Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1Up to one target creature you control gains hexproof and indestructible until the beginning of your next upkeep.
-3Return target nonland permanent to its owner's hand and create a 1/1 blue-green Hydra token. -7: You gain an emblem with "Whenever you cast a noncreature spell, create an X/X green-blue Hydra artifact creature token, where X is the spell's converted mana cost." 3
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Apex- At the beginning of your upkeep, if Deepsleep Baku has the greatest power or is tied for the greatest power among creatures on the battlefield, target opponent discards a card.
The Baku eat nightmares, and often someone living is the nightmare.
5/6
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Whenever an instant, sorcery, artifact, or enchantment you control deals damage to an opponent, add
. Until end of turn, you don't lose that mana as steps and phases end.
Monk of the Furrowed Brow can't attack, block, fight, or be fought. 0/5
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When Wejaru's Stablehand enters the battlefield, create a 1/1 White Livestock token.
Tokens you control have Calcify ![]() (![]() , Exile this creature: Create a Statue artifact token with " : Add .").2/4
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Enchant creature
Whenever you cast a spell, tap the enchanted creature. If you cast a spell with a converted mana cost of six or greater, the enchanted creature loses all abilities until end of turn. |
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Flying
When Cloudy Ferryman enters the battlefield, target creature you control gains flying until end of turn. Lamassu farmers drive clouds across the grasslands. All the responsibility of land-based agriculture, but with tools as light as air.
1/3
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Target creature gets +3/+3 and gains trample and hexproof until end of turn.
"I hate working with food."- Maatuni
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Whenever an instant or sorcery deals damage to an opponent, you may sacrifice Incineration Elemental. If you do, Incineration Elemental deals 3 damage to that opponent.
4/3
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Trample
When Ruin Scout dies, destroy target artifact or enchantment. In her last moments, Yaina was able to unmake the fake world layer Drenth created. But the damage was done, and Drenth's real heads snapped every one of her branches or bit off every one of her roots.
2/2
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Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.)The Dorkhar Ogres stay at the bottoms of Ganonkh's mountains, driven down by the dragons.
3/5
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Defender
: Flower of Death's Beauty gains deathtouch until end of turn.
: Flower of Death's Beauty gains lifelink until end of turn.1/1
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Destroy target creature or enchantment you don't control.
Until end of turn, up to one target creature you control gains Passion (Whenever this creature deals combat damage to a player add . Until end of turn, you don't lose this mana as steps and phases end.)To insult spurs fury and retaliation.
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Antar Blister Pools enters the battlefield tapped.
: Add or
Sacrifice Antar Blister Pools: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
When Mystic Whiskers enters the battlefield, look at the top at the top four cards of your library. You may reveal an enchantment from among them and add it to your hand. Put the other cards on the bottom of your library in any order.
3/1
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Drenth, the Worldy
(mythic)
Deepsleep Baku
(uncommon)
Monk of the Furrowed Brow
(uncommon)
Wejaru's Stablehand
(uncommon)
Muddling Distraction
(common)
Cloudy Ferryman
(common)
Maatuni's Gilded Hammer
(common)
Incineration Elemental
(common)
Ruin Scout
(common)
Dust-Covered Marauder
(common)
Flower of Death's Beauty
(common)
Display of Dominance
(common)
Antar Blister Pools
(common)
Mystic Whiskers
(common)
Mountain
(basic)





. Until end of turn, you don't lose that mana as steps and phases end.
: Add 