Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant land
Enchanted land gains {2}{w},{t}: You gain life equal to your amount of mana.
Giants don't grind bones to make bread, but they sure do need a lot of wheat.
 U 
Creature – Bunyip Rogue
When Fens Stalker enters the battlefield, destroy up to one target creature with a converted mana cost of two or less. That creature's controller loses 1 life.
The humans pointed their sticks and the bunyip as it idly swallowed the strongest and boldest amongst them and hungrily looked for a second serving.
4/6
 U 
Enchantment
Whenever a creature you control dies, you may untap target land you control.
A whole ecosystem can grow from a single corpse.
 U 
Creature – Manticore Cleric
Trample
Sacrifice a creature: Until end of turn Epicurean Priestess gets +1/+1 and gains Passion (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.).
Only through her stomach does she feel her connection to higher powers.
6/6
 C 
Creature – Sphinx Wizard
Flying
Calcify {u}{u} ({u}{u}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
Some sphinx become lost in their thoughts that they forgo food and water and petrify their own bodies.
2/4
 C 
Instant
Return target nonland permanent to its owner's hand. If that permanent had a converted mana cost of six or greater, its controller mills three cards.
Storms over Lowa'e are strong enough to throw even the most skilled fliers like ragdolls.
 C 
Creature – Elk Shaman
{3}{g},{t}: Draw a card. Activate this ability only if you control the creature with the greatest power or tied for greatest power on the battlefield.
4/4
 C 
Sorcery
Gain 10 life.

Draw a card.
When Drenth was young, a lost gralion chased him through the Kaaltuni woods. No matter how many times a lone head bit the gralion, the cat rose again and pursued chase.
 C 
Sorcery
Destroy target creature or enchantment you don't control.

Until end of turn, up to one target creature you control gains Passion (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
To insult spurs fury and retaliation.
 C 
Land
Tekowa Tide Pools enters the battlefield tapped.
{t}: Add {g} or {u}.
Sacrifice Tekowa Tide Pools: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Creature – Goblin
Haste
Sacrifice Gobbled Goblin: Target creature gains haste until end of turn.
Something always runs faster, but never faster than its bowel movements.
2/1
 C 
Sorcery
Deal 5 damage to target player. If you gained life this turn, Angel's Fire deals 7 damage to that player instead.
Flame offers the salvation needed for one's sins.
 C 
Creature – Crocodile Warlock
At the beginning of your upkeep, as long as you control a creature with a converted mana cost of six or greater, each opponent mills two cards.
3/4
 C 
Creature – Treefolk Druid
Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn.
The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
Plains
 
 B 
Basic Land – Plains

Bounty of Endless Grain (rare)
Fens Stalker (uncommon)
Fertilize the Soil (uncommon)
Epicurean Priestess (uncommon)
Pensive Sphinx (common)
Galeforce Push (common)
Keeper of Pivulaq's Secrets (common)
Get Back Up (common)
Display of Dominance (common)
Tekowa Tide Pools (common)
Gobbled Goblin (common)
Angel's Fire (common)
Pezuyá Delirium Mage (common)
Sataalit Enchantress (common)
Plains (basic)