Dark Omens: Virtual Booster

Dark Omens: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Pridelands | The Lushwood | Stonefast Mountains | The Valurian Empire | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Choose one –
● Target land becomes an Island until end of turn.
● Swap target creature's power and toughness until end of turn.
● Counter target spell that targets a Merfolk you control.
 
 R 
Legendary Creature – Dragon
Flying, Haste
At the start of your upkeep sacrifice a creature or tap Baltab, Darklord of Destruction and sacrifice 3 permanents.
Whenever Baltab deals combat damage to a player, that player sacrifices three permanents.
6/6
 U 
Artifact
{3}, Sacrifice Sanctuary Stone: Counter target spell cast from a graveyard.
{2}, {t}: Remove target card from a graveyard.
The dead should stay dead.
 U 
Enchantment – Aura
Enchant creature
Tap enchanted creature, it doesn't untap during its controller's untap phase.
 U 
Creature – Treefolk
{b}{g}, Sacrifice a creature: You gain 3 life.
The darkheart is one of the more dangerous places in the Lushwood. There, the very trees themselves have developed a taste for blood.
2/4
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
If equipped creature is a Vampire, it has Lifelink.
Equip {1}
 C 
Creature – Zombie Wizard
When Ghul Mindshredder enters the battlefield target player puts the top 2 cards of his or her library into his or her graveyard.
Gravecast {1}{b} (You may play this card from your graveyard by paying {1}{b} and exiling 2 cards from your graveyard)
0/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
If equipped creature is a Zombie, it has Swampwalk.
Equip {1}
 C 
Creature – Elf Insect Drone
The Elves resistance to the spread of the Intaki into the Lushwood was so strong that the bugs had to evolve new ways to defeat them. The infiltrators were one such measure.
2/3
 C 
Instant
Gravecast {2}{r} (You may play this card from your graveyard by paying {2}{r} and exiling 2 cards from your graveyard)
Deathshock deals 2 damage to any target.
 C 
Creature – Human Minion
Discard a card, Sacrifice Overeager Apprentice: Add {b}{b}{b} to your mana pool.
Slow and steady may not always win the race, but at least it doesn't end up splattered on the walls.
1/2
 C 
Instant
Choose one –
● Target land becomes an Island until end of turn.
● Swap target creature's power and toughness until end of turn.
● Counter target spell that targets a Merfolk you control.
 C 
Sorcery
Target creature you control gains Resilient 3 (If a source would deal combat damage to it, prevent 3 of that damage) until end of turn.
 C 
Creature – Insect Drone
Flying
2/1
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Illusion
Flying
When this becomes the target of a spell or ability, sacrifice it.
2/2

Sharktooth Charm (common, foil)
Baltab, Darklord of Destruction (rare)
Sanctuary Stone (uncommon)
Crushing Depths (uncommon)
Darkheart Willow (uncommon)
Flayer's Mantle (common)
Ghul Mindshredder (common)
Minion Helm (common)
Intaki Infiltrator (common)
Deathshock (common)
Overeager Apprentice (common)
Sharktooth Charm (common)
Hold Fast (common)
Intaki Vespid (common)
Plains (basic)
ILLUSION (token)