WARLORD: Arenas: Virtual Booster
WARLORD: Arenas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
All permanents you control have hexproof until the beginning of your next upkeep.
Roll again. There is more then one way to out smart your opponent.
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Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Typhun, Colosseum of Ayrn is on the battlefield, create a 1/1 colorless Combatant creature it has " ![]() ![]() Choose one: Wind's Favor – Creatures with flying and their abilities cost
![]() Gale Force – Tap X number of creatures where X is equal to the amount of creatures you control that have flying. Duel an opponent. 5+
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Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Combat in the Rain is on the battlefield, tapped target creature an opponent controls. Choose one: Slick Grip – Target an attached Equipment card, unattach it.
Muddy Ground – During this turn, each creature without flying can't attack or block unless its controller pays ![]() 4+
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Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins an duel while Glory Arena is on the battlefield, they create two Treasure tokens. Choose one: Exhibition Match: Choose an opponent, both players create a 1/1 colorless Combatant creature token it has
![]() ![]() Crowd Chant: Bolster 1. 3+
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Whenever you make a battlefield die roll, a nonland permanent you control has shroud until beginning of your next upkeep.
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1/1
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Plans of your Opponents
(rare)
UZ05- Warzone
(uncommon)
Typhun, Colosseum of Ayrn
(uncommon)
UB03-Enchantment
(uncommon)
CZ07- Warzone
(common)
CR03-Enchantment
(common)
Combat in the Rain
(common)
Glory Arena
(common)
CG02-Discovery
(common)
CU01-Disaster
(common)
CB02-Discovery
(common)
CR02-Discovery
(common)
Tall Grasslands
(common)
CG05-Enchantment
(common)
Swamp
(basic)
Soldier
(token)