Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Until end of turn, prevent half of the damage, rounded down, that would be dealt to creatures and Planeswalkers. For each instance of damage prevented this way, deal to that those permanents' controllers. |
Target untapped creature you control's power and toughness become equal to the power and toughness of target creature an opponent controls. That creature gains defender until end of turn.
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When Bogman enters the battlefield, draw a card.
When Bogman dies, target up to one target Swamp you control taps for an additional until end of turn.Scavengers of the swamps, what scavengers them?
2/1
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Hexproof
Whenever Shore Stalker Pal-rai-yuk attacks, you may discard a creature card. If you do, Shore Stalker Pal-rai-yuk gets +3/+3 until end of turn. 1/1
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Calcify
( , Exile this creature: Create a Statue artifact token with " : Add .")Stone spears are the peak of human technology on Onar.
2/1
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: Untap target land. If you control a creature with a converted mana cost of six or greater, you may untap an additional target land.If the mortals Yaina conditioned had a concept of gods, they would view Yaina as such.
1/2
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Target creature gets +3/+3 and gains trample and hexproof until end of turn.
"I hate working with food."- Maatuni
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Whenever you have seven or more mana, sacrifice Sounds of the Slough.
When Sounds of the Slough dies, up to one target creature gets -5/-5 until end of turn. 4/4
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Whenever a non-creature source you control deals damage to an opponent, target creature you control gains Passion until end of turn. (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.) |
When Mystic Whiskers enters the battlefield, look at the top at the top four cards of your library. You may reveal an enchantment from among them and add it to your hand. Put the other cards on the bottom of your library in any order.
3/1
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Timma Salt Marshes enters the battlefield tapped.
: Add or
Sacrifice Timma Salt Marshes: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target opponent discards a card. If Disconsolate is Overwhelming, target opponent reveals their hand instead. You choose a nonland card from it. That player discards that card. |
Hexproof
: Draw a card, then discard a card.The best swimmers in the oceans, seals often steal from Mekati's students attending the Oceanic Arcanist Academy.
2/2
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When Marsh Mudwrangler enters the battlefield, add
for each Swamp in your graveyard.The good salamander bites leave the creatures clinging for hours. The bad ones take off a finger or arm, size depending.
3/2
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Cyberscape Sphere
(rare)
Mekati's Mirror
(uncommon)
Bogman
(uncommon)
Shore Stalker Pal-rai-yuk
(uncommon)
Gawathi Hunter
(common)
Root Warden
(common)
Maatuni's Gilded Hammer
(common)
Sounds of the Slough
(common)
Murmurings to Fervor
(common)
Mystic Whiskers
(common)
Timma Salt Marshes
(common)
Disconsolate
(common)
Playful Seal
(common)
Marsh Mudwrangler
(common)
Forest
(basic)
: Until end of turn, prevent half of the damage, rounded down, that would be dealt to creatures and Planeswalkers. For each instance of damage prevented this way, deal to that those permanents' controllers.
.")
