Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Serpent Wizard
Whenever an island adds mana to another player, you may also add that much mana of the colors produced.
"What I cannot touch, I can still visit."
6/5
 U 
Creature – Antelope
Whenever an artifact you don't control becomes tapped, choose one —
• Gain 3 life.
• Marble Crasher deals 1 damage to the artifact's controller.
3/1
 U 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Destroy target tapped creature. If Ruthless Killing is Overwhelming, you may destroy any target creature or planeswalker instead.
 U 
Artifact Creature – Hydra
If Data Head was cast from your graveyard, draw a card.
As long as you control a nonartifact Hydra, you may cast Data Head from your graveyard.
A failed imitation of Deshub's Second World, Drenth had still come the closest to recreating the Second World on another plane.
4/4
 C 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target opponent discards a card. If Disconsolate is Overwhelming, target opponent reveals their hand instead. You choose a nonland card from it. That player discards that card.
 C 
Instant
Until end of turn, double the toughness of creatures you control.
Size is strength, intelligence, and magical skill on Onar. The bigger the adversary, the more challenging they are.
 C 
Artifact – Equipment
Equipped creature gets +2/+2 if the creature has a converted mana cost of four or five. If the equipped creature has a converted mana cost of six or greater, the equipped creature gets 3/+3 instead.
Equip {2}
 C 
Creature – Imp
Flying
Needlemouth Imp can't block.
"Sure they're easier to swat, but their bite is worse. Plus, some carry diseases."- Tinghik, of the Frozen Cliffs
2/1
 C 
Creature – Manticore Warrior
Whenever you cast an instant or sorcery spell, Lashtail Marauder gains first strike and reach until end of turn.
The Lashtail tribe cut down dragons and sphinxes alike, keeping their skies pleasant and clear.
4/4
 C 
Land
Timma Salt Marshes enters the battlefield tapped.
{t}: Add {u} or {b}
Sacrifice Timma Salt Marshes: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Creature – Ogre Warrior
Passion (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
The Dorkhar Ogres stay at the bottoms of Ganonkh's mountains, driven down by the dragons.
3/5
 C 
Creature – Seal
Hexproof
{t}: Draw a card, then discard a card.
The best swimmers in the oceans, seals often steal from Mekati's students attending the Oceanic Arcanist Academy.
2/2
 C 
Creature – Rhino Cleric
When Stonehide Priestess enters the battlefield, gain 1 life for each artifact and enchantment you control.
Calcify {w} ({w}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
2/5
 C 
Creature – Elf
Sacrifice Hearty Breakfast: Up to one target creature gains indestructible until end of turn.
All-natural, no growth spells, forest-raised elf.
1/1
Forest
 
 B 
Basic Land – Forest

Mekati, Reflected in Every Pool (rare)
Marble Crasher (uncommon)
Ruthless Killing (uncommon)
Data Head (uncommon)
Disconsolate (common)
Insurmountable Size (common)
Enormous Armor (common)
Needlemouth Imp (common)
Lashtail Marauder (common)
Timma Salt Marshes (common)
Dust-Covered Marauder (common)
Playful Seal (common)
Stonehide Priestess (common)
Hearty Breakfast (common)
Forest (basic)