Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose target creature you control and target creature you don't control. If the creature you don't control is legendary, the creature you control gets +3/+3 until end of turn. If the creature you don't control has power 6 or greater, the creature you control gets +3/+3 until end of turn.
Those two creatures fight.
 U 
Creature – Bird
Defender
Kilghat River Crane loses defender and gains flying as long as you control an artifact token.
Calcify {u} ({u}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
2/2
 U 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Choose one. If Flame of Life Eternal is Overwhelming, choose both and you may return a creature that died this turn from your graveyard to your hand.
•Deal 3 damage to target creature.
•Gain 5 life.
 U 
Instant
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Destroy target artifact or enchantment. If Titan's Stomp is Overwhelming, destroy all artifacts and enchantments you don't control with the same converted mana cost as the target artifact or enchantment.
 C 
Sorcery
Exile up to two target creatures with a power of four or greater.
It's rare and truely terrifying sight when Nyworwa raises her sword.
 C 
Creature – Imp
Flying
Needlemouth Imp can't block.
"Sure they're easier to swat, but their bite is worse. Plus, some carry diseases."- Tinghik, of the Frozen Cliffs
2/1
 C 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Each opponent mills seven cards. If Pitiful Mind is Overwhelming, each opponent mills nine cards instead.
 C 
Enchantment
Whenever a non-creature source you control deals damage to an opponent, target creature you control gains Passion until end of turn. (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
 C 
Land
Tekowa Tide Pools enters the battlefield tapped.
{t}: Add {g} or {u}.
Sacrifice Tekowa Tide Pools: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target opponent discards a card. If Disconsolate is Overwhelming, target opponent reveals their hand instead. You choose a nonland card from it. That player discards that card.
 C 
Instant
Destroy target creature with flying. If you destroyed a creature with a converted mana cost of six or greater this way, draw a card.
"It is better to fly than walk. Even death is better than walking."- Niyoro, Last of the Sphinx Kings
 C 
Creature – Lamassu Citizen
Flying
When Cloudy Ferryman enters the battlefield, target creature you control gains flying until end of turn.
Lamassu farmers drive clouds across the grasslands. All the responsibility of land-based agriculture, but with tools as light as air.
1/3
 C 
Creature – Elf
As long as you control a legendary green creature, Yaina's Snipers gets +1/+1 and has reach.
Arrows made for bows sized for elves, though tiny, are still dangerous when they reign down in dozens from Yaina's branches.
2/1
 C 
Instant
Deal 2 damage divided as you chose among any number of creatures. Until end of turn, those creatures can't block.
As the jaws break the arms bone, they also hold the limbs taught, the victim unable to escape.
Island
 
 B 
Basic Land – Island

Titanic Showdown (rare)
Kilghat River Crane (uncommon)
Flame of Life Eternal (uncommon)
Titan's Stomp (uncommon)
Obliterate Antagonists (common)
Needlemouth Imp (common)
Pitiful Mind (common)
Murmurings to Fervor (common)
Tekowa Tide Pools (common)
Disconsolate (common)
Oversized Body (common)
Cloudy Ferryman (common)
Yaina's Snipers (common)
Cerberus Bite (common)
Island (basic)