Dark Omens: Virtual Booster
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| Mechanics | The Pridelands | The Lushwood | Stonefast Mountains | The Valurian Empire | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Sleeper Agent enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. 3/3
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: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Imperial Guard Elite instead.2/5
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Enchant creature
Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. |
Resilient 1 (If a source would deal combat damage to this creature, prevent 1 of that damage)
2/3
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The Elves resistance to the spread of the Intaki into the Lushwood was so strong that the bugs had to evolve new ways to defeat them. The infiltrators were one such measure.
2/3
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First Strike
, Sacrifice an artifact: Ore Hound gets +2/+0 until end of turn.2/2
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Gravecast
![]() (You may play this card from your graveyard by paying ![]() and exiling 2 cards from your graveyard)
Deathshock deals 2 damage to any target. |
Choose one –
● Tap target creature. ● Gain 2 life. ● Destroy target aura. |
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Vigilance
![]() : Tren Shock Troop gets +2/-2 until end of turn.
Use this ability no more than once per turn. 3/5
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Forgespark deals 1 damage to target creature or player.
You may search your library for an artifact card with converted mana cost 1 or less, reveal it and put it in your hand. Then shuffle your library. |
First Strike
3/1
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Reclaimed Wood enters the battlefield tapped.
: Add to your mana pool.
You may play Reclaimed Wood from your graveyard. |
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Flying
Gravecast ![]() ![]() (You may play this card from your graveyard by paying ![]() ![]() and exiling 2 cards from your graveyard)
Discard Diseased Bat: target creature gets -1/-1 until end of turn. 1/1
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Kelp Serpent can't attack unless defending player controls an Island.
When you control no Islands or Forests, sacrifice Kelp Serpent. 6/6
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2/2
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Sleeper Agent
(rare)
Imperial Guard Elite
(uncommon)
Dark Mutation
(uncommon)
Defiant Minotaur
(uncommon)
Intaki Infiltrator
(common)
Ore Hound
(common)
Deathshock
(common)
Halo Charm
(common)
Tren Shock Troop
(common)
Forgespark
(common)
Valurian Spearman
(common)
Reclaimed Wood
(common)
Diseased Bat
(common)
Kelp Serpent
(common)
Swamp
(basic)
ZOMBIE
(token)


: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Imperial Guard Elite instead.



