Dark Omens: Virtual Booster

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Mechanics | The Pridelands | The Lushwood | Stonefast Mountains | The Valurian Empire | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment
Artifact spells cost you {1} less to cast.
{u}, Sacrifice an artifact: Search your library for an artifact card, reveal it, and put it in your hand. Then shuffle your library. Activate this ability only once each turn.
 
 R 
Artifact Creature – Golem
Resilient 2 (If a source would deal combat damage to this creature, prevent 2 of that damage)
It has survived in the wastes for centuries, It will likely survive the coming conflict as well.
5/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 has First Strike and is a Knight in addition to its other creature types.
 U 
Instant
Counter target spell unless its controller has it deal X damage to him or her. Where X is equal to the converted mana cost of the targetted spell.
 U 
Enchantment
At the start of your upkeep you may sacrifice a land. If you do, search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
 C 
Instant
Choose one –
● Untap up to two target creatures you control.
● Tap target creature, it doesn't untap during its controller's next untap phase.
 C 
Sorcery
Target creature you control gains Resilient 3 (If a source would deal combat damage to it, prevent 3 of that damage) until end of turn.
 C 
Instant
Target player discards a card; You gain 2 life.
The Imperial Inquisitors know many ways to extract answers from those in their 'care'.
 C 
Instant
Choose one –
● Target land becomes an Island until end of turn.
● Swap target creature's power and toughness until end of turn.
● Counter target spell that targets a Merfolk you control.
 C 
Land
Reclaimed Field enters the battlefield tapped.
{t}: Add {w} to your mana pool.
You may play Reclaimed Field from your graveyard.
 C 
Instant
Choose one –
● Target creature has Haste until end of turn.
● Forge Charm deals 1 damage to target creature or player.
● Destroy target equipment.
 C 
Instant
Choose one –
● Target player discards a card.
● Exile up to 3 cards from target player's graveyard.
● Target creature has Deathtouch until end of turn.
 C 
Creature – Beast
Trample
Even a young baloth is still a baloth.
2/2
 C 
Sorcery
Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sometimes a single spark of intuition leads to the creation od something wondrous.
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Beast
3/3

Fruits of the Forge (uncommon, foil)
Resilient Golem (rare)
Grant of Knighthood (uncommon)
Mana Overload (uncommon)
Morphic Nature (uncommon)
Harness the Currents (common)
Hold Fast (common)
Put to the Question (common)
Sharktooth Charm (common)
Reclaimed Field (common)
Forge Charm (common)
Grave Charm (common)
Baloth Cub (common)
Crafter's Intuition (common)
Plains (basic)
BEAST (token)