Arena: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
You don't lose the game for having 0 life or less.

When you control no Forests, sacrifice GreenLichEnchant.

Whenever you're dealt damage, sacrifice a Forest or a creature.
 U 
Enchantment
Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
 U 
Creature – Cephalid Wizard
Blue creatures you control have "{u}, {t}: Target player draws a card, then discards a card."
1/1
 U 
Sorcery
Tap up to three target creatures and/or lands. Those permanents don't untap during their controller's untap step.
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +2/+0.
When Gossamer Blade leaves the battlefield, it's controller sacrifices enchanted creature.
It cuts in more ways than one.
 C 
Creature – Human Cleric
When Suicide Missionary enters the battlefield, each player sacrifices a creature.

"Perhaps today is a good day to die!"
1/2
 C 
Creature – Troll Warrior
If Cave Troll would be destroyed, regenerate it.

Sacrifice a land: Cave Troll can't be regenerated this turn. Any player may activate this ability.
4/2
 C 
Creature – Human Soldier
Veteran Vanguard can't attack if you control more creatures than an opponent.
2/2
 C 
Creature – Ogre Mercenary Warrior
Haste

At the beginning of each players turn, that player may pay {r}{r} or 2 life. If he or she does, the player gains control of Ogre Mercenary.
3/3
 C 
Creature – Human Soldier
Craven Combatant can't block.



"I didn't sign up for this!"
3/2
 C 
Artifact – Equipment
Equipped creature has "{t}, Unattach Barbed Net: Tap target creature. That creature doesn't untap during its owner's untap step."

Equip {2}
 C 
Creature – Elf Druid
As long as you control more lands than an opponent, Barkskin Druid gets +2/+2.
2/2
 C 
Creature – Kithkin Soldier
{4}{w}: Novice Swordsman gains all activated abilities of target creature until end of turn.
1/1
{w}
 
 C 
Creature – Cleric
Whenever you cast a white spell, you may gain 2 life.
1/1
Forest
 
 B 
Basic Land – Forest

GreenLichEnchant (rare)
Battle Strain (uncommon)
Obsessive Mentor (uncommon)
Cone of Cold (uncommon)
Gossamer Blade (common)
Suicide Missionary (common)
Cave Troll (common)
Veteran Vanguard (common)
Ogre Mercenary (common)
Craven Combatant (common)
Barbed Net (common)
Barkskin Druid (common)
Novice Swordsman (common)
Cleric (common)
Forest (basic)