Dark Omens: Virtual Booster

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Mechanics | The Pridelands | The Lushwood | Stonefast Mountains | The Valurian Empire | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, if you have 15 or more Rebel and/or Nomad creatures on the battlefield, you win the game.
At the beginning of your upkeep, if you have 15 or more Rebel, and/or Nomad creature cards in your graveyard, you lose the game.
 U 
Creature – Treefolk
{b}{g}, Sacrifice a creature: You gain 3 life.
The darkheart is one of the more dangerous places in the Lushwood. There, the very trees themselves have developed a taste for blood.
2/4
 U 
Creature – Zombie Soldier Minion
Gravecast {4}{b} (You may play this card from your graveyard by paying {4}{b} and exiling 2 cards from your graveyard)
When Graveborn Legion dies, you may put the top 2 cards of your library into your graveyard.
4/3
 U 
Sorcery
Target creature gains deathtouch and trample until end of turn and must be blocked this turn if able.
 C 
Enchantment – Aura
When Whipsilk Aura enters the battlefield, draw a card.
Enchant Creature
Enchanted creature has reach. (It can block creatures with flying.)
 C 
Creature – Goblin Rogue
When Goblin Looters enters the battlefield, discard a card and then draw a card.
The dwarves discovered they could delay the goblin hordes by leaving behind piles of worthless "Shiny Stuff".
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
If equipped creature is a Zombie, it has Swampwalk.
Equip {1}
 C 
Sorcery
Put two 1/1 white Rebel creature tokens with Haste onto the battlefield, sacrifice them at end of turn.
 C 
Sorcery
Gravecast {3}{b} (You may play this card from your graveyard by paying {3}{b} and exiling 2 cards from your graveyard)
Return target creature card in your graveyard to your hand.
 C 
Creature – Merfolk Druid
{t}: Target land becomes the land type of your choice until end of turn.
The Selachi don't build towns, the Coralshapers grow them.
1/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature gets +X/-X and attacks each turn if able, where X is equal to its printed Power.
 C 
Sorcery
Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sometimes a single spark of intuition leads to the creation od something wondrous.
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
{g}, {t}, Sacrifice Lushwood Elves: Add one mana of any colour to your mana pool.
0/1
 C 
Sorcery
Forgespark deals 1 damage to target creature or player.
You may search your library for an artifact card with converted mana cost 1 or less, reveal it and put it in your hand. Then shuffle your library.
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Beast
3/3

Freedom or Death (rare)
Darkheart Willow (uncommon)
Graveborn Legion (uncommon)
Deadly Might (uncommon)
Whipsilk Aura (common)
Goblin Looters (common)
Minion Helm (common)
Rebel Yell (common)
Graveborn Summons (common)
Selachi Coralshaper (common)
Berserk Fury (common)
Crafter's Intuition (common)
Lushwood Elves (common)
Forgespark (common)
Plains (basic)
BEAST (token)