CardName: Guardian Spirit Cost: W Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.) Triumph {1}{W} (Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.) Flavour Text: Set/Rarity: Spirits of Avalon None CardName: Soul Chorus Cost: 2W Type: Sorcery Pow/Tgh: / Rules Text: Create two white 1/1 Spirit creatures with flying. Triumph {2}{W} (Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.) Flavour Text: Set/Rarity: Spirits of Avalon None CardName: Swift Soul Cost: 1WW Type: Creature - Spirit Knight Pow/Tgh: 2/1 Rules Text: First strike Spirit creatures you control have first strike. Flavour Text: Set/Rarity: Spirits of Avalon None CardName: Young Knight Cost: W Type: Creature - Human Knight Pow/Tgh: 1/2 Rules Text: As long as Young Knight has a +1/+1 counter on it, it has vigilance. Train 1 - {1} (At the beginning of your end step, if that creature attacked this turn and has no +1/+1 counters on it, you may pay {1}. If you do, put one +1/+1 counters on it.) Flavour Text: Set/Rarity: Spirits of Avalon None CardName: Amnesia Cost: U Type: Instant Pow/Tgh: / Rules Text: Exile target creature, then return it on the battlefield under its owner control tapped. Flavour Text: Set/Rarity: Spirits of Avalon None CardName: Book of Tales Cost: 1UUU Type: Legendary Artifact Pow/Tgh: / Rules Text: {2}{U}, {T}: Add a chapter counter on Book of Tales, scry X, where X is the number of chapter counters on Book of Tales, and draw a card. {T}, Remove twenty chapter counters from Book of Tales: You win the game. Flavour Text: Set/Rarity: Spirits of Avalon None CardName: Soul Wings Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature (Target a Creature as you cast this. This card enters the battlefield attached to that Creature.) Enchanted creature has flying. When Soul Wings enters the battlefield, draw a card. Triumph {2}{U} (Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.) Flavour Text: Set/Rarity: Spirits of Avalon None CardName: Newborn Vampire Cost: 2B Type: Creature - Vampire Knight Pow/Tgh: 3/3 Rules Text: As long as Newborn Vampire has a +1/+1 counter on it, it has lifelink. Train 1 - {1}{B} (At the beginning of your end step, if that creature attacked this turn and has no +1/+1 counters on it, you may pay {1}{B}. If you do, put one +1/+1 counters on it.) Flavour Text: Set/Rarity: Spirits of Avalon None CardName: Soul Blade Cost: 1B Type: Artifact - Equipement Pow/Tgh: / Rules Text: Equipped creature has lifelink. As long as there is three or more creature cards in your graveyard, equipped creature get +3/+3. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Flavour Text: Set/Rarity: Spirits of Avalon None CardName: Spirit Flames Cost: R Type: Instant Pow/Tgh: / Rules Text: Spirit Flames deals 2 damages to target creature or planeswalker. Triumph {1}{R} (Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.) If Spirit Flames was cast from your graveyard, exile it. Flavour Text: Set/Rarity: Spirits of Avalon None CardName: War Torn Horn Cost: 2R Type: Artifact - Equipment Pow/Tgh: / Rules Text: When a creature you control trains, put a charge counter on War Torn Horn. When equipped creature attacks, creatures you control gain trample and get +1/+0 for each charge counter on War Torn Horn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Flavour Text: Set/Rarity: Spirits of Avalon None CardName: Arthur Cost: 2GG Type: Legendary Creature - Human Knight Pow/Tgh: 3/3 Rules Text: Vigilance You may cast this spell for {3}{W}{G}{G}. If you do, create a token that's a copy of this card's other side when Arthur enters the battlefield, and attach it to him. Flavour Text: Back side: CardName: Excalibur Cost: 1WW Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped create have first strike and ward {3} Equip {3} Flavour Text: Set/Rarity: Spirits of Avalon None CardName: Bannerman Hier Cost: 1G Type: Pow/Tgh: 2/2 Rules Text: As long as Bannerman Hier has a +1/+1 counter on it, other creatures you control get +1/+1. Train 2 - {1}{G}{G} (At the beginning of your end step, if that creature attacked this turn and has no +1/+1 counters on it, you may pay {1}{G}{G}. If you do, put two +1/+1 counters on it.) Flavour Text: Set/Rarity: Spirits of Avalon None CardName: Vanguard Ranger Cost: 1G Type: Creature - Human Ranger Pow/Tgh: 2/2 Rules Text: When a +1/+1 counter is put on Vanguard Ranger, search your library for a basic land card and put it in your hand, then suffle your library. Train 1 - {G} (At the beginning of your end step, if that creature attacked this turn and has no +1/+1 counters on it, you may pay {G}. If you do, put one +1/+1 counters on it.) Flavour Text: Set/Rarity: Spirits of Avalon None CardName: MindFlayer Spirit Cost: 2UB Type: Creature - Spirit Pow/Tgh: 2/3 Rules Text: Flying When a creature card is put into a graveyard from anywhere, MindFlayer Spirit get +1/+1 until end of turn. When MindFlayer Spirit attacks, target player put the three top card of its graveyard in its graveyard. Flavour Text: Set/Rarity: Spirits of Avalon None CardName: Avalon Gatekeeper Cost: 3WB Type: Creature - Spirit Knight Pow/Tgh: 3/3 Rules Text: Flying, Vigilance Spells you cast from your graveyard cost {1} less to cast. Spells your opponents cast from their graveyard cost {1} more to cast. Flavour Text: Set/Rarity: Spirits of Avalon None CardName: Nahiri, Kingsmith Cost: 2WR Type: Legendary Planeswalker - Nahiri Pow/Tgh: /4 Rules Text: [+1]: Up to one target creature gains first strike and haste until end of turn. You may attach an Equipment you control to it. [-1]: Create a 2/2 white Knight creature with vigilance. [-7]: Create a legendary white and red Equipment artifact named Excalibur with "Equipped creature get +3/+3, has double strike, haste, vigilance, and lifelink" and Equip {7}. Attach it to a creature you control. Flavour Text: Set/Rarity: Spirits of Avalon Mythic CardName: Excalibur Cost: Type: Legendary Artifcact - Equipment Pow/Tgh: / Rules Text: Equipped creature get +3/+3, and has double strike, haste, vigilance, and lifelink. Equip {7} ({7}: Attach to target creature you control. Equip only as a sorcery.) Flavour Text: Set/Rarity: Spirits of Avalon Token CardName: Gravestone Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add one mana or any color. {1}, {T}: Draw a card. Animate 3 - {5} ({5}, Exile that card from your graveyard: create three colorless 1/1 Spirit creatures. Animate only as a sorcery.) Flavour Text: Set/Rarity: Spirits of Avalon None CardName: Lost Blade Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature get +1/+1 and has vigilance. Equip {2} Triumph {3} (Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.) When Lost Blade enters the battlefield, if its triumph cost was paid, attach it to a creature your control. Flavour Text: Set/Rarity: Spirits of Avalon None