Battlebox Unlimited: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Zealous Janissary has first strike as long as it's attacking.
Raid — Zealous Janissary enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. 2/1
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Menace
Whenever The Black Knight or another creature you control dies, put that creature onto the battlefield under target opponent's control at the beginning of the next end step. 5/5
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When Essence Rig enters the battlefield, create a 1/1 colorless Spirit creature token with lifelink.
, exile any number of creatures you control or creature cards from your Graveyard: If any of those creatures had keywords, place a counter of the appropriate type on Essence Rig.
, Sacrifice Essence Rig: Distribute its counters among creatures you control. |
Menace
When Embersinge Entertainer enters the battlefield, if was spent to cast it, target creature gets -1/-1 until end of turn. Then, if was spent to cast it, gain control of target creature until end of turn if it has power 2 or less. Untap it. It gains haste until end of turn. (Do both if ![]() was spent.)2/2
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Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Raid — When Saber-Rattling Scholar enters the battlefield, if you attacked with a creature this turn, return up to one target instant or sorcery card from your graveyard to your hand. 1/1
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Create two 1/1 white Soldier creature tokens. Put a first strike counter on target creature.
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Trample
Minimorph ![]() Serpentine Battlemaster (You may cast this card face down as a 2/2 creature that enters the battlefield with a -1/-1 counter on it for . Turn it face up and remove up to one -1/-1 counter from it at any time for its minimorph cost.)
When Serpentine Battlemaster is turned face up or dies, put a +1/+1 counter on up to one target creature. 2/2
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Zealous Janissary has first strike as long as it's attacking.
Raid — Zealous Janissary enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. 2/1
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Draw two cards, then discard a card. Put a flying counter on up to one target creature.
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Flying
Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.) When Seventh-Cloud Skyknight siphons a creature, target creature gets +1/+1 and gains flying until end of turn. 2/2
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Distribute two +1/+1 counters and a trample counter among creatures you control.
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Salvage (As this enters the battlefield, you may exile a card from your graveyard. If the card was white, this enters with a vigilance counter. If it was blue, a flying counter, black a deathtouch counter, red a haste counter, and green a +1/+1 counter.)
2/2
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When Firework Tinkerer enters the battlefield, choose one —
• Exile the top card of your library. You may play that card this turn. • Target creature can't block this turn. 2/1
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Put a deathtouch counter on target creature. Draw a card.
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Menace
Salvage (As this enters the battlefield, you may exile a card from your graveyard. If the card was white, this enters with a vigilance counter. If it was blue, a flying counter, black a deathtouch counter, red a haste counter, and green a +1/+1 counter.) 3/3
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Zealous Janissary
(common, foil)
The Black Knight
(rare)
Essence Rig
(uncommon)
Embersinge Entertainer
(uncommon)
Saber-Rattling Scholar
(uncommon)
Swift Reinforcement
(common)
Serpentine Battlemaster
(common)
Zealous Janissary
(common)
Lofty Inspiration
(common)
Seventh-Cloud Skyknight
(common)
Benediction of Brambles
(common)
Adorned Squire
(common)
Firework Tinkerer
(common)
Equinox Ritual
(common)
Marauding Hellhound
(common)


, exile any number of creatures you control or creature cards from your Graveyard: If any of those creatures had keywords, place a counter of the appropriate type on Essence Rig.
was spent to cast it, gain control of target creature until end of turn if it has power 2 or less. Untap it. It gains haste until end of turn. (Do both if 
