The Gold Market: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You can't spend mana to cast this spell.
Each treasure token you sacrifice while casting this spell pays for .
When Arisen Treasury dies, create X treasure tokens where X is Arisen Treasury's toughness. X/X
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As long as Gold Market Guardians is untapped, player's can't activate abilities of lands or artifacts unless they're mana abilities.
, : Artifacts you control are indestructible until end of turn.2/4
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: Powder Merchants controller gets a treasure token or a bomb token and another target player gets the token you didn't choose. Any player may activate this ability.
(Bomb tokens are artifacts with " , , Sacrifice this artifact: Deal 2 damage to target creature.")1/1
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When Glass Merchant enters the battlefield, create a treasure token.
, Sacrifice a treasure token: Scry 1 then draw a card.1/1
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No more commons
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No more commons
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No more commons
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Deal 3 damage to any target. You get
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Arisen Treasury
(rare)
Gold Market Guardians
(uncommon)
Powder Merchant
(uncommon)
Glass Merchant
(uncommon)
Energy Bolt
(common)
Plains
(basic)
.


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: Artifacts you control are indestructible until end of turn.
