Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Dream-Starved has menace as long as an opponent has no cards in their hand.
With no nightmares to eat, a Baku will starve. And those who starve are desperate and deadly.
4/2
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Trample, Reach
: Double your amount of mana. You may use this mana to cast spells from your graveyard as if they were in your hand.The oldest of the World Titans, Yaina can recall the history of the Great Woods of MaĆpuy Rainforest from a time before history was even a concept.
7/7
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Enchant artifact
You control enchanted artifact. If the enchanted artifact would add mana, you may have it add that much mana instead.Islands settled by sphinxes are covered in trinkets, and much a threat as vanity.
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Whenever you cast a creature spell with a converted mana cost of six or greater, you may destroy target artifact, creature, or planeswalker.
Destroy the apple of their eye and they'll have to look at you instead.
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Apex- At the beginning of your upkeep, if Deepsleep Baku has the greatest power or is tied for the greatest power among creatures on the battlefield, target opponent discards a card.
The Baku eat nightmares, and often someone living is the nightmare.
5/6
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When Towerneck Moa enters the battlefield, creatures you control get +0/+1 until end of turn.
"Clear skies, clear fields. We can relax for now."
2/5
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Dream-Starved has menace as long as an opponent has no cards in their hand.
With no nightmares to eat, a Baku will starve. And those who starve are desperate and deadly.
4/2
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Whenever you have seven or more mana, sacrifice Sounds of the Slough.
When Sounds of the Slough dies, up to one target creature gets -5/-5 until end of turn. 4/4
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Haste, first strike
Club-Rush Youth can't block. Some children dream as big as their eye can see.
2/2
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Destroy target artifact or enchantment. If a token was destroyed this way, you may draw a card.
Destruction is just a force, and any force can be channeled through discipline.
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Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn. The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
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Flying
Calcify ![]() (![]() , Exile this creature: Create a Statue artifact token with " : Add .")Some sphinx become lost in their thoughts that they forgo food and water and petrify their own bodies.
2/4
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Until end of turn, target creature gains first strike, trample, and Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.).Strength of the body is nothing without strength of the spirit.
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Timma Salt Marshes enters the battlefield tapped.
: Add or
Sacrifice Timma Salt Marshes: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
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Dream-Starved
(common, foil)
World Titan, Yaina
(mythic)
Sphinx's Snatching
(uncommon)
Violent Entrance
(uncommon)
Deepsleep Baku
(uncommon)
Towerneck Moa
(common)
Dream-Starved
(common)
Sounds of the Slough
(common)
Club-Rush Youth
(common)
Dispelling Shove
(common)
Sataalit Enchantress
(common)
Pensive Sphinx
(common)
Psych Up
(common)
Timma Salt Marshes
(common)
Swamp
(basic)



: Double your amount of mana. You may use this mana to cast spells from your graveyard as if they were in your hand.




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