Clockwork Wings: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Horror
At the beginning of your upkeep, any player may discard a card at random. If nobody does, Distorted Nightmare gets +2/+2 until end of turn.
"The dreamthing still tormented me after I awoke. I willingly gave up part of my mind for the bliss of a day's ignorance."
2/2
 U 
Artifact Creature – Zeppelin
Flying
When Hydrogen Blimp becomes the target of a spell or ability, sacrifice it.
4/1
 U 
Creature – Human Advisor
Deathtrap 5 (When this creature dies, it deals 5 damage to target creature or player.)
Baron von Striechfiss takes precautions for if negotiations turn sour.
1/1
 U 
Enchantment – Aura
Enchanted creature gets +2/+2 and has flying.
Sacrifice Vanishing Gantry: Return enchanted creature to its owner's hand.
 C 
Land
Gaseous Geyser enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}: Add [Steam] to your power pool.
 C 
Creature – Human Noble
Insecure Baronet can't attack or block alone.
"Fighting? I have people to do that for me!"
3/1
 C 
Instant
Target creature gets -3/-0 until end of turn. You may sacrifice an artifact. If you do, that creature doesn't untap during its controller's next untap step.
 C 
Artifact
{t}: The next time target player would draw a card this turn, instead that player looks at the top two cards of his or her library, puts one into his or her graveyard, and draws the other.
Illus. Patrice Murciano
 C 
Artifact Creature – Bird
Flying
Brass Crow doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {2}. If you do, untap Brass Crow.
Illus. James Corbett
2/1
 C 
Instant
Destroy target artifact. Spectacular Failure deals 3 damage to that artifact's controller and 1 damage to each creature.
"But I thought you had calibrated the oscillo-resonators...?"
 C 
Creature – Human Artificer
{t}: Add [Steam] to your power pool.
[Steam]: Target creature gains flying until end of turn.
1/1
 C 
Creature – Human Cleric
{t}: Add [Radiation] to your power pool.
[Radiation]: Tap target creature.
He has devices to help his hearers see the light.
1/1
 C 
Instant
Target creature gets +2/+2 until end of turn. You may sacrifice an artifact. If you do, that creature gains trample until end of turn.
 C 
Artifact – Equipment
Equip {1}
Equipped creature has first strike.
[Chemical]: Target creature blocks equipped creature this turn if able.
 
 B 
Basic Land – Island
Illus. thehotmageaeris
 T 
Creature – Policeman
Collaborate (When this creature attacks, another target attacking creature gets +1/+1 until end of turn.)
1/1

Distorted Nightmare (rare)
Hydrogen Blimp (uncommon)
Baron's Emissary (uncommon)
Vanishing Gantry (uncommon)
Gaseous Geyser (common)
Insecure Baronet (common)
Blue Trick (common)
Intellect Pruners (common)
Brass Crow (common)
Spectacular Failure (common)
Smythehold Levitator (common)
Illumination Preacher (common)
Green Trick (common)
Pneumatic Syringes (common)
Island (basic)
Policeman (token)