[ABU] [Reboot] The Gathering: Alternate Visual Spoiler
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| Subtype Watch | ABU Reference Table | Cycles | Alternate Visual Spoiler | Notes | Skeleton |
WHITE
COMMON
| creature | ||||
|---|---|---|---|---|
2/1
|
Flying
1/1
|
Whenever this creature becomes tapped, you gain 1 life and scry 1.
"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."
2/1
|
Flying
![]() : This creature gets +1/+0 and gains menace until end of turn.3/5
|
Whenever a player casts a white spell, you may pay
. If you do, you gain 1 life.3/3
|
| noncreature | ||||
|---|---|---|---|---|
Choose one —
• Counter target spell that targets you unless that spell's controller pays .
• Put a ward counter on target permanent. • You gain 3 life. |
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has first strike. Equip Barbarian, or Knight
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
UNCOMMON
| creature | ||||
|---|---|---|---|---|
When this creature enters, you get a shield counter.
2/5
|
Flying
: This creature gets +0/+1 until end of turn.2/2
|
Defender
Flying When this creature enters, exile target creature. Its controller gains life equal to its power. 3/5
|
| noncreature | ||||
|---|---|---|---|---|
![]() , : Create a Hive Wasp token. (It's a 1/1 white Insect artifact creature token with flying.) |
Whenever fortified land becomes tapped, you gain 1 life.
: Destroy up to one target permanent attached to fortified land.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
[I]: Exile target creature until this Saga leaves the battlefield.
[II]: You gain life equal to the power of a card exiled with this Saga. [III]: Return target creature card from your graveyard to the battlefield. |
Create a 1/1 white Wolf creature token for each Plains you control.
|
RARE
| noncreature | ||||
|---|---|---|---|---|
When Ark of Balance enters the battlefield, each opponent that controls more creatures than you sacrifices a creature.
![]() ![]() , , Sacrifice Ark of Balance: Destroy all creatures. |
BLUE
COMMON
| creature | ||||
|---|---|---|---|---|
: This creature gains indestructible until end of turn. Tap it.2/2
|
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a player casts a blue spell, you may pay . If you do, each opponent mills three cards.3/4
|
| noncreature | ||||
|---|---|---|---|---|
Equipped creature gets +0/+1 and has flying.
Equip Shaman, or Wizard
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Enchant creature
When this Aura enters, tap enchanted creature and put a stun counter on it. Whenever a stun counter is removed from enchanted creature, you may pay ![]() . If you do, put a stun counter on it. |
UNCOMMON
| creature | ||||
|---|---|---|---|---|
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. 1/2
|
Flying, vigilance
Sphinxes drink from the mystic meres of Serra’s realm, where their keen eyes watch reflections of what is and what is yet to come.
4/4
|
| noncreature | ||||
|---|---|---|---|---|
Fortified land has "
, : Each player draws a card."
, Sacrifice Howling Archive and fortified land: Each player draws two cards.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
[I] Tap target creature. It doesn't untap during its controller's next untap step.
[II] Target creature you control can't be blocked except by creatures with defender this turn. [III] Gain control of target creature. Tap it. |
RARE
| noncreature | ||||
|---|---|---|---|---|
Enchant artifact or creature
When Captivating Reproduction enters the battlefield, create a 0/0 blue Shapeshifter artifact creature token. You control enchanted permanent, and the token created with Captivating Reproduction is a copy of it. Imitate? Dominate? Why not both?
|
BLACK
COMMON
| creature | ||||
|---|---|---|---|---|
Holy Strength —
: This creature gets +1/+2 until end of turn. Untap it. Activate only once each turn.2/1
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
|
Whenever a player casts a black spell, you may pay
. If you do, each opponent loses 1 life.4/6
|
| noncreature | ||||
|---|---|---|---|---|
Equipped creature gets +1/+0 and has menace.
Equip Rogue, or Warlock
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
UNCOMMON
| creature | ||||
|---|---|---|---|---|
: Put a shield counter on this creature and tap it. At the beginning of the next end step, remove a shield counter from it.1/1
|
Whenever another creature you control dies, put a shield counter on this creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
2/2
|
When this creature enters, choose one —
• Raise Dead — Return target creature card from a graveyard to its owner's hand. • End Life — Destroy target nonartifact, nonechantment, nonelemental creature. 2/2
|
| noncreature | ||||
|---|---|---|---|---|
Menace (This creature can't be blocked except by two or more creatures.)
This Vehicle can't block. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 5/3
|
Fortified land has "
, Sacrifice a creature: Add ![]() ![]() ."
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
[I][II][III] Create a tapped Treasure token. You lose 1 life.
|
Target creature gets +X/+0 until end of turn, where X is the number of Swamps you control.
|
RARE
| creature | ||||
|---|---|---|---|---|
Flying
You may cast Nether Wisp from your graveyard if a creature has died this turn and you have not yet played a card from your graveyard this turn. 1/1
|
| noncreature | ||||
|---|---|---|---|---|
Each player searches the top three cards of their library for a card, then exiles it face down, then puts the remaining cards on the bottom of their library in a random order.
Look at each card exiled this way. For as long as it remains exiled, you may play that card. |
MYTHIC
| creature | ||||
|---|---|---|---|---|
Flying
Discard a card: Exile the top card of each player's library face down. Look at the cards exiled this way. For as long as they remain exiled, you may play them. , Pay 1 life: Add one mana of any color. |
RED
COMMON
| creature | ||||
|---|---|---|---|---|
When Trained Tunneler enters the battlefield, choose one —
• Undermine — Destroy target creature with defender. • Tunnel Past — Creatures with power 2 or less can't be blocked this turn. 2/2
|
: This creature gains flying until end of turn. |
Whenever a player casts a red spell, you may pay
. If you do, scry 1.2/2
|
| noncreature | ||||
|---|---|---|---|---|
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip Scout, or Warrior
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Create two 2/2 red Ogre creature tokens.
|
UNCOMMON
| creature | ||||
|---|---|---|---|---|
: This creature deals 1 damage to any target and 1 damage to you.1/3
|
: Choose one —
• This creature gains flying until end of turn. • This creature gains haste until end of turn. • This creature gets +1/+0 until end of turn. Activate no more than three times each turn. 2/3
|
This creature can't block.
Attacking creatures you control get +1/+0. 2/2
|
| noncreature | ||||
|---|---|---|---|---|
Whenever this Vehicle becomes crewed or attacks, it deals 1 damage to any target.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 4/3
|
Whenever fortified land is tapped for mana, you may sacrifice it and tap this Fortification. If you do, create three tapped Treasure tokens.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
[I][II]: You may discard a card. If you do, draw a card.
[III]: Each player discards their hand, then draws four cards. |
Target creature loses indestructible until end of turn. This spell deals damage to that creature equal to the number of Mountains you control. If that creature would die, exile it instead.
|
For each opponent, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
|
GREEN
COMMON
| creature | ||||
|---|---|---|---|---|
Reach (This creature can block creatures with flying.)
: Add .2/1
|
Defender
When this creature enters, destroy target land. 0/7
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
![]() : This creature gains flying until end of turn.2/4
|
Whenever a player casts a green spell, you may pay
. If you do, create a tapped Treasure token.3/5
|
| noncreature | ||||
|---|---|---|---|---|
Equipped creature gets +0/+2 and has reach.
Equip Soldier, or Ranger
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Enchant creature
When this Aura enters, put a shield counter on enchanted creature. Enchanted creature has haste and vigilance. |
UNCOMMON
| creature | ||||
|---|---|---|---|---|
When this creature enters, choose one —
• Rouse Nature — Return target permanent card from your graveyard to your hand. • Bring Calm — Destroy all enchantments. Finality (If this creature would die, exile it instead.) 2/2
|
This creature gets +1/+1 for each Forest you control.
0/0
|
| noncreature | ||||
|---|---|---|---|---|
This Vehicle enters with seven +1/+1 counters on it.
, Remove a +1/+1 counter from this Vehicle: It becomes a creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 0/4
|
Whenever fortified land is tapped for mana, its controller adds an additional
.
