Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Destroy all creatures. If Will of Obliteration is Overwhelming, exile all creatures instead.
"Destruction must bury us all to time's memory." -Wanjubo, former World Titan
 U 
Creature – Giant Advisor
Vigilance
Apex- At the beginning of each opponent's upkeep, if Monotone Negotiator has the greatest power or is tied for the greatest power among creatures on the battlefield, target creature gains defender until end of turn.
4/8
 U 
Creature – Giant Citizen
When Wejaru's Stablehand enters the battlefield, create a 1/1 White Livestock token.

Tokens you control have Calcify {1}{w} ({1}{w}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.").
2/4
 U 
Creature – Elephant Beast Cleric
Apex- At the beginning of your upkeep, if Fear Eater has the greatest power or is tied for greatest power among creatures on the battlefield, you may exile target creature, artifact, or enchantment.
8/8
 C 
Creature – Elephant Beast Warrior
Dream-Starved has menace as long as an opponent has no cards in their hand.
With no nightmares to eat, a Baku will starve. And those who starve are desperate and deadly.
4/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+3 and gains first strike and vigilance.
None of his kin nor any other vagabond ever stole an animal from Wejaru.
 C 
Creature – Wurm Shaman
When Agyip Naturalist enters the battlefield, choose 1
•Draw a card
•Return target land from your graveyard to the battlefield.
"I have slithered through every inch of snow and permafrost. I know this continent, past, present, and future."
7/7
 C 
Sorcery
Gain control of target creature or artifact until end of turn. Untap that permanent. If you gained control of an artifact this way, becomes a 2/2 golem with haste until end of turn. Otherwise, it gains haste until end of turn.
Bataarn and Ganyar's barking echoes down from Ganonkh, causing chaos all around.
 C 
Sorcery
Target creature you control gets +1/+0 and gains menace until end of turn.

Draw a card.
"Even I learn from Sarjin's wisdom, though I may have to wait a several hours."- Mekati, headmaster of Oceanic Arcanic Academy
 C 
Creature – Treefolk Druid
Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn.
The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
 C 
Creature – Lamassu Cleric
Flying
When Dawn's Wing enters the battlefield, you may gain 4 life.
"Morning is the blessing of the Sun's light protecting us from those who malign in the shadows of the night."
3/5
 C 
Creature – Crocodile Warlock
At the beginning of your upkeep, as long as you control a creature with a converted mana cost of six or greater, each opponent mills two cards.
3/4
 C 
Land
Yaina's Fallen Trunk enters the battlefield tapped.
{t}: Add {b} or {g}
Sacrifice Yaina's Fallen Trunk: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Sorcery
Draw five cards.
Drenth found himself creating head after head dedicated to research and applying theory.
Forest
 
 B 
Basic Land – Forest

Will of Obliteration (rare)
Monotone Negotiator (uncommon)
Wejaru's Stablehand (uncommon)
Fear Eater (uncommon)
Dream-Starved (common)
Watcher's Duty (common)
Agyip Naturalist (common)
Bend to Battle (common)
Sarjin's Anecdote (common)
Sataalit Enchantress (common)
Dawn's Wing (common)
Pezuyá Delirium Mage (common)
Yaina's Fallen Trunk (common)
Rigorous Study (common)
Forest (basic)