CardName: Blessed Outriders Cost: 2W Type: Creature - Human Nomad Scout Pow/Tgh: 2/2 Rules Text: Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Lifelink If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Camp Guard Cost: W Type: Creature - Human Nomad Pow/Tgh: 1/2 Rules Text: _Sunhome_ – Camp Guard gets +1/+1 as long as you control a Desert. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Explore the Ruins Cost: 3W Type: Sorcery Pow/Tgh: / Rules Text: Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. Flavour Text: Set/Rarity: [Tribute] Raoim Uncommon CardName: Farguide's Hawk Cost: 3W Type: Creature - Bird Scout Pow/Tgh: 1/1 Rules Text: Flying, lifelink When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Hapless Wanderer Cost: 3W Type: Creature - Nomad Cleric Pow/Tgh: 2/3 Rules Text: Whenever you play a Plains, you may gain 1 life. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Misleading Mirage Cost: W Type: Enchantment Pow/Tgh: / Rules Text: Flash (You may cast this spell any time you could cast an instant.) When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Swords to the Bold Cost: 3W Type: Sorcery Pow/Tgh: / Rules Text: Put a +1/+1 counter on each of up to three target creatures. You gain 3 life. Flavour Text: The guards know their craft. There are more bones of raiders than merchants bleaching in the sun. Set/Rarity: [Tribute] Raoim Common CardName: Cactus Wren Cost: U Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying When Cactus Wren enters the battlefield, if you control a Desert, scry 2. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Dereliction Guard Cost: 1U Type: Creature - Djinn Warrior Pow/Tgh: 1/1 Rules Text: Flying When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Dhajanna, Sanzan Mistress Cost: 2UU Type: Legendary Creature - Djinn Wizard Pow/Tgh: 3/3 Rules Text: Flying Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. Flavour Text: Set/Rarity: [Tribute] Raoim Rare CardName: Knowledgable Sanzan Cost: 3U Type: Creature - Djinn Wizard Pow/Tgh: 2/2 Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.) When Knowledgable Sanzan enters the battlefield, draw a card. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Oasis Mirage Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Ruinroost Drake Cost: 3U Type: Creature - Drake Pow/Tgh: 3/2 Rules Text: Flying {2}{C}: Ruinroost Drake gains indestructible and hexproof until end of turn. Flavour Text: Set/Rarity: [Tribute] Raoim Uncommon CardName: Sahal Glyphreader Cost: 2U Type: Creature - Lizard Wizard Pow/Tgh: 2/3 Rules Text: When Sahal Glyphreader enters the battlefield, scry 2. Flavour Text: It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings. Set/Rarity: [Tribute] Raoim Common CardName: Trickster Djinn Cost: 2UU Type: Creature - Djinn Pow/Tgh: 2/3 Rules Text: Flying When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. Flavour Text: Set/Rarity: [Tribute] Raoim Uncommon CardName: Badland Skullbird Cost: 3B Type: Creature - Zombie Bird Pow/Tgh: 2/2 Rules Text: Flying Whenever you play a Swamp, each opponent loses 1 life. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Buried by Sands Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Dusthill Lurker Cost: 3B Type: Creature - Sand Horror Pow/Tgh: 3/1 Rules Text: Lifelink When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. Flavour Text: Set/Rarity: [Tribute] Raoim Uncommon CardName: Fell Seer Cost: 3B Type: Creature - Djinn Warlock Pow/Tgh: 2/3 Rules Text: When Fell Seer enters the battlefield, choose one — • Each player on your team draws a card and loses 1 life. • Each opponent discards a card. Flavour Text: "Villainous creature, grinning and scheming, serving a master even more wicked." –Khamed, chief warden Set/Rarity: [Tribute] Raoim Common CardName: Live Mummification Cost: 3BB Type: Sorcery Pow/Tgh: / Rules Text: Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield. Flavour Text: Set/Rarity: [Tribute] Raoim Uncommon CardName: Open the Sarcophagus Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Tattered Caravan Cost: 2B Type: Creature - Zombie Nomad Pow/Tgh: 2/2 Rules Text: When Tattered Caravan dies, create a 2/2 black Zombie creature token. Flavour Text: Desiccated as they are, they still remain in formation, following one another. Set/Rarity: [Tribute] Raoim Common CardName: Bellowing Deathraider Cost: 2RR Type: Creature - Ogre Warrior Pow/Tgh: 2/4 Rules Text: Kicker {1}{B} and/or {1}{G} When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. Flavour Text: Set/Rarity: [Tribute] Raoim Rare CardName: Blaze Elemental Cost: 4R Type: Creature - Elemental Pow/Tgh: 4/1 Rules Text: Haste When Blaze Elemental enters the battlefield, it gains flying until end of turn. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Parching Ray Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control. Flavour Text: Set/Rarity: [Tribute] Raoim Uncommon CardName: Ranging Pangolin Cost: 3R Type: Creature - Pangolin Beast Pow/Tgh: 2/4 Rules Text: When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Relentless Wanderer Cost: 2R Type: Creature - Dwarf Nomad Warrior Pow/Tgh: 3/2 Rules Text: Flavour Text: The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough. Set/Rarity: [Tribute] Raoim Common CardName: Scorching Sun Cost: 5RR Type: Sorcery Pow/Tgh: / Rules Text: Scorching Sun deals 6 damage divided as you choose between target creature and its controller. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Towering Vagabond Cost: 4R Type: Creature - Giant Nomad Pow/Tgh: 4/4 Rules Text: _Sunhome_ – Towering Vagabond gets +1/+1 as long as you control a Desert. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Dervish Duo Cost: 1GG Type: Creature - Human Warrior Pow/Tgh: 2/2 Rules Text: _Sunhome_ – Dervish Duo gets +1/+1 as long as you control a Desert. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Return from Ruins Cost: 3G Type: Sorcery Pow/Tgh: / Rules Text: Choose one or both — • Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Flavour Text: Buried under the dunes are treasures both material and immaterial. Set/Rarity: [Tribute] Raoim Uncommon CardName: Sandshaper Overseer Cost: 2GG Type: Creature - Human Nomad Pow/Tgh: 3/3 Rules Text: Sandshaper Overseer gets +1/+1 for each Desert you control. Flavour Text: Set/Rarity: [Tribute] Raoim Rare CardName: Sandswimmer Cost: 2G Type: Creature - Insect Pow/Tgh: 2/1 Rules Text: Desertwalk Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Scarpid Cost: 3G Type: Creature - Scorpion Beast Pow/Tgh: 2/4 Rules Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Flavour Text: Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water. Set/Rarity: [Tribute] Raoim Common CardName: Scour the Dunes Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Shaper of Sands Cost: 2G Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: {1}{G}, {T}: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land. Flavour Text: Set/Rarity: [Tribute] Raoim Uncommon CardName: Stingshot Hystrix Cost: 3G Type: Creature - Beast Pow/Tgh: 2/4 Rules Text: Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Dangers in the Dunes Cost: 2RG Type: Enchantment - Saga Pow/Tgh: / Rules Text: [I] Create two 1/1 colorless Sand creature tokens. [II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. Flavour Text: Set/Rarity: [Tribute] Raoim Uncommon CardName: Swirling Sandstorm Cost: RG Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Swirling Sandstorm, sacrifice a land. Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Dunebrood Ambush Cost: RW Type: Sorcery Pow/Tgh: / Rules Text: Create two 1/1 colorless Sand creature tokens. Creatures you control gain haste and vigilance until end of turn. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Forest Cost: Type: Basic Land - Forest Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: [Tribute] Raoim Basic CardName: Harsh Steppe Cost: Type: Land - Desert Pow/Tgh: / Rules Text: {T}: Add {C}. {W}, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Island Cost: Type: Basic Land - Island Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: [Tribute] Raoim Basic CardName: Mountain Cost: Type: Basic Land - Mountain Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: [Tribute] Raoim Basic CardName: Plains Cost: Type: Basic Land - Plains Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: [Tribute] Raoim Basic CardName: Swamp Cost: Type: Basic Land - Swamp Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: [Tribute] Raoim Basic CardName: Windy Cavern Cost: Type: Land - Desert Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {R}, Sacrifice Windy Cavern: Target creature gains haste until end of turn. Flavour Text: Set/Rarity: [Tribute] Raoim Common CardName: Zombie Cost: Type: Token Creature - Zombie Pow/Tgh: 2/2 Rules Text: Flavour Text: Set/Rarity: [Tribute] Raoim Token CardName: Nomad Scout Cost: Type: Creature - Nomad Scout Pow/Tgh: 2/2 Rules Text: Vigilance (Attacking doesn't cause this creature to tap.) Flavour Text: Set/Rarity: [Tribute] Raoim Token