CardName: Ardent Constable Cost: {1}{W} Type: Creature - Human Officer Pow/Tgh: 2/1 Rules Text: Creatures your opponents control lose and can't have shakedown. Flavour Text: Even if corrupt at it's core, the police force still has defenders of justice. Set/Rarity: Eluim Uncommon CardName: Basilette Steed Cost: {W}{W} Type: Artifact Creature - Horse Pow/Tgh: 2/2 Rules Text: Reflective (Spells targeting this creature cost {1} more.), Vigilance Flavour Text: Crafted by the royal artificers, the metal horses are fit both to pull the royal carriages, charge through a battlefield, and be jockeyed in a race. Set/Rarity: Eluim Uncommon CardName: Cloudclear Pegasus Cost: {3}{W}{W} Type: Creature - Pegasus Pow/Tgh: 4/4 Rules Text: Flying Activated abilities of creatures and artifacts your opponents control cost {2} more. Flavour Text: Set/Rarity: Eluim Rare CardName: Cluttered Shopkeep Cost: {1}{W} Type: Creature - Human Citizen Pow/Tgh: 1/1 Rules Text: When Cluttered Shopkeep enters the battlefield each creature you control with a power of 1 or less gains a +1/+1 counter. Flavour Text: A bigger inventory leads to more shoplifters. Set/Rarity: Eluim Rare CardName: Cobblestone Street Cost: {1}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Land Enchanted land produces {W}{W} if it's a plains. Flavour Text: Set/Rarity: Eluim Common CardName: Competitive Market Cost: {1}{W} Type: Enchantment Pow/Tgh: / Rules Text: Whenever an artifact enters the battlefield under your control you may gain 5 life. Flavour Text: It's all about placing first. Set/Rarity: Eluim Rare CardName: Customs Investigator Cost: {3}{W} Type: Creature - Human Officer Pow/Tgh: 2/2 Rules Text: When Customs Investigator enter the battlefield you may exile target artifact. Flavour Text: Most great innovations are lsot to time, and Eluim customs officials are rarely timely. Set/Rarity: Eluim Common CardName: Dissolve Capitalism Cost: {1}{W}{W} Type: Sorcery Pow/Tgh: / Rules Text: Choose 1: Exile all creatures with counters on them, or exile all non-land, non-creature permanents. Flavour Text: Set/Rarity: Eluim Rare CardName: Fan the Smog Cost: {3}{W}{W} Type: Instant Pow/Tgh: / Rules Text: White creatures you control gain flying until end of turn. Flavour Text: Every now and then true daylight shines through onto Eluim's capitol. Set/Rarity: Eluim Common CardName: Flogged Orphan Cost: {W} Type: Creature - Human Child Pow/Tgh: 1/1 Rules Text: Flogged Orphan can't be dealt more than 3 damage per turn. Flavour Text: He sits in Lady Reomna's factory gazing at the stars every night and resenting his body's resilience to punishment and undernourishment. Set/Rarity: Eluim Common CardName: Frontline Blader Cost: {W}{W} Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Whenever you cast an equipment spell untap all white creatures you control. Flavour Text: Set/Rarity: Eluim Common CardName: Griffin Delivery Cost: {3}{W}{W} Type: Instant Pow/Tgh: / Rules Text: Reveal the top card of your library. If it's an artifact you may add that card to your hand. Put a 2/2 white griffin token with flying onto the battlefield. Flavour Text: Set/Rarity: Eluim Common CardName: Immaculate Gentleman Cost: {3}{W} Type: Creature - Human Advisor Pow/Tgh: 2/2 Rules Text: {W},{T}: Draw a card at the beginning of the next end step if no damage was dealt this turn. Flavour Text: "Smashing!" Set/Rarity: Eluim Uncommon CardName: Kinvol Guard Cost: {1}{W} Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Put a +1/+1 counter on Kinvol Guard whenever an equipment is attached to it. Flavour Text: The best way to test new weapons is to see how the guards fare with them. Set/Rarity: Eluim Common CardName: Lady Reomna Cost: {2}{W} Type: Legendary Creature - Human Noble Pow/Tgh: 1/3 Rules Text: At the beginning of your upkeep, if you control seven or more Children, draw a card {2}{W}{W}, {T}: Put a 1/1 white human child token on the battlefield for each artifact you control. Flavour Text: Set/Rarity: Eluim Rare CardName: Locked Away Cost: {W} Type: Instant Pow/Tgh: / Rules Text: Black and red creatures can't attack this turn Flavour Text: Set/Rarity: Eluim Common CardName: Marble Colossus Cost: {4}{W}{W} Type: Artifact Creature - Construct Pow/Tgh: 5/5 Rules Text: Reflective (Spells targeting this creature cost {1} more.) Creatures can't block Marble Colossus unless they're controller pays {2} for each blocking creature. Flavour Text: Set/Rarity: Eluim Mythic CardName: Midwife Cost: {W}{W} Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Whenever another creature enters the battlefield under your control you may gain 2 life. Flavour Text: Set/Rarity: Eluim Common CardName: Military Lifestyle Cost: {1}{W} Type: Enchantment Pow/Tgh: / Rules Text: Equip abilities targeting token creatures you control cost {2} less. Equipped tokens you control get +1/+1. Flavour Text: Set/Rarity: Eluim Rare CardName: Mystic Prayer Cost: {2}{W} Type: Instant Pow/Tgh: / Rules Text: Gain 2 life for each artifact and enchantment on the battlefield. Flavour Text: "Pray not for yourself but for your progresses"- Benson Kinvol Set/Rarity: Eluim Common CardName: Noble Engineer Cost: {2}{W}{W} Type: Creature - Human Artificer Pow/Tgh: 1/3 Rules Text: {W}{X}.{T}: Target X artifact creatures gain vigilance until end of turn. Flavour Text: "My machines don't simply stop. They're break down because I have better ones available." Jantis, Kinvol Distributor. Set/Rarity: Eluim Uncommon CardName: Police Hound Cost: {2}{W} Type: Artifact Creature - Hound Pow/Tgh: 2/1 Rules Text: Police Hound has vigilance and intimidate as long as it's equipped. Flavour Text: The police hound may not be able to track scents, but it has a much fiercer bite than the more traditional dog. Set/Rarity: Eluim Common CardName: Political Blackmail Cost: {2}{W}{W} Type: Enchantment Pow/Tgh: / Rules Text: Whenever you become the target of a spell or ability put a 1/1 white human advisor token with Shakedown onto the battlefield. Flavour Text: The secrets of the royal Basilette family cost more than anyone can afford. Set/Rarity: Eluim Rare CardName: Postmaster Cost: {1}{W} Type: Creature - Human Citizen Pow/Tgh: 1/1 Rules Text: {T}: Tap target creature with haste. Flavour Text: A speedy deilvery never aggravated anyone. Set/Rarity: Eluim Common CardName: Poverty Line Cost: {4}{W} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each upkeep put a 1/1 white human child token onto the battlefield if you have less cards in your hands than each opponent. Flavour Text: Set/Rarity: Eluim Rare CardName: Preacher of Lies Cost: {1}{W} Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: Whenever an opponent draws a card outside of his or her draw step, that player taps a permanent that he or she controls. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Reyles' Command Speech Cost: {W}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature blocks, put a +1/+1 counter on each other blocking creature you control. Flavour Text: Set/Rarity: Eluim Common CardName: Rikkar Vekset Cost: {1}{W}{W} Type: Planeswalker - Rikkar Pow/Tgh: /4 Rules Text: [+1]: Equip target equipment to target creature you control. [-3]: Target artifact becomes a copy of target equipment you control. [-7]: You get an emblem with "All equipped creatures you control gain first strike, flying, lifelink, and vigilance." Flavour Text: Set/Rarity: Eluim Mythic CardName: Rikkar's Errand Boy Cost: {W} Type: Creature - Human Child Pow/Tgh: 1/2 Rules Text: Flavour Text: He idolized the planeswalker, working freely for him in hopes to learn his skill with a sword. Set/Rarity: Eluim Common CardName: Royal Officer Cost: {4}{W}{W} Type: Creature - Human Officer Pow/Tgh: 4/4 Rules Text: As long as you control a legendary creature blocking creatures you control get +0/+4. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Scales of Balance Cost: {W} Type: Instant Pow/Tgh: / Rules Text: Exile target creature. That player draws X cards where X is the exile creature's power. Flavour Text: "Balance, ha?" You take something away from the rich and they'll just buy two more."- Cedric, coal miner. Set/Rarity: Eluim Uncommon CardName: Sentimental Value Cost: {W} Type: Instant Pow/Tgh: / Rules Text: Until end of turn artifacts have protection from the color of your choice. Flavour Text: Dracus Gauding still keeps the simple prose lock, his first invention, in the door to his chambers. Set/Rarity: Eluim Common CardName: Shareholder's Profit Cost: {2}{W} Type: Enchantment Pow/Tgh: / Rules Text: Whenenver you or an opponent draws a card you may gain 1 life. Flavour Text: The greatest profits come from another's profit. Set/Rarity: Eluim Uncommon CardName: Spare the Children Cost: {W} Type: Instant Pow/Tgh: / Rules Text: Exile all children. Return all cards exiled this way at the end of the turn. Flavour Text: "Sending children to the battlefield is cruelty, but this is savagery."- Rikkar Vekset Set/Rarity: Eluim Common CardName: Tax Them All Cost: {W} Type: Instant Pow/Tgh: / Rules Text: Each opponent skips his or her next combat step unless he or she has you draw two cards. Flavour Text: Set/Rarity: Eluim Rare CardName: Whitewool Sheep Cost: {W} Type: Creature - Sheep Pow/Tgh: 1/1 Rules Text: {T}: Prevent the next 2 damage that would be dealt this turn to equipped creatures you control. Flavour Text: The finest coats are sheared from the sheep of Aderman's Farms. Set/Rarity: Eluim Common CardName: Words of Revolution Cost: {2}{W} Type: Instant Pow/Tgh: / Rules Text: Proliferate creatures, then untap a white creature you control. Flavour Text: "We organize! We end tyranny!"- Every angry laborer on his day off. Set/Rarity: Eluim Uncommon CardName: Amoebaplasm Cost: {U} Type: Creature - Ooze Pow/Tgh: 0/1 Rules Text: Whenever an opponent draws a card, Amoebaplasm gets +0/+2 until end of turn. Flavour Text: Set/Rarity: Eluim Common CardName: Arcane Profiteering Cost: {3}{U} Type: Instant Pow/Tgh: / Rules Text: Draw a card for each spell on the stack. Flavour Text: Metal isn't the only way to make a living. Set/Rarity: Eluim Uncommon CardName: Automaton Clone Cost: {1}{U}{U} Type: Artifact Creature - Shapeshifter Construct Pow/Tgh: 1/1 Rules Text: Reflective (Spells targeting this creature cost {1} more.) {2}{U}: Automaton Clone becomes a copy of target creature until end of turn except it gains reflective. Flavour Text: Set/Rarity: Eluim Rare CardName: Buccaneer Cost: {2}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gains hexproof and islandwalk. Flavour Text: State-sponsored piracy Set/Rarity: Eluim Common CardName: Buffoonism Cost: {2}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature loses all abilities and gains a +1/+1 counter. Flavour Text: A good dock hand doesn't need to any wits, just enough muscles to move a small war machine or two. Set/Rarity: Eluim Uncommon CardName: Cargo Theft Cost: {U}{U}{U}{U} Type: Enchantment Pow/Tgh: / Rules Text: Each player plays with the top card of his or her library revealed. You may play any spell from the top of a player's library. Flavour Text: Set/Rarity: Eluim Rare CardName: Coaxkika Spy Cost: {U} Type: Creature - Shapeshifter Pow/Tgh: 1/1 Rules Text: When Coaxkika Spy enters the battlefield look at target player's hand. {1}: Until end of turn Coaxkika Spy becomes a human, elf, goblin, vampire, or centaur. Flavour Text: Set/Rarity: Eluim Common CardName: Copy Theft Cost: {U} Type: Instant Pow/Tgh: / Rules Text: Counter target spell if it shares a name with another permanent on the battlefield. Flavour Text: Restion, Gauding, and Kinvol, three factories caught in a violent yet legal war to see who can gain the most gold. Set/Rarity: Eluim Uncommon CardName: Crosswell Point Mechanic Cost: {2}{U} Type: Creature - Surrakar Rigger Pow/Tgh: 2/2 Rules Text: Discard a card, {T}: Untap target artifact. Flavour Text: It's not the best job, but it's the quickest. Set/Rarity: Eluim Common CardName: Culst River Salmon Cost: {1}{U} Type: Creature - Fish Pow/Tgh: 1/1 Rules Text: {2}{U},{T}: Target land becomes an island until end of turn. Flavour Text: Eluim's creatures have some say about their landscape. Set/Rarity: Eluim Common CardName: Cunning Archivist Cost: {3}{U}{U} Type: Creature - Human Wizard Pow/Tgh: 2/4 Rules Text: {T}: Draw a card for each opponent. {T}: Each opponent puts X cards from the top of his or her library into his or her graveyard where X is the number of opponents. Flavour Text: Set/Rarity: Eluim Rare CardName: Depth Engine Cost: {1}{U} Type: Artifact Pow/Tgh: / Rules Text: {2}{U}{U}: Put the top 5 cards from your library into your graveyard, draw a card, then proliferate artifacts and creatures. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Dismal Bookkeeping Cost: {1}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Target player puts X cards from the top of his or her library into his or her graveyard where X is twice the number of spells that player cast this turn. Flavour Text: Set/Rarity: Eluim Common CardName: Feeble Beebles Cost: {U} Type: Creature - Beeble Pow/Tgh: 0/2 Rules Text: When Feeble Beebles enters the battlefield each opponent puts the top card of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Eluim Common CardName: Flow Cost: {1}{U}{U}{U} Type: Enchantment Pow/Tgh: / Rules Text: Whenever you draw a card each opponents puts a card from the top of his or her library into its owner's graveyard. Flavour Text: Set/Rarity: Eluim Rare CardName: Grand Falls Cost: {1}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Land Enchanted Land produces {U}{U} if it's an island. Flavour Text: Set/Rarity: Eluim Common CardName: Hermtain Accountant Cost: {2}{U} Type: Creature - Human Advisor Pow/Tgh: 1/1 Rules Text: {2}{U},{T}: Draw a card. Flavour Text: He reads no number without envisioning the proper canger amount in his head. Set/Rarity: Eluim Common CardName: Hit and Run Cost: {2}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Whenever enchanted creature deals damage to a player shuffle it into its owner's library and return Hit and Run to its owner's hand. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Impenetrable Vault Cost: {1}{U}{U}{U} Type: Artifact Pow/Tgh: / Rules Text: Impenetrable Vault enter the battlefield with 10 lock counters on it. Lock counters can only be removed by Impenetrable Vault. As long as Impenetrable Vault has no lock counters on it you have no maximum hand size and may draw any number of cards during your draw step. {U}{U}{U}: Remove a lock counter from Impenetrable Vault. Flavour Text: Set/Rarity: Eluim Mythic CardName: Industrious Oprhan Cost: {2}{U} Type: Creature - Human Child Pow/Tgh: 1/1 Rules Text: Whenever you draw a card outside of your draw step you may shuffle Industrious Oprhan into its owner's library and proliferate artifacts. Flavour Text: Set/Rarity: Eluim Common CardName: Jannis Hermtain Cost: {2}{U} Type: Legendary Creature - Human Advisor Pow/Tgh: 1/3 Rules Text: When Jannis Hermtain enters the battlefield draw X cards, where X is the number of cards you drew this turn. Discard a card: Target creature gets -3/-0 until end of turn. Flavour Text: Set/Rarity: Eluim Rare CardName: Mental Repulsion Cost: {U} Type: Instant Pow/Tgh: / Rules Text: Target opponent reveals the top card of his or her library. Send that card to the bottom of its owner's library. If an artifact card was revealed this way tap all artifacts that player controls as well. Flavour Text: Set/Rarity: Eluim Common CardName: Merchant Ship Cost: {1}{U}{U} Type: Artifact Pow/Tgh: / Rules Text: {1}{U}{U}: Exile the top card of your library face down. {T}: Add all cards exiled by Merchant Ship to your hand. Flavour Text: Set/Rarity: Eluim Rare CardName: Messenger Drake Cost: {3}{U} Type: Creature - Drake Pow/Tgh: 2/4 Rules Text: Flying Flavour Text: Messenger drakes were bred for aesthetic appeal. They've turned out to be more resilient than pigeons to Eluim's polluted air. Set/Rarity: Eluim Common CardName: Overnight Shift Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Target creature doesn't untap during its controller's next untap step. Draw a card. Flavour Text: Set/Rarity: Eluim Common CardName: Paid Investigator Cost: {U} Type: Creature - Human Officer Pow/Tgh: 1/1 Rules Text: Shakedown (Whenever this creature becomes blocked by a creature, draw a card.) Flavour Text: He doesn't need evidence to arrest you. He only needs a fat check and fictitious reason. Set/Rarity: Eluim Common CardName: Penny-Pincher Crab Cost: {3}{U}{U} Type: Creature - Crab Pow/Tgh: 1/3 Rules Text: Hexproof When Penny-Pincher Crab enter the battlefield draw 2 cards. Flavour Text: The crabs take pennies and bend the copper around their carapace. Once verdigris onsets, the copper gives them camouflage. Set/Rarity: Eluim Common CardName: Plan Ahead Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Choose a card type and reveal the top 4 cards of target player's library. That player puts may put any cards of the chosen type onto the top of his or her library in any order. All other cards revealed this way are sent to the graveyard. Flavour Text: Set/Rarity: Eluim Common CardName: Police Bribe Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Return target creature an opponent controls to its owner's hand unless that player has you draw cards equal to its power. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Projected Income Cost: {U} Type: Instant Pow/Tgh: / Rules Text: Draw 3 cards. For the rest of the game your maximum handsize is 3 for the rest of the game. Flavour Text: Set/Rarity: Eluim Rare CardName: Red-Alley Charlatan Cost: {2}{U} Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: {T}: target player names a card type, then puts the top card of his or her library into his or her graveyard. Draw a card if the card placed in the graveyard this was shared a type with the card type guessed. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Restion's Submersible Cost: {5}{U}{U} Type: Artifact Creature - Leviathan Pow/Tgh: 5/6 Rules Text: {2}{U}{U}: Each player draws a card. Whenever you draw a card Restion's Submersible gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Eluim Rare CardName: Reyles' Arcane Regiment Cost: {3}{U}{U}{U} Type: Creature - Wizard Soldier Pow/Tgh: 3/4 Rules Text: {X}{X}, {T}: Return X target non-land permanents to their owner's hands unless their controller pays {2} for each permanent. Flavour Text: Set/Rarity: Eluim Mythic CardName: Stolen Schematics Cost: {2}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Counter target artifact spell. Until end of turn you may cast artifact spells as if they had flash for {1} less. Flavour Text: Kinvol, Gauding, and Restion wage a silent war of stolen ideas. Only the independent artificers lose. Set/Rarity: Eluim Common CardName: Surveillance Crane Cost: {2}{U}{U} Type: Artifact Creature - Construct Pow/Tgh: 3/3 Rules Text: Reflective (Spells targeting this creature cost {1} more.) Whenever Surveillance Crane blocks a rogue put the rogue on the bottom of its owner's library. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Tillock Smuggler Cost: {3}{U}{U} Type: Creature - Surrakar Rogue Pow/Tgh: 2/3 Rules Text: Shakedown (Whenever this creature becomes blocked by a creature, draw a card.) Put a +1/+1 counter on Tillock Smuggler for every card you draw outside of your draw phase. Flavour Text: Set/Rarity: Eluim Rare CardName: Tornado Elemental Cost: {3}{U}{U} Type: Creature - Elemental Pow/Tgh: 3/2 Rules Text: Flying Whenever Tornado Elemental attacks you may tap target creature without flying. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Blackwool Sheep Cost: {B} Type: Creature - Sheep Pow/Tgh: 1/1 Rules Text: {T}: Target creature gains -0/-1 and gains swampwalk until end of turn. Blackwool Sheep doesn't untap during your next untap step. Flavour Text: Set/Rarity: Eluim Common CardName: Blood Dealer Cost: {1}{B} Type: Creature - Vampire Rogue Pow/Tgh: 1/2 Rules Text: Pay 1 life, {T}: Target creature gets +2/-1 until end of turn. Flavour Text: Opium is sold in cozy little dens. Vampire blood is sold in dark, cold alleys. Set/Rarity: Eluim Common CardName: Blood Money Cost: {2}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Target opponent loses X life, you then distribute X +1/+1 counters among any number of creatures you control where X is the amount of cards you drew this turn. Flavour Text: Set/Rarity: Eluim Rare CardName: Child Support Cost: {1}{B} Type: Sorcery Pow/Tgh: / Rules Text: Target opponent discards a card for each child he or she controls. Flavour Text: Set/Rarity: Eluim Common CardName: Cholera Carrier Cost: {B} Type: Creature - Human Child Pow/Tgh: 1/1 Rules Text: Deathtouch Flavour Text: His life was already hopeless, so he welcomed the disease as an end to his misery. Set/Rarity: Eluim Common CardName: Coal Source Cost: {1}{B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Land Enchanted Land produces {B}{B} if it's a swamp. Flavour Text: Set/Rarity: Eluim Common CardName: Criminal Stowaway Cost: {B} Type: Creature - Rat Rogue Pow/Tgh: 1/1 Rules Text: {T}: Target player discards a card if a black creature entered the battlefield under your control this turn. Activate this ability only during your own turn. Flavour Text: Set/Rarity: Eluim Rare CardName: Deadman Walking Cost: {B} Type: Instant Pow/Tgh: / Rules Text: Draw a card when target creature dies this turn. Flavour Text: Some say the gallows themselves are the ultimate hot-bed for gambling. Set/Rarity: Eluim Common CardName: Death Tax Cost: {2}{B} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature an opponent controls dies its controller discards a card. Flavour Text: Set/Rarity: Eluim Rare CardName: Death's Reaches Cost: {1}{B} Type: Sorcery Pow/Tgh: / Rules Text: Exile a creature from your graveyard in addition to paying Death's Reaches's mana cost. All creatures you control with the same power as the exiled creature gain deathtouch until end of turn. Flavour Text: Set/Rarity: Eluim Common CardName: Debt Chainer Cost: {3}{B}{B} Type: Creature - Human Officer Pow/Tgh: 4/4 Rules Text: Whenever a player discards a card you may put one creature with a converted mana cost of 2 less from that player's graveyard onto the battlefield under your control. Flavour Text: Set/Rarity: Eluim Rare CardName: Desperate Gambler Cost: {3}{B} Type: Creature - Vampire Rogue Pow/Tgh: 3/3 Rules Text: Whenever Desperate Gambler attacks flip a coin. If you call right put a +1/+1 counter on Desperate Gambler. If you call wrong, lose 1 life instead. Flavour Text: Set/Rarity: Eluim Common CardName: Deval's Duel Golem Cost: {5}{B}{B}{B} Type: Artifact Creature - Golem Pow/Tgh: 7/7 Rules Text: Reflective (Spells targeting this creature cost {1} more.) Whenever an instant or sorcery targets Deval's Duel Golem you may gain one life and have target opponent lose 1 life. Flavour Text: Set/Rarity: Eluim Rare CardName: Deval's Estate Brooch Cost: {2}{B}{B} Type: Artifact Pow/Tgh: / Rules Text: Whenever you gain life each opponent sacrifices