Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
At the beginning of your upkeep, each player discards their hand and draws seven cards. Sarjin's amassed an immateiral horde: stories, reports, and studies. None of her kin have neither the greed, nor foolishness to try and steal her intellectual treasures.
6/6
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Exile all attacking and blocking creatures. Return those creatures to the battlefield under their owner's control at the beginning of the next endstep.
"Southern Ganonkh is just mountains. If I fight there, I could die. And then, who'd care for my family?"- Anjip, Lammasu Dawn Devotee
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![]() : Creatures you control get +1/+0 and gain haste until end of turn."Words are but vibrations, all one needs to do correctly add emphasis to add weight."Sarjin, Hellkite Sage
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Reveal the top four cards of your library. You may put any number of Green creatures revealed this way into your hand. Put all other cards revealed this way into your graveyard.
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Whenever you cast a spell with a converted mana cost of six or greater, return Shambling Megalania from your graveyard to your hand.
"A return without a sense of duty- no passion to fulfill. Abhorrent."-Paulina.
8/8
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Whenever you draw your second card each turn, Shore Roamer gains Calcify
( , Exile this creature: Create a Statue artifact token with " : Add .") until end of turn.Lake Sääksa's shores are swarmed by small scavengers waiting for carcasses of the lake's leviathans and krakens to wash ashore.
1/2
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Target creature gets +3/+3 and gains trample and hexproof until end of turn.
"I hate working with food."- Maatuni
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Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn. The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
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When Stonehide Priestess enters the battlefield, gain 1 life for each artifact and enchantment you control.
Calcify ( , Exile this creature: Create a Statue artifact token with " : Add .")2/5
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Haste, first strike
Club-Rush Youth can't block. Some children dream as big as their eye can see.
2/2
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Defender
At the beginning of your endstep, if Irate Crafter was dealt damage this turn, Irate Crafter deals 2 damage to up to one target player. "It was a long day of stonework. Can you please, please shut up?"
5/7
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Pezuyá Golden Fens enters the battlefield tapped.
: Add or .Sacrifice Pezuyá Golden Fens: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
Draw five cards.
Drenth found himself creating head after head dedicated to research and applying theory.
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When Mystic Whiskers enters the battlefield, look at the top at the top four cards of your library. You may reveal an enchantment from among them and add it to your hand. Put the other cards on the bottom of your library in any order.
3/1
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Sarjin, Hellkite Sage
(rare)
Hesitation of War
(uncommon)
Magmatic Tongue
(uncommon)
Challenger's Onset
(uncommon)
Shambling Megalania
(common)
Shore Roamer
(common)
Maatuni's Gilded Hammer
(common)
Sataalit Enchantress
(common)
Stonehide Priestess
(common)
Club-Rush Youth
(common)
Irate Crafter
(common)
Pezuyá Golden Fens
(common)
Rigorous Study
(common)
Mystic Whiskers
(common)
Forest
(basic)









: Add
.") until end of turn.