Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Wurm Shaman
When Agyip Naturalist enters the battlefield, choose 1
•Draw a card
•Return target land from your graveyard to the battlefield.
"I have slithered through every inch of snow and permafrost. I know this continent, past, present, and future."
7/7
 
 R 
Legendary Land
{t}: Add {b}.
{t}: Until end of turn, lands you control becomes Swamps in addition to their other types. Activate this ability only if you control a black legendary creature with a converted mana cost of six or greater.
 U 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Destroy target tapped creature. If Ruthless Killing is Overwhelming, you may destroy any target creature or planeswalker instead.
 U 
Creature – Giant Artist
Flash
When Chesscrafter enters the battlefield, the Calcify costs of permanents you control become {O} until end of turn.
His artisanal chesspieces are highly sought after.
5/8
 U 
Creature – Hydra Scout
Whenever a creature dies, Drenth's Surveyor gains deathtouch until end of turn.
Whenever a creature becomes the target of a spell or ability, Drenth's Surveyor gains hexproof until end of turn.
Whenever a creature enters the battlefield, Drenth's Surveyor gains trample until end of turn.
7/7
 C 
Creature – Wurm Shaman
When Agyip Naturalist enters the battlefield, choose 1
•Draw a card
•Return target land from your graveyard to the battlefield.
"I have slithered through every inch of snow and permafrost. I know this continent, past, present, and future."
7/7
 C 
Instant
Until end of turn, target creature gets +1/+3, gains lifelink, and "this creature can block any number of creatures."
 C 
Creature – Rhino Cleric
Calcify {w} ({w}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
When Priest of Stone Prayer calcifies, target creature you control gets +0/+4 until end of turn.
2/4
 C 
Creature – Lizard Skeleton
Whenever you cast a spell with a converted mana cost of six or greater, return Shambling Megalania from your graveyard to your hand.
"A return without a sense of duty- no passion to fulfill. Abhorrent."-Paulina.
8/8
 C 
Creature – Cyclops Warrior Child
Haste, first strike
Club-Rush Youth can't block.
Some children dream as big as their eye can see.
2/2
 C 
Creature – Treefolk Druid
Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn.
The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
 C 
Enchantment – Aura
Enchant creature
Whenever you cast a spell, tap the enchanted creature. If you cast a spell with a converted mana cost of six or greater, the enchanted creature loses all abilities until end of turn.
 C 
Land
Timma Salt Marshes enters the battlefield tapped.
{t}: Add {u} or {b}
Sacrifice Timma Salt Marshes: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target opponent discards a card. If Disconsolate is Overwhelming, target opponent reveals their hand instead. You choose a nonland card from it. That player discards that card.
Plains
 
 B 
Basic Land – Plains

Agyip Naturalist (common, foil)
Ecua, Mires of Life's Circle (rare)
Ruthless Killing (uncommon)
Chesscrafter (uncommon)
Drenth's Surveyor (uncommon)
Agyip Naturalist (common)
Bathe in Vitality (common)
Priest of Stone Prayer (common)
Shambling Megalania (common)
Club-Rush Youth (common)
Sataalit Enchantress (common)
Muddling Distraction (common)
Timma Salt Marshes (common)
Disconsolate (common)
Plains (basic)