a creature unless he or she discards a card instead. Flavour Text: "Pay your tributes to a crime lord and be grateful he isn't as tyrannical as a titled Lord." Set/Rarity: Eluim Rare CardName: Deval's Tantrum Cost: {B} Type: Sorcery Pow/Tgh: / Rules Text: Each opponent loses 1 life. Flavour Text: The immortal, the rich, and children are the three worst things to gain grudges from. Set/Rarity: Eluim Uncommon CardName: Deval's Whores Cost: {B}{B} Type: Creature - Vampire Rogue Pow/Tgh: 2/2 Rules Text: Draw a card whenever Deval's Whores deals damage to a creature with a +1/+1 counter on it. Flavour Text: Blood for lust. Set/Rarity: Eluim Common CardName: Drug Trafficking Cost: {1}{B} Type: Instant Pow/Tgh: / Rules Text: Draw two cards, then reveal the the top 3 cards of your library to an opponent. He or she puts them back on the top of your library in any order. Flavour Text: Set/Rarity: Eluim Common CardName: Ethereal Specter Cost: {2}{B}{B} Type: Creature - Specter Pow/Tgh: 2/2 Rules Text: Flying Whenever damage is dealt to Ethereal Specter target opponent discards a card. Flavour Text: Perhaps the specters are just shadows of the fear of loss. Set/Rarity: Eluim Uncommon CardName: Filthy Smog Cost: {2}{B} Type: Instant Pow/Tgh: / Rules Text: All non-black creatures get -0/-2 until end of turn. Flavour Text: The smoke of the factories has permanently shaded Eluim to a grey. Set/Rarity: Eluim Uncommon CardName: Gobbledygook Cost: {B}{B} Type: Creature - Ooze Pow/Tgh: 0/0 Rules Text: Gobbledygook enter the battlefield with a +1/+1 counter on it. At the beginning of each upkeep you may remove X counters from target permanent and put X +/+1 coutners on Gobbledygook, where X is the number of +1/+1 counters on Gobbledygook. Flavour Text: Set/Rarity: Eluim Rare CardName: Lord Deval Cost: {3}{B}{B} Type: Legendary Creature - Vampire Child Noble Pow/Tgh: 3/4 Rules Text: whenever an opponent loses life you may draw a card. Whenever an opponent discards a card you may gain 2 life. Flavour Text: Set/Rarity: Eluim Mythic CardName: Morbid Mortician Cost: {3}{B} Type: Creature - Human Pow/Tgh: 2/3 Rules Text: Shakedown (Whenever this creature becomes blocked by a creature, draw a card.) Whenever another creature dies put a +1/+1 counter on Morbid Mortician. Flavour Text: She always makes a killing. Set/Rarity: Eluim Rare CardName: Obscenities Cost: {1}{B} Type: Enchantment Pow/Tgh: / Rules Text: Whenever you sacrifice a black creature each opponent discards a card. Flavour Text: There's always a poor victim screaming in the night. The cowards don't take action, merely sitting, steeling themselves from the victim's voice. Set/Rarity: Eluim Uncommon CardName: Opium Addiction Cost: {1}{B}{B} Type: Enchantment Pow/Tgh: / Rules Text: Put an addiction counter on Opium Addiction at the beginning of your upkeep. During each upkeep you lose X life and draw X cards where X is the number of addiction counters on Opium Addiction. Flavour Text: Set/Rarity: Eluim Rare CardName: Paranoid Wretch Cost: {4}{B}{B} Type: Creature - Gorgon Pow/Tgh: 4/4 Rules Text: Deathtouch Whenever a creature you don't control attacks put a +1/+1 counter on Paranoid Wretch unless its controller discards a card. Flavour Text: Set/Rarity: Eluim Mythic CardName: Profiteering Tutor Cost: {B} Type: Sorcery Pow/Tgh: / Rules Text: Look at the top X cards of your library, where X is the number of cards you drew this turn. Choose one and put it into your hand. Put the rest of the cards on the bottom of your library in any order. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Pursesnatcher Cost: {1}{B}{B} Type: Creature - Imp Pow/Tgh: 2/1 Rules Text: Flying Whenever a creature dealt damage by Pursesnatcher dies you may draw a card. Flavour Text: Set/Rarity: Eluim Common CardName: Red-Alley Paparazzi Cost: {3}{B} Type: Creature - Vampire Citizen Pow/Tgh: 3/2 Rules Text: Shakedown (Whenever this creature becomes blocked by a creature, draw a card.) Whenever an opponent draws a card outside of his or her draw step you may pay 2 life and draw a card. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Reenergize Cost: {1}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Return target artifact creature from a graveyard to the battlefield under your control. Flavour Text: The scrappers in Dawn End can get a second use out of just about anything. Set/Rarity: Eluim Uncommon CardName: Scarred Thug Cost: {2}{B} Type: Creature - Human Rogue Pow/Tgh: 2/1 Rules Text: Intimidate Flavour Text: It's not the ugliness that's frightening. What will terrify you is his recklessnes that will gain more of them. Set/Rarity: Eluim Common CardName: Scoundrel Cost: {2}{B} Type: Creature - Human Rogue Pow/Tgh: 2/1 Rules Text: Whenever an opponent discards a card he or she loses 1 life and you gain 1 life. Flavour Text: The worst criminals are the ones who rob the pickpockets. Set/Rarity: Eluim Uncommon CardName: Sewer Slug Cost: {1}{B}{B} Type: Creature - Slug Pow/Tgh: 1/3 Rules Text: Sacrifice Sewer Slug: Target opponent discards a card for each tapped creature he or she controls. Flavour Text: Set/Rarity: Eluim Common CardName: Skull Bludgeon Cost: {B} Type: Sorcery Pow/Tgh: / Rules Text: Target opponent discards a card. If you dealt damage to an opponent instead target opponent reveals his or her hand. You choose a non-land card from it. That player discards that card. Flavour Text: Set/Rarity: Eluim Common CardName: Smog Eater Cost: {2}{B} Type: Artifact Creature - Shade Pow/Tgh: 1/1 Rules Text: Reflective (Spells targeting this creature cost {1} more.) {B}: Smog Eater gains +1/+1 until end of turn. Flavour Text: Set/Rarity: Eluim Common CardName: Sputtering Engine Cost: {1}{B} Type: Artifact Pow/Tgh: / Rules Text: Sacrifice an artifact: Target creature you control gains intimidate and -0/-1 until end of turn. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Street Crime Cost: {1}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Destroy target non-black creature. It's controller discards a card. Flavour Text: "Another one. Get the sheets!" Inspector Tandle. Set/Rarity: Eluim Common CardName: Vile Cockroach Cost: {B} Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: Whenever Vile Cockroach attacks, creatures can't regenerate until the end of the turn. Flavour Text: The cockroaches came back on the ships of soldiers returning from the war. Set/Rarity: Eluim Common CardName: Back Alley Roulette Cost: {X}{R} Type: Instant Pow/Tgh: / Rules Text: Flip a coin for X target creatures. If you win the flip Back Alley Roulette deals 2 damage to that creature and draw a card. If you lose the flip Back Alley Roulette deals 2 damage to you and discard a card. Flavour Text: Set/Rarity: Eluim Rare CardName: Blistering Smog Cost: {6}{R}{R} Type: Creature - Elemental Pow/Tgh: 7/5 Rules Text: Damage dealt by Blistering Smog can't be prevented. Whenever a spell cast by an opponent targets Blistering Smog you may flip a coin. If you called correctly you may choose a new target for that spell. Flavour Text: Set/Rarity: Eluim Rare CardName: Brass Knuckles Cost: {2}{R} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever an opponent gains life the equipped creature deals damage to that opponent equal to twice the life that player gained. Equipped creature gets +1/+o. Equip {1} Flavour Text: Set/Rarity: Eluim Rare CardName: Brugger's Dealer Cost: RR Type: Creature - Goblin Minion Pow/Tgh: 3/1 Rules Text: Shakedown (Whenever this creature becomes blocked by a creature, draw a card.), First Strike Whenever you draw a card discard a card at random or deal 1 damage to Brugger's Dealer. Flavour Text: Set/Rarity: Eluim Rare CardName: Brugger's Instigator Cost: {R} Type: Creature - Goblin Rogue Pow/Tgh: 1/1 Rules Text: Whenever an artifact enters a graveyard during your turn target creature can't block red creatures until end of turn. Flavour Text: Set/Rarity: Eluim Common CardName: Brugger's Outlook Cost: {1}{R} Type: Creature - Goblin Minion Pow/Tgh: 2/1 Rules Text: Haste Flavour Text: Any goblin with half a brain runs when trouble comes. You'd think the goblins with a whole brain would too. Set/Rarity: Eluim Common CardName: Brugger's Thugs Cost: {1}{R} Type: Creature - Goblin Minion Pow/Tgh: 2/1 Rules Text: Shakedown (Whenever this creature becomes blocked by a creature, draw a card.) Flavour Text: "Watch out for anyone at night, no matter how mild or pathetic they may look."- Warning from Officer Capshel. Set/Rarity: Eluim Uncommon CardName: Brutalizing Force Cost: {R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature gets +X/+0 where X is the number of counters on it. Flavour Text: The guard left hardly anything of Rex Carnons, former thief extraordinaire. He'd been holding back too. Set/Rarity: Eluim Common CardName: Burning Wallet Cost: {R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Discard a card: enchanted creature gains +2/+0 until end of turn. Flavour Text: The fact the bill is fake is the least of your worries. Set/Rarity: Eluim Common CardName: Ceiling Collapse Cost: {3}{R} Type: Sorcery Pow/Tgh: / Rules Text: Deal 1 damage to each creature. Until end of turn non-red creatures can't block red creatures. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Coaxkika Phoenix Cost: {4}{R}{R} Type: Creature - Phoenix Pow/Tgh: 5/4 Rules Text: Flying Whenever an opponent is dealt 3 or more damage by a single source your may return Coaxkika Phoenix from your graveyard to your hand. Flavour Text: Set/Rarity: Eluim Rare CardName: Coercive Urchin Cost: {3}{R} Type: Creature - Human Child Pow/Tgh: 1/1 Rules Text: WHen Coercive Urchin enters the battlefield gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Crosswell Point Patrolwoman Cost: {R}{R} Type: Creature - Human Officer Pow/Tgh: 2/1 Rules Text: Doublestrike Flavour Text: Eluim criminals are lucky if they live long enough to be sentenced to death. Set/Rarity: Eluim Uncommon CardName: Detonate Cost: {1}{R} Type: Enchantment Pow/Tgh: / Rules Text: Whenever an artifact is destroyed you may deal 2 damage to its controller. Flavour Text: "Ka-boom!" Helena Hell, goblin pub owner. Set/Rarity: Eluim Uncommon CardName: Dodgy Trainer Cost: {1}{R} Type: Creature - Human Advisor Pow/Tgh: 1/1 Rules Text: {T}: Target creature gains +2/+0 until end of turn. Flavour Text: "Take the amber pill before every game. Ten, just keep swining."- Coach Isaac. Set/Rarity: Eluim Common CardName: Ember Bomb Cost: {1}{R} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever equipeed creature is dealt damage sacrifice Ember Bomb and deal 3 damage to target creature. Equip {0} Flavour Text: Set/Rarity: Eluim Uncommon CardName: Energy Rupture Cost: {2}{R} Type: Instant Pow/Tgh: / Rules Text: Target creature gains +2/+0 and first strike until end of turn. Draw a card. Flavour Text: Set/Rarity: Eluim Common CardName: Faulty Wiring Cost: {2}{R}{R} Type: Instant Pow/Tgh: / Rules Text: Deal 4 damage to target player. If that player drew a card outside of his or her drawstep this turn deal 8 damage to that player instead. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Fertilizing Ash Cost: {1}{R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Land Enchanted land produces {R}{R} if it's a mountain. Flavour Text: Set/Rarity: Eluim Common CardName: Fire Raid Cost: {3}{R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Whenever enchanted creature attacks you may discard an instant or sorcery card. If you do Fire Raid deals 3 damage to target creature of player. Flavour Text: Set/Rarity: Eluim Rare CardName: Fires of Progress Cost: {1}{R}{R} Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact, then proliferate. Flavour Text: Set/Rarity: Eluim Common CardName: Flamespinner Warlock Cost: {R}{R} Type: Creature - Human Shaman Warlock Pow/Tgh: 4/1 Rules Text: Flavour Text: "Break through my wall of fire, if you can." Set/Rarity: Eluim Common CardName: Goblin Chimney Sweep Cost: {2}{R} Type: Creature - Goblin Citizen Pow/Tgh: 1/2 Rules Text: {R},{T}: Remove a counter from target artifact and deal one damage to its controller. Flavour Text: "Soot was starting to darken my house. She blackened it." -Lord Keegal. Set/Rarity: Eluim Common CardName: Goblin Gang Cost: {2}{R} Type: Sorcery Pow/Tgh: / Rules Text: Target creature you control fights target creature an opponent controls. Put a 1/1 red goblin token onto the battlefield. Flavour Text: Never go alone to deal with a goblin. He certainly won't be. Set/Rarity: Eluim Uncommon CardName: Greasy Tomcat Cost: {1}{R} Type: Creature - Cat Pow/Tgh: 2/1 Rules Text: Sacrifice Greasy Tomcat: Proliferate artifacts. Flavour Text: "You know you're poor when the grease on a tomcat is just as important as the meat itself."- Eryn, orphan. Set/Rarity: Eluim Common CardName: Gully Brugger, Crime Lord Cost: {1}{R}{R} Type: Legendary Creature - Goblin Boss Pow/Tgh: 2/2 Rules Text: Whenever another goblin you control attacks, you may deal damage equal to its power to target creature unless its controller discards a card. Flavour Text: Set/Rarity: Eluim Mythic CardName: Idea of Fortune Cost: {2}{R} Type: Enchantment Pow/Tgh: / Rules Text: Whenever an opponent is dealt 7 or more damage in a single turn discard your hand and draw 7 cards. Flavour Text: "Hmm, that could work."- Benson Kinvol. Set/Rarity: Eluim Rare CardName: Madman's Strike Cost: {R}{R} Type: Instant Pow/Tgh: / Rules Text: If target creature's power is greater than its toughness, that creature gains double strike until end of turn. If that creature's toughness is greater than its power, it can't block this turn. Flavour Text: Set/Rarity: Eluim Common CardName: Opportunist Masticore Cost: {3}{R} Type: Creature - Masticore Pow/Tgh: 3/2 Rules Text: {R},{T}: Opportunist Masticore deals 1 damage to each blocking creature. Flavour Text: "All the vile deeds of man are glorified commaonalities of the creatures that are yet to walk on two legs."-Benson Kinvol, founder of Kinvol Industries. Set/Rarity: Eluim Rare CardName: Pick-pocketing Riff-Raff Cost: {2}{R} Type: Creature - Viashino Child Pow/Tgh: 2/1 Rules Text: When Pick-pocketing Riff-Raff attacks discard a card at random and draw a card. Flavour Text: An immigrant's son, he finds the streets better than his old life of starvation and war. Set/Rarity: Eluim Common CardName: Scam Hustler Cost: {1}{R} Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: {T}, flip a coin: Target creature gains haste until end of turn if heads won the flip. Target creature gains first strike until end of turn if tails won the flip instead. Flavour Text: Set/Rarity: Eluim Common CardName: Scrapped Cost: {R} Type: Instant Pow/Tgh: / Rules Text: As you cast Scrapped you may discard any number of artifact cards from your hand. Add {R} to your mana pool for each artifact that entered a graveyard this turn. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Theft Ward Cost: {2}{R} Type: Creature - Wall Pow/Tgh: 3/1 Rules Text: Defender Whenever an unblocked creature attacks you flip a coin. If you call correctly deal 2 damage to that creature. Flavour Text: Set/Rarity: Eluim Common CardName: Thermal Exhaust Cost: {R} Type: Instant Pow/Tgh: / Rules Text: Choose 1: Deal 1 damage to target creature or player or sacrifice an artifact and deal 4 damage to target creature or player. Flavour Text: Set/Rarity: Eluim Common CardName: Tibalt, The Betrayer Cost: {R} Type: Planeswalker - Tibalt Pow/Tgh: /2 Rules Text: [+1]: Deal 1 damage to target player for each creature you control but don't own. [-1]: Target creature you control gains haste. Sacrifice it at the end of the turn. [0]: Flip a coil. If you win the flip deal 1 damage to each opponent and draw a card. If you lose the flip, deal 1 damage to yourself and each opponent draws a card. Flavour Text: Set/Rarity: Eluim Mythic CardName: Vagabond Ransack Cost: {1}{R}{R}{R} Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact, then draw X cards where was that artifact's converted mana cost. Flavour Text: The unfortunate criminal ignores that the whole is in fact worth more than parts for the sake of quicker money. Set/Rarity: Eluim Rare CardName: Volatile Ruffian Cost: {2}{R} Type: Creature - Human Barbarian Pow/Tgh: 3/2 Rules Text: {T}: Discard a card, then draw a card. Activate this ability only if an artifact was destroyed this turn. Flavour Text: He left Myllis's party smashed, along with the gates. Set/Rarity: Eluim Common CardName: Acid Haze Cost: {2}{G}{G} Type: Instant Pow/Tgh: / Rules Text: Destroy all auras and equipment attached to attacking creatures, then prevent all combat damage that would be dealt this turn. Flavour Text: Only the burning rain made Gravel Wolkross retreat his axe from Brugger's skull. Set/Rarity: Eluim Uncommon CardName: Brutish Repairman Cost: {2}{G}{G} Type: Creature - Human Barbarian Pow/Tgh: 3/3 Rules Text: Shakedown (Whenever this creature becomes blocked by a creature, draw a card.) Whenever an artifact is destroyed put a +1/+1 counter on Brutish Repairman. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Bully's Demeanor Cost: {2}{G}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Whenever one or more +1/+1 counters are put onto enchanted creature you may have it fight target creature. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Elvish Investor Cost: {2}{G} Type: Creature - Elf Advisor Pow/Tgh: 2/2 Rules Text: Whenever you play a forest you may return Elvish Investor to your hand and draw a card. Flavour Text: Set/Rarity: Eluim Common CardName: Eminent Domain Cost: {2}{G}{G} Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target land. Flavour Text: When Rocess estate refused to sell to their land to Lord Deval he procured a deed from Prince Hamish Basilette for a trifle amount. Set/Rarity: Eluim Uncommon CardName: Estate Wurm Cost: {4}{G}{G} Type: Creature - Wurm Pow/Tgh: 6/4 Rules Text: Trample Flavour Text: "Better than any silly hound."- Lord Wolkross Set/Rarity: Eluim Common CardName: Everblooming Flowers Cost: {1}{G} Type: Creature - Plant Pow/Tgh: 1/1 Rules Text: Defender Add {G} to your mana pool at the beginning of each upkeep. Flavour Text: Sold by peddler on the street, the flowers' orange petals form the symbol of Crosswell Point Street. Set/Rarity: Eluim Common CardName: Fantastical Flora Cost: {3}{G}{G} Type: Sorcery Pow/Tgh: / Rules Text: Put two X/X green plant creature tokens onto the battlefield, where X is the greatest power among creatures you control. Flavour Text: Set/Rarity: Eluim Rare CardName: Game Warden Cost: {2}{G}{G} Type: Creature - Elf Warrior Pow/Tgh: 2/2 Rules Text: {G},{T}: The next creature that enters the battlefield under your control this turn enters with a +1/+1 counter. Flavour Text: Set/Rarity: Eluim Common CardName: Impenetrable Hide Cost: {G} Type: Instant Pow/Tgh: / Rules Text: Target creature gets +X/+X until end of turn where X is the number of +1/+1 counters on all creatures you control. Flavour Text: Over time the boars evolved to be tough wherever they went. The elk evolved to be tough against a single blow. Set/Rarity: Eluim Uncommon CardName: Impoverished Ruffian Cost: {1}{G} Type: Creature - Human Barbarian Pow/Tgh: 1/2 Rules Text: Impoverished Ruffian can't be blocked by creatures with a power of X or greater, where X is the number of cards in your hand. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Internal Resources Cost: {1}{G} Type: Artifact Pow/Tgh: / Rules Text: Whenever you draw a card outside your drawstep you may put a charge counter on Internal Resources. Remove all charge counters from Internal Resources, {T}: Add X {G} mana to your mana pool where X is the number of charge counters removed from Internal Resources. Flavour Text: Set/Rarity: Eluim Rare CardName: Lapine Shortwhisker Cost: {G} Type: Creature - Rabbit Pow/Tgh: 1/1 Rules Text: Haste Flavour Text: Lord Wolkross's ban on hunting allowed lapine shortwhiskers to breed in such a great abundance they now outnumber Eluim citizens 5:1. Set/Rarity: Eluim Common CardName: Lord Wolkross Cost: {5}{G}{G} Type: Legendary Creature - Centaur Noble Pow/Tgh: 5/6 Rules Text: Other centaurs you control get +1/+1 and trample. Whenever a green creature enter the battlefield under your control you may have it fight target creature an opponent controls. Flavour Text: Set/Rarity: Eluim Mythic CardName: Myllis Brownnose Cost: {2}{G} Type: Creature - Elf Pow/Tgh: 1/1 Rules Text: {T}: Put a +1/+1 counter on target elf. {1}{G}.{T}: Put two +1/+1 counters on target elf. {2}{G},{T}: Put a 1/1 green elf warrior token onto the battlefield with a +1/+1 counter on it. Flavour Text: Set/Rarity: Eluim Rare CardName: Myllis' Groundskeeper Cost: {2}{G} Type: Artifact Creature - Construct Citizen Pow/Tgh: 2/2 Rules Text: Reflective (Spells targeting this creature cost {1} more.) Whenever Myllis' Groundskeeper becomes the target of a spell or ability you may untap target forest. Flavour Text: Set/Rarity: Eluim Common CardName: Myllis's Duel Golem Cost: {5}{G}{G}{G} Type: Artifact Creature - Golem Pow/Tgh: 7/7 Rules Text: Reflective (Spells targeting this creature cost {1} more.), Trample Whenever a creature blocks Myllis's Duel Golem destroy all enchantments and artifacts attached to that creature. Flavour Text: Another waste of money, Myllis used his duel golem to squander his fortune in the arena. Set/Rarity: Eluim Rare CardName: Myllis's Estate Brooch Cost: {2}{G}{G} Type: Artifact Pow/Tgh: / Rules Text: Attacking creatures you control get +2/+1. Blocking creatures you control get +1/+2. Flavour Text: Any excuse, any expense, to continue partying. Set/Rarity: Eluim Rare CardName: Orphaned Fawn Cost: {G} Type: Creature - Elk Child Pow/Tgh: 0/2 Rules Text: Hexproof Flavour Text: Her parents were shot by hunters, and her home deforested for the jewelry district. Wolkross's estate is now the only place she can call home. Set/Rarity: Eluim Common CardName: Plebeian Negligence Cost: {G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant target artifact or enchantment. Enchanted permanent's owner sacrifices it during his or her upkeep unless unless that player pays {2} Flavour Text: Set/Rarity: Eluim Common CardName: Raw Energy Cost: {G} Type: Enchantment Pow/Tgh: / Rules Text: Gain 4 life whenever an artifact is put into a graveyard from the battlefield. Flavour Text: Set/Rarity: Eluim Common CardName: Relic Dryad Cost: {1}{G}{G} Type: Creature - Dryad Pow/Tgh: 2/1 Rules Text: Whenever a forest enters the battlefield you may sacrifice an artifact. If you do, you may return a green instant or sorcery from your graveyard to your hand. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Retired Zeppelineer Cost: {3}{G} Type: Creature - Human Pow/Tgh: 2/2 Rules Text: When Retired Zeppelineer enters the battlefield you may reveal a land card from your hand. If you do, search your library for a a land with the same name and reveal it, then add it to your hand. Then, shuffle your library. Flavour Text: Set/Rarity: Eluim Common CardName: Savage Beatdown Cost: {1}{G} Type: Instant Pow/Tgh: / Rules Text: Creatures you control with trample get +2/+2 until end of turn. Flavour Text: Set/Rarity: Eluim Common CardName: Savagery Cost: {5}{G}{G}{G} Type: Sorcery Pow/Tgh: / Rules Text: Destroy up to 4 target non-creature permanents. Flavour Text: Set/Rarity: Eluim Mythic CardName: Self-Sustaining Troll Cost: {G}{G}{G}{G}{G} Type: Artifact Creature - Troll Pow/Tgh: 4/4 Rules Text: {G}{G}{G}: Regenerate Self-Sustaining Troll. {0}: Add {G} to your mana pool for each green artifact you control. Use this ability only once each turn. Flavour Text: Set/Rarity: Eluim Rare CardName: Smog-Colored Moth Cost: {G}{G} Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: Flying, protection from black Flavour Text: Nature adapts to survive, perhaps better than even the most quick-witted criminal om Crosswell Point. Set/Rarity: Eluim Uncommon CardName: Sonic Ranger Cost: {1}{G} Type: Creature - Human Scout Pow/Tgh: 1/2 Rules Text: When Sonic Ranger enter the battlefield you may return a land you control to its owner's hand. If yo udo deal 3 damage to target creature with flying. Flavour Text: Set/Rarity: Eluim Common CardName: Stake Claims Cost: {G} Type: Sorcery Pow/Tgh: / Rules Text: Reveal the the top 3 cards of your library. You may put 1 land revealed this way onto the battlefield tapped if it shares a name with another land you control. Put all other cards revealed this way on the bottom your library in any order. Flavour Text: Set/Rarity: Eluim Common CardName: Trash to Treasure Cost: {G} Type: Sorcery Pow/Tgh: / Rules Text: Each player may choose a card from his or her graveyard and place it on top of its owner's library. Flavour Text: As the wealth gap widens many of Eluim's citizens find themselves scavenging left overs to for basic survival needs. Set/Rarity: Eluim Common CardName: Tuskmonger Cost: {3}{G} Type: Creature - Boar Pow/Tgh: 4/4 Rules Text: Flavour Text: Once prized game, the resilient boars were driven to the furthest reaches of Eluim's wilderness. Set/Rarity: Eluim Common CardName: Untouched Woods Cost: {1}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Land Enchanted land produces {G}{G} if it's a forest. Flavour Text: Set/Rarity: Eluim Common CardName: Voracious Gecko Cost: {3}{G} Type: Creature - Lizard Pow/Tgh: 3/3 Rules Text: Reach Voracious Gecko gets +1/+1 when blocking creatures with flying. Flavour Text: Large enough to swallow a man whole the geckos prefer thankfully prefer drakes. Set/Rarity: Eluim Common CardName: Whitesock Earl Cost: {2}{G} Type: Creature - Centaur Noble Pow/Tgh: 2/2 Rules Text: At the beginning of your upkeep, if you control another green creature, put a +1/+1 counter on Whitesock Earl. Flavour Text: Set/Rarity: Eluim Rare CardName: Wild Resources Cost: {3}{G}{G} Type: Sorcery Pow/Tgh: / Rules Text: Destroy all artifacts. Green creatures you control get +X/+X until end of turn where X is the number of artifacts destroyed this way. Flavour Text: Set/Rarity: Eluim Rare CardName: Wolkross Prodigal Cost: {4}{G}{G} Type: Creature - Centaur Pow/Tgh: 5/4 Rules Text: When Wolkross Prodigal enter the battlefield you may destroy target artifact, land, or enchantment, unless an opponent chooses for you to draw 2 cards instead. Flavour Text: Set/Rarity: Eluim Rare CardName: Wolkross Toddler Cost: {2}{G} Type: Creature - Centaur Child Pow/Tgh: 2/1 Rules Text: Trample, Shakedown (Whenever this creature becomes blocked by a creature, draw a card.) Flavour Text: "I'll tell father if I you won't give it to me!" Set/Rarity: Eluim Uncommon CardName: Ashber Tolt Cost: {1}{W}{U}{G} Type: Planeswalker - Ashber Pow/Tgh: /8 Rules Text: [+0]: Move up to 3 loyalty counters from one planeswalker to another. [-4]: Until the beginning of your next upkeep creatures you control gain protection from damage. [-12]: You gain an emblem with "Whenever a creature you control would be dealt damage you may draw that many cards and put that many +1/+1 counters on another creature." Flavour Text: Set/Rarity: Eluim Mythic CardName: Astronomer's Telescope Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {T}: Target opponent reveals a card from his or her hand. Gain 1 life. Flavour Text: The veil between science and mysticism is thin. Set/Rarity: Eluim Common CardName: Bank Scales Cost: {4} Type: Artifact Pow/Tgh: / Rules Text: Whenever any player would draw a card, instead all players draw a card. Flavour Text: Your deposits are in the investors' favor. Set/Rarity: Eluim Rare CardName: Barred Gates Cost: {1} Type: Artifact Pow/Tgh: / Rules Text: Non-basic lands you control are indestructible and gain hexproof. Flavour Text: "Close the gates. No vandal is getting through tonight." -Germaine, Basilette guard. Set/Rarity: Eluim Uncommon CardName: Bells & Whistles Cost: {4} Type: Artifact Pow/Tgh: / Rules Text: Artifact creatures enter the battlefield with an additional +1/+1 counter. Flavour Text: "An innovation can always be upgraded."- Restion's slogan and creed. Set/Rarity: Eluim Uncommon CardName: Biometal Armor Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: {T}: Put a +1/+1 counter on all creatures with equipment attached to them. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Bludgeoning Baton Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {3} Equipped creature gets +2/+2 and gains "damage dealt by this creature can't be prevented." Flavour Text: Set/Rarity: Eluim Uncommon CardName: Carriage Mender Cost: {3} Type: Artifact Creature - Construct Pow/Tgh: 3/2 Rules Text: Haste, Reflective (Spells targeting this creature cost {1} more.) Flavour Text: Quickest to fix one vehicle, it won't last to fix another. Set/Rarity: Eluim Uncommon CardName: Coal Engine Cost: {5} Type: Artifact Pow/Tgh: / Rules Text: Whenever a permanent you control is destroyed put a charge counter on Coal Engine. Remove 4 charge counters from Coal Engine: Untap all artifacts, then proliferate artifacts. Flavour Text: Set/Rarity: Eluim Common CardName: Decimator Cannon Cost: {5} Type: Artifact - Equipment Pow/Tgh: / Rules Text: When Decimator Cannon enters the battlefield chose a basic land type. Equipped creature gets +X/-X where is the number of tapped lands of the chosen type. Equip: {3} Flavour Text: Set/Rarity: Eluim Uncommon CardName: Doll Decoy Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: Whenever a creature token enters the battlefield under your control put a charge counter on Doll Decoy. Remove a charge counter from Doll Decoy: Target creature token gains hexproof until end of turn. Flavour Text: Set/Rarity: Eluim Common CardName: Dragon Doll Cost: {3} Type: Artifact Creature - Dragon Pow/Tgh: 0/3 Rules Text: Flying, Defender {R}: Dragon Doll gains +1/+0 until end of turn. Flavour Text: The last remnants of Eluim's dragons sit in shop windows. Set/Rarity: Eluim Uncommon CardName: Hermtain's Guard Cost: {8} Type: Artifact Creature - Golem Pow/Tgh: 8/8 Rules Text: Vigilance, Hexproof Discard a card: Put a +1/+1 counter on Hermtain's Guard. Flavour Text: Hermtain's Banks golems surpass military grade. Set/Rarity: Eluim Mythic CardName: Lady Reomna's Petriwomb Cost: {4} Type: Legendary Artifact Pow/Tgh: / Rules Text: {X},{T}: Reveal the top X cards of your library. You may put one creature or plaenswalker onto the battlefield if its converted mana cost is equal to or less than the number of exiled cards you own. Exile all other cards revealed this way. Flavour Text: Set/Rarity: Eluim Mythic CardName: Mana Peg Cost: {1} Type: Artifact Pow/Tgh: / Rules Text: Whenever you cast a colored spell you may pay {1} and put a charge counter on Mana Peg. Remove a charge counter from Mana Peg, {T}: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Eluim Common CardName: Mirror Mantle Cost: {6} Type: Artifact Pow/Tgh: / Rules Text: Whenever an artifact enters the battlefield under your control put a copy of it onto the battlefield for each card in your graveyard sharing a name with it. Flavour Text: Set/Rarity: Eluim Rare CardName: Miser's Account Book Cost: {5} Type: Artifact Pow/Tgh: / Rules Text: Gain 1 life for each spell you cast and each card you draw. Flavour Text: "84 gold cangers, Newday, 53 gold cangers Freeday, 97 gold cangers Hexday," old Elix Kinvol counted as he denied himself another night's sleep. Set/Rarity: Eluim Uncommon CardName: Police Siren Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: Attacking creatures you control get +0/+1. Equipped attacking creatures you control get +0/+3 instead. Flavour Text: Set/Rarity: Eluim Common CardName: Radio Booster Cost: {4} Type: Artifact Pow/Tgh: / Rules Text: {2},{T}: Proliferate creatures. Flavour Text: Brugger uses the signals to code message to his lookouts and enforcers warning them of police activity, people to assault, and anyone to hustle. Set/Rarity: Eluim Uncommon CardName: Rejoiner Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: {2}. return Rejoiner to your hand: Untap target artifact, then proliferate artifacts. Flavour Text: A reuseable tool is something on an oddity in Eluim. Set/Rarity: Eluim Uncommon CardName: Restion Glamhoarder Cost: {4} Type: Artifact Creature - Construct Pow/Tgh: 6/6 Rules Text: Reflective (Spells targeting this creature cost {1} more.) Whenever Restion Glamhoarder is the target of a spell or ability Restion Glamhoarder gets -2/-2 until end of turn. Flavour Text: Set/Rarity: Eluim Rare CardName: Resuscitative Defibrillator Cost: {1} Type: Artifact Pow/Tgh: / Rules Text: {T}: Shuffle you graveyard into your library. Activate this ability only if you have more cards in you graveyard than in your library. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Reyle's Military Uniform Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gains intimidate and must be the target of spells and abilities your opponents control if possible. Equip {1} Flavour Text: Set/Rarity: Eluim Rare CardName: Ricochet Boots Cost: {1} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever an opponent casts a spell during your turn equipped creature gains haste and hexproof until end of turn. Equip {0} Flavour Text: Set/Rarity: Eluim Common CardName: Scrappicker Cost: {3} Type: Artifact Creature - Construct Pow/Tgh: 2/2 Rules Text: {1},{T}: Shuffle target artifact you control into its owner's library and draw a card. Flavour Text: Some of the most wonderful innovations were made by unemployed artificers in Seaton Scrapyard. Set/Rarity: Eluim Common CardName: Seaton Scrapboomer Cost: {6} Type: Artifact Creature - Construct Pow/Tgh: */* Rules Text: Seaton Scrapboomer's power and toughness are equal to then number of artifacts in your graveyard. Discard three artifacts: Reutrn Seaton Scrapboomer from your graveyard to the battlefield. Flavour Text: Set/Rarity: Eluim Mythic CardName: Seaton Scrapwelder Cost: {4} Type: Artifact Pow/Tgh: / Rules Text: {3},{T}: Remove a charge counter from up to 1 target artifact per opponent, then proliferate artifacts. Flavour Text: Set/Rarity: Eluim Uncommon CardName: Sewage Pipe Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: Whenever you discard a card you may have Sewage Pipe deal 2 damage to target player. Flavour Text: Set/Rarity: Eluim Common CardName: Spare Parts Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: Sacrifice target artifact with at least one counter on it, {T}: Put a copy of that artifact onto the battlefield with X counters on it of the type on the sacrificed artifact, where X is equal to the number of counters on the original +1. Flavour Text: Set/Rarity: Eluim Rare CardName: Steamboom Cloak Cost: {1} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever equipped creature becomes blocked deal 1 damage to each creature blocking the equipped creature. Equip {1} Flavour Text: Set/Rarity: Eluim Uncommon CardName: Steamboom Gauntlets Cost: {1} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gains reach and hexproof Equip {2} Flavour Text: Set/Rarity: Eluim Uncommon CardName: Steamboom Soldier Cost: {3} Type: Artifact Creature - Soldier Pow/Tgh: 2/1 Rules Text: First Strike Flavour Text: Mass-produced for the war in Coaxkika, the police force has used them to reinforce their numbers. Set/Rarity: Eluim Uncommon CardName: Steel Bear Cost: {5} Type: Artifact Creature - Bear Pow/Tgh: 2/3 Rules Text: Forestwalk Flavour Text: Brugger had the bear constructed to guard his other hideouts. The construct didn't know where the other hideouts were. Set/Rarity: Eluim Common CardName: Steel Exoarmor Cost: {3} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Prevent all damage that would be dealt to the equipped creature by non-artifact creatures. Equip {3} Flavour Text: Set/Rarity: Eluim Rare CardName: Steel Hellion Cost: {5} Type: Artifact Creature - Hellion Pow/Tgh: 2/3 Rules Text: Mountainwalk Flavour Text: Like any child, Lord Deval is fit to temper tantrums. When the banks wouldn't move for the construction of Cinnalon Park the boy threw a grand fit with his toys. Set/Rarity: Eluim Common CardName: Steel Octopus Cost: {5} Type: Artifact Creature - Octopus Pow/Tgh: 2/3 Rules Text: Islandwalk Flavour Text: Eight arms was such a great improvement for work output. It was unfortunate that Lady Reomna couldn't put eight limbs on her orphans. Set/Rarity: Eluim Common CardName: Steel Rat Cost: {5} Type: Artifact Creature - Rat Pow/Tgh: 2/3 Rules Text: Swampwalk Flavour Text: The steel rats always wore a wire and never lied. With them Inspector Bansworth had no need for living witnesses. Set/Rarity: Eluim Common CardName: Steel Stag Cost: {5} Type: Artifact Creature - Elk Pow/Tgh: 2/3 Rules Text: Plainswalk Flavour Text: And Lord Wolkross's prized construct ran through Vaysing, Eluim's heart; its mechanical movements were as beautiful as as they had been on its flesh counterpart. Set/Rarity: Eluim Common CardName: Surplus Materials Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: Surplus Materials enter the battlefield with 1 charge counter on it. Spells you cast cost {1} less for each charge counter on Surplus Materials. Remove a charge counter from Surplus Materials and choose a color: Until end of turn spells of that color cost 1 less of the chosen color. Flavour Text: Set/Rarity: Eluim Mythic CardName: Trust Fund Cost: {X} Type: Artifact Pow/Tgh: / Rules Text: Trust Fund enter the battlefield with X charge counters on it. If you would discard a card you may instead remove a charge counter from Trust Fund and leave the card in your hand. Sacrifice Trust Fund when there are no charge counters on it. Flavour Text: Set/Rarity: Eluim Rare CardName: Wanted Poster Cost: {0} Type: Artifact Pow/Tgh: / Rules Text: When Wanted Poster enter the battlefield name a planeswalker type. Planeswalkers of the chosen type enter the battlefield with only 1 loyalty counter. Flavour Text: Set/Rarity: Eluim Rare CardName: Window Mannequin Cost: {1} Type: Artifact Creature - Elf construct Pow/Tgh: 0/1 Rules Text: Defender Equip abilities targeting Window Mannequin cost you {2} less to activate. Flavour Text: Set/Rarity: Eluim Common CardName: Orphan House Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {2},{T}: Put a +1/+1 counter on target child. It loses the child creature type. Flavour Text: Set/Rarity: Eluim Common CardName: Wormwood Apothecary Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. If you control at least two creatures with counters on them gain 1 life as well. Flavour Text: Set/Rarity: Eluim Common