Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Antelope
{3}{w}: Untap target creature you control and it gains first strike until end of turn.
One antelope's bleat can alert not only their whole herd, but any other potential prey within a mile.
1/3
 
 M 
Creature – Rhino Wizard
Apex- At the beginning of your upkeep, if Keeper of the Armory has the greatest power is tied for greatest power among creatures on the battlefield, you may search your library for an aura or equipment, reveal it, and attach it to Keeper of the Armory. Shuffle your library afterward.
4/4
 U 
Creature – Whale Monk
Apex- As long as Meditating Agshî has the greatest or tied for greatest power, Meditating Agshî can't be blocked.
In the depths of Lowa'e she feels the vibrations of everything around her and knows where they are and when to bite.
4/4
 U 
Instant
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Destroy target artifact or enchantment. If Titan's Stomp is Overwhelming, destroy all artifacts and enchantments you don't control with the same converted mana cost as the target artifact or enchantment.
 U 
Creature – Bird
Defender
Kilghat River Crane loses defender and gains flying as long as you control an artifact token.
Calcify {u} ({u}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
2/2
 C 
Instant
Until end of turn, target creature gets +1/+3, gains lifelink, and "this creature can block any number of creatures."
 C 
Creature – Treefolk Druid
Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn.
The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
 C 
Instant
Deal 2 damage divided as you chose among any number of creatures. Until end of turn, those creatures can't block.
As the jaws break the arms bone, they also hold the limbs taught, the victim unable to escape.
 C 
Sorcery
Until end of turn, target creature gains first strike, trample, and Passion (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.).
Strength of the body is nothing without strength of the spirit.
 C 
Creature – Merfolk
{4}{u}{u}, Sacrifice Beaching Merfolk: Put target creature on the top of its owner's library.
Merfolk will fight to the death, trying to drag enemies onto land so that their enemies will die as sure as they will.
1/3
 C 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Each opponent mills seven cards. If Pitiful Mind is Overwhelming, each opponent mills nine cards instead.
 C 
Creature – Imp
Flying
Needlemouth Imp can't block.
"Sure they're easier to swat, but their bite is worse. Plus, some carry diseases."- Tinghik, of the Frozen Cliffs
2/1
 C 
Sorcery
Destroy target creature or enchantment you don't control.

Until end of turn, up to one target creature you control gains Passion (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
To insult spurs fury and retaliation.
 C 
Land
Kikkit Icebergs enters the battlefield tapped.
{t}: Add {w} or {u}.
Sacrifice Kikkit Icebergs: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
Forest
 
 B 
Basic Land – Forest

Gawathi Antelope (common, foil)
Keeper of the Armory (mythic)
Meditating Agshî (uncommon)
Titan's Stomp (uncommon)
Kilghat River Crane (uncommon)
Bathe in Vitality (common)
Sataalit Enchantress (common)
Cerberus Bite (common)
Psych Up (common)
Beaching Merfolk (common)
Pitiful Mind (common)
Needlemouth Imp (common)
Display of Dominance (common)
Kikkit Icebergs (common)
Forest (basic)