Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice a land: Create a 4/4 Hellion token.
![]() : Until end of turn, Hellions you control gain first strike and get +1/+0 for each Hellion you control.Hellion colonies are one of the few living forces able to shape Onar's landscape.
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Whenever an artifact you don't control becomes tapped, choose one —
• Gain 3 life. • Marble Crasher deals 1 damage to the artifact's controller. 3/1
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Enchant artifact
You control enchanted artifact. If the enchanted artifact would add mana, you may have it add that much mana instead.Islands settled by sphinxes are covered in trinkets, and much a threat as vanity.
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Enchant creature
Enchanted creature has " : Add equal to this creature's power."Every branch, every sprouting twig on Yaina's body creaks with the power of all Onar's forests.
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Gain 10 life.
Draw a card. When Drenth was young, a lost gralion chased him through the Kaaltuni woods. No matter how many times a lone head bit the gralion, the cat rose again and pursued chase.
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Whenever you draw your second card each turn, Shore Roamer gains Calcify
( , Exile this creature: Create a Statue artifact token with " : Add .") until end of turn.Lake Sääksa's shores are swarmed by small scavengers waiting for carcasses of the lake's leviathans and krakens to wash ashore.
1/2
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Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Each opponent mills seven cards. If Pitiful Mind is Overwhelming, each opponent mills nine cards instead. |
Destroy target creature with flying. If you destroyed a creature with a converted mana cost of six or greater this way, draw a card.
"It is better to fly than walk. Even death is better than walking."- Niyoro, Last of the Sphinx Kings
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Flying
Needlemouth Imp can't block. "Sure they're easier to swat, but their bite is worse. Plus, some carry diseases."- Tinghik, of the Frozen Cliffs
2/1
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Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn. The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
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Whenever you cast an instant or sorcery spell, Lashtail Marauder gains first strike and reach until end of turn.
The Lashtail tribe cut down dragons and sphinxes alike, keeping their skies pleasant and clear.
4/4
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Uyongel Ashen Field enters the battlefield tapped.
: Add or .Sacrifice Uyongel Ashen Field: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
When Mystic Whiskers enters the battlefield, look at the top at the top four cards of your library. You may reveal an enchantment from among them and add it to your hand. Put the other cards on the bottom of your library in any order.
3/1
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Deal 5 damage to target player. If you gained life this turn, Angel's Fire deals 7 damage to that player instead.
Flame offers the salvation needed for one's sins.
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Destruction Colony
(rare)
Marble Crasher
(uncommon)
Sphinx's Snatching
(uncommon)
Wildblood
(uncommon)
Get Back Up
(common)
Shore Roamer
(common)
Pitiful Mind
(common)
Oversized Body
(common)
Needlemouth Imp
(common)
Sataalit Enchantress
(common)
Lashtail Marauder
(common)
Uyongel Ashen Field
(common)
Mystic Whiskers
(common)
Angel's Fire
(common)
Forest
(basic)






: Add
.") until end of turn.