Onar, Titans' Dominions: Virtual Booster
| Onar, Titans' Dominions: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying, haste
Whenever another creature with haste attacks the turn it entered the battlefield, that creature deals damage equal to its power to the defending player. "My winds are burning, be they dry and desiccating, or burdening and humid.
5/5
|
Unending Uplands enters the battlefield tapped.
: Add .
![]() : Put a Mountain from your hand onto the battlefield and Unending Uplands becomes a 4/4 red Elemental until end of turn. It's still a land. |
As long as Gut-Muck Goblin is in your graveyard, whenever a player searches their library, Gut-Muck Goblin deals 3 damage to that player.
Goblins will eat just about anything, remember that when your bowels cry later
1/1
|
Whenever you cast a creature spell with a converted mana cost of six or greater, you may destroy target artifact, creature, or planeswalker.
Destroy the apple of their eye and they'll have to look at you instead.
|
At the beginning of your upkeep, as long as you control a creature with a converted mana cost of six or greater, each opponent mills two cards.
3/4
|
|
Flying
"Our stories are as fleeting as the stories of clouds. Today, the clouds tell of rain."
3/8
|
Saatalit Lush Valleys enters the battlefield tapped.
: Add or .Sacrifice Saatalit Lush Valleys: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
Until end of turn, target creature gains first strike, trample, and Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.).Strength of the body is nothing without strength of the spirit.
|
When Elvish Fertilizer enters the battlefield or dies, you may return target forest from your graveyard to your hand.
Unlike other most other humanoids, elves breed fairly quickly. While Wurms bred elves, and Treefolk did the same, just with additional steps.
2/3
|
Defender
Whenever you tap an artifact for mana, Maelstrom Sentinel loses defender until end of turn. "Congrats on surviving the whirlpool. I hope you have enough oxygen left in your lungs for me."
3/6
|
|
When Mystic Whiskers enters the battlefield, look at the top at the top four cards of your library. You may reveal an enchantment from among them and add it to your hand. Put the other cards on the bottom of your library in any order.
3/1
|
Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.)
Sacrifice Cliff Snapper: Add and target creature gains Passion until end of turn.Even the simplest creatures can become overcome with emotion.
2/2
|
Calcify
( , Exile this creature: Create a Statue artifact token with " : Add .")Hiding among the coral is why many living in the ocean fail to reach maturity.
1/1
|
As long as you control a legendary green creature, Yaina's Snipers gets +1/+1 and has reach.
Arrows made for bows sized for elves, though tiny, are still dangerous when they reign down in dozens from Yaina's branches.
2/1
|
|
Nokoli, Summer's Advent
(rare)
Unending Uplands
(uncommon)
Gut-Muck Goblin
(uncommon)
Violent Entrance
(uncommon)
Pezuyá Delirium Mage
(common)
Chronicler of the Clouds
(common)
Saatalit Lush Valleys
(common)
Psych Up
(common)
Elvish Fertilizer
(common)
Maelstrom Sentinel
(common)
Mystic Whiskers
(common)
Cliff Snapper
(common)
Wave-Chased
(common)
Yaina's Snipers
(common)
Mountain
(basic)


: Add 





.Sacrifice Saatalit Lush Valleys: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
. Until end of turn, you don't lose this mana as steps and phases end.).