WARLORD: Arenas: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Discovery
All permanents you control have hexproof until the beginning of your next upkeep.
Roll again.
There is more then one way to out smart your opponent.
 U 
Warzone
 U 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Typhun, Colosseum of Ayrn is on the battlefield, create a 1/1 colorless Combatant creature it has "{t}, Sacrifice this creature: Add {c}."
Choose one:
Wind's Favor – Creatures with flying and their abilities cost {2} less to cast until the end of turn.
Gale Force – Tap X number of creatures where X is equal to the amount of creatures you control that have flying. Duel an opponent.
5+
 U 
Enchantment – Field
 C 
Warzone
 C 
Enchantment – Field
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Combat in the Rain is on the battlefield, tapped target creature an opponent controls.
Choose one:
Slick Grip – Target an attached Equipment card, unattach it.
Muddy Ground – During this turn, each creature without flying can't attack or block unless its controller pays {2} to do so.
4+
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins an duel while Glory Arena is on the battlefield, they create two Treasure tokens.
Choose one:
Exhibition Match: Choose an opponent, both players create a 1/1 colorless Combatant creature token it has {t}, Sacrifice this creature: Add {c}." then duel that player.
Crowd Chant: Bolster 1.
3+
 C 
Discovery
 C 
Disaster
 C 
Discovery
 C 
Discovery
 C 
Enchantment – Field
Whenever you make a battlefield die roll, a nonland permanent you control has shroud until beginning of your next upkeep.
 C 
Enchantment – Field
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Soldier
1/1

Plans of your Opponents (rare)
UZ05- Warzone (uncommon)
Typhun, Colosseum of Ayrn (uncommon)
UB03-Enchantment (uncommon)
CZ07- Warzone (common)
CR03-Enchantment (common)
Combat in the Rain (common)
Glory Arena (common)
CG02-Discovery (common)
CU01-Disaster (common)
CB02-Discovery (common)
CR02-Discovery (common)
Tall Grasslands (common)
CG05-Enchantment (common)
Swamp (basic)
Soldier (token)