Dark Omens: Virtual Booster

Dark Omens: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Pridelands | The Lushwood | Stonefast Mountains | The Valurian Empire | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Elemental
Trample
At the start of your upkeep sacrifice a creature or tap Brakath, Darklord of Domination and target player puts 2 1/1 black and green Insect Drone creature onto the battlefield.
{g}{b}{b}, Sacrifice a creature: Brakath gets +2/+2 until end of turn.
7/7
 U 
Creature – Spider
Reach
Protection from Insects
Originally bred for their silk, the elves found another use for the spinners in the face of the Intaki encroachment.
2/4
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
 U 
Creature – Merfolk Mystic
{t}: Counter target spell unless its controller pays {1}
{t}, Sacrifice Selachi Spellbreaker: Counter target spell.
1/2
 C 
Land
Reclaimed Mire enters the battlefield tapped.
{t}: Add {b} to your mana pool.
You may play Reclaimed Mire from your graveyard.
 C 
Sorcery
Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sometimes a single spark of intuition leads to the creation od something wondrous.
 C 
Creature – Elf Warrior
The sentinels are the front line of defence against both the Valurians and the Intaki.
2/3
 C 
Creature – Bat
Flying
Gravecast {1}{b}{b} (You may play this card from your graveyard by paying {1}{b}{b} and exiling 2 cards from your graveyard)
Discard Diseased Bat: target creature gets -1/-1 until end of turn.
1/1
 C 
Creature – Hound
First Strike
{r}, Sacrifice an artifact: Ore Hound gets +2/+0 until end of turn.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
If equipped creature is a Vampire, it has Lifelink.
Equip {1}
 C 
Creature – Treefolk
Sacrifice Darkheart Sapling: You gain 3 life.
Few Saplings survive to maturity in the darkheart as they are preyed upon by their own elders.
1/3
 C 
Creature – Human Soldier Rebel
Resilient 2 (If a source would deal combat damage to this creature, prevent 2 of that damage)
Many soldiers sided with the rebels rather than fight their own kin.
2/2
 C 
Instant
Choose one –
● Target creature has Haste until end of turn.
● Forge Charm deals 1 damage to target creature or player.
● Destroy target equipment.
 C 
Creature – Merfolk Druid
{t}: Target land becomes the land type of your choice until end of turn.
The Selachi don't build towns, the Coralshapers grow them.
1/1
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Illusion
Flying
When this becomes the target of a spell or ability, sacrifice it.
2/2

Brakath, Darklord of Domination (rare)
Lushwood Spinner (uncommon)
Dark Mutation (uncommon)
Selachi Spellbreaker (uncommon)
Reclaimed Mire (common)
Crafter's Intuition (common)
Lushwood Sentinel (common)
Diseased Bat (common)
Ore Hound (common)
Flayer's Mantle (common)
Darkheart Sapling (common)
Rebel Squad (common)
Forge Charm (common)
Selachi Coralshaper (common)
Forest (basic)
ILLUSION (token)