Mounting Misfortune: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When The Collector enters the battlefield, you may enshrine target creature. (Exile that card face down, then create a legendary Shrine artifact token with “When this artifact leaves play, return the exiled card to its owner’s hand.”)
Shrines you control aren’t legendary.
Illus. Chris Bourassa
2/3
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Enchant creature
Enchanted creature gets +1/+0 for each artifact and/or enchantment you control and has lifelink. |
Empower 2 (Tap a creature you control with power 2 or more: This artifact becomes empowered for as long as that creature remains tapped. You may choose not to untap that creature during your untap step.)
Creatures your opponents control lose hexproof and can’t have or gain hexproof. , : Tap target artifact or creature. Activate this ability only if Weaponized Lighthouse is empowered. |
Choose target creature you control and target creature you don’t control. If the second creature is black or blue, the first creature gains indestructible until end of turn. Then they fight.
Illus. Reddit user justaschema
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Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Target player draws two cards. If you’re not enlightened, that player loses 2 life. |
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Enchanted creature can’t attack or block. As long as you’re enlightened, enchanted creature’s activated abilities can’t be activated. |
Creatures blocking Fragile Enforcer have first strike.
5/3
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Industrious Colliers gets +1/-1 and has first strike as long as you control a black permanent.
2/2
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Languid Wyrm has flying as long as you control a red permanent.
3/1
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Destroy target enchantment.
Gain 3 life. “I lost my train of thought...”
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Exile target creature or enchantment.
Return target enchantment card from your graveyard to your hand. |
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Insatiable Wurm has trample as long as you’re enlightened. 6/5
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Flying
Illus. DY 33 on artstation
3/2
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Shadow Prowler gets +0/+1 and has deathtouch as long as you control a green permanent.
2/2
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The Collector
(rare)
Nocturnal Observation
(uncommon)
Weaponized Lighthouse
(uncommon)
Corner The Enemy
(uncommon)
Question of Trust
(common)
Arresting Enlightenment
(common)
Fragile Enforcer
(common)
Industrious Colliers
(common)
Languid Wyrm
(common)
Obfuscate
(common)
Unconventional Blessing
(common)
Insatiable Wurm
(common)
Clockwork Hawk
(common)
Shadow Prowler
(common)
Forest
(basic)