Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control get +1/+1 until end of turn.
Until end of turn, as long as you control a creature with first strike, each other creature you control gains first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. |
Trample
Sacrifice a creature: Until end of turn Epicurean Priestess gets +1/+1 and gains Passion (Whenever this creature deals combat damage to a player add . Until end of turn, you don't lose this mana as steps and phases end.).Only through her stomach does she feel her connection to higher powers.
6/6
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Each opponent puts the creature they control with the greatest power on the bottom of its owner's library.
Drenth never forgot the fear from the moments before he almost died nineteen years ago.
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Apex- At the beginning of your upkeep, if Fear Eater has the greatest power or is tied for greatest power among creatures on the battlefield, you may exile target creature, artifact, or enchantment.
8/8
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As an additional cost to cast Whiff of Carrion, exile a creature from your graveyard
Target creature you control gets +2/+1 until end of turn. If you exiled a creature with a converted mana cost of six or greater from your graveyard this way, the targeted creature gains deathtouch until end of turn and you may draw a card. |
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Calcify
( , Exile this creature: Create a Statue artifact token with " : Add .")
When Priest of Stone Prayer calcifies, target creature you control gets +0/+4 until end of turn. 2/4
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Defender
At the beginning of your endstep, if Irate Crafter was dealt damage this turn, Irate Crafter deals 2 damage to up to one target player. "It was a long day of stonework. Can you please, please shut up?"
5/7
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Flying
When Dawn's Wing enters the battlefield, you may gain 4 life. "Morning is the blessing of the Sun's light protecting us from those who malign in the shadows of the night."
3/5
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Defender
![]() : Target creature gains flying until end of turn."Make it through the storm? You'll be lucky if the winds don't toss you like a dry leaf."
0/4
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Antar Blister Pools enters the battlefield tapped.
: Add or
Sacrifice Antar Blister Pools: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
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Enchant creature
Whenever you cast a spell, tap the enchanted creature. If you cast a spell with a converted mana cost of six or greater, the enchanted creature loses all abilities until end of turn. |
Apex- As long as Crowned Antlers has the greatest power or is tied for greatest power among creatures on the battlefield, Crowned Antlers is indestructible.
Moose warriors are arrogant, though few find that arrogance unjustified.
3/2
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When Marsh Mudwrangler enters the battlefield, add
for each Swamp in your graveyard.The good salamander bites leave the creatures clinging for hours. The bad ones take off a finger or arm, size depending.
3/2
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Enchant creature
Enchanted creature gains Passion (Whenever this creature deals combat damage to a player add . Until end of turn, you don't lose this mana as steps and phases end.)"When I spill blood yet while retaining my own, I can savor the sunset and air in a unique, unrepeatable way."- Drenth
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Nyworwa's Tactics
(rare)
Epicurean Priestess
(uncommon)
Banished Elsewhere
(uncommon)
Fear Eater
(uncommon)
Whiff of Carrion
(common)
Priest of Stone Prayer
(common)
Irate Crafter
(common)
Dawn's Wing
(common)
Wave-Crash Winds
(common)
Antar Blister Pools
(common)
Muddling Distraction
(common)
Crowned Antlers
(common)
Marsh Mudwrangler
(common)
Zeal of Survival
(common)
Swamp
(basic)



. Until end of turn, you don't lose this mana as steps and phases end.).

: Add 
