Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{3},{t}: Until end of turn, prevent half of the damage, rounded down, that would be dealt to creatures and Planeswalkers. For each instance of damage prevented this way, deal to that those permanents' controllers.
 U 
Instant
Target untapped creature you control's power and toughness become equal to the power and toughness of target creature an opponent controls. That creature gains defender until end of turn.
{u}{b}
 
 U 
Creature – Surrakar
When Bogman enters the battlefield, draw a card.
When Bogman dies, target up to one target Swamp you control taps for an additional {b} until end of turn.
Scavengers of the swamps, what scavengers them?
2/1
 U 
Creature – Wurm Warrior
Hexproof
Whenever Shore Stalker Pal-rai-yuk attacks, you may discard a creature card. If you do, Shore Stalker Pal-rai-yuk gets +3/+3 until end of turn.
1/1
 C 
Creature – Human
Calcify {w} ({w}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
Stone spears are the peak of human technology on Onar.
2/1
 C 
Creature – Insect Druid
{t}: Untap target land. If you control a creature with a converted mana cost of six or greater, you may untap an additional target land.
If the mortals Yaina conditioned had a concept of gods, they would view Yaina as such.
1/2
 C 
Instant
Target creature gets +3/+3 and gains trample and hexproof until end of turn.
"I hate working with food."- Maatuni
 C 
Creature – Elemental
Whenever you have seven or more mana, sacrifice Sounds of the Slough.
When Sounds of the Slough dies, up to one target creature gets -5/-5 until end of turn.
4/4
 C 
Enchantment
Whenever a non-creature source you control deals damage to an opponent, target creature you control gains Passion until end of turn. (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
 C 
Creature – Cat Wizard
When Mystic Whiskers enters the battlefield, look at the top at the top four cards of your library. You may reveal an enchantment from among them and add it to your hand. Put the other cards on the bottom of your library in any order.
3/1
 C 
Land
Timma Salt Marshes enters the battlefield tapped.
{t}: Add {u} or {b}
Sacrifice Timma Salt Marshes: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target opponent discards a card. If Disconsolate is Overwhelming, target opponent reveals their hand instead. You choose a nonland card from it. That player discards that card.
 C 
Creature – Seal
Hexproof
{t}: Draw a card, then discard a card.
The best swimmers in the oceans, seals often steal from Mekati's students attending the Oceanic Arcanist Academy.
2/2
 C 
Creature – Salamander
When Marsh Mudwrangler enters the battlefield, add {b} for each Swamp in your graveyard.
The good salamander bites leave the creatures clinging for hours. The bad ones take off a finger or arm, size depending.
3/2
Forest
 
 B 
Basic Land – Forest

Cyberscape Sphere (rare)
Mekati's Mirror (uncommon)
Bogman (uncommon)
Shore Stalker Pal-rai-yuk (uncommon)
Gawathi Hunter (common)
Root Warden (common)
Maatuni's Gilded Hammer (common)
Sounds of the Slough (common)
Murmurings to Fervor (common)
Mystic Whiskers (common)
Timma Salt Marshes (common)
Disconsolate (common)
Playful Seal (common)
Marsh Mudwrangler (common)
Forest (basic)