Visheen, Plane of the Many: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
At the beginning of each opponent's upkeep, that opponent discards a card.
![]() ![]() ![]() Transmigrate ![]() 5/3
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Until end of turn, creatures you control and in your graveyard gain Transmigrate
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Serenity — At the beginning of your upkeep, if you have more life than an opponent, you draw a card and gain 1 life.
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Put target creature or enchantment on top of its owner's library.
Dream ![]() ![]() ![]() ![]() ![]() ![]() ) |
Target creature gains protection from the color of your choice until the end of turn. You gain 2 life.
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Serenity — Smaller Flyer-ish has flying as long as you have more life than an opponent.
1/2
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Exile the top two cards of your library. Until end of turn, you may play cards exiled this way.
Dream ![]() ![]() |
Minor God isn't a creature unless you have ten or more cards in your graveyard.
At the beginning of your upkeep, mill a card. 4/4
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As an additional cost to cast Rummage, discard a card.
Draw two cards. |
Target creature you control fights target creature you don't control.
Serenity — This spell costs ![]() |
First Strike
When First Strike Graveyard Hate enters the battlefield, exile target opponent's graveyard. 2/2
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Flash
When Flash Combat Trick enters the battlefield, target creature gets +2/+0 until end of turn. 2/1
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Choose one —
- Destroy target creature with flying. - Exile target card from a graveyard. |
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Karana, the End
(mythic)
BG Signpost
(uncommon)
WU Signpost
(uncommon)
Removal
(uncommon)
Dream Tuck
(common)
Protection Spell
(common)
Smaller Flyer-ish
(common)
Impulse Draw
(common)
Minor God
(common)
Rummage
(common)
Fight Serenity
(common)
First Strike Graveyard Hate
(common)
Flash Combat Trick
(common)
Plummet Exile
(common)
Swamp
(basic)