Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Search your library for up to one aura and up to one non-aura enchantment. Reveal those cards, attach the aura to a creature and put the non-aura onto the battlefield. Shuffle your library afterward.
 U 
Sorcery
Deal 3 damage to any target.
Until end of turn, if a source you control would deal noncombat to a target, that source deals 3 damage to that target instead.
Even mere speech from Bataarn and Ganyar can send a storm across the land.
 U 
Creature – Goblin
As long as Gut-Muck Goblin is in your graveyard, whenever a player searches their library, Gut-Muck Goblin deals 3 damage to that player.
Goblins will eat just about anything, remember that when your bowels cry later
1/1
 U 
Creature – Elephant Beast Cleric
Apex- At the beginning of your upkeep, if Fear Eater has the greatest power or is tied for greatest power among creatures on the battlefield, you may exile target creature, artifact, or enchantment.
8/8
 C 
Creature – Lamassu Cleric
Flying
When Dawn's Wing enters the battlefield, you may gain 4 life.
"Morning is the blessing of the Sun's light protecting us from those who malign in the shadows of the night."
3/5
 C 
Enchantment – Aura
Enchant creature
Whenever another creature dies, enchanted creature gains Calcify {b} ({b}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.") until end of turn.
 C 
Instant
Target creature gets +3/+3 and gains trample and hexproof until end of turn.
"I hate working with food."- Maatuni
 C 
Enchantment – Aura
Enchant creature
Whenever you cast a spell, tap the enchanted creature. If you cast a spell with a converted mana cost of six or greater, the enchanted creature loses all abilities until end of turn.
 C 
Sorcery
Put a land that could add {g} from your graveyard onto the battlefield. Then, return a land you control to its owner's hand.
The untrained eye cannot tell the trees apart.
 C 
Enchantment
Whenever a non-creature source you control deals damage to an opponent, target creature you control gains Passion until end of turn. (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
 C 
Creature – Salamander
When Marsh Mudwrangler enters the battlefield, add {b} for each Swamp in your graveyard.
The good salamander bites leave the creatures clinging for hours. The bad ones take off a finger or arm, size depending.
3/2
 C 
Land
Jemoge Bramblegrounds enters the battlefield tapped.
{t}: Add {g} or {w}
Sacrifice Jemoge Bramblegrounds: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Creature – Surrakar
Whenever you draw your second card each turn, Shore Roamer gains Calcify {u} ({u}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.") until end of turn.
Lake Sääksa's shores are swarmed by small scavengers waiting for carcasses of the lake's leviathans and krakens to wash ashore.
1/2
 C 
Creature – Rhino Cleric
When Stonehide Priestess enters the battlefield, gain 1 life for each artifact and enchantment you control.
Calcify {w} ({w}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
2/5
Forest
 
 B 
Basic Land – Forest

Ephemeral Callinng (mythic)
Jaws of Lightning (uncommon)
Gut-Muck Goblin (uncommon)
Fear Eater (uncommon)
Dawn's Wing (common)
Sink in Peat (common)
Maatuni's Gilded Hammer (common)
Muddling Distraction (common)
Vast of the Woods (common)
Murmurings to Fervor (common)
Marsh Mudwrangler (common)
Jemoge Bramblegrounds (common)
Shore Roamer (common)
Stonehide Priestess (common)
Forest (basic)