![]() : Fortified land becomes a 3/3 green Plant elemental creature until end of turn. It's still a land.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
RARE
| creature | ||||
|---|---|---|---|---|
This creature enters with X shield counters on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
This creature gets +1/+1 for each counter on it. ![]() ![]() : Put a shield counter on this creature.0/0
|
Whenever this enchantment and/or one or more other enchantments you control enter, draw a card. Triggers only once each turn.
2/2
|
COLORLESS
UNCOMMON
| creature | ||||
|---|---|---|---|---|
Flying
, Sacrifice Jeweled Bird: Add one mana of any color.1/1
|
Flying
Whenever a creature dies, you gain 1 life. 2/2
|
| noncreature | ||||
|---|---|---|---|---|
As long as Jade Simulacrum is a creature, if damage would be dealt to it, that damage is dealt to you instead, and vice versa.
: Jade Simulacrum becomes a 4/6 Golem artifact creature until end of turn. |
Equipped creature gets +2/+2 as long as you control another creature that shares a supertype or creature type with it.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
RARE
| noncreature | ||||
|---|---|---|---|---|
, , Sacrifice this artifact: For each basic land type among lands you control, create a 3/3 Cyclops land creature token with vigilance and haste. It has that land type and the associated color in addition to is other types and colors. |
HYBRID
COMMON
| creature | ||||
|---|---|---|---|---|
6/5
|
Brushland Wolf gets +1/+1 as long as you control another Wolf.
|
As long as it’s your turn, Fresh-Faced Recruit has first strike.
2/1
|
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
3/3
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Phantom Roc attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it’s on the battlefield.) 3/3
|
2/2
|
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay .4/1
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud-Band Pegasus gets +1/+1 as long as you control another Pegasus. 1/1
|
Defender (This creature can't attack.)
: Brambletangle Bones gains indestructible until end of turn. Tap it.2/3
|
| noncreature | ||||
|---|---|---|---|---|
Target creature attacks or blocks this turn if able. It may attack this turn as though it didn't have defender.
Draw a card. |
This spell deals 4 damage to any target and 2 damage to you.
|
UNCOMMON
| creature | ||||
|---|---|---|---|---|
Dryad Wraith cant be blocked if a land entered or left the battlefield this turn.
3/3
|
| noncreature | ||||
|---|---|---|---|---|
Enchant permanent
Warped Existence costs more to cast if it targets a land.
At the beginning of enchanted permanent's controller's upkeep, Warped Existence deals 1 damage to them. |
Untapped creatures you control get +0/+2 and have reach.
|
Each creature blocks this turn if able.
You choose which creatures block this turn and how those creatures block. |
Return target creature card from your graveyard to the battlefield. It becomes an enchantment in addition to its other types. Put a finality counter on it.
Her body has been stripped from her, but for one last visit Eris has returned.
|
GOLD
UNCOMMON
| noncreature | ||||
|---|---|---|---|---|
Enchant artifact
Enchanted permanent is a Construct creature. Its still an artifact. Enchanted permanent gets +3/+3. Whenever enchanted permanent attacks, you gain 3 life. |
RARE
| noncreature | ||||
|---|---|---|---|---|
Flash (You may cast this spell any time you could cast an instant.)
![]() , , Sacrifice Annihilation Orb: Exile target permanent. |
MYTHIC
| creature | ||||
|---|---|---|---|---|
Flying
When this creature enters the battlefield, each player secretly chooses a number, then reveal the numbers. For each player that chose a number equal to or less than the number you chose, you lose that much life life and add that much to your mana pool.
: Add one mana of any color.4/4
|
Flying, vigilance, first strike
Players can’t untap more than one creature during their untap steps. 5/5
|
Whenever this creature attacks, defending player discards a card, mills a card and sacrifices a permanent.
Whenever a land card is put into a graveyard, its owner loses 2 life. 6/8
|
| noncreature | ||||
|---|---|---|---|---|
Draw seven cards. Your life total becomes 1.
End the turn. |
Look at target opponent’s hand and choose a card from it. That player exiles it, then tap all lands that player controls and they loses all unspent mana. Add one mana of any color for each land they tapped this way and each mana lost this way. Spend this mana only to cast the exiled card. You may cast the exiled card.
|
Destroy all lands.
|
+2: Put a shield counter on a permanent you control. Surveil 1.
