Dark Omens: Virtual Booster
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| Mechanics | The Pridelands | The Lushwood | Stonefast Mountains | The Valurian Empire | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Artifact spells cost you
less to cast.
, Sacrifice an artifact: Search your library for an artifact card, reveal it, and put it in your hand. Then shuffle your library. Activate this ability only once each turn. |
Resilient 2 (If a source would deal combat damage to this creature, prevent 2 of that damage)
It has survived in the wastes for centuries, It will likely survive the coming conflict as well.
5/3
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Enchant creature
Enchanted creature gets +1/+1 has First Strike and is a Knight in addition to its other creature types. |
Counter target spell unless its controller has it deal X damage to him or her. Where X is equal to the converted mana cost of the targetted spell.
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At the start of your upkeep you may sacrifice a land. If you do, search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
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Choose one –
● Untap up to two target creatures you control. ● Tap target creature, it doesn't untap during its controller's next untap phase. |
Target creature you control gains Resilient 3 (If a source would deal combat damage to it, prevent 3 of that damage) until end of turn.
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Target player discards a card; You gain 2 life.
The Imperial Inquisitors know many ways to extract answers from those in their 'care'.
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Choose one –
● Target land becomes an Island until end of turn. ● Swap target creature's power and toughness until end of turn. ● Counter target spell that targets a Merfolk you control. |
Reclaimed Field enters the battlefield tapped.
: Add to your mana pool.
You may play Reclaimed Field from your graveyard. |
Choose one –
● Target creature has Haste until end of turn. ● Forge Charm deals 1 damage to target creature or player. ● Destroy target equipment. |
Choose one –
● Target player discards a card. ● Exile up to 3 cards from target player's graveyard. ● Target creature has Deathtouch until end of turn. |
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Trample
Even a young baloth is still a baloth.
2/2
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Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sometimes a single spark of intuition leads to the creation od something wondrous.
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3/3
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Fruits of the Forge
(uncommon, foil)
Resilient Golem
(rare)
Grant of Knighthood
(uncommon)
Mana Overload
(uncommon)
Morphic Nature
(uncommon)
Harness the Currents
(common)
Hold Fast
(common)
Put to the Question
(common)
Sharktooth Charm
(common)
Reclaimed Field
(common)
Forge Charm
(common)
Grave Charm
(common)
Baloth Cub
(common)
Crafter's Intuition
(common)
Plains
(basic)
BEAST
(token)






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