Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Mystic Whiskers enters the battlefield, look at the top at the top four cards of your library. You may reveal an enchantment from among them and add it to your hand. Put the other cards on the bottom of your library in any order.
3/1
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You may cast creature and planeswalker spells from opponents' graveyards. Those spells gain "When this card would leave the battlefield, exile it instead."
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Destroy target creature. If a creature with a converted mana cost of six or greater was destroyed this way, gain 5 life. If a legendary creature was destroyed this way, draw a card.
In that moment of Drenth's victory over Yaina, all of Onar were aware of the shift in power.
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Whenever you cast a creature spell with a converted mana cost of six or greater, you may destroy target artifact, creature, or planeswalker.
Destroy the apple of their eye and they'll have to look at you instead.
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Enchant creature
As Oceanskin enters the battlefield choose one — •Enchanted creature is a 0/4 elemental with defender. •Enchanted creature is a 3/5 elemental with flying. |
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Gain control of target creature or artifact until end of turn. Untap that permanent. If you gained control of an artifact this way, becomes a 2/2 golem with haste until end of turn. Otherwise, it gains haste until end of turn.
Bataarn and Ganyar's barking echoes down from Ganonkh, causing chaos all around.
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Dream-Starved has menace as long as an opponent has no cards in their hand.
With no nightmares to eat, a Baku will starve. And those who starve are desperate and deadly.
4/2
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As you cast Secrets Revealed, you may sacrifice an artifact.
Draw a card. If you sacrificed an artifact, draw to cards, then discard a card. |
Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.)
Sacrifice Cliff Snapper: Add and target creature gains Passion until end of turn.Even the simplest creatures can become overcome with emotion.
2/2
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Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target creature gets -4/-0 until end of turn. If Humbling Stormwind is Overwhelming, target creature's power becomes 0 until end of turn instead. |
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Mea'ho Oceanic Vents enters the battlefield tapped.
: Add or .
Sacrifice Mea'ho Oceanic Vents: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
When Agyip Naturalist enters the battlefield, choose 1
•Draw a card •Return target land from your graveyard to the battlefield. "I have slithered through every inch of snow and permafrost. I know this continent, past, present, and future."
7/7
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First strike
As long as Mo-Naho Infected has dealt combat damage to a player this turn, it has calcify . ( , Exile this creature: Create a Statue artifact token with " : Add .")Krakens know better than to errantly touch the Mo-Naho coral. Humans on the other hand...
1/2
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Put a land that could add
from your graveyard onto the battlefield. Then, return a land you control to its owner's hand.The untrained eye cannot tell the trees apart.
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Mystic Whiskers
(common, foil)
Flowing Swamp Water
(mythic)
World Titan's Fall
(uncommon)
Violent Entrance
(uncommon)
Oceanskin
(uncommon)
Bend to Battle
(common)
Dream-Starved
(common)
Secrets Revealed
(common)
Cliff Snapper
(common)
Humbling Stormwind
(common)
Mea'ho Oceanic Vents
(common)
Agyip Naturalist
(common)
Mo-Naho Infected
(common)
Vast of the Woods
(common)
Swamp
(basic)







. Until end of turn, you don't lose this mana as steps and phases end.)
: Add 