Cortraevas: Perpetuality: Virtual Booster
| Cortraevas: Perpetuality: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +2/+2.
Whenever a creature is dealt damage by the equipped creature, unattach all equipment from that creature. Equipment you don't control cost an additional to equip.
Equip ![]() |
Choose artifact or creature. Each player sacrifices a permanent of the chosen type. Then, each player who sacrificed a permanent this way draws a card.
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Enchant creature
Whenever enchanted creature deals combat damage to a player, look at the top X cards of that player's library, where X is the number of counters on the enchanted creature. You may put those cards back in any order. |
Equipped creature has "
: This creature gets +1/+0 until end of turn. If this ability was activated three or more times this turn, damage dealt by the equipped creature can't be prevented this turn."
Equip ![]() . |
Flash
Enchant creature Enchanted creature doesn't untap during its controller's untap step unless its controller puts a +1/+1 counter on target creature an opponent controls. |
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Aquatic Repair Technician enters the battlefield with three +1/+1 counters.
Remove a +1/+1 couter, : Untap target noncreature artifact. That artifact gains hexproof until end of turn.0/0
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Enchant creature or artifact
Enchanted permanent has " : Deal 1 damage to target player."
When Spark Spurs is put into a graveyard from the battlefield, deal 2 damage to each opponent. |
Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Salvager Slug is put on the bottom of your library, you may put up to four target creature cards from your graveyard on the bottom on your library in any order. 1/5
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Whenever Sunken Kingdom Salvager deals combat damage to a player, you may pat
. If you do, draw a card, then discard a card.Nothing goes to waste on Cortraevas. If it exists, it can serve a purpose.
2/2
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Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
When Scrapmaw enters the battlefield, destroy up to one noncreature artifact or enchantment with a mana value less than or equal to the number of counters repurposed. |
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As an additional cost to cast Coding Gambit, discard a card.
Draw two cards, and put a +1/+1 counter on up to one target creature you control. |
Equipped creature gets +4/+2.
When equipped creature dies, deal 2 damage to any target Equip ![]() |
Flying
: Saber-Hand Geist gains first strike until end of turn.Their only memory tethering them to Cortraevas is the blade they knew how to use.
1/1
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Rusty Drake enters the battlefield with two +1/+1 counters.
: Rusty Drake gains flying until end of turn.0/0
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Power-Force Hammer
(rare)
Submit to Reprocessing
(uncommon)
Signal Disruptor
(uncommon)
Molten Maw
(uncommon)
Warning Mark
(common)
Aquatic Repair Technician
(common)
Spark Spurs
(common)
Salvager Slug
(common)
Sunken Kingdom Salvager
(common)
Scrapmaw
(common)
Coding Gambit
(common)
Destructor Gauntlet
(common)
Saber-Hand Geist
(common)
Rusty Drake
(common)
Plains
(basic)
to equip.


: Untap target noncreature artifact. That artifact gains hexproof until end of turn.
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
