Dark Omens: Virtual Booster
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| Mechanics | The Pridelands | The Lushwood | Stonefast Mountains | The Valurian Empire | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other Merfolk you control get +1/+1.
Tap two merfolk you control: Untap target Merfolk. 2/2
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Defender
Double Strike They are the last line of defence for the beleaguered dwarves as they are driven from their ancient homes.
2/4
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Counter target spell unless its controller has it deal X damage to him or her. Where X is equal to the converted mana cost of the targetted spell.
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Whenever a creature an opponent controls attacks you, exile it unless its controller pays
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Return all creatures exiled in this way to the battlefield tapped at the end of the combat phase. |
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Sacrifice Darkheart Sapling: You gain 3 life.
Few Saplings survive to maturity in the darkheart as they are preyed upon by their own elders.
1/3
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Equipped creature gets +1/+1.
If equipped creature is an Insect, it has Deathtouch. Equip ![]() |
When Goblin Looters enters the battlefield, discard a card and then draw a card.
The dwarves discovered they could delay the goblin hordes by leaving behind piles of worthless "Shiny Stuff".
1/1
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The sentinels are the front line of defence against both the Valurians and the Intaki.
2/3
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Reclaimed Field enters the battlefield tapped.
: Add to your mana pool.
You may play Reclaimed Field from your graveyard. |
: Target land becomes the land type of your choice until end of turn.The Selachi don't build towns, the Coralshapers grow them.
1/1
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Flying
Gravecast ![]() ![]() (You may play this card from your graveyard by paying ![]() ![]() and exiling 2 cards from your graveyard)
Discard Diseased Bat: target creature gets -1/-1 until end of turn. 1/1
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Put two 1/1 white Rebel creature tokens with Haste onto the battlefield, sacrifice them at end of turn.
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Flying
: Azimuth Drake loses Flying until end of turn.2/2
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Enchant Creature
Enchanted Creature gets +X/-X and attacks each turn if able, where X is equal to its printed Power. |
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2/2
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Merfolk Wavemaster
(rare)
Dwarven Rearguard
(uncommon)
Mana Overload
(uncommon)
Martial Law
(uncommon)
Darkheart Sapling
(common)
Mandible Blade
(common)
Goblin Looters
(common)
Lushwood Sentinel
(common)
Reclaimed Field
(common)
Selachi Coralshaper
(common)
Diseased Bat
(common)
Rebel Yell
(common)
Azimuth Drake
(common)
Berserk Fury
(common)
Forest
(basic)
ZOMBIE
(token)






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