Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Bird Warrior
Flying, haste
Whenever another creature with haste attacks the turn it entered the battlefield, that creature deals damage equal to its power to the defending player.
"My winds are burning, be they dry and desiccating, or burdening and humid.
5/5
 U 
Enchantment – Aura
Enchant artifact
You control enchanted artifact. If the enchanted artifact would add mana, you may have it add that much {u} mana instead.
Islands settled by sphinxes are covered in trinkets, and much a threat as vanity.
 U 
Creature – Serpent Assassin
Whenever you have seven or more blue mana, nonbasic lands become islands until end of turn.
Few travel to the depths of the Onar's oceans. Even fewer return.
4/6
 U 
Sorcery
Return all lands that were put into your graveyard this turn to your hand. Then, gain 1 life for each land return this way.
Druids on Onar know the futility of trying to control nature's structures.
 C 
Creature – Manticore Warrior
Whenever you cast an instant or sorcery spell, Lashtail Marauder gains first strike and reach until end of turn.
The Lashtail tribe cut down dragons and sphinxes alike, keeping their skies pleasant and clear.
4/4
 C 
Creature – Antelope
{3}{w}: Untap target creature you control and it gains first strike until end of turn.
One antelope's bleat can alert not only their whole herd, but any other potential prey within a mile.
1/3
 C 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Each opponent loses 5 life and you gain 5 life. If Taxing Harvest is Overwhelming, each opponent discards a card at random and you may return target creature from your graveyard to your hand.
 C 
Creature – Elemental
Defender
{4}{u}: Target creature gains flying until end of turn.
"Make it through the storm? You'll be lucky if the winds don't toss you like a dry leaf."
0/4
 C 
Sorcery
Draw five cards.
Drenth found himself creating head after head dedicated to research and applying theory.
 C 
Creature – Elk Shaman
{3}{g},{t}: Draw a card. Activate this ability only if you control the creature with the greatest power or tied for greatest power on the battlefield.
4/4
 C 
Creature – Elf Scout
Trample
When Ruin Scout dies, destroy target artifact or enchantment.
In her last moments, Yaina was able to unmake the fake world layer Drenth created. But the damage was done, and Drenth's real heads snapped every one of her branches or bit off every one of her roots.
2/2
 C 
Land
Antar Blister Pools enters the battlefield tapped.
{t}: Add {b} or {r}
Sacrifice Antar Blister Pools: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Creature – Imp
Flying
Needlemouth Imp can't block.
"Sure they're easier to swat, but their bite is worse. Plus, some carry diseases."- Tinghik, of the Frozen Cliffs
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+3 and gains first strike and vigilance.
None of his kin nor any other vagabond ever stole an animal from Wejaru.
Island
 
 B 
Basic Land – Island

Nokoli, Summer's Advent (rare)
Sphinx's Snatching (uncommon)
Depth's Death (uncommon)
Haven Unconquerable (uncommon)
Lashtail Marauder (common)
Gawathi Antelope (common)
Taxing Harvest (common)
Wave-Crash Winds (common)
Rigorous Study (common)
Keeper of Pivulaq's Secrets (common)
Ruin Scout (common)
Antar Blister Pools (common)
Needlemouth Imp (common)
Watcher's Duty (common)
Island (basic)