Dark Omens: Virtual Booster

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Mechanics | The Pridelands | The Lushwood | Stonefast Mountains | The Valurian Empire | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Dwarf Warrior
Vigilance
Hearthguard gets +1/+0 as long as you control a Mountain.
Hearthguard gets +0/+1 as long as you control an Island.
2/2
 
 R 
Creature – Goblin Advisor
Whenever a Goblin you control becomes blocked, it gets +1/+1 and gains First Strike until end of turn.
The rare Goblin actually knows what it's doing.
2/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has Hexproof (It can't be the target of spells or abilities your opponents control)
 U 
Artifact – Equipment
Equipped creature gets +0/+1.
Whenever equipped creature becomes blocked, Sharkskin Armour deals 1 damage to the blocking creature.
Equip: {2}
 U 
Artifact
{3}, Sacrifice Sanctuary Stone: Counter target spell cast from a graveyard.
{2}, {t}: Remove target card from a graveyard.
The dead should stay dead.
 C 
Creature – Human Minion
Discard a card, Sacrifice Overeager Apprentice: Add {b}{b}{b} to your mana pool.
Slow and steady may not always win the race, but at least it doesn't end up splattered on the walls.
1/2
 C 
Creature – Zombie Wizard
When Ghul Mindshredder enters the battlefield target player puts the top 2 cards of his or her library into his or her graveyard.
Gravecast {1}{b} (You may play this card from your graveyard by paying {1}{b} and exiling 2 cards from your graveyard)
0/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
If equipped creature is a Zombie, it has Swampwalk.
Equip {1}
 C 
Instant
Choose one –
● Target land becomes an Island until end of turn.
● Swap target creature's power and toughness until end of turn.
● Counter target spell that targets a Merfolk you control.
 C 
Creature – Beast
Trample
Even a young baloth is still a baloth.
2/2
 C 
Enchantment – Aura
When Whipsilk Aura enters the battlefield, draw a card.
Enchant Creature
Enchanted creature has reach. (It can block creatures with flying.)
 C 
Instant
Choose one –
● Target creature has Haste until end of turn.
● Forge Charm deals 1 damage to target creature or player.
● Destroy target equipment.
 C 
Sorcery
Target creature you control gains Resilient 3 (If a source would deal combat damage to it, prevent 3 of that damage) until end of turn.
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
If equipped creature is a Vampire, it has Lifelink.
Equip {1}
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Insect Drone
1/1

Hearthguard (uncommon, foil)
Goblin Tactician (rare)
Veil of Mists (uncommon)
Sharkskin Armour (uncommon)
Sanctuary Stone (uncommon)
Overeager Apprentice (common)
Ghul Mindshredder (common)
Minion Helm (common)
Sharktooth Charm (common)
Baloth Cub (common)
Whipsilk Aura (common)
Forge Charm (common)
Hold Fast (common)
Flayer's Mantle (common)
Swamp (basic)
INSECT DRONE (token)