My Return to Ravnica: Virtual Booster

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Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Creature – Human Wizard
Other creatures you control that are blue or black get +1/+1.
{3}{u}: Target player draws a card. Activate this ability only any time you could cast a sorcery.
{3}{b}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
2/2
 C 
Creature – Elf Druid
{t}: Add {b} to your mana pool. Elves of Deep Shadow deals 1 damage to you.
1/1
 R 
Instant
Creatures you control get +2/+0 and gain first strike until end of turn.
 R 
Creature – Bird
Flying
{t}: Add 1 mana of any color to your mana pool.
0/1
 M 
Legendary Creature – Angel
Flying, hexproof
Damage that would be dealt to you or to other permanents you control is dealt to Razia, the Reborn instead.
{2}{w}{w}{r}{r}: Return Razia from your graveyard to your hand. Use this ability only during your upkeep.
5/7
 C 
Creature – Human Soldier
First strike
2/1
 M 
Legendary Creature – Elemental
Whenever another non-token creature enters the battlefield under your control, put X 1/1 green Saproling creature tokens onto the battlefield, where X equals the number of creatures you control.
4/6
 C 
Creature – Human Rogue
{1}{u/b}, {t}: Look at the top two cards of target player's library. Put one of them into that player's graveyard, then put the rest on top of their library.
1/2
 M 
Legendary Creature – Vampire
Flying
When Szadek, Mind Devastator enters the battlefield or attacks, target opponent puts the top 5 cards of his or her library into his or her graveyard.
If Szadek would deal combat damage to a player, instead put that many cards from the top of his or her library into his or her graveyard.
5/5
 R 
Sorcery
Radiance – Prevent the next X damage that would be dealt to target creature and each other creature that shares a color with it. If damage is prevented this way, Flames of Rebirth deals that much damage to target creature or player, and you gain that much life.
 C 
Creature – Human Soldier
{r}, {t}: Target creature can't block this turn.
{w}, {t}: Target creature can't attack this turn.
2/1
 U 
Creature – Human Wizard
Other creatures you control that are red or white get +1/+1.
{r}: Target creature you control gains haste until end of turn.
{w}: Target creature you control gains vigilance until end of turn.
2/2
 R 
Creature – Spirit Rogue
Unblockable
When Dimir Interceptor deals combat damage to a player, choose one: that player discards a card or you draw a card.
1/3
 C 
Creature – Human Monk
When Spirit Channeler enters the battlefield, you may pay {w}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.
2/2
Creature – Human Druid
Convoke
When Keeper of the Gardens enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
2/2

Dimir Elder (uncommon)
Elves of Deep Shadow (common)
Boros Battle Cry (rare)
Birds of Paradise (rare)
Razia, the Reborn (mythic)
Boros Regular (common)
Mat'Selesnya, the Restored (mythic)
Dimir Spy (common)
Szadek, Mind Devastator (mythic)
Flames of Rebirth (rare)
Thundersong Drumbeater (common)
Boros Elder (uncommon)
Dimir Interceptor (rare)
Spirit Channeler (common)
Keeper of the Gardens (none)