Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant land
Enchanted land gains "{t}, Sacrifice this land: You lose all unspent mana. Then add {r}{r} for each mana you lost this way."
Bataarn and Ganyar emerged from the blast, their glowing red eyes piercing the black smoke and ash.
 U 
Instant
Add {r}{r}{r}{r}{r}{r}{r}{r}.
The Ganonkh Mountains natural formation allows sound to echo from the western end all the way to the eastern side of the range.
 U 
Sorcery
Each player sacrifices a creature. Then, draw a card for each creature that was sacrificed this way.
Large or small, anatomy follows the same rough structure among vertebrates.
 U 
Instant
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Destroy target artifact or enchantment. If Titan's Stomp is Overwhelming, destroy all artifacts and enchantments you don't control with the same converted mana cost as the target artifact or enchantment.
 C 
Creature – Salamander
When Marsh Mudwrangler enters the battlefield, add {b} for each Swamp in your graveyard.
The good salamander bites leave the creatures clinging for hours. The bad ones take off a finger or arm, size depending.
3/2
 C 
Creature – Rhino Cleric
Calcify {w} ({w}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
When Priest of Stone Prayer calcifies, target creature you control gets +0/+4 until end of turn.
2/4
 C 
Creature – Elemental
Defender
{4}{u}: Target creature gains flying until end of turn.
"Make it through the storm? You'll be lucky if the winds don't toss you like a dry leaf."
0/4
 C 
Creature – Goblin
{t}, Sacrifice Firebelly Goblin: Deal 1 damage to target creature and add {r}.
Across the multiverse, goblins are often by larger, more intelligent monsters. At least on Onar, goblins are not alone in this regard.
1/1
 C 
Sorcery
Draw five cards.
Drenth found himself creating head after head dedicated to research and applying theory.
 C 
Creature – Cyclops Warrior Child
Haste, first strike
Club-Rush Youth can't block.
Some children dream as big as their eye can see.
2/2
 C 
Instant
Destroy target creature with flying. If you destroyed a creature with a converted mana cost of six or greater this way, draw a card.
"It is better to fly than walk. Even death is better than walking."- Niyoro, Last of the Sphinx Kings
 C 
Land
Timma Salt Marshes enters the battlefield tapped.
{t}: Add {u} or {b}
Sacrifice Timma Salt Marshes: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Sorcery
Target creature gains vigilance until end of turn.

Untap target land.
When Drenth approached Yaina again, the hydra did not recoil. There was no fear in any of many, many eyes.
 C 
Sorcery
Gain 10 life.

Draw a card.
When Drenth was young, a lost gralion chased him through the Kaaltuni woods. No matter how many times a lone head bit the gralion, the cat rose again and pursued chase.
Island
 
 B 
Basic Land – Island

World-Changing Eruption (rare)
Manic Melody (uncommon)
Bodily Secrets (uncommon)
Titan's Stomp (uncommon)
Marsh Mudwrangler (common)
Priest of Stone Prayer (common)
Wave-Crash Winds (common)
Firebelly Goblin (common)
Rigorous Study (common)
Club-Rush Youth (common)
Oversized Body (common)
Timma Salt Marshes (common)
Unfaltering (common)
Get Back Up (common)
Island (basic)