Legacy Cube
Legacy Cube by SecretInfiltrator
9 cards in Multiverse
3 commons, 4 uncommons, 1 rare, 1 mythic
1 auto, 2 white, 1 blue,
2 green, 2 multicolour, 1 hybrid
16 comments total
No, not that one. Sorry to disappoint you.
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Mechanics | Brainstorming New Terms |
Recently active cards: (all recent activity)
Exile target nonland permanent. If that card's owner loses the game, remove the card from their card pool and the cube.
Menace (This creature can't be blocked except by two or more creatures.)
When Pirate Mate dies, if it isn't a token, exclude it. If you do, include a card named Warlock Mate or Druid Mate into your hand. (Persistently remove and add the cards.)
When Pirate Mate dies, if it isn't a token, exclude it. If you do, include a card named Warlock Mate or Druid Mate into your hand. (Persistently remove and add the cards.)
2/2
When Ovo, the Ovinomancer enters the battlefield, remove target creature from its owner's card pool and the cube. They go to the eternity meadow and get replaced by Greater Sheep cards.
3/5
Draw two cards. You may reveal a card with an empty stickerspot from your hand and stick Browse on it. Discard a card.
Draw two cards, then discard a card.
Potential – As you cast Snordrak, choose a number and write it into the blank.
Trample
X is _______ at all times. (If this card has a blank, X is 0.)
Trample
X is _______ at all times. (If this card has a blank, X is 0.)
X+1/X+1
Recent comments: (all recent activity)
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I think the equivalent place to be looking is the old ante cards. And apart from the truly obscenely broken ones - they mostly came with downside.
I suggest that this card also really-freakin-removed-from-the-game-forever itself. (Also, very very nice flavour you've come up with for that zone.)
What I mean is this: Usually, a game is best of 3, so if you lose the first game and Hurl into Blind Eternities was used on a card my deck was focused around, well, tough luck, my deck is kind of ruined now. And if it was the first match I have played altogether all the subsequent games are going to be unfun as well, at least if everybody is going to play against everybody else and it isn't an elimination style tournament.
Don't get me wrong, I think this could be fun if everybody's on board with an effect like this, but I know I wouldn't like it if a single card ruined my weird combo deck I tried to build.
This card is designed for a cube, a Limited environment. You are always dependent on the cards you open and by default cannot "build the deck you want".
Although I like this, because it works with a seldomly used space, I have no idea how this would work. Might also lead to unfun games if a player can't build the deck they want to build.
If I started any in the cube, then I would want to put something into the meadow for them to start with... maybe. Sounds nifty.
I feel I need to introduce some new keyword actions for the whole "remove from card pool and cube" stuff. Another question is whether I want o put all that much effort in keeping the cube-size in check...
For now I assume the cube starts without any Greater Sheep.
Needs P/T.
Is the idea that Greater Sheep is not normally in the cube? Or can you draft the Greater Sheep separately?
Oh, niice! Nifty way to implement stickers for a legacy cube!
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