Clockwork Wings: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire Noble
Discard a card: Target opponent discards a card.
Sacrifice a permanent: Target opponent sacrifices a permanent.
3/3
 U 
Instant
Target creature gets +X/+0 until end of turn, where X is the number of artifacts you control.
 U 
Artifact
[Radiation] or {2}{b}: Put a 1/1 black Thrull creature token onto the battlefield. Add [Chemical] to your power pool.
 U 
Creature – Merfolk Artificer
{1}, {t}: Look at the top 3 cards of your library. You may reveal an artifact card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
2/1
 C 
Creature – Human Minion
Deathtrap 2 (When this creature dies, it deals 2 damage to target creature or player.)
The Baron's troops have armour lined with volatile compounds.
2/1
 C 
Creature – Human Artificer
Haste
{t}: Target creature gains haste until end of turn.
"How can you just sit there when there's so much to experience?"
1/1
 C 
Creature – Human Artificer
{t}, Sacrifice an artifact: Draw a card.
1/2
 C 
Artifact – Equipment
Equip (1)
Whenever equipped creature attacks, if you control a creature with flying, equipped creature gains flying and gets +1/+1 until end of turn.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted artifact becomes tapped, destroy it and Sabotage deals 4 damage to its controller.
Lab assistants tend to take the day off if their master's had unexpected visitors.
 C 
Instant
Choose one — prevent all damage that target artifact would deal this turn; or prevent all damage that would be dealt to target artifact this turn.
 C 
Land
Noxious Grove enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Add [Chemical] to your power pool.
 C 
Instant
Target creature gets +2/+2 until end of turn. You may sacrifice an artifact. If you do, that creature gains trample until end of turn.
 C 
Artifact – Equipment
Equip {1}
Equipped creature has first strike and haste.
 C 
Artifact Creature – Shamble
Flying
Glintwing Junction gets +1/+0 as long as you control an Equipment.
Glintwing Junction gets +1/+0 as long as you control a Connector.
Even the wings are themselves sockets to attach to other devices.
0/1
 
 B 
Basic Land – Island
Illus. thehotmageaeris
 T 
Creature – Thrull
1/1

Deranged Nihilist (rare)
Hyperbaric Force (uncommon)
Birthing Chamber (uncommon)
Merfolk Watchmaker (uncommon)
Baron's Grunt (common)
Contagious Enthusiast (common)
Careless Experimenter (common)
Chromesheen Goggles (common)
Sabotage (common)
Blade Malfunction (common)
Noxious Grove (common)
Green Trick (common)
Spring-Propelled Trident (common)
Glintwing Junction (common)
Island (basic)
Thrull (token)