Onar, Titans' Dominions: Virtual Booster
| Onar, Titans' Dominions: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +1/+1 for each Forest you control and gains "At the beginning of your endstep, if this creature has the greatest power or is tied for the greatest power of creatures on the battlefield, you may put a creature from your hand onto the battlefield tapped." |
Whenever you have seven or more blue mana, nonbasic lands become islands until end of turn.
Few travel to the depths of the Onar's oceans. Even fewer return.
4/6
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Each player sacrifices the creature they control with the greatest power or tied for the greatest power.
Tehi had long known that one day he would die. Knowing when he'd sink to the ocean's deaths was hard part.
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Reveal the top four cards of your library. You may put any number of Green creatures revealed this way into your hand. Put all other cards revealed this way into your graveyard.
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Timma Salt Marshes enters the battlefield tapped.
: Add or
Sacrifice Timma Salt Marshes: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
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Apex- As long as Crowned Antlers has the greatest power or is tied for greatest power among creatures on the battlefield, Crowned Antlers is indestructible.
Moose warriors are arrogant, though few find that arrogance unjustified.
3/2
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As long as you control a legendary green creature, Yaina's Snipers gets +1/+1 and has reach.
Arrows made for bows sized for elves, though tiny, are still dangerous when they reign down in dozens from Yaina's branches.
2/1
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, Sacrifice Firebelly Goblin: Deal 1 damage to target creature and add .Across the multiverse, goblins are often by larger, more intelligent monsters. At least on Onar, goblins are not alone in this regard.
1/1
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When Stonehide Priestess enters the battlefield, gain 1 life for each artifact and enchantment you control.
Calcify ( , Exile this creature: Create a Statue artifact token with " : Add .")2/5
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Enchant creature
Whenever you cast a spell, tap the enchanted creature. If you cast a spell with a converted mana cost of six or greater, the enchanted creature loses all abilities until end of turn. |
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Dream-Starved has menace as long as an opponent has no cards in their hand.
With no nightmares to eat, a Baku will starve. And those who starve are desperate and deadly.
4/2
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Apex- At the beginning of your upkeep, if Moonrise Baku has the greatest power or is tied for the greatest power among creatures on the battlefield, target creature gets -1/-1 until end of turn.
A Baku's day begins when other creatures fall alseep.
5/6
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Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.)
Sacrifice Cliff Snapper: Add and target creature gains Passion until end of turn.Even the simplest creatures can become overcome with emotion.
2/2
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Flying
When Dawn's Wing enters the battlefield, you may gain 4 life. "Morning is the blessing of the Sun's light protecting us from those who malign in the shadows of the night."
3/5
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Mantle of the Old Growths
(rare)
Depth's Death
(uncommon)
Past One's Prime
(uncommon)
Challenger's Onset
(uncommon)
Timma Salt Marshes
(common)
Crowned Antlers
(common)
Yaina's Snipers
(common)
Firebelly Goblin
(common)
Stonehide Priestess
(common)
Muddling Distraction
(common)
Dream-Starved
(common)
Moonrise Baku
(common)
Cliff Snapper
(common)
Dawn's Wing
(common)
Island
(basic)





: Add
.")

