Onar, Titans' Dominions: Virtual Booster
Onar, Titans' Dominions: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Destroy all nonbasic lands. If Tectonic Collision is Overwhelming, Tectonic Collision deals 1 damage to each creature without flying, for each land destroyed this way. |
Enchant creature
At the beginning of your combat phase, double the enchanted creature's power until the next mainphase. |
Whenever a creature you control is dealt damage, it gains Calcify
![]() ![]() ![]() ![]() The oceans' bottoms are littered with skeletons, ecosystems, of those who tried to outwit Tehi and take his mantle.
|
When Wejaru's Stablehand enters the battlefield, create a 1/1 White Livestock token.
Tokens you control have Calcify ![]() ![]() ![]() ![]() ![]() ![]() 2/4
|
Passion (Whenever this creature deals combat damage to a player add
![]() Loyal Spaniel can't attack alone. Man's best friend favor dragons on Onar.
2/2
|
Uyongel Ashen Field enters the battlefield tapped.
![]() ![]() ![]() |
Destroy target creature or enchantment you don't control.
Until end of turn, up to one target creature you control gains Passion (Whenever this creature deals combat damage to a player add ![]() To insult spurs fury and retaliation.
|
![]() ![]() Across the multiverse, goblins are often by larger, more intelligent monsters. At least on Onar, goblins are not alone in this regard.
1/1
|
Flying
Needlemouth Imp can't block. "Sure they're easier to swat, but their bite is worse. Plus, some carry diseases."- Tinghik, of the Frozen Cliffs
2/1
|
Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn. The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
|
Enchant creature
Whenever you cast a spell, tap the enchanted creature. If you cast a spell with a converted mana cost of six or greater, the enchanted creature loses all abilities until end of turn. |
![]() ![]() ![]() Merfolk will fight to the death, trying to drag enemies onto land so that their enemies will die as sure as they will.
1/3
|
Until end of turn, double the toughness of creatures you control.
Size is strength, intelligence, and magical skill on Onar. The bigger the adversary, the more challenging they are.
|
If a tree crushes you in the forest and no one is around to bear witness, do you scream?
13/13
|
|
Tectonic Collision
(rare)
Crashing Power.
(uncommon)
Challengers' Remains
(uncommon)
Wejaru's Stablehand
(uncommon)
Loyal Spaniel
(common)
Uyongel Ashen Field
(common)
Display of Dominance
(common)
Firebelly Goblin
(common)
Needlemouth Imp
(common)
Sataalit Enchantress
(common)
Muddling Distraction
(common)
Beaching Merfolk
(common)
Insurmountable Size
(common)
Great-Trunk Hammerarm
(common)
Island
(basic)