Dark Omens: Virtual Booster

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Mechanics | The Pridelands | The Lushwood | Stonefast Mountains | The Valurian Empire | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Dragon
Flying, Haste
At the start of your upkeep sacrifice a creature or tap Baltab, Darklord of Destruction and sacrifice 3 permanents.
Whenever Baltab deals combat damage to a player, that player sacrifices three permanents.
6/6
 U 
Enchantment – Aura
Enchant creature
Tap enchanted creature, it doesn't untap during its controller's untap phase.
 U 
Enchantment
Whenever a creature an opponent controls attacks you, exile it unless its controller pays {1}.
Return all creatures exiled in this way to the battlefield tapped at the end of the combat phase.
 U 
Enchantment
Artifact spells cost you {1} less to cast.
{u}, Sacrifice an artifact: Search your library for an artifact card, reveal it, and put it in your hand. Then shuffle your library. Activate this ability only once each turn.
 C 
Creature – Vampire Minion
Once lords and ladies of the empire, they are now bound to Salidar's will.
3/1
 C 
Creature – Cat Warrior
Champion of the First Pride has Resilient 2 (If a source would deal combat damage to this creature, prevent 2 of that damage) as long as you control another cat creature.
2/2
 C 
Land
Reclaimed River enters the battlefield tapped.
{t}: Add {u} to your mana pool.
You may play Reclaimed River from your graveyard.
 C 
Creature – Minotaur Soldier
Vigilance
{r}{r}: Tren Shock Troop gets +2/-2 until end of turn.
Use this ability no more than once per turn.
3/5
 C 
Sorcery
Target creature you control gains Resilient 3 (If a source would deal combat damage to it, prevent 3 of that damage) until end of turn.
 C 
Creature – Treefolk
Sacrifice Darkheart Sapling: You gain 3 life.
Few Saplings survive to maturity in the darkheart as they are preyed upon by their own elders.
1/3
 C 
Creature – Bat
Flying
Gravecast {1}{b}{b} (You may play this card from your graveyard by paying {1}{b}{b} and exiling 2 cards from your graveyard)
Discard Diseased Bat: target creature gets -1/-1 until end of turn.
1/1
 C 
Instant
Choose one –
● Target land becomes an Island until end of turn.
● Swap target creature's power and toughness until end of turn.
● Counter target spell that targets a Merfolk you control.
 C 
Creature – Dwarf Warrior
Resilient 1 (If a source would deal combat damage to this creature, prevent 1 of that damage)
2/2
 C 
Creature – Merfolk Druid
{u}, {t}: Tap target creature, it doesn't untap during its controller's next untap step.
1/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Illusion
Flying
When this becomes the target of a spell or ability, sacrifice it.
2/2

Baltab, Darklord of Destruction (rare)
Crushing Depths (uncommon)
Martial Law (uncommon)
Fruits of the Forge (uncommon)
Vampiric Minion (common)
Champion of the First Pride (common)
Reclaimed River (common)
Tren Shock Troop (common)
Hold Fast (common)
Darkheart Sapling (common)
Diseased Bat (common)
Sharktooth Charm (common)
Ironclad Dwarf (common)
Tanglekelp Tender (common)
Swamp (basic)
ILLUSION (token)