Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prevent all combat damage that would be dealt this turn. Add an amount of green mana equal to the amount of damage prevented this way. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
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Whenever you cast an instant or sorcery spell, Tilikat River Stalker gains vigilance and hexproof until end of turn.
Whenever you cast a creature spell, Tilikat River Stalker gets +1/+1 until end of turn. Otters are a danger to any young or small creature that comes near the river.
2/2
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Choose one —
•Return up to three target creature cards from your graveyard to your hand. •Return target creature with a converted mana cost of six or greater from your graveyard to the battlefield. |
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Choose one. If Flame of Life Eternal is Overwhelming, choose both and you may return a creature that died this turn from your graveyard to your hand. •Deal 3 damage to target creature. •Gain 5 life. |
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target opponent discards a card. If Disconsolate is Overwhelming, target opponent reveals their hand instead. You choose a nonland card from it. That player discards that card. |
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Until end of turn, target creature gains first strike, trample, and Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.).Strength of the body is nothing without strength of the spirit.
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Gain 10 life.
Draw a card. When Drenth was young, a lost gralion chased him through the Kaaltuni woods. No matter how many times a lone head bit the gralion, the cat rose again and pursued chase.
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Destroy target creature with flying. If you destroyed a creature with a converted mana cost of six or greater this way, draw a card.
"It is better to fly than walk. Even death is better than walking."- Niyoro, Last of the Sphinx Kings
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When Stonehide Priestess enters the battlefield, gain 1 life for each artifact and enchantment you control.
Calcify ( , Exile this creature: Create a Statue artifact token with " : Add .")2/5
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Haste, first strike
Club-Rush Youth can't block. Some children dream as big as their eye can see.
2/2
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Whenever you cast a spell with a converted mana cost of six or greater, return Shambling Megalania from your graveyard to your hand.
"A return without a sense of duty- no passion to fulfill. Abhorrent."-Paulina.
8/8
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Mea'ho Oceanic Vents enters the battlefield tapped.
: Add or .
Sacrifice Mea'ho Oceanic Vents: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
: Untap target land. If you control a creature with a converted mana cost of six or greater, you may untap an additional target land.If the mortals Yaina conditioned had a concept of gods, they would view Yaina as such.
1/2
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Flying
Calcify ![]() (![]() , Exile this creature: Create a Statue artifact token with " : Add .")Some sphinx become lost in their thoughts that they forgo food and water and petrify their own bodies.
2/4
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Yaina's Avocado
(rare)
Tilikat River Stalker
(uncommon)
Rise to Undeath
(uncommon)
Flame of Life Eternal
(uncommon)
Disconsolate
(common)
Psych Up
(common)
Get Back Up
(common)
Oversized Body
(common)
Stonehide Priestess
(common)
Club-Rush Youth
(common)
Shambling Megalania
(common)
Mea'ho Oceanic Vents
(common)
Root Warden
(common)
Pensive Sphinx
(common)
Mountain
(basic)





. Until end of turn, you don't lose this mana as steps and phases end.).
: Add 