Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Ogre Cleric
Whenever an opponent sacrifices a permanent Dorkhar Bone Priest gets +2/+2 and gains lifelink until end of turn.
The Dorkhar ogres thrive thanks to the chaos and death of others.
4/4
 U 
Creature – Giant Citizen
When Wejaru's Stablehand enters the battlefield, create a 1/1 White Livestock token.

Tokens you control have Calcify {1}{w} ({1}{w}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.").
2/4
 U 
Sorcery
Return all lands that were put into your graveyard this turn to your hand. Then, gain 1 life for each land return this way.
Druids on Onar know the futility of trying to control nature's structures.
 U 
Creature – Kraken Wizard
Flash
When Spell Sprayer enters the battlefield, copy target instant or sorcery spell with a converted mana cost of six or greater. You may choose new targets for the copy.
3/1
 C 
Creature – Merfolk
Calcify {3} ({3}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
Hiding among the coral is why many living in the ocean fail to reach maturity.
1/1
 C 
Sorcery
Draw five cards.
Drenth found himself creating head after head dedicated to research and applying theory.
 C 
Creature – Elf
When Trunk-Marker Elf enters the battlefield, if you control a basic Forest, draw a card.
"A hunter knows their home, even the most simple hunters. Yaina my prey, are you ready?" -Drenth
2/2
 C 
Land
Kikkit Icebergs enters the battlefield tapped.
{t}: Add {w} or {u}.
Sacrifice Kikkit Icebergs: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Sorcery
Gain control of target creature or artifact until end of turn. Untap that permanent. If you gained control of an artifact this way, becomes a 2/2 golem with haste until end of turn. Otherwise, it gains haste until end of turn.
Bataarn and Ganyar's barking echoes down from Ganonkh, causing chaos all around.
 C 
Creature – Antelope
{3}{w}: Untap target creature you control and it gains first strike until end of turn.
One antelope's bleat can alert not only their whole herd, but any other potential prey within a mile.
1/3
 C 
Creature – Elk Warrior Noble
Apex- As long as Crowned Antlers has the greatest power or is tied for greatest power among creatures on the battlefield, Crowned Antlers is indestructible.
Moose warriors are arrogant, though few find that arrogance unjustified.
3/2
 C 
Creature – Dog
Passion (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
Loyal Spaniel can't attack alone.
Man's best friend favor dragons on Onar.
2/2
 C 
Creature – Crocodile Warlock
At the beginning of your upkeep, as long as you control a creature with a converted mana cost of six or greater, each opponent mills two cards.
3/4
 C 
Creature – Bird Scout
When Towerneck Moa enters the battlefield, creatures you control get +0/+1 until end of turn.
"Clear skies, clear fields. We can relax for now."
2/5
Mountain
 
 B 
Basic Land – Mountain

Dorkhar Bone Priest (rare)
Wejaru's Stablehand (uncommon)
Haven Unconquerable (uncommon)
Spell Sprayer (uncommon)
Wave-Chased (common)
Rigorous Study (common)
Trunk-Marker Elf (common)
Kikkit Icebergs (common)
Bend to Battle (common)
Gawathi Antelope (common)
Crowned Antlers (common)
Loyal Spaniel (common)
Pezuyá Delirium Mage (common)
Towerneck Moa (common)
Mountain (basic)