Onar, Titans' Dominions: Virtual Booster
| Onar, Titans' Dominions: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Apex- At the beginning of your upkeep, if Keeper of the Armory has the greatest power is tied for greatest power among creatures on the battlefield, you may search your library for an aura or equipment, reveal it, and attach it to Keeper of the Armory. Shuffle your library afterward.
4/4
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Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.)
Whenever you cast an instant or sorcery spell with a converted mana cost of six or greater, you may draw two cards and discard a card. 4/5
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First strike
As long as you control a permanent with a converted mana cost of six or greater, Gralion Runt has double strike. To be born small is to be born weak. The kind let the weak learn the best they can.
2/2
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Destroy target artifact.
Until end of turn, up to one target creature you control gains Passion (Whenever this creature deals combat damage to a player add . Until end of turn, you don't lose this mana as steps and phases end.). |
Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn. The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
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Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Deal 3 damage to any target. If Lance of Lightning is Overwhelming, deal 5 damage to any target instead. Even natural phenomena are larger and more destructive on Onar.
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When Marsh Mudwrangler enters the battlefield, add
for each Swamp in your graveyard.The good salamander bites leave the creatures clinging for hours. The bad ones take off a finger or arm, size depending.
3/2
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Gain 10 life.
Draw a card. When Drenth was young, a lost gralion chased him through the Kaaltuni woods. No matter how many times a lone head bit the gralion, the cat rose again and pursued chase.
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Destroy target creature or enchantment you don't control.
Until end of turn, up to one target creature you control gains Passion (Whenever this creature deals combat damage to a player add . Until end of turn, you don't lose this mana as steps and phases end.)To insult spurs fury and retaliation.
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Target creature gets +3/+3 and gains trample and hexproof until end of turn.
"I hate working with food."- Maatuni
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Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.)The Dorkhar Ogres stay at the bottoms of Ganonkh's mountains, driven down by the dragons.
3/5
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Exile up to two target creatures with a power of four or greater.
It's rare and truely terrifying sight when Nyworwa raises her sword.
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Mea'ho Oceanic Vents enters the battlefield tapped.
: Add or .
Sacrifice Mea'ho Oceanic Vents: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
Cast Overspell only if you control a spell with a converted mana cost of six or greater.
Counter target spell with a converted mana cost of six or greater. "I wasn't finished speaking."- Tehi, World Titan
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Keeper of the Armory
(mythic)
Deep-Texts Fanatic
(uncommon)
Gralion Runt
(uncommon)
Embittered Crush
(uncommon)
Sataalit Enchantress
(common)
Lance of Lightning
(common)
Marsh Mudwrangler
(common)
Get Back Up
(common)
Display of Dominance
(common)
Maatuni's Gilded Hammer
(common)
Dust-Covered Marauder
(common)
Obliterate Antagonists
(common)
Mea'ho Oceanic Vents
(common)
Overspell
(common)
Forest
(basic)




. Until end of turn, you don't lose this mana as steps and phases end.)



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