Dark Omens: Virtual Booster
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| Mechanics | The Pridelands | The Lushwood | Stonefast Mountains | The Valurian Empire | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You can play Alannon, the Exile from Exile, but not from anywhere else.
Double Strike ![]() ![]() : Exile Alannon, you may play this ability if Alannon is in your hand.4/4
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Gravecast
(You may play this card from your graveyard by paying and exiling 2 cards from your graveyard)
Discard Gravestone Golem: Regenerate target artifact. 5/5
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Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.
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Haste, First Strike
When Leonar Marozi enters the battlefield, it gets +1/+0 until end of turn.
Illus. Nightrhino at DeviantART
2/2
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The sentinels are the front line of defence against both the Valurians and the Intaki.
2/3
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First Strike
, Sacrifice an artifact: Ore Hound gets +2/+0 until end of turn.2/2
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Enchant Creature
Enchanted creature loses all abilities and becomes a 2/2 black Zombie. |
Equipped creature gets +1/+1.
If equipped creature is a Zombie, it has Swampwalk. Equip ![]() |
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Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sometimes a single spark of intuition leads to the creation od something wondrous.
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Choose one –
● Target creature has Haste until end of turn. ● Forge Charm deals 1 damage to target creature or player. ● Destroy target equipment. |
Sacrifice Darkheart Sapling: You gain 3 life.
Few Saplings survive to maturity in the darkheart as they are preyed upon by their own elders.
1/3
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Untap all creatures you control. Cat creatures you control get +1/+1 and gain First Strike until end of turn.
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Target creature you control gains Resilient 3 (If a source would deal combat damage to it, prevent 3 of that damage) until end of turn.
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: Target land becomes the land type of your choice until end of turn.The Selachi don't build towns, the Coralshapers grow them.
1/1
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3/3
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Alannon, the Exile
(rare)
Gravestone Golem
(uncommon)
Buried Alive
(uncommon)
Leonar Marozi
(uncommon)
Lushwood Sentinel
(common)
Ore Hound
(common)
Dreadlord's Domination
(common)
Minion Helm
(common)
Crafter's Intuition
(common)
Forge Charm
(common)
Darkheart Sapling
(common)
Call to Battle
(common)
Hold Fast
(common)
Selachi Coralshaper
(common)
Mountain
(basic)
BEAST
(token)


(You may play this card from your graveyard by paying 


: Target land becomes the land type of your choice until end of turn.