Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elemental
Whenever an instant or sorcery deals damage to an opponent, you may sacrifice Incineration Elemental. If you do, Incineration Elemental deals 3 damage to that opponent.
4/3
 
 R 
Enchantment – Aura
Enchant land
Enchanted land gains "{t}, Sacrifice this land: You lose all unspent mana. Then add {r}{r} for each mana you lost this way."
Bataarn and Ganyar emerged from the blast, their glowing red eyes piercing the black smoke and ash.
 U 
Instant
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target creature gets +2/+0 and gains first strike until end of turn. If Bataarn and Ganyar's Howl is Overwhelming, up to two target creatures get +2/+0 and gain doublestrike until end of turn.
 U 
Sorcery
Return all lands that were put into your graveyard this turn to your hand. Then, gain 1 life for each land return this way.
Druids on Onar know the futility of trying to control nature's structures.
 U 
Creature – Ogre Shaman
When Foreteller of Destruction enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. If the card exiled this way has a converted mana cost of six or greater, you may play that card until the end of your next turn isntead.
1/2
 C 
Artifact – Equipment
Equipped creature gets +2/+2 if the creature has a converted mana cost of four or five. If the equipped creature has a converted mana cost of six or greater, the equipped creature gets 3/+3 instead.
Equip {2}
 C 
Creature – Elf
When Elvish Fertilizer enters the battlefield or dies, you may return target forest from your graveyard to your hand.
Unlike other most other humanoids, elves breed fairly quickly. While Wurms bred elves, and Treefolk did the same, just with additional steps.
2/3
 C 
Creature – Treefolk Druid
Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn.
The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
 C 
Creature – Sphinx Wizard
Flying
Calcify {u}{u} ({u}{u}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
Some sphinx become lost in their thoughts that they forgo food and water and petrify their own bodies.
2/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+3 and gains first strike and vigilance.
None of his kin nor any other vagabond ever stole an animal from Wejaru.
 C 
Creature – Cyclops Warrior Child
Haste, first strike
Club-Rush Youth can't block.
Some children dream as big as their eye can see.
2/2
 C 
Creature – Human
Calcify {w} ({w}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
Stone spears are the peak of human technology on Onar.
2/1
 C 
Creature – Elemental
Whenever you have seven or more mana, sacrifice Sounds of the Slough.
When Sounds of the Slough dies, up to one target creature gets -5/-5 until end of turn.
4/4
 C 
Creature – Merfolk
Calcify {3} ({3}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
Hiding among the coral is why many living in the ocean fail to reach maturity.
1/1
Mountain
 
 B 
Basic Land – Mountain

Incineration Elemental (common, foil)
World-Changing Eruption (rare)
Bataarn and Ganyar's Howl (uncommon)
Haven Unconquerable (uncommon)
Foreteller of Destruction (uncommon)
Enormous Armor (common)
Elvish Fertilizer (common)
Sataalit Enchantress (common)
Pensive Sphinx (common)
Watcher's Duty (common)
Club-Rush Youth (common)
Gawathi Hunter (common)
Sounds of the Slough (common)
Wave-Chased (common)
Mountain (basic)