[ANAGRAM] Carl Sagan: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hag Shaman
{2}, Sacrifice a Forest: Add {b}{g} for each other Swamp you control.
Lost Witch-Queen of the Woods gets +X/+X, where X is the difference between the number of Swamps and Forests you control. If X is two or more, Lost Witch-Queen of the Woods has Trample.
2/2
 U 
Creature – Hag
{1}{b}, {t}: Target player mills two cards and loses 2 life.
{3}{b}, {t}: Target player discards two cards and loses 2 life.
She kidnaps babies from their cradles and sings them lullabies. Once their bloody cries have ceased, she puts them in her cauldron.
3/3
 U 
Creature – Assorted-Barbarians
When Rage Clans enters the battlefield, choose one:
– Destroy target land or artifact
– It deals 4 damage to target creature or player.
Evoke {2}{r} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/1
 U 
Artifact
When Canal Bell enters the battlefield, return target creature or land to it's owners hand.
{1}{2/u}, {t}: Return target creature to it's owners hand. Then, you may pay {1}{2/u} to untap this artifact.
Whenever Canal Bell becomes untapped, return up to one target land that entered the battlefield this turn to it's owners hand.
 C 
Instant
Lightning Snag deals 2 damage to target creature and 1 damage to it's controller.
 C 
Creature – Glitch
Flash
When Solipsistic Glitch enters the battlefield, everything phases out. Then, skip your turn. Each other player does the same. When it's your turn again, skip all phases until the one where you cast Solipsistic Glitch and sacrifice it. Continue the game.
0/1
 C 
Creature – Dryad
When Thin-Branch Dryad dies, reveal the top three cards of your library and put all basic Forests among them onto the battlefield tapped and the rest on the bottom in a random order.
1/1
 C 
Sorcery
Reveal the top card of your library. If it's a Fish creature you may put it into your hand. Repeat this process as many times as you want by paying {2/u} each time.
 C 
Creature – Horror
When Sluggish Narcon enters the battlefield, choose one:
– Target creature gets -1/-0 and cannot attack this turn.
– Target creature gets -0/-1 and cannot block this turn.
Entwine {1}{u/b} (Choose both if you pay the entwine cost.)
1/1
 C 
Creature – Horror
When Algae Narcon enters the battlefield, counter target creature spell or return a land to it's owners hand.
Evoke {3}{u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1/1
 C 
Creature – Fish
When Seafloor Garfish enters the battlefield, if you cast it for {2}, create a 0/4 blue Sand creature token with Defender that doesn't heal.
1/1
 C 
Creature – Elf Archer Scout
Reach
{1}{g}: Ahn-Woods Huntress gains Shroud until end of turn.
4/3
 C 
Creature – Human Knight
First Strike
{2}{w}: Galan Knight gains Lifelink until end of turn.
2/2
 C 
Creature – Hag
Flash
When Carnal Hag enters the battlefield, you draw a card and lose 1 life.
2/1
Forest
 
 B 
Basic Land – Forest

Lost Witch-Queen of the Woods (rare)
Scarred-Throat Hag (uncommon)
Rage Clans (uncommon)
Canal Bell (uncommon)
Lightning Snag (common)
Solipsistic Glitch (common)
Thin-Branch Dryad (common)
Catching Fish (common)
Sluggish Narcon (common)
Algae Narcon (common)
Seafloor Garfish (common)
Ahn-Woods Huntress (common)
Galan Knight (common)
Carnal Hag (common)
Forest (basic)