-3: Create a tapped 2/2 black Zombie creature token for each creature that died this turn. -9: Destroy all artifacts, creatures and enchantments. 6
|
Fortified land has "
: Remove target attacking creature from combat. You may discard a card. If you do, exile that creature."
Discard a card: Untap fortified land. Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
SPLIT
COMMON
| noncreature | ||||
|---|---|---|---|---|
Target creature you control gets -2/-1 until end of turn.
Creatures you control get +2/+1 until end of turn.
|
Return target creature to its owner's hand. Surveil 1.
Surveil 2. Return an instant or sorcery card from your graveyard to your hand.
|
UNCOMMON
| noncreature | ||||
|---|---|---|---|---|
You gain 4 life.
Draw a card. Target player sacrifices a creature or an enchantment.
|
Destroy target artifact.
Destroy target enchantment.
|
This spell deals 6 damage to target creature without flying.
This spell deals 6 damage to target creature with flying.
|
Target creature gets -3/-3 until end of turn.
You lose 3 life. Target creature gets +3/+3 until end of turn.
You gain 3 life. |
Counter target spell.
Copy target instant or sorcery spell. You may choose new targets for the copy.
|
DOUBLE-FACED
UNCOMMON
| creature | ||||
|---|---|---|---|---|
Defender (This creature can't attack.)
When Earth Guardian dies, return it to the battlefield transformed. 1/5
4/5
|
Defender (This creature can't attack.)
When Fire Guardian dies, return it to the battlefield transformed. 3/2
6/2
|
Defender, ward
When Water Guardian dies, return it to the battlefield transformed. 1/4
Ward
![]() 4/4
|
Flying, defender
When Air Guardian dies, return it to the battlefield transformed. 1/4
Flying
4/4
|
Defender (This creature can't attack.)
When Life Guardian dies, if it isn't a token, create a token that is a copy of it. (The token cannot transform.) When Life Guardian dies, return it to the battlefield transformed. 0/3
When Life Avenger dies, if it isn't a token, create a token that is a copy of it.
3/3
|
RARE
| creature | ||||
|---|---|---|---|---|
Ward
(Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
First strike When you cast a Divine spell, transform Nordwith Knight. 2/2
Ward
, First strike
Smite — Whenever Nordwith Paladin attacks, if you cast a Divine spell this turn, destroy up to one target tapped creature defending player controls. 3/3
|
Whenever a creature dies, put a corpse counter on Arcanum Ghoul.
Remove three corpse counters from Arcanum Ghoul: Draw a card. Transform Arcanum Ghoul. 2/2
Indestructible
Each other creature you control that is a Zombie and/or Wizard get +1/+1. Remove a corpse counter from Arcanum Lich: Target Zombie or Wizard gains indestructible until end of turn. ![]() , Remove a corpse counter from Arcanum Lich: Draw a card.2/3
|
When Disaster Druid enters the battlefield, choose one —
• Destroy target nonbasic land. • Search your library for a basic land card and put it onto the battlefield tapped. When there are twelve or more basic lands on the battlefield, transform Disaster Druid. 1/1
At the beginning of your upkeep, Force of Calamity deals 8 damage to you.
![]() ![]() ![]() : Prevent all damage your permanents would deal to you this turn.8/8
|
Flash
When Barbarian Hero enters the battlefield, if it was cast, create a 1/1 red and white Human Barbarian token. ![]() ![]() , Discard a card: Transform Barbarian Hero.It is a popular saying in the eastern provinces that a hero never walks alone.
1/1
When this permanent transforms into Barbarian Warlord, create two 1/1 red and white Human Barbarian tokens.
Barbarian Warlord gets +1/+1 for each creature you control. That night she lay awake wondering, at what point her wish to protect the peace had turned her into an agent of war.
0/0
|
| noncreature | ||||
|---|---|---|---|---|
When Ominous Sinkhole enters the battlefield, if it was cast, destroy target land.
![]() ![]() , Sacrifice a land: Transform Ominous Sinkhole.Flying, trample
At the beginning of your upkeep, sacrifice a creature and/or a land. If you sacrifice less than two permanents this way, Demonic Overlord deals 7 damage to you. 7/7
|
ADVENTURE
COMMON
| creature | ||||
|---|---|---|---|---|
This creature can block an additional creature each combat.
4/4
Destroy target artifact or enchantment.
|
Ward
![]() 1/1
Counter target spell unless its controller pays
![]() |
Flying
2/2
Target player discards a card.
|
3/4
As an additional cost to cast this spell, sacrifice a creature.
This spell deals damage equal to the sacrificed creature’s power to any target. |
Reach (This creature can block creatures with flying.)
2/4
Target creature gets +2/+4 and gains reach until end of turn.
|
2/3
This spell deals 3 damage to any target.
|
![]() : This creature gets +3/+3 until end of turn. Activate only once each turn.2/2
Search your library for Forest card, reveal it and put it into your hand. Then shuffle.
|
: This creature gets +1/+1 until end of turn.0/1
Search your library for Swamp card, reveal it and put it into your hand. Then shuffle.
|
Flying
![]() : Switch this creature's power and toughness until end of turn.1/4
Search your library for Island card, reveal it and put it into your hand. Then shuffle.
|
![]() : this creature gets +3/+0 until end of turn. Activate only once each turn.1/2
Search your library for Mountain card, reveal it and put it into your hand. Then shuffle.
|
![]() : this creature gets +0/+2 until end of turn.3/2
Search your library for Plains card, reveal it and put it into your hand. Then shuffle.
|
Flying
3/4
Surveil 3.
|
Vigilance
2/2
Target blocking creature gets +7/+7 until end of turn.
|
2/2
Mill four cards. Put up to one creature card and up to one land card milled this way on top of your library in any order.
|
7/5
Target opponent loses life equal to the difference between 4 and the number of cards in their hand.
|
UNCOMMON
| creature | ||||
|---|---|---|---|---|
[Flying (This creature can't be blocked except by creatures with flying or reach.)]
5/6
Draw three cards.
|
This creature's power and toughness are each equal to the number of Rats you control.
*/*
Create three 1/1 black Rat creature tokens with "This creature can't block."
|
RARE
| creature | ||||
|---|---|---|---|---|
Reach, vigilance
6/6
You gain X life.
|
Flying, menace
5/5
This spell deals X damage to any target.
|
Flying, trample
7/7
Target opponent discards X cards.
|
Flying, ward
![]() 4/8
You draw X cards, then discard two cards.
|
Flying, vigilance
4/4
Prevent the next X damage that would be dealt to any target this turn.
|
LAND
COMMON
| noncreature | ||||
|---|---|---|---|---|
(
: Add or .)
Sulfurous Badlands enters the battlefield tapped. |
(
: Add or .)
Sheltered Taiga enters the battlefield tapped. |
(
: Add or .)
Lush Savannah enters the battlefield tapped. |
(
: Add or .)
Fetid Scrubland enters the battlefield tapped. |
(
: Add or .)
Isle Volcano enters the battlefield tapped. |
(
: Add or .)
Wooded Bayou enters the battlefield tapped. |
(
: Add or .)
Cracked Plateau enters the battlefield tapped. |
(
: Add or .)
Tundra Farmstead enters the battlefield tapped. |
(
: Add or .)
Underground Pool enters the battlefield tapped. |
(
: Add or .)
Forested Archipelago enters the battlefield tapped. |
BASIC
| noncreature | ||||
|---|---|---|---|---|
TOKEN
TOKEN
| creature | ||||
|---|---|---|---|---|
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
|
2/2
|
1/1
|
This creature can't block.
1/1
|
1/1
|
0/0
|
| noncreature | ||||
|---|---|---|---|---|
(This token can be used to represent a token that’s a copy of a permanent.)
|
, Sacrifice this Treasure: Add one mana of any color. |


: This creature gets +1/+0 and gains menace until end of turn.
(
: Create a Hive Wasp token. (It's a 1/1 white Insect artifact creature token with flying.)
: This creature gains indestructible until end of turn. Tap it.

, 
to your mana pool.
Elemental Creature – Earth
Elemental Creature – Fire
Elemental Creature – Water
Elemental Creature – Air
Elemental Creature – Life
Creature – Human Cleric Knight