Mounting Misfortune: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Create two green 2/2 Wolf creature tokens with brutal. (If a creature with brutal would deal damage to a creature with higher power or toughness, it deals double that damage instead.)
Nothing, save death, can force a wolf pack to back down until they catch their prey.
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Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Exile target nonland permanent if it’s a creature or if you’re enlightened. You lose 3 life. |
Empower 2 (Tap a creature you control with power 2 or more: This artifact becomes empowered for as long as that creature remains tapped. You may choose not to untap that creature during your untap step.)
Creatures your opponents control lose hexproof and can’t have or gain hexproof. ![]() ![]() |
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Search your library and/or graveyard for up to two Equipment cards and reveal them. If you’re enlightened, put those cards onto the battlefield under your control. Otherwise, put them into your hand. If you searched your library this way, shuffle it. |
Serkonan Sands enters the battlefield tapped.
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Crocodilian Beetle has lifelink as long as you control a white permanent.
1/4
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When Enterprising Initiate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/2
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Shadow Prowler gets +0/+1 and has deathtouch as long as you control a green permanent.
2/2
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Target blocking creature gains double strike until end of turn.
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Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Shieldbreaker can’t block unless you’re enlightened.
Illus. Chris Bourassa
3/3
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Quest (Whenever you complete a mission, put a quest counter on it. Sacrifice this Quest and get the reward when each mission is completed.)
Mission: Gain 3 or more life from a single source. Mission: Control three or more creatures. Reward: Creatures you control get +2/+1 and gain first strike and vigilance until end of turn. |
Destroy target enchantment.
Gain 3 life. “I lost my train of thought...”
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Flying
Illus. DY 33 on artstation
3/2
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Spur the Pack
(common, foil)
Void's Grasp
(rare)
Weaponized Lighthouse
(uncommon)
Try On For Size
(uncommon)
Serkonan Sands
(uncommon)
Crocodilian Beetle
(common)
Enterprising Initiate
(common)
Shadow Prowler
(common)
Desperate Scuffle
(common)
Shieldbreaker
(common)
Preach Goodwill
(common)
Obfuscate
(common)
Lupine Rune
(common)
Clockwork Hawk
(common)
Mountain
(basic)