Dark Omens: Virtual Booster
| Dark Omens: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | The Pridelands | The Lushwood | Stonefast Mountains | The Valurian Empire | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Vigilance
Hearthguard gets +1/+0 as long as you control a Mountain. Hearthguard gets +0/+1 as long as you control an Island. 2/2
|
Whenever a Goblin you control becomes blocked, it gets +1/+1 and gains First Strike until end of turn.
The rare Goblin actually knows what it's doing.
2/2
|
Enchant creature
Enchanted creature gets +1/+1 and has Hexproof (It can't be the target of spells or abilities your opponents control) |
Equipped creature gets +0/+1.
Whenever equipped creature becomes blocked, Sharkskin Armour deals 1 damage to the blocking creature. Equip: ![]() |
, Sacrifice Sanctuary Stone: Counter target spell cast from a graveyard.
, : Remove target card from a graveyard.The dead should stay dead.
|
Discard a card, Sacrifice Overeager Apprentice: Add
![]() ![]() to your mana pool.Slow and steady may not always win the race, but at least it doesn't end up splattered on the walls.
1/2
|
When Ghul Mindshredder enters the battlefield target player puts the top 2 cards of his or her library into his or her graveyard.
Gravecast ![]() (You may play this card from your graveyard by paying ![]() and exiling 2 cards from your graveyard)0/1
|
Equipped creature gets +1/+1.
If equipped creature is a Zombie, it has Swampwalk. Equip ![]() |
|
Choose one –
● Target land becomes an Island until end of turn. ● Swap target creature's power and toughness until end of turn. ● Counter target spell that targets a Merfolk you control. |
Trample
Even a young baloth is still a baloth.
2/2
|
When Whipsilk Aura enters the battlefield, draw a card.
Enchant Creature Enchanted creature has reach. (It can block creatures with flying.) |
Choose one –
● Target creature has Haste until end of turn. ● Forge Charm deals 1 damage to target creature or player. ● Destroy target equipment. |
|
Target creature you control gains Resilient 3 (If a source would deal combat damage to it, prevent 3 of that damage) until end of turn.
|
Equipped creature gets +1/+1.
If equipped creature is a Vampire, it has Lifelink. Equip ![]() |
|
1/1
|
Hearthguard
(uncommon, foil)
Goblin Tactician
(rare)
Veil of Mists
(uncommon)
Sharkskin Armour
(uncommon)
Sanctuary Stone
(uncommon)
Overeager Apprentice
(common)
Ghul Mindshredder
(common)
Minion Helm
(common)
Sharktooth Charm
(common)
Baloth Cub
(common)
Whipsilk Aura
(common)
Forge Charm
(common)
Hold Fast
(common)
Flayer's Mantle
(common)
Swamp
(basic)
INSECT DRONE
(token)




, Sacrifice Sanctuary Stone: Counter target spell cast from a graveyard.
: Remove target card from a graveyard.