[ANAGRAM] Carl Sagan: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Scarecrow
Sandbag Elemental enters the battlefield with X +1/+1 counters, where X is twice the amount of damage you have prevented this turn.
{x}{x}{w/g}, Reveal Sandbag Elemental from your hand: Prevent the next X damage that would be dealt to target creature. Activate this ability only once per turn.
It's expression of self is to let itself feel.
0/0
 U 
Creature – Elemental
{2}{g}: Sandform Widow has base power and toughness 4/5 until end of turn.
{2}{r}: Sandform Widow has base power and toughness 6/3 until end of turn..
She stalks men on the beach, hoping to find her lost love. She forgets that her spirit inhabited the sands when she drowned herself after learning her love took his own life.
2/2
 U 
Creature – Advisor
Whenever Pseudoprincess doesn't have a race type, sacrifice it.
{2}: Pseudoprincess becomes a Human or Horror until end of turn. When it does, you may pay {w/u}{w/u} to exile a nonland permanent. If you do, return it to it's owners control tapped after their next untap step.
1/3
 U 
Sorcery
Reveal the top six cards of your library. You may put any number of Scarecrow permanents from among them onto the battlefield with an additional +1/+1 counter on them. Put the rest into your graveyard.
 C 
Creature – Glitch
Flash
When Narcoleptic Glitch enters the battlefield, phase out the top ten cards of target player's library. Return them at the beginning of the end step.
Evoke {2/u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1/1
 C 
Instant
Lightning Snag deals 2 damage to target creature and 1 damage to it's controller.
 C 
Tribal Sorcery – Rogue
As an additional cost to cast Decoy Theft, sacrifice another Rogue permanent.

Target player discards a card of your choice. You lose 2 life.
 C 
Creature – Horror
When Sluggish Narcon enters the battlefield, choose one:
– Target creature gets -1/-0 and cannot attack this turn.
– Target creature gets -0/-1 and cannot block this turn.
Entwine {1}{u/b} (Choose both if you pay the entwine cost.)
1/1
 C 
Creature – Hag
Flash
When Carnal Hag enters the battlefield, you draw a card and lose 1 life.
2/1
 C 
Instant
Put two -1/-1 counters on target creature that has been dealt damage this turn.
 C 
Creature – Elf Archer Scout
Reach
{1}{g}: Ahn-Woods Huntress gains Shroud until end of turn.
4/3
 C 
Creature – Glitch
Flash
When Solipsistic Glitch enters the battlefield, everything phases out. Then, skip your turn. Each other player does the same. When it's your turn again, skip all phases until the one where you cast Solipsistic Glitch and sacrifice it. Continue the game.
0/1
 C 
Sorcery
Reveal the top card of your library. If it's a Fish creature you may put it into your hand. Repeat this process as many times as you want by paying {2/u} each time.
 C 
Creature – Horror
When Algae Narcon enters the battlefield, counter target creature spell or return a land to it's owners hand.
Evoke {3}{u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1/1
Swamp
 
 B 
Basic Land – Swamp

Sandbag Elemental (rare)
Sandform Widow (uncommon)
Pseudoprincess (uncommon)
Pack with Wheat (uncommon)
Narