[ANAGRAM] Carl Sagan: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Horror Cleric
Creatures opponents control enter the battlefield with an additional -1/-1 counter on them.
Azgar's Dementia cannot be blocked by creatures with -1/-1 counters on them.
His pain, his creation and his lover.
3/3
 U 
Artifact
{u}, {t}: Create a 1/1 blue Fish creature token. Return that token to your hand after the next time it attacks.
At the beginning of your upkeep, create a Treasure token for each Fish you control.
Lost underwater for ages.
 U 
Artifact – Vehicle
Crew 4
Vigilance and whenever it attacks you may untap target creature that crewed it.
4/4
 U 
Creature – Hag Wizard
Whenever you put a land card from your hand onto the battlefield without playing it, target creature gets -2/-0 or -0/-2 until end of turn.
1/3
 C 
Creature – Horror
When Algae Narcon enters the battlefield, counter target creature spell or return a land to it's owners hand.
Evoke {3}{u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1/1
 C 
Instant
Target artifact becomes colorless, loses all abilities and has converted mana cost 1 or less for as long as it remains on the battlefield. If it would die, phase it out instead.
 C 
Instant
Put two -1/-1 counters on target creature that has been dealt damage this turn.
 C 
Creature – Human
When Canal Garfish enters the battlefield, return up to one target creature to it's owners hand.
2/2
 C 
Creature – Glitch
Flash
When Solipsistic Glitch enters the battlefield, everything phases out. Then, skip your turn. Each other player does the same. When it's your turn again, skip all phases until the one where you cast Solipsistic Glitch and sacrifice it. Continue the game.
0/1
 C 
Creature – Horror
When Sluggish Narcon enters the battlefield, choose one:
– Target creature gets -1/-0 and cannot attack this turn.
– Target creature gets -0/-1 and cannot block this turn.
Entwine {1}{u/b} (Choose both if you pay the entwine cost.)
1/1
 C 
Tribal Sorcery – Rogue
As an additional cost to cast Decoy Theft, sacrifice another Rogue permanent.

Target player discards a card of your choice. You lose 2 life.
 C 
Creature – Elf Archer Scout
Reach
{1}{g}: Ahn-Woods Huntress gains Shroud until end of turn.
4/3
 C 
Creature – Human Knight
First Strike
{2}{w}: Galan Knight gains Lifelink until end of turn.
2/2
 C 
Creature – Glitch
Flash
When Narcoleptic Glitch enters the battlefield, phase out the top ten cards of target player's library. Return them at the beginning of the end step.
Evoke {2/u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1/1
Forest
 
 B 
Basic Land – Forest

Azgar's Dementia (rare)
Summoner's Sea-Scepter (uncommon)
Galan Carriage (uncommon)
Hag of Canals (uncommon)
Algae Narcon (common)
Ahn's Scrapping (common)
Carnal Gas (common)
Canal Garfish (common)
Solipsistic Glitch (common)
Sluggish Narcon (common)
Decoy Theft (common)
Ahn-Woods Huntress (common)
Galan Knight (common)
Narcoleptic Glitch (common)
Forest (basic)