenever one or more counters are put on the enchanted creature, up to one target creature gets -2/-0 until end of turn.
The AI at the core of Cortraevas could simulate all disasters that you think of, and those you could not think of.
 C 
Artifact
{1}, Sacrifice Call Lantern: Add one mana of any color.

Exile Call Lantern from your graveyard: Put target artifact from your graveyard on the bottom of your library and add {c}.
 C 
Artifact Creature – Drake
Rusty Drake enters the battlefield with two +1/+1 counters.

{u}: Rusty Drake gains flying until end of turn.
0/0
 C 
Artifact Creature – Beast
Gargantler Clanker can't be blocked by creatures with a power of 2 or less.
Clankers are among the oldest generation of beings, their primitive programming filling the niche of wild animals.
6/7
 C 
Instant
Vitality- If a nonartifact creature was targeted this way, scry 1.

Return target creature to its owner's hand.
 C 
Artifact Creature – Imp
Flying
At the beginning of your upkeep you may pay {b}. If you do, remove up to one counter from target artifact, creature, or planeswalker.
2/2
 C 
Sorcery
Draw a card and create a 1/1 green Saproling token. You may play an additional land this turn.
The Core awakening brought changes that Perpetua hadn't anticipated.
 C 
Sorcery
Vitality- If targets a nonartifact permanent, target creature you control gains haste until end of turn.

Deal 3 damage to target creature or planeswalker.
 C 
Artifact Creature – Human Soldier
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Arms Distributor enters the battlefield, equip costs for equipment you control are reduced by {1} until end of turn.
2/1
 C 
Artifact Creature – Kithkin Cleric
{t}: Target artifact creature you control gets +0/+2 until end of turn. Gain 1 life. Activate this ability only when you could cast a sorcery.
1/2
 C 
Artifact Creature – Wall
When Sheltering Bulwark dies, gain 4 life an untap up to two target basic lands you control.
Wards began initiating bulwarks. They couldn't stop Ialma's destructive spells, but they allowed more time to project and initiate responses.
2/4
Swamp
 
 B 
Basic Land – Swamp

Organic Conversionbot (rare)
Covetous Wandering (uncommon)
Behemoth's Impactor (uncommon)
Illustrate Illusion (uncommon)
Call Lantern (common)
Rusty Drake (common)
Gargantler Clanker (common)
Lured by the Wandering (common)
Energy Harvester (common)
Return of Life (common)
Blasting Bolt (common)
Arms Distributor (common)
Steel Apostle (common)
Sheltering Bulwark (common)
Swamp (basic)