Starcraft 2: Virtual Booster
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Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Larvae enters the battlefield with 1 Larva counter.
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X: Put a Charge counter on Evolution Chamber. X is 2 + 2 * the number of Charge counters on Evolution Chamber.
Evolution chamber can have a maximum of 3 Charge counters. All Zerg creatures you control gain +1/+1 for each Charge counter on Evolution Chamber. |
Enchant Creature
Spellcast You control enchanted creature. |
All Zerglings and Lings you control have Haste.
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Defender
![]() ![]() ![]() When Spawning Pool dies, Swarm 2 (Put 2 green 1/1 Broodling tokens with Fading 3 onto the battlefield.). 0/3
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No more commons
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When Zergling enters the battlefield, put a 1/1 green Ling creature token onto the battlefield.
1/1
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No more commons
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Spellcast (As an additional cost to cast this spell, you may remove any number of Spell counters from creatures you control. Each Spell counter removed this way reduces the cost to cast this spell by
![]() Deal 5 damage to target non-Artifact Creature or Player. |
No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Spellcast (As an additional cost to cast this spell, you may remove any number of Spell counters from creatures you control. Each Spell counter removed this way reduces the cost to cast this spell by
![]() Prevent the next 4 damage to target creature or player. |
1/1
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Larvae
(rare)
Evolution Chamber
(uncommon)
Neural Parasite
(uncommon)
Metabolic Boost
(uncommon)
Spawning Pool
(common)
Zergling
(common)
Snipe
(common)
Transfuse
(common)
Ling
(token)