Battlebox Unlimited: Virtual Booster
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Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Exile the top two cards of your library. Until end of turn, you may play those cards.
Adamant — If at least three red mana was spent to cast this spell, it deals X damage to two target creature, where X is the total converted mana cost of the exiled cards. |
Each player mills two cards. For each creature card put into a graveyard this way, return up to one creature card from your graveyard to your hand.
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First strike
When Allied Commando enters the battlefield, if ![]() ![]() 3/3
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Salvage (As this enters the battlefield, you may exile a card from your graveyard. If the card was white, this enters with a vigilance counter. If it was blue, a flying counter, black a deathtouch counter, red a haste counter, and green a +1/+1 counter.) 1/2
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Minimorph
![]() ![]() When At'chot Sentinel is turned face up or dies, tap target creature. It doesn't untap during its controller's next untap step. 2/3
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Target creature gets +3/+1 and gains "If this creature leaves the battlefield, draw a card" until end of turn.
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Flying
Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.) When Seventh-Cloud Skyknight siphons a creature, target creature gets +1/+1 and gains flying until end of turn. 2/2
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Flash
When Ivory Irregular enters the battlefield, choose one — • Target creature gets +1/+1 until end of turn. • Create a 1/1 white Soldier creature token. 2/2
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Zealous Janissary has first strike as long as it's attacking.
Raid — Zealous Janissary enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. 2/1
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Trample
When Deepwood Diviner enters the battlefield, choose one — • Destroy up to one target artifact or enchantment. • Put a +1/+1 counter on target creature. 2/2
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Minimorph
![]() ![]() ![]() When Stirring Sergeant is turned face up or dies, create a 1/1 white Soldier creature token. 3/2
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Draw two cards, then discard a card. Put a flying counter on up to one target creature.
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Put a deathtouch counter on target creature. Draw a card.
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Up to one target creature gets +1/+1 until end of turn. Put a menace counter on it. Exile the top card of your library. You may play that card this turn.
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When Firework Tinkerer enters the battlefield, choose one —
• Exile the top card of your library. You may play that card this turn. • Target creature can't block this turn. 2/1
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Flourishing Firestorm
(rare)
Ritual Harvest
(uncommon)
Allied Commando
(uncommon)
Traveling Scholar
(uncommon)
At'chot Sentinel
(common)
Boughed Embrace
(common)
Seventh-Cloud Skyknight
(common)
Ivory Irregular
(common)
Zealous Janissary
(common)
Deepwood Diviner
(common)
Stirring Sergeant
(common)
Lofty Inspiration
(common)
Equinox Ritual
(common)
Territorial Growl
(common)
Firework Tinkerer
(common)