CardName: Brimming Knowledges Manifested Cost: {10} Type: Legendary Creature - Avatar Pow/Tgh: 8/8 Rules Text: Each player plays with the top of their library revealed. During their own turn, players may cast the top card of any player's library, spending mana as if it were mana of any color to do so. If a spell was cast this way, each player may copy that spell. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: The Collectives' Coming Cost: {5} Type: Sorcery Pow/Tgh: / Rules Text: If you control a Goblin token, create a 1/1 red Goblin token. If you control a Rat token, create a 1/1 black rat token. If you control a Dog token, create a 2/2 green and white Dog token. If you control a Hellion token, create a 3/3 red Hellion token. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Annihilating Command Cost: 3WW Type: Sorcery Pow/Tgh: / Rules Text: Choose two — • Destroy all creature tokens. • Destroy all nontoken creatures. • Destroy all artifacts. • Destroy all enchantments. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Balloon Overviewer Cost: 3W Type: Artifact Creature - Bird Construct Pow/Tgh: 2/4 Rules Text: Flying, defender As long as you control a tapped artifact, Balloon Overviewer can attack as though it didn't have defender. Flavour Text: In Anhosthen the rats are well protected from eagles and owls. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Beginning Manifested Cost: 4WWW Type: Creature - Angel Child Pow/Tgh: 6/5 Rules Text: Flying At the beginning of your endstep, if you have no cards in your graveyard and no cards in your hand, shuffle Beginning Manifested into your library and draw seven cards. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Cage of Numbness Cost: {1}{W} Type: Artifact Pow/Tgh: / Rules Text: {W},{T}: Until end of turn target permanent can't activate nonmana abilities. Flavour Text: Amazing artitecture often leaves one alone with their thoughts. However, our thoughts are never alone. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Call to Truths Cost: 4WW Type: Instant Pow/Tgh: / Rules Text: Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.) Search your library for up to two legendary permanents, reveal them, put them into your hand, then shuffle. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Covering Platform Cost: W Type: Artifact Pow/Tgh: / Rules Text: {W},{T}: Target creature gets +0/+2 until end of turn. Flavour Text: Artitecture became foremost about what was best for the rats and how elven life could play into those designs. Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Decoy Rat Cost: W Type: Artifact Creature - Rat Pow/Tgh: 1/1 Rules Text: Rats not named Decoy Rat can't be targeted as long as you control Decoy Rat. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Dog Pack Mindhive Cost: {1}{W}{W} Type: Creature - Human Druid Pow/Tgh: 2/2 Rules Text: Dogs you control get +1/+1. As long as you control three or more Dogs, humans you control get +1/+1. Whenever you Command, you may put a +1/+1 counter on each Dog you control instead. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Dog's Loyalty. Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Target creature gain indestructible until end of turn. If that creature is a dog, it gets +2/+2 until end of turn. Command (Untap target up to one target Dog you control.) Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Dutiful Abbot Cost: W Type: Creature - Elf Cleric Pow/Tgh: 1/1 Rules Text: Infestation {2}{W} (Whenever an untapped artifact you control becomes tapped, you may pay {2}{W}. If you do, create a 1/1 black Rat token.) Whenever you gain life, Infestation costs of permanents you control are reduced by {1} until end of turn. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Eager Mastiff Cost: 3W Type: Creature - Dog Pow/Tgh: 3/3 Rules Text: Whenever Eager Mastiff attacks, you may reveal the top card of your library. If you revealed an instant this way, you may cast it. If that instant targets Eager Mastiff, put a +1/+1 counter on Eager Mastiff and gain 2 life. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Mythic CardName: Exterminator's Work Cost: 4WW Type: Instant Pow/Tgh: / Rules Text: You may sacrifice an artifact and pay {2}{W}{W} instead of paying Exterminator's Work's mana cost. Destroy target attacking creature and each other attacking creature that shares a name with it. Flavour Text: Humans poison to kill rats. Elves modified the poison to kill dogs. They're both working on making it work on hellions. Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Fixolya's Guard Cost: 3WW Type: Creature - Elf Knight Pow/Tgh: 2/4 Rules Text: Vigilance Infestation {W} (Whenever an untapped artifact you control becomes tapped, you may pay {W}. If you do, create a 1/1 black Rat token.) Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Fixolya, Destined Piper Cost: {3}{W}{W} Type: Legendary Creature - Elf Druid Pow/Tgh: 3/3 Rules Text: {G}{B}, Exile a card from your graveyard: Create a 1/1 black Rat token. If an artifact was exiled this way, create two 1/1 black Rat tokens instead. At the beginning of your endstep, gain 1 life for each Elf and each Rat you control. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Mythic CardName: Gogdo, Herald of Dogs Cost: {4}{W}{W} Type: Legendary Creature - Dog Avatar Pow/Tgh: 6/6 Rules Text: Whenever an instant or sorcery targets a creature you control, create a 2/2 green and white Dog token. Humans you control are also Dogs. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Mythic CardName: Guard the Home Cost: 3WW Type: Instant Pow/Tgh: / Rules Text: Exile target attacking or blocking creature. Command (Untap target up to one target Dog you control.) Flavour Text: Dogs are protective of their humans. Or, is it that humans are protective of their dogs? Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Heartfelt Repercussions Cost: WW Type: Instant Pow/Tgh: / Rules Text: Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.) Destroy target creature that dealt damage this turn. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Imperviousness Cost: WW Type: Instant Pow/Tgh: / Rules Text: Until end of turn, prevent all damage that would be dealt to target creature or planeswalker. Command (Untap target up to one target Dog you control.) Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Instinct Trainer Cost: {2}{W} Type: Creature - Human Citizen Pow/Tgh: 1/3 Rules Text: Whenever you Command, you gain the option of "Target Dog gains protection from black and red until end of turn." Flavour Text: "The dogs aren't faster or smarter. [i]We[/i] were slowing them down." Elbeatta, Renowned Trainer Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Jump Performer Cost: {W}{W} Type: Creature - Human Actor Pow/Tgh: 2/2 Rules Text: {1}{W}: Jump Performer gains Flying until end of turn. Commands have the option of "Target Dog gains flying until end of turn." Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Kersaw Bellhop Cost: {W} Type: Creature - Elf Citizen Pow/Tgh: 1/2 Rules Text: Lifelink Flavour Text: Rats tip in the whispers of politics and drama. Humans and orcs only tip with useless coins. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Kersaw Hotel Keeper Cost: {2}{W} Type: Creature - Elf Artificer Pow/Tgh: 2/3 Rules Text: Infestation {1}{W} (Whenever an untapped artifact you control becomes tapped, you may pay {1}{W}. If you do, create a 1/1 black Rat token.) Flavour Text: "Our guests find us to have the most comfortable rooms. Lowly humans such as yourself on the other hand tend to complain." -Marxie, Glasdjaw Luxury Hotel Owner Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Kite-Collared Hound Cost: {W} Type: Creature - Dog Pow/Tgh: 1/2 Rules Text: Whenever Kite-Collared Hound becomes the target of an instant or sorcery spell, Kite-Collared Hound and up to one target Human you control gain flying until end of turn. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Locked Room Cost: {2}{W} Type: Artifact Pow/Tgh: / Rules Text: {3}{W}{W},{T}: Exile target creature. Return that creature to the battlefield tapped at the beginning of the next endstep and create a 1/1 black rat token. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Lonely Howl Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Target creature you control gets +1/+1 and you gain life equal to its toughness. When that creature dies this turn, create a 2/2 green and white Dog token. Flavour Text: Eventually, another dog will her a lonesome howl. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Medic Training Cost: {W} Type: Instant Pow/Tgh: / Rules Text: Gain 3 life. If you control three or more tokens, draw a card. Flavour Text: Dogs are not doctors, but somehow they have a better understanding of human ailments than their masters. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Nest Sentry Cost: 3W Type: Creature - Elf Knight Pow/Tgh: 4/3 Rules Text: Whenever a creature token enters the battlefield under your control, target creature gets +1/+0 and gains first strike and vigilance until end of turn. Flavour Text: "Traveler's have no idea how many guests we really welcome in the Kersaw district." -Towavvel, Gate Sentry Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Old Woman's Gift Cost: WW Type: Artifact Pow/Tgh: / Rules Text: {2}{W},{T}: Put a +1/+1 counter on target creature and it gains indestructible until end of turn. You gain life equal to its toughness. Flavour Text: The Archetypes began manifesting themselves through people and their work. Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Rainbow Bridge Cost: {2}{W}{W} Type: Instant Pow/Tgh: / Rules Text: Return all Dogs that were put into a graveyard from the battlefield this turn to the battlefield. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Release the Goblin-Eater Cost: {1}{W}{W} Type: Instant Pow/Tgh: / Rules Text: Destroy up to one target enchantment. Create a 2/2 green and white Dog token Flavour Text: "Dig a hole boy, dig right into their warren."- Farmer Bokring Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Restraining Bite Cost: {W} Type: Instant Pow/Tgh: / Rules Text: Tap target creature. Command (Untap target up to one target Dog you control.) Flavour Text: "Good girl" Tymauch said as he tossed a choice cut of meat to his hound Essery while his sword skewered the elf. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Scent Trainer Cost: {1}{W} Type: Creature - Human Citizen Pow/Tgh: 1/2 Rules Text: Whenever you Command, you may choose "Gain 2 life." Flavour Text: Dogs return the birds their masters hunt. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Soft Scurrier Cost: W Type: Creature - Rat Pow/Tgh: 1/1 Rules Text: If you control a tapped artifact at the beginning of combat, Soft Scurrier gains your choice of vigilance, lifelink, or first strike until end of turn. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Subject to Obedience Cost: 2WW Type: Instant Pow/Tgh: / Rules Text: Target creature gains vigilance, first strike, lifelink, flying, gets +2/+2 until end of turn, and has "Spells targeting this creature cost {4}{W}{W} less until end of turn." Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Sudden Bite Cost: {W} Type: Instant Pow/Tgh: / Rules Text: Target creature you control gets +1/+1 and gains first strike until end of turn. Command (Untap target up to one target Dog you control.) Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Surestrike Houndsperson Cost: 1WW Type: Creature - Human Knight Pow/Tgh: 1/3 Rules Text: Doublestrike Whenever you Command, you may choose "Target Dog gains doublestrike until end of turn." Flavour Text: The crunching jaws of her dogs can shatter any armor to splatter flesh and shatter bone underneath. Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Warakka, Medic Dog Cost: {3}{W}{W} Type: Legendary Creature - Dog Pow/Tgh: 3/3 Rules Text: Lifelink Whenever a creature you control becomes the target of an instant or sorcery, that creature becomes indestructible until end of turn. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Abyss Bloom Cost: 4U Type: Creature - Hellion Pow/Tgh: 3/3 Rules Text: Whenever Abyss Bloom deals combat damage to a player, each player mills 3 cards. Flavour Text: No one ever rises to the surface and no one remembers any who tried to explore the depths of the oceans. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Aeronautical Scout Cost: 2U Type: Creature - Orc Scout Pow/Tgh: 2/2 Rules Text: Flying When Aeronautical Scout enters the battlefield draw a card, then discard a card. Flavour Text: What weather do hellions bring? Destruction. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Attan, Chief of Oltecz Warren Cost: {2}{U}{U} Type: Legendary Creature - Goblin Wizard Pow/Tgh: 3/3 Rules Text: {R}{R}, Sacrifice an enchantment: Create a token copy of target nonlegendary Goblin and a token copy of target nonlegendary enchantment. Both tokens have haste and "Sacrfice this permanent at the beginning of the next endstep." Whenever an enchantment enters your graveyard, draw a card. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Mythic CardName: Blocked by the Memories Cost: {1}{U}{U} Type: Instant Pow/Tgh: / Rules Text: You may pay {U} and sacrifice three tokens rather than pay Blocked by the Memories's mana cost. Counter target spell. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Convert to Impact Cost: UU Type: Instant Pow/Tgh: / Rules Text: Counter target noncreature spell. Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.) Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Distrustful Abuse Cost: {4}{U}{U}{U} Type: Creature - Shapeshifter Rogue Pow/Tgh: 7/7 Rules Text: At the beginning of your upkeep, any opponent may have you draw seven cards. If you don't, Distrustful Abuse becomes a copy of any creature on the battlefield, except it's base power and toughness are both 7. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Dreams of the Wise Man Cost: 3U Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, Scry 1. Sacrifice another enchantment or Goblin: Scry 3. Flavour Text: Those living outside of the caves fail to see what the goblins understand. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Fog of Mystery Cost: 1UU Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control with flying have hexproof. Sacrifice Fog of Mystery and a Goblin: Counter target spell that targets an enchahtment. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Glyphweaver's Insanity Cost: 1UU Type: Enchantment Pow/Tgh: / Rules Text: Whenever an enchantment enters the battlefield under your control, each opponent mills X cards, where X is the number of enchantments you control. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Hero of the Apocalypse Cost: UU Type: Creature - Goblin Warrior Pow/Tgh: 1/2 Rules Text: Flying As long as Hero of the Apocalypse is enchanted, Hero of the Apocalypse gets +3/+3 and is a red Dragon in addition to its other types. {U}{R}, Sacrifice an enchantment: Return target creature to its owner's hand and deal 3 damage to that creature's controller. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Mythic CardName: In Their Image Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Target creature loses all abilities becomes a 1/1 red Goblin until end of turn. Flavour Text: Making the image of oneself horrific is easier to understand the anatomy of those who dwell outside of the caves. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Interpretive Ink Cost: {3}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +0/+2 and has "Whenever this creature deals combat damage to a player you may draw a card and discard a card." Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Mist-Stealer Goblin Cost: {1}{U}{U} Type: Creature - Goblin Wizard Pow/Tgh: 1/2 Rules Text: Flash Whenever one or more tokens would be created under an opponent's control, you create that many red 1/1 Goblin tokens instead. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Monumentalist Atelier Cost: 1U Type: Creature - Goblin Artist Pow/Tgh: 1/2 Rules Text: Enchanted Goblins you control get +0/+1. Flavour Text: To depict oneself as "larger-than-life" is to be larger-than-life. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Ocean Trembler Cost: 5UU Type: Creature - Hellion Pow/Tgh: 6/6 Rules Text: Player's cannot have a maximum handsize greater than seven. Spells with a converted mana cost of four or greater have "As you cast this spell, counter it unless you discard a land card." Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Mythic CardName: Oghansha Mist-Killer Cost: {U}{U} Type: Creature - Goblin Assassin Pow/Tgh: 2/2 Rules Text: As long as Oghansha Mist-Killer is enchanted, Oghansha Mist-Killer can't be blocked. As long as two or more enchantments are attached to Oghansha Mist-Killer, Oghansha Mist-Killer has hexproof. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Paint Animist Cost: 1UU Type: Creature - Goblin Artist Wizard Pow/Tgh: 2/1 Rules Text: As long as you control three or more Goblins, enchantment spells you own have flash. Flavour Text: Elven artitecture can take years to craft. Goblins can paint exquisite murals before you can finish reading this. Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Parallel Ink Cost: {1}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Parallel Ink enters the battlefield as a copy of any Aura attached to the enchanted creature. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Rejection Force Cost: {1}{U}{U} Type: Instant Pow/Tgh: / Rules Text: You may pay {U} and sacrifice two lands rather than pay Rejection Force's mana cost. Counter target spell. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Return to Possibility Cost: {3}{U} Type: Instant Pow/Tgh: / Rules Text: Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.) Put target nontoken creature on the top of its owner's library. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Seeds of Instability Cost: UUU Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, up to X target nonland permanents become copies of any creature on the battlefield until end of turn, where X is the number of lands in your graveyard with different names. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Shared Anima Cost: {4}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Creatures that would enter the battlefield under your control enter as a copy of the enchanted creature. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Skyborne Hellion Cost: 3UU Type: Creature - Hellion Pow/Tgh: 3/3 Rules Text: Flying At the beginning of your endstep, if you have seven or more cards in your hand, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.). Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Spell-Cleaver Goblin Cost: {U} Type: Creature - Goblin Wizard Pow/Tgh: 1/1 Rules Text: {U}{U} Sacrifice Spell-Cleaver Goblin: Counter target spell. Activate this ability only if you control two or more enchantments. Flavour Text: "They use the hard magicks! Gar-Sesh will make sure they never find our warren!"- Chief Gar-Sesh's last words. Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Stalagmite Strategist Cost: 2UU Type: Creature - Goblin Advisor Pow/Tgh: 2/3 Rules Text: Hexproof Sacrifice a Goblin and an enchantment: Draw four cards, then discard two cards unless you discard a Goblin or an enchantment. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Stalagtite Glider Cost: 1U Type: Creature - Goblin Bat Pow/Tgh: 1/2 Rules Text: Flying Sacrifice Stalagtite Glider and an enchantment you control: Tap target nonland permanent. That permanent doesn't untap during its controller's next untap step. Flavour Text: Stalagtite gliders leave their warrens, both hunting prey and scouting for signs of encroaching humanity. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Stasis Painting Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Sacrifice Stasis Painting: Tap target creature and draw a card. Flavour Text: Those venturing into Warsen warren believe they're simply stunned by the goblins' cave art, unknowing the power of what they look at. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Story Embellisher Cost: 3U Type: Creature - Goblin Writer Pow/Tgh: 3/3 Rules Text: Auras you own have Ward {1}. Flavour Text: The soft magicks prove hard to undo. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Subject to Illusion Cost: 5U Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, flip a coin. If you win the flip, create a token copy of each enchantment you control. If an aura was created this way, attach it to the same permanent as the original. If you lose the flip, sacrifice all token enchantments you control and all other enchantments lose all abilities until end of turn. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Surveyor of Fate Cost: 2U Type: Creature - Orc Wizard Pow/Tgh: 1/3 Rules Text: When Surveyor of Fate enters the battlefield, look at the top three cards of your library. Add one to your hand and put the other two into your graveyard. Flavour Text: "We can all make our lives bombastic, but only a few know how."-Iyawash, Taerlum beggar Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Tattooed Wings Cost: {U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has flying. Sacrifice Tattooed Wings and a Goblin you control: Goblins you control gain flying until end of turn. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Tidewhelm Mage Cost: {3}{U}{U} Type: Creature - Orc Wizard Pow/Tgh: 2/5 Rules Text: Flash When Tidewhelm Mage enters the battlefield, put the top three cards of your library into your graveyard. If at least two lands were put into your graveyard this way, counter target spell or activated ability. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: To Deceive Cost: 2UU Type: Sorcery Pow/Tgh: / Rules Text: Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.) Target player reveals their hand. Put two nonland cards revealed this way on the bottom of that player's library. Then, that player draws two cards. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: To Learn Cost: {U}{U} Type: Sorcery Pow/Tgh: / Rules Text: Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.) Draw two cards, then discard a card. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Trubynt Opportunist Cost: 1U Type: Creature - Orc Rogue Pow/Tgh: 1/2 Rules Text: At the beginning of your endstep, if two or more lands entered a graveyard this turn you may draw a card. Flavour Text: The Trubynt clan recalls the greed of life even as destruction spreads from themselves. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Weight of Paranoia Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1 and gains "Whenever a creature blocks the enchanted creature, tap that creature. That creature doesn't untap during its controller's next untap step." Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Zhebiya Seed Mage Cost: {1}{U} Type: Creature - Orc Wizard Pow/Tgh: 2/1 Rules Text: Flash Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.) Flavour Text: Destruction, like a clever thought, is spontaneous and uncontrollable. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: A Greater Archetype Cost: {1}B Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast A Greater Archetype, sacrifice a creature token. Return target creature that shares a type with the creature sacrificed this way from your graveyard to the battlefield. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Anima's Tear Cost: {2}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.) Target player discards a card, then discards a card at random. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Bed of Punishment Cost: {2}{B} Type: Artifact Pow/Tgh: / Rules Text: {B},{T}: Target creature gets -1/-1 until end of turn. That creature's controller loses 1 life. Flavour Text: Professor Galidrey crafted a machine to understand other's dreams. He learned that nightmares are subjective. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: D'Drai's Assistant Cost: 3B Type: Creature - Elf Artist Pow/Tgh: 2/4 Rules Text: {T}: Target opponent loses 2 life. Activate this ability only if you activated the ability of an artifact this turn. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Failure Pit Cost: {3}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Each player sacrifices a creature. Then, each player who sacrificed the creature with the lowest or tied for lowest converted mana cost this way also sacrifices a land. Flavour Text: The Trexa Orc clan's sporting competitions are nothing but snuff performances. Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Fleabag Rat Cost: {1}{B} Type: Creature - Rat Pow/Tgh: 1/2 Rules Text: Deathtouch {B}, Sacrifice Fleabag Rat: Rats you control gain deathtouch until end of turn. Flavour Text: The Xotang clan had always wanted to remove the elven nest of Yallar. A single, sick rat made sure no elves were left there to resist. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Ghost Swarm Cost: 5BB Type: Creature - Rat Spirit Pow/Tgh: 4/4 Rules Text: Whenever another Rat you control dies, Ghost Swarm gains indestructible until end of turn. At the beginning of your endstep, you may destroy target creature or planeswalker an opponent controls. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Ghost of Obliteration Cost: {2}{B}{B} Type: Creature - Hellion Spirit Pow/Tgh: 4/4 Rules Text: Sacrifice a Swamp: Ghost of Obliteration gains indestructible until end of turn. Flavour Text: Destruction is as much the past as it is the present. Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Glasdjaw Bookkeeper Cost: B Type: Creature - Elf Warlock Pow/Tgh: 1/1 Rules Text: At the beginning of your endstep if you control two or more Rats, each opponent loses 1 life and you gain 1 life. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Gloom Closet Cost: {2}{B}{B} Type: Artifact Pow/Tgh: / Rules Text: {1}{B},{T}: Each opponent discards a card. Activate this ability only during your own turn, only when you could cast a sorcery. Flavour Text: D'Drai often sought to recreate both the womb and the coffin in their artitecture, seeking to show the similarities of comfort and fear. Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Grasped by Emptiness Cost: B Type: Instant Pow/Tgh: / Rules Text: Target creature gets -X/-X until end of turn, where X is the number of lands with different names in your graveyard. Flavour Text: "With nothing to stand on, we all fall." -Iyawash, Taerlum beggar Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Ill-Intent Cost: {2}{B} Type: Instant Pow/Tgh: / Rules Text: Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.) Destroy target creature or planeswalker. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Lifelasher Hellion Cost: 4B Type: Creature - Hellion Pow/Tgh: 3/3 Rules Text: Lifelink When Lifelasher Hellion enters the battlefield, target nontoken creature gets -2/-2 until end of turn. Flavour Text: Like any other living thing, hellions need nutrients to grow. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Live From Extermination Cost: {2}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Choose a creature type. Creatures of the chosen type get -4/-4 until end of turn. If ten or more creatures died this way, double your life total. Flavour Text: "Wouldn't this world be perfect if it was only rats and elves?" Ozhayyat, Tsagiec Prefecture Mayor Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Loss in Motion Cost: 3B Type: Artifact Creature - Horror Pow/Tgh: 1/4 Rules Text: Whenever another artifact enters your graveyard from the battlefield, target creature you control gains menace until end of turn. Flavour Text: Society is never solely defined by what people make, but taking something away directs one's life like nothing else. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Mirrored Inversion Cost: 4B Type: Creature - Demon Nightmare Pow/Tgh: 5/5 Rules Text: As long as an opponent controls a creature with first strike, Mirrored Inversion gets +1/+1 and has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Nest Guardian Cost: {2}{B} Type: Creature - Elf Druid Knight Pow/Tgh: 2/2 Rules Text: Whenever another Rat you control dies, each player loses 1 life. Flavour Text: "Both the killers and their malice and us with our negligence are to blame for the crime committed today."- Constable Twizzent Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Nightbonded Cost: {1}{B} Type: Creature - Elf Vampire Pow/Tgh: 2/1 Rules Text: Whenever a creature token enters the battlefield, target creature gains lifelink until end of turn. Flavour Text: Not all aspects of the primal rat nature manifest the same. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Orc Clan Elder Cost: BB Type: Creature - Orc Noble Pow/Tgh: 0/1 Rules Text: Exile a land from your graveyard: Put a +1/+1 counter on up to one target Orc or Hellion. At the beginning of your endstep, if Orc Clan Elder's power is 4 or greater, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.). Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Pinktail Salvager Cost: {1}{B} Type: Creature - Elf Artificer Druid Pow/Tgh: 2/2 Rules Text: Infestation {1}{B} (Whenever an untapped artifact you control becomes tapped, you may pay {1}{B}. If you do, create a 1/1 black Rat token.) Whenever an artifact enters a graveyard from the battlefield, Rats you control get +1/+1 until end of turn. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Polyp Cultivator Cost: 2B Type: Creature - Orc Druid Pow/Tgh: 2/3 Rules Text: Exile a land from your graveyard: Target creature you control gains menace until end of turn. Flavour Text: "If the humans forgot how terrifying a Hellion is, I'll be sure they relearn." -Gyngbark, Xotang Seed Mage Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Psychic Eye Cost: BB Type: Artifact Pow/Tgh: / Rules Text: At the beginning of your upkeep, sacrifice Psychic Eye unless you sacrifice a creature and put a charge counter on Psychic Eye. {B},{T}: Scry X+1, then draw a card, where X is the number of charge counters on Psychic Eye. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Rat Nest Mindhive Cost: 1BB Type: Creature - Elf Druid Pow/Tgh: 2/2 Rules Text: Rats you control get +1/+1. As long as you control three or more Rats, elves you control get +1/+1. Sacrifice an Elf: Target Rat gains deathtouch and indestructible until end of turn. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Rats of the Maze Cost: {3}{B} Type: Creature - Rat Pow/Tgh: 2/4 Rules Text: Whenever you spend mana to activate the ability of an artifact, each opponent loses X life, where X is the amount of mana you spent to activate the artifact's ability. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Reborn from Devastation Cost: B Type: Sorcery Pow/Tgh: / Rules Text: As you cast Reborn from Devastation, you may sacrifice a land. Return target creature from your graveyard to hand. If you sacrificed a land, return two creatures that share a type from your graveyard to your hand instead. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Savior of the Scurrying Cost: 1B Type: Creature - Elf Artificer Pow/Tgh: 1/2 Rules Text: {B},{T}- Exile an artifact from your graveyard: Create a 1/1 black Rat token. Flavour Text: "First the world forgets its truths, then it forgets its friends."- Shennyng, Caui-Po Rail Rider Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Sky Scurrier Cost: 1B Type: Creature - Rat Pow/Tgh: 2/1 Rules Text: Flying Exile an artifact from your graveyard: Target Rat gains deathttouch and first strike until end of turn. Infestation {B} (Whenever an untapped artifact you control becomes tapped, you may pay {B}. If you do, create a 1/1 black Rat token.) Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Subject to Destruction Cost: 2BB Type: Creature - Hellion Pow/Tgh: 4/3 Rules Text: At the beginninng of your upkeep, sacrifice a land. At the beginning of your endstep, each player loses X life, where X is the number of lands in your graveyard. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Suffer Regret Cost: 1BB Type: Sorcery Pow/Tgh: / Rules Text: Each player sacrifices a creature. Then, each player who didn't sacrifice a creature with the greatest power or tied for greatest power mills a number of cards equal to the greatest power of the creature sacrificed this way. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Tragic Eruption Cost: {4}{B}{B} Type: Instant Pow/Tgh: / Rules Text: Destroy target creature. Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.) Flavour Text: Hellion polyps feel tremors from aboveground and emerge hungry and confused. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Trexa Exhibitionist Cost: 1B Type: Creature - Orc Athlete Pow/Tgh: 2/1 Rules Text: Whenever a land enters your graveyard from anywhere, each opponent loses 2 life. Flavour Text: In the rubble with hellions spiring into the air, he felt more alive and shone brighter than any other person. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Trexa Organizer Cost: {2}{B}{B} Type: Creature - Orc Warlock Advisor Pow/Tgh: 3/2 Rules Text: When Trexa Organizer enters the battlefield, draw a card, lose 1 life, and Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.). Flavour Text: "The aftermath will make for an excellent obstacle course- for us, I doubt humans' dogs can live through this." -Athskatt, Trexa Sports Commmittee organizer Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Tsagiec Skyblade Cost: 1B Type: Creature - Elf Warrior Pow/Tgh: 1/2 Rules Text: Flash, flying Infestation {1}{B} (Whenever an untapped artifact you control becomes tapped, you may pay {1}{B}. If you do, create a 1/1 black Rat token.) Flavour Text: The great city of Tsagiec is kept perfect by elves for rats and themselves. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Tsan, Hellion Avatar Cost: {4}{B}{B} Type: Legendary Creature - Hellion Avatar Pow/Tgh: 6/6 Rules Text: At the beginning of your upkeep, you may sacrifice a land. If you do, you add {B}{B} at the beginning of your first main phase and your combat phase. Orcs you control are also Hellions. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Mythic CardName: Usher of End-Times Cost: 5BB Type: Legendary Planeswalker - Usher Pow/Tgh: /6 Rules Text: When Usher of End-Times enters the battlefield, you may destroy target creature or planeswalker. [+1]: Each opponent loses 2 life. [-3]: Look at the top five cards of your library. Put one into your hand and the rest into your graveyard. [-8]: Each opponent gains an emblem with "At the beginning of your upkeep, gain a Doom counter. Then, sacrifice a nonland permanent for each Doom counter you have." Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Mythic CardName: What is Wanted Cost: {B} Type: Sorcery Pow/Tgh: / Rules Text: Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.) You lose five life. Search your library for a card, then shuffle and put that card on top. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Mythic CardName: Without Society Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Gain 1 life for each land in your graveyard. If you gained five or more life this way, each player discards a card. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Burn Inside Cost: {1}{R} Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact and deal 3 damage to target creature token. Flavour Text: The casualities of the Glasdjaw fire included 11 elves, and 925 rats. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Cataclysmic Raze Cost: 1RR Type: Sorcery Pow/Tgh: / Rules Text: Cataclysmic Raze can't be countered by spells or abilities. As an additional cost to cast Cataclysmic Raze, sacrifice any number of lands you control. Cataclysmic Raze Deals 3+X damage to each player, each creature, and each planeswalker, where X is the number of lands you sacrificed casting Cataclysmic Raze. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Cave Magic Ambush Cost: {1}{R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature deals combat damage to a player, exile the top card of your library. You may play that card until end of turn. If you don't, sacrifice Cave Magic Ambush and create a 1/1 red Goblin token. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Champion of Destruction Cost: 2RR Type: Creature - Orc Athlete Pow/Tgh: 4/2 Rules Text: Whenever Champion of Destruction attacks, you may destroy target land if you've drawn three or more cards this turn. Flavour Text: Winning the Trexa Games requires as much wisdom as it does strength and speed. Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Crater-Maker's Threat Cost: 1RR Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, sacrifice a land and destroy up to one target land." Flavour Text: "We'll have nothing, together."- Eomess, Chancellor of the Zhebiya orc clan. Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Deep-Dream Dancer Cost: {3}{R}{R} Type: Creature - Goblin Dancer Pow/Tgh: 4/4 Rules Text: Haste Sacrifice Deep-Dream Dancer and an enchantment: Each player discards their hand and draws seven cards. Flavour Text: Only in sleep can the universal experiences move without modern societal impediment. Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Devil's Gamble Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.) Discard a card at random, then draw a number of cards equal to the discarded card's mana value. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Echo Paint Cost: 1RR Type: Legendary Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks, creature a token copy of the enchanted creature tapped and attacking with "Sacrifice this creature at the beginning of your endstep unless you sacrifice a nontoken enchantment." Then, attach a token copy of each nonlegendary aura attached to that creature to the token. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Embrace Fury Cost: 1R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+0. If three or more enchantments are attached to the enchanted creature, it has doublestrike. Flavour Text: The goblin warrens separated from humanity long ago. What underlying thoughts gnawed at them? Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Envoy of Destruction Cost: 2R Type: Creature - Orc Berserker Pow/Tgh: 2/3 Rules Text: Trample Envoy of Destruction enters the battlefield with a +1/+1 counter on it if a land was put into your graveyard from anywhere this turn. Flavour Text: "Our bodies reflect our mental state, and we've shaped the world around us to our mental state." D'Drai- Art Therapist Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Ethereal Reckoning Cost: 1RR Type: Enchantment Pow/Tgh: / Rules Text: Goblins you control get +1/+0. Sacrifice an enchantment: Create a 1/1 red Goblin token. Flavour Text: All stories told or painted, true or false, ache of the life that runs through their storyteller. Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Fearsomeness Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Fearsomeness, discard a card. Draw two cards. If an enchantment or land was discarded this way, target creature you control gets +1/+0 and gains menace until end of turn. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Fireswirl Cost: {2}{R} Type: Instant Pow/Tgh: / Rules Text: As you cast Fireswirl, you may sacrifice an enchantment or a Goblin. Deal 1 damage to each creature. If you sacrificed an enchantment or a Goblin, deal 2 damage to each creature instead. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Flames of Death Cost: 2RR Type: Enchantment Pow/Tgh: / Rules Text: Whenever an enchanted creature dies, Flames of Death deals X damage to any target, where X is the mana value of all auras that were attached to the enchanted creature. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Fresserrlous, Cataclysm Caller Cost: 3RR Type: Legendary Creature - Orc Shaman Pow/Tgh: 3/3 Rules Text: {1}{U}{B}: Exile target nonbasic land and all lands that share a name with it until end of turn. When lands that were exiled this way enter the battlefield, each opponent loses 3 life for each land that entered the battlefield this way, unless that opponent sacrifices a land. Activate this ability only when you could cast a sorcery. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Mythic CardName: From the Warren Cost: {R} Type: Enchantment Pow/Tgh: / Rules Text: When From the Warren enters the battlefield, create a 1/1 Red Goblin token. {R}: Create a 1/1 Red Goblin Token. Activate this ability only if you control five or more Goblins, and only once each turn when you could cast a sorcery. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Goblin Spear Artist Cost: {2}{R} Type: Creature - Goblin Warrior Artist Pow/Tgh: 2/2 Rules Text: Goblin Spear Artist has first strike as long as Goblin Spear Artist is enchanted. Whenever Goblin Spear Artist becomes enchanted, goblins you control gain first strike until end of turn. Flavour Text: They say goblin craft their magick with paint, though no one has returned from a warren to find out the truth. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Goblin Warren Mindhive Cost: {1}{R}{R} Type: Creature - Goblin Noble Pow/Tgh: 2/2 Rules Text: Goblins you control get +1/+1. Whenever an Aura you cast targets a Goblin, create a token copy of that aura attached to each other Goblin you control. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Hellion Colony Mindhive Cost: {1}{R}{R} Type: Creature - Orc Druid Pow/Tgh: 2/2 Rules Text: Hellions you control get +1/+1. As long as you control three or more Hellions, Orcs you control get +1/+1. Discard a card at random: Deal 1 damage to any target. Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.) Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Hellspire Cost: 4RR Type: Creature - Hellion Pow/Tgh: 5/5 Rules Text: Menace Whenever Hellspire deals combat damage to a player, put two +1/+1 counters on Hellspire, unless that player sacrifices a land. Flavour Text: First a city is destroyed, and as the polyp grows the province is then blown to dust. Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Neutralize the Neighborhood Cost: 4RR Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land and up to two target artifacts. Flavour Text: "The Molgo province is our homeland and yet we have no home. Why should the elves have one?" -Eomess, Chancellor of the Zhebiya orc clan. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Oltecz Iron-Breaker Cost: 2R Type: Creature - Goblin Warrior Pow/Tgh: 3/1 Rules Text: When Oltecz Iron-Breaker enters the battlefield, you may destroy target artifact. If that artifact was tapped, Oltecz Iron-Breaker deals 1 damage to that artifact's controller. Flavour Text: Smaller than other people, the Oltecz warren makes sure to even the odds against any intruders. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Our Wrath Cost: R Type: Instant Pow/Tgh: / Rules Text: Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.) Deal 3 damage to target creature or planeswalker. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Painful Eruption Cost: {3}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Deal 3 damage to target player and Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.). Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Pebble Hexer Cost: {3}{R} Type: Creature - Goblin Shaman Pow/Tgh: 3/3 Rules Text: Sacrifice Pebble Hexer and an enchantment: Deal 1 damage to each creature and each player. Activate this ability only during a main phase. Flavour Text: Fires always needs a source of ignition. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Raze Pragmatist Cost: 1R Type: Creature - Orc Warrior Pow/Tgh: 1/2 Rules Text: Haste Whenever a land enters your graveyard from anywhere, Raze Pragmatist gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Scorchskin Cost: R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever the enchanted creature becomes enchanted, it deals X damage to any target, where X is the number of auras attached to itt. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Seed of Destruction Cost: R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Enchanted land adds an additional {R} and deals 1 damage to that land's controller. Sacrifice enchanted land: Add {C}{C}. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Sizzling Revenge Cost: {1}{R} Type: Enchantment Pow/Tgh: / Rules Text: Whenever an Aura enters your graveyard from the battlefield, you may deal 1 damage to any target. Flavour Text: Goblin magick carries the wielder's intentions even with one's last breath. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Story-Carver Shaman Cost: R Type: Creature - Goblin Shaman Writer Pow/Tgh: 1/1 Rules Text: When Story-Carver Shaman dies, create X 1/1 red Goblin tokens, where X was the number of auras attached to Story-Carver Shaman. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Swift Lasher Cost: 3R Type: Creature - Hellion Pow/Tgh: 4/1 Rules Text: First strike When Swift Lasher enters the battlefield, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.). Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: The Shadow's Playwright Cost: 4R Type: Creature - Goblin Writer Pow/Tgh: 4/4 Rules Text: At the beginning of your upkeep, you may sacrifice an enchantment. If you do, enchanted creatures you control gain menace until end of turn. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Treacherous Impulse Cost: 2RR Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you don't own You gain control of enchanted creature until end of turn. Untap it, and it gains haste. At the beginning of your upkeep, attach Treacherous Impulse and all other auras attached to the enchanted creature to another target creature you don't own. If you can't sacrifice Treacherous Impulse. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Warren's Witchcraft Cost: 1R Type: Enchantment Pow/Tgh: / Rules Text: Enchanted creatures you control have haste. {R}: Target enchanted creature gets +1/+0 until end of turn. Flavour Text: To venture into a goblin warren is to seek death. One can only hope that their death will be swift. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Wrathspire Cost: {1}{R} Type: Creature - Hellion Pow/Tgh: 4/4 Rules Text: At the beginning of your upkeep, tap Wrathspire unless you sacrifice a land. Flavour Text: Destruction- violence distilled to its purest, most primal, form. Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Yeslin, Herald of Goblins Cost: {3}{R}{R} Type: Legendary Creature - Goblin Avatar Pow/Tgh: 5/5 Rules Text: Whenever a noncreature enchantment enters the battlefield under you control, create a 1/1 red Goblin token. Goblins you control are enchantments in addition to their other types. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Mythic CardName: Archetype Engine Cost: {1}{G} Type: Artifact Pow/Tgh: / Rules Text: {G},{T}- Sacrifice a creature: Search your library for a green creature that shares a type with the sacrificed creature and add that creature to your hand. Activate this ability only when you could cast a sorcery. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Break It! Cost: {G}{G} Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact or enchantment. Command (Untap target up to one target Dog you control.) Flavour Text: "Since when did dog's bites become so destructive?"- Wairse, Nest Architect Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Canine Eminence Cost: 1GG Type: Creature - Dog Pow/Tgh: 2/2 Rules Text: Whenever you Command Canine Eminence or Canine Eminence is the target of an instant or sorcery you control, put a +1/+1 counter on Canine Eminence. Remove X +1/+1 counters from Canine Eminence: Until end of turn you may cast instant and sorcery spells with a converted mana cost of X without paying their mana cost. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Caui-Po Rail Guard Cost: {1}{G} Type: Creature - Elf Archer Pow/Tgh: 2/2 Rules Text: Reach Infestation {1}{G}{G} (Whenever an untapped artifact you control becomes tapped, you may pay {1}{G}{G}. If you do, create a 1/1 black Rat token.) Flavour Text: Nothing on two legs gets in or out of the train on his watch. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Dogged by the Hounds Cost: {3}{G}{G} Type: Sorcery Pow/Tgh: / Rules Text: Creatures you control get +2/+2 and gain trample until end of turn. Command (Untap target up to one target Dog you control.) Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Elvish Funeral Casket Cost: {1}{G} Type: Artifact Pow/Tgh: / Rules Text: Sacrifice a creature,{T}: Until end of turn, prevent all damage that would be dealt to target Rat. If you sacrificed an Elf this way, gain 3 life. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Fetch! Cost: 2GG Type: Sorcey Pow/Tgh: / Rules Text: Create a 2/2 green and white Dog token. When you do return target card from your graveyard to your hand. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Get 'Em Cost: {G} Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+2 until end of turn. If that creature is a Dog, it gets +3/+3 until end of turn instead. Command (Untap target up to one target Dog you control.) Flavour Text: He tracks, he protects, but most importantly, he attacks. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Giant Rat Cost: {2}{G}{G} Type: Creature - Rat Pow/Tgh: 3/3 Rules Text: Trample, Infestation {G} (Whenever an untapped artifact you control becomes tapped, you may pay {G}. If you do, create a 1/1 black Rat token.) Flavour Text: Despite being bigger than a human, they can still squeeze through holes the size of a human baby. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Given Body Cost: G Type: Artifact Creature - Elf Warrior Pow/Tgh: 1/1 Rules Text: Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Given Body. At the beginning of your endstep, Given Body fights target creature you don't control. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Grasp Conclusions Cost: 1GG Type: Sorcery Pow/Tgh: / Rules Text: Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.) Reveal the top five cards of your library. Add up to one creature and up to one land revealed this way to your hand, and put all other cards revealed this way into your graveyard. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Jialech of Countless Tricks Cost: {3}{G}{G} Type: Legendary Creature - Dog Pow/Tgh: 5/5 Rules Text: Instants and sorceries you cast gain Command (Untap target up to one target Dog you control.). You may choose all options available for each Command. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Join the Pack Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Create a 2/2 green and white Dog token. Command (Untap target up to one target Dog you control.) Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Kennel Breeder Cost: {2}{G} Type: Creature - Human Druid Citizen Pow/Tgh: 1/1 Rules Text: When Kennel Breeder enters the battlefield, create a 2/2 green and white Dog token. Flavour Text: Humans are rarely without their best friends. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Mage's Hound Cost: GG Type: Creature - Dog Pow/Tgh: 1/2 Rules Text: Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Mage's Hound. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Master Breeder Cost: {4}{G}{G} Type: Creature - Human Citizen Pow/Tgh: 5/5 Rules Text: Whenever you Command, you gain the option of "Create a 2/2 green and white Dog token." Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Master of Maulers Cost: {3}{G}{G} Type: Creature - Human Warrior Pow/Tgh: 3/5 Rules Text: Whenever you Command, you may choose "Target Dog fights another target creature." Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Mindhive's Might Cost: 3G Type: Instant Pow/Tgh: / Rules Text: As you cast Mindhive's Might, choose a creature type. Target creature you control gets +X/+X until end of turn, where X is the number of creatures of the chosen type that you control. Then, than creature fights target creature. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Mindhive's Strength Cost: {1}{G}{G} Type: Sorcery Pow/Tgh: / Rules Text: Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.) Put a +1/+1 counter on each creature token you control. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Molgo Reclaimer Cost: GG Type: Creature - Elf Druid Pow/Tgh: 1/2 Rules Text: Infestation {2}{G} (Whenever an untapped artifact you control becomes tapped, you may pay {2}{G}. If you do, create a 1/1 black Rat token.) Whenever you create a creature token, you may return a land with a type from your graveyard to your hand. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Ngokeesh, Herald of Rats Cost: {3}{G}{G} Type: Legendary Creature - Rat Avatar Pow/Tgh: 5/5 Rules Text: Whenever a nontoken artifact enters the battlefield under your control, create a token copy of any creature token you control. Elves you control are also Rats. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Mythic CardName: Nuts-n-Bolts Rat Cost: {3}{G} Type: Creature - Rat Pow/Tgh: 3/3 Rules Text: When Nuts-n-Bolts Rat dies, activated abilities of artifacts you control cost {X} less to activate until end of turn, where X was Nuts-n-Bolts Rat's power. Flavour Text: "Pests? No! The rats are handy repair kits."-Marxie, Glasdjaw Luxury Hotel Owner Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Open the Kennels Cost: 3GG Type: Sorcery Pow/Tgh: / Rules Text: Search your library for up to two Dogs and reveal them. Put one of them onto the battlefield and add the other to your hand. Command X times, where X is the number of Dogs you control (Untap target up to one target Dog you control.) Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Primal Brawl Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.) Target creature you control deals damage equal to its power to target nontoken creature you don't control. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Ransii Mountain Dog Cost: 1G Type: Creature - Dog Pow/Tgh: 2/2 Rules Text: Prevent all damage that creatures with deathtouch would deal to Ransii Mountain Dog. Flavour Text: The snakes and spiders in the Ransi mountains have the deadliest venom, though none can find a mountain dog's skin under their fur. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Rat Reenforcement Cost: {1}{G} Type: Creature - Rat Pow/Tgh: 1/1 Rules Text: When Rat Reenforcement enters the battlefield, choose 1 •Draw a card. •Put a +1/+1 counter on another target Rat or target Elf. Flavour Text: "Our little friends always bring us gifts." -Yoctl, Tsagiec Prefecture Knight Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Remove the Unearthly Cost: GG Type: Instant Pow/Tgh: / Rules Text: Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.) Destroy target creature with flying or target artifact. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Rigor Run Trainer Cost: {1}{G} Type: Creature - Human Druid Pow/Tgh: 1/1 Rules Text: Commands gain the option of "Target Dog gets +2/+2 until end of turn." Flavour Text: "Who is the Rigor Run for- the dogs or their "masters"?"- Athskatt, Trexa Sports Commmittee organizer Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Space to Roam Cost: {2}{G} Type: Sorcery Pow/Tgh: / Rules Text: Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.) Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Subject to Collectivism Cost: 3GG Type: Artifact Pow/Tgh: / Rules Text: {3}{G},{T}: Draw X cards, where X is the number of creature tokens you control. Then, discard Y cards, where Y is the number of creatures you control. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Szorye, Hound-Caller Cost: {2}{G}{G} Type: Legendary Creature - Human Citizen Pow/Tgh: 3/3 Rules Text: {1}{W},{T}: If target instant or sorcery you cast would increase a creature's power or toughness, copy that instant and sorcery targeting another creature you control. If a Dog was targeted this way, put a +1/+1 counter on both creatures. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Mythic CardName: Taerlum Street Dog Cost: GG Type: Creature - Dog Pow/Tgh: 2/2 Rules Text: Whenever you cast an instant or sorcery, Taerlum Street Dog gets +1/+1 until end of turn. As long as Taerlum Street Dog's power is 4 or greater, instants and sorceries you cast have "Draw a card." Flavour Text: "Who's a smart girl?" Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Timber Dog Cost: G Type: Creature - Dog Pow/Tgh: 1/1 Rules Text: Trample Flavour Text: Among the most massive hounds, timber dogs forget their own size when playing with humans. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Tiny Navigator Cost: 1G Type: Creature - Rat Pow/Tgh: 1/2 Rules Text: Whenever Tiny Navigator deals combat damage to a player you may reveal the top card of your library. If you revealed a land this way, add that card to your hand. Otherwise, put that card on the bottom of your library. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Trailhound's Master Cost: {3}{G} Type: Creature - Human Druid Pow/Tgh: 2/2 Rules Text: Commands you control gain "Tap target untapped Dog you control, and put a basic land from your hand onto the battlefield tapped." Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Wing-Piercer Cost: 3G Type: Artifact Pow/Tgh: / Rules Text: {T}: Deal 3 damage to target creature with flying. If a creature dealt damage this way dies this turn, you may draw a card. Flavour Text: Defense and offense are just manifestations of fear and courage. Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Conspicuous Fragment Cost: {2}{W}{U} Type: Creature - Avatar Pow/Tgh: 3/3 Rules Text: Hexproof, vigilance Flavour Text: Even repressed, some memories gnawed society's mind until they were forced to understood clearly. Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Unknown Barrier Cost: {1}{W}{W}{U} Type: Instant Pow/Tgh: / Rules Text: Return target nontoken creature to its owner's hand. You gain protection from creatures that share a type with that creature until end of turn. Flavour Text: Certain ideas cannot form in mortals' minds. Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Lake Maker Cost: {2}{U}{B} Type: Creature - Hellion Pow/Tgh: 2/2 Rules Text: Whenever Lake Maker attacks, each player draws a card and discards a card. When Lake Maker dies, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.) Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Turn Towards Ruin Cost: {3}{U}{B} Type: Sorcery Pow/Tgh: / Rules Text: Return target permanent each player controls to their owner's hand. Then, each player discards a card. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Blood-Tendril Hellion Cost: {2}{B}{R} Type: Creature - Hellion Pow/Tgh: 3/3 Rules Text: When Blood-Tendril Hellion enters the battlefield, deal 1 damage to each creature and planeswalker who has at least one land in their graveyard. {1}{B},{T}: Target opponent loses X life, where X is the number of lands that were put into their graveyard from anywhere this turn. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Devotion to Destruction Cost: {3}{B}{R} Type: Sorcery Pow/Tgh: / Rules Text: Each player sacrifices a land, creature, and an artifact. Players who sacrificed two or fewer tapped permanents this way lose 3 life. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Finding the Lost Self Cost: 1RG Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a land card and add it to your hand. Add two mana of any color that land could produce, then shuffle and draw a card. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Ruiner Fragment Cost: {2}{R}{G} Type: Creature - Avatar Pow/Tgh: 4/4 Rules Text: Reach, first strike Flavour Text: Just because society forgets doesn't mean the unconscious will. Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Bamboo Puzzlemaze Cost: {G}{W} Type: Artifact Pow/Tgh: / Rules Text: {G}{W},{T}: Create a token copy of target creature token. {2}{G}{W}: Creature tokens you control get +1/+2 and gain vigilance until end of turn. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Cloudhome Dog Cost: {2}{G}{W} Type: Creature - Dog Pow/Tgh: 2/2 Rules Text: Flying, hexproof {T}: Until end of turn, up to X target creature tokens you control gain flying and hexproof until end of turn, where X is Cloudhome Dog's toughness. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Larkha, Nest Warden Cost: {2}{G}{W} Type: Legendary Planeswalker - Larkha Pow/Tgh: /4 Rules Text: [+1]: Put a +1/+1 counter on up to one target creature. [-4]: Creatures you control gain first strike and hexproof until end of turn. [-6]: You gain an emblem with "If you would create a token, create twice that many tokens instead." Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Mythic CardName: Glasdjaw Technician Cost: {2}{W}{B} Type: Creature - Elf Artificer Pow/Tgh: 3/3 Rules Text: Whenever an artifact enters the battlefield under your control, you gain 1 life. At the beginning of your endstep, each opponent loses X life, where X is the number of tapped artifacts you control. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Shattered Dream Cost: {1}{W}{B} Type: Sorcery Pow/Tgh: / Rules Text: Exile target permanent with a converted mana cost of 3 or greater. Flavour Text: The world is nothing but the guise of ourselves. Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Siphoning Corridor Cost: 2GB Type: Artifact Pow/Tgh: / Rules Text: {2},{T}: Remove up to two counters from target permanent. Until end of turn, prevent all damage that would be dealt by that permmanent. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Yallar Revenant Cost: BG Type: Creature - Zombie Elf Druid Pow/Tgh: 2/1 Rules Text: Whenever a nontoken equipped creature you control dies, create a 1/1 black Rat token. Infestation {1}{G/B} (Whenever an untapped artifact you control becomes tapped, you may pay {1}{G/B}. If you do, create a 1/1 black Rat token.) Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Oblivion Fragment Cost: {2}{G}{U} Type: Creature - Avatar Pow/Tgh: 3/3 Rules Text: Flying, Trample Flavour Text: Memories so long forgotten emerged that they no longer had a name on Moranshi. Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Struggled Hypothesis Cost: {2}{G}{U} Type: Instant Pow/Tgh: / Rules Text: Reveal the top four cards of your library. Put a land revealed this way onto the battlefield tapped. Put another card into your hand. Put the other two cards on the bottom of your library in any order. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Chaos Blossom Cost: {1}{U}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Destroy a land target player controls at random. If a basic land was destroyed this way, draw a card. Otherwise, scry 3. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Kenzo Zelecki Cost: 2UR Type: Legendary Planeswalker - Kenzo Pow/Tgh: /4 Rules Text: You may only activate loyalty abilities of Kenzo Zelecki during an opponent's turn any time you could cast an instant. [+1]: Target creature you control gets +1/+0 and gains first strike until end of turn. [+1]: Until end of turn, whenever a creature becomes blocked, deal 1 damage to that creature. [-7]: You gain an emblem with "Nonland cards you own have flash." Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Mythic CardName: Oghansha Crone Cost: {U}{R} Type: Creature - Goblin Shaman Pow/Tgh: 2/2 Rules Text: The first enchantment you cast each turn costs {1} less to cast for each time you dealt damage to an opponent this turn. The second enchantment you cast each turn costs {1} less to cast for each card you've drawn this turn. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Cleansing Lightning Cost: 1RW Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact, then chose 1 — • Destroy target enchantment • Deal 3 damage to any target. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Unrestrained Fragment Cost: {2}{R}{W} Type: Creature - Avatar Pow/Tgh: 3/3 Rules Text: Lifelink, Menace Flavour Text: As society grew over millennia, some feelings had become so muted that they could no longer be understood. Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Ancient Peacekeeper Cost: {7} Type: Artifact Creature - Golem Pow/Tgh: 5/5 Rules Text: When Ancient Peacekeeper enters the battlefield, each player draws a card. Flavour Text: There was a time when togetherness was a simpler concept. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Armor of Unity Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has hexproof from artifacts. Sacrifice an artifact you control: Equipped creature gets +X/+X until end of turn, where X is the sacrificed artifact's mana value. Activate this ability only once each turn. Equip {0} Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Artitecture Elevator Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: {T}: Return a basic land you control to its owner's hand. Then, you may put a basic land with a different name from your hand onto the battlefield. If you do, scry 1. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Artitecture Landscaper Cost: {1} Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: {2}, Sacrifice Artitecture Landscaper: Put a basic land from your hand onto the battlefield tapped. Flavour Text: Elves set to work rebuilding Molgo as soon as they defeated the hellions the orcs had unleashed there. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Cataclysm's Spear Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has hexproof from lands. {3}, Exile a land a from your graveyard: Put a +1/+1 counter on the equipped creature. Equip {0} Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Catch-Ball Cost: {1} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Every time Catch-Ball becomes unequipped from a creature, put a Fetch counter on Catch-Ball. Equipped creature gets +X/+X, where X is the number of Fetch counters on Catch-Ball. Equip {1} Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Cloak of Tapestry Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has hexproof from enchantments. Whenever equipped creature attacks, you may exile an aura attached to it. If you do, attach an aura from your graveyard to the equipped creature. Equip {1} Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Collar of Attunement Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has hexproof from instants and sorceries. Whenever the equipped creature is the target of an instant or sorcery, put a +1/+1 counter on it. Equip {2} Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Control Group Room Cost: {4} Type: Artifact Pow/Tgh: / Rules Text: {T}: Put a +1/+1 counter on target token Dog, Goblin, Hellion, or Rat. {2},{T}- Sacrifice Control Group Room: Double the number of counters on target creature token. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: D'Drai's Opus Cost: {8} Type: Artifact Creature - Golem Pow/Tgh: 5/5 Rules Text: Whenever D'Drai's Opus attacks, exile another target nonland permanent each player controls. When D'Drai's Opus leaves the battlefield, each player returns all permanent exiled by D'Drai's Opus to the battlefield under their owner's control. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Gate of Irreason Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: {3},{T}: Deal 1 damage to target player. If that player discarded a card this turn, you may deal an additional 1 damage to any target that player controls. Flavour Text: Elven artitecture began to change, the unity in its creation now sadistic. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Inker's Needle Cost: {0} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever equipped creature deals combat damage to a player, creature, or planeswalker, spells you cast that target that permanent or player cost {2} less until end of turn. Equip {1} Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Kersaw, Glorious Artitecture Cost: 3 Type: Legendary Artifact Pow/Tgh: / Rules Text: Whenever you create a creature token, put a charge counter on Kersaw, Glorious Artitecture. Remove a charge counter,{T}: Gain 3 life. Remove four charge counters,{T}: Draw two cards. Remove six charge counters,{T}: Destroy target nonland permanent. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Mobile Nest Cost: {4} Type: Artifact Creature - Rat Pow/Tgh: 2/2 Rules Text: Whenever Mobile Nest attacks, you may return target artifact creature with a power of 1 or less from your graveyard to your hand. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Object of Attention Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: When Object of Attention enters the battlefield, choose a creature type. {T}: Add one mana of any color. This mana can only be spent casting a creature of the chosen type. {T}, Sacrifice Object of Attention: Add {C}. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Polytype Golem Cost: {3} Type: Artifact Creature - Golem Pow/Tgh: 2/2 Rules Text: Whenever a card with Unconscious is discarded, Polytype Golem gets +1/+1 until end of turn. Flavour Text: Mirrors of society, everyone describes the golem's appearance differently. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Reliable Guidebook Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {T}, Sacrifice Reliable Guidebook: Search your library for a basic land card, reveal it, put it onto the battlefield tapped, then shuffle. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Snapping Trap Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: When Snapping Trap enters the battlefield, gain 2 life. {T},Sacrfice Snapping Trap: Destroy target token. Flavour Text: Elven exterminators work to kill hellions, orcs dogs, humans goblins, and goblins rats. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Talon Glider Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+0 and has flying. Equip {2}. Flavour Text: Imagination turns the mind's dreams to faulty reality. Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Thought Projector Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: Players play with the top card of their library revealed. {2},{T}- Sacrifice Thought Projector: Each player may copy target Unconscious spell an additional time. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Tube Message Network Cost: {5} Type: Artifact Pow/Tgh: / Rules Text: At the beginning of each opponent's upkeep, if you control five or more creature tokens, untap all nonland permanents you control. {5},{T}: Create a 1/1 black Rat token. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Urn of Truths Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Whenever a Human, Elf, Orc, or Goblin you control dies, you may put a +1/+1 counter on target Dog, Rat, Hellion, or enchanted creature. Sacrifice a creature, {T}: Gain 2 life. Flavour Text: Art speaks of true self that mortal tongues deny. Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Weapons of Many Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2. Whenever Weapons of Many becomes equipped to a creature, create X copies of Weapons of Many and equip them to each creature with the same name as the equipped creature, where X is the number of creatures with the same name. Equip {3} Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Battered Shore Cost: Type: Land Pow/Tgh: / Rules Text: Battered Shore enters the battlefield tapped unless you sacrifice an untapped creature token. {T}: Add {U} or {B}. Flavour Text: The tides rise to cover up the craters and then fall to show the scars of destruction. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Canopy's Shadow Cost: Type: Land Pow/Tgh: / Rules Text: Canopy's Shadow enters the battlefield tapped unless you sacrifice an untapped creature token. {T}: Add {B} or {G}. Flavour Text: A tree keeps the ground beneath it in perpetual darkness. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Cave of Blood and Ink Cost: Type: Land Pow/Tgh: / Rules Text: Cave of Blood and Ink enters the battlefield tapped unless you sacrifice an untapped creature token. {T}: Add {U} or {R}. Flavour Text: Blood is to paint as a body is to a canvas. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Cave of Murals Cost: Type: Land Pow/Tgh: / Rules Text: Cave of Murals enters the battlefield tapped. {T}: Add {R}. Tap two untapped Goblins you control, {T}: Create a token copy of target Goblin. That token has "Sacrifice this creature at beginning of your endstep." Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Chittering Walls Cost: Type: Land Pow/Tgh: / Rules Text: Chittering Walls enters the battlefield tapped. {T}: Add {B}. Tap two untapped Elves you control, {T}: Target Rat gains "When this creature dies, gain 3 life and each opponent loses 3 life" until end of turn. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Collectivescape Cost: Type: Land Pow/Tgh: / Rules Text: As Collectivescape enters the battlefield, choose a creature type. {T}: Add one mana of any color. Activate this ability only if you control at least two creatures of the chosen type. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Dagger Ridge Cost: Type: Land Pow/Tgh: / Rules Text: Dagger Ridge enters the battlefield tapped unless you sacrifice an untapped creature token. {T}: Add {B} or {R}. Flavour Text: What is raised came from what sank. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Desolate Sand Dune Cost: Type: Land Pow/Tgh: / Rules Text: Desolate Sand Dune enters the battlefield tapped unless you sacrifice an untapped creature token. {T}: Add {R} or {W}. Flavour Text: The eastern deserts are so barren they are remembered only by the lizards and cacti that live there. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Dog Park Cost: Type: Land Pow/Tgh: / Rules Text: Dog Park enters the battlefield tapped. {T}: Add {W}. Tap two untapped Humans you control, {T}: Target instant or sorcery spell you control gains Command (Untap target up to one target Dog you control.). Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Font of Inner Reflection Cost: Type: Land Pow/Tgh: / Rules Text: Font of Inner Reflection enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana that of a color of a creature token you control. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Frost Zone Cost: Type: Land Pow/Tgh: / Rules Text: Frost Zone enters the battlefield tapped unless you sacrifice an untapped creature token. {T}: Add {W} or {U}. Flavour Text: The plane's southernmost reaches are untouched by mortals and madness alike. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Hadalpelagic Zone Cost: Type: Land Pow/Tgh: / Rules Text: Hadalpelagic Zone enters the battlefield tapped. {T}: Add {U}. Tap untapped two Orcs you control, {T}: Each player mills a card. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Hotel's Crevices Cost: Type: Land Pow/Tgh: / Rules Text: Hotel's Crevices enters the battlefield tapped unless you sacrifice an untapped creature token. {T}: Add {W} or {B}. Flavour Text: In darkness we shine bright together. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Nesting Site Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {1},{T}: Add one mana of any color. If this mana would be spent to cast a spell or activate an ability that would create a token, that token enters the battlefield with a +1/+1 counter on it. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Rugged Holt Cost: Type: Land Pow/Tgh: / Rules Text: Rugged Holt enters the battlefield tapped unless you sacrifice an untapped creature token. {T}: Add {R} or {G}. Flavour Text: The densest wilderness knows no mortal whims. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Self-Help Library Cost: Type: Land Pow/Tgh: / Rules Text: Self-Help Library enters the battlefield tapped. {T}: Add {G}. Tap two untapped creature tokens, {T}: Put a +1/+1 counter on target nontoken creature and untap it. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Uncommon CardName: Spread Trees Cost: Type: Land Pow/Tgh: / Rules Text: Spread Trees enters the battlefield tapped unless you sacrifice an untapped creature token. {T}: Add {G} or {W}. Flavour Text: There is room for many when one understands how small they truly are. Set/Rarity: Moranshi- the Abnormal Collectives Common CardName: Swarming Crater Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {1},{T}: Add one mana of any color. Sacrifice a land: Swarming Crater becomes a 5/5 legendary Red Hellion with haste and trample named "Azait, the Destroyer" until end of turn. Activate this ability only if you control four or more basic lands. Flavour Text: Set/Rarity: Moranshi- the Abnormal Collectives Rare CardName: Teeming Pond Cost: Type: Land Pow/Tgh: / Rules Text: Teeming Pond enters the battlefield tapped unless you sacrifice an untapped creature token. {T}: Add {G} or {U}. Flavour Text: Thought begins where life begins. Set/Rarity: Moranshi- the Abnormal Collectives Common