Onar, Titans' Dominions: Virtual Booster

Onar, Titans' Dominions: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Each opponent loses 5 life and you gain 5 life. If Taxing Harvest is Overwhelming, each opponent discards a card at random and you may return target creature from your graveyard to your hand.
 
 R 
Legendary Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each Swamp you control and gains "At the beginning of your endstep, if has the greatest power or is tied for the greatest power of creatures on the battlefield, each opponent sacrifices a creature, planeswalker, and enchantment."
 U 
Land
Unending Slough enters the battlefield tapped.
{t}: Add {b}.
{9}{b}: Put a Swamp from your hand onto the battlefield and Unending Slough becomes a 4/4 black Elemental until end of turn. It's still a land.
 U 
Artifact – Equipment
Equipped creature gets +3/+3 and gains trample.
Equip {4}
Bare-clawed a dragon can tear through stone and steel. With that carbide addition, nothing is safe.
 U 
Creature – Elephant Beast Cleric
Apex- At the beginning of your upkeep, if Fear Eater has the greatest power or is tied for greatest power among creatures on the battlefield, you may exile target creature, artifact, or enchantment.
8/8
 C 
Land
Tekowa Tide Pools enters the battlefield tapped.
{t}: Add {g} or {u}.
Sacrifice Tekowa Tide Pools: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target opponent discards a card. If Disconsolate is Overwhelming, target opponent reveals their hand instead. You choose a nonland card from it. That player discards that card.
 C 
Creature – Merfolk
{4}{u}{u}, Sacrifice Beaching Merfolk: Put target creature on the top of its owner's library.
Merfolk will fight to the death, trying to drag enemies onto land so that their enemies will die as sure as they will.
1/3
 C 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Each opponent mills seven cards. If Pitiful Mind is Overwhelming, each opponent mills nine cards instead.
 C 
Creature – Viashino
Passion (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
Sacrifice Cliff Snapper: Add {r} and target creature gains Passion until end of turn.
Even the simplest creatures can become overcome with emotion.
2/2
 C 
Instant
As an additional cost to cast Whiff of Carrion, exile a creature from your graveyard

Target creature you control gets +2/+1 until end of turn. If you exiled a creature with a converted mana cost of six or greater from your graveyard this way, the targeted creature gains deathtouch until end of turn and you may draw a card.
 C 
Sorcery
Until end of turn, target creature gains first strike, trample, and Passion (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.).
Strength of the body is nothing without strength of the spirit.
 C 
Sorcery
Gain 10 life.

Draw a card.
When Drenth was young, a lost gralion chased him through the Kaaltuni woods. No matter how many times a lone head bit the gralion, the cat rose again and pursued chase.
 C 
Creature – Treefolk Druid
Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn.
The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
Island
 
 B 
Basic Land – Island

Taxing Harvest (common, foil)
Mantle of the Bogs (rare)
Unending Slough (uncommon)
Tyrant's Claw Enamel (uncommon)
Fear Eater (uncommon)
Tekowa Tide Pools (common)
Disconsolate (common)
Beaching Merfolk (common)
Pitiful Mind (common)
Cliff Snapper (common)
Whiff of Carrion (common)
Psych Up (common)
Get Back Up (common)
Sataalit Enchantress (common)
Island (basic)