Starcraft 2: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Building
Defender
{1}{g}, {t}: Put 1 green 1/1 Ling creature token onto the battlefield.
When Spawning Pool dies, Swarm 2 (Put 2 green 1/1 Broodling tokens with Fading 3 onto the battlefield.).
0/3
 
 R 
Creature – Zerg
Trample
{g}: Target creature blocks Ultralisk this turn if able.
7/7
 U 
Legendary Artifact
X: Put a Charge counter on Evolution Chamber. X is 2 + 2 * the number of Charge counters on Evolution Chamber.
Evolution chamber can have a maximum of 3 Charge counters.
All Zerg creatures you control gain +1/+1 for each Charge counter on Evolution Chamber.
 U 
Enchantment
All Zerglings and Lings you control have Double Strike.
 U 
Enchantment – Aura
Enchant Creature
Spellcast
You control enchanted creature.
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
 
Spellcast (As an additional cost to cast this spell, you may remove any number of Spell counters from creatures you control. Each Spell counter removed this way reduces the cost to cast this spell by {1} or by one mana of any of that spell's colors.)
Prevent the next 4 damage to target creature or player.
{2}{r}
 
 C 
Instant
Spellcast (As an additional cost to cast this spell, you may remove any number of Spell counters from creatures you control. Each Spell counter removed this way reduces the cost to cast this spell by {1} or by one mana of any of that spell's colors.)
Deal 5 damage to target non-Artifact Creature or Player.
 C 
Creature – Zerg
When Zergling enters the battlefield, put a 1/1 green Ling creature token onto the battlefield.
1/1
 C 
Creature – Building
Defender
{1}{g}, {t}: Put 1 green 1/1 Ling creature token onto the battlefield.
When Spawning Pool dies, Swarm 2 (Put 2 green 1/1 Broodling tokens with Fading 3 onto the battlefield.).
0/3
 
 
No more commons
 T 
Creature – Zerg
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
1/1

Spawning Pool (common, foil)
Ultralisk (rare)
Evolution Chamber (uncommon)
Adrenal Glands (uncommon)
Neural Parasite (uncommon)
Transfuse (common)
Snipe (common)
Zergling (common)
Spawning Pool (common)
Broodling (token)