Mounting Misfortune: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Elemental
When The Collector enters the battlefield, you may enshrine target creature. (Exile that card face down, then create a legendary Shrine artifact token with “When this artifact leaves play, return the exiled card to its owner’s hand.”)
Shrines you control aren’t legendary.
Illus. Chris Bourassa
2/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 for each artifact and/or enchantment you control and has lifelink.
 U 
Artifact
Empower 2 (Tap a creature you control with power 2 or more: This artifact becomes empowered for as long as that creature remains tapped. You may choose not to untap that creature during your untap step.)
Creatures your opponents control lose hexproof and can’t have or gain hexproof.
{3}, {t}: Tap target artifact or creature. Activate this ability only if Weaponized Lighthouse is empowered.
 U 
Sorcery
Choose target creature you control and target creature you don’t control. If the second creature is black or blue, the first creature gains indestructible until end of turn. Then they fight.
Illus. Reddit user justaschema
 C 
Sorcery
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Target player draws two cards. If you’re not enlightened, that player loses 2 life.
 C 
Enchantment – Aura
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Enchanted creature can’t attack or block. As long as you’re enlightened, enchanted creature’s activated abilities can’t be activated.
 C 
Creature – Human Soldier
Creatures blocking Fragile Enforcer have first strike.
5/3
 C 
Creature – Human
Industrious Colliers gets +1/-1 and has first strike as long as you control a black permanent.
2/2
 C 
Creature – Spirit
Languid Wyrm has flying as long as you control a red permanent.
3/1
 C 
Sorcery
Destroy target enchantment.
Gain 3 life.
“I lost my train of thought...”
 C 
Instant
Exile target creature or enchantment.
Return target enchantment card from your graveyard to your hand.
 C 
Creature – Wurm
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Insatiable Wurm has trample as long as you’re enlightened.
6/5
 C 
Artifact Creature – Construct
Flying
Illus. DY 33 on artstation
3/2
 C 
Creature – Human Assassin
Shadow Prowler gets +0/+1 and has deathtouch as long as you control a green permanent.
2/2
Forest
 
 B 
Basic Land – Forest

The Collector (rare)
Nocturnal Observation (uncommon)
Weaponized Lighthouse (uncommon)
Corner The Enemy (uncommon)
Question of Trust (common)
Arresting Enlightenment (common)
Fragile Enforcer (common)
Industrious Colliers (common)
Languid Wyrm (common)
Obfuscate (common)
Unconventional Blessing (common)
Insatiable Wurm (common)
Clockwork Hawk (common)
Shadow Prowler (common)
Forest (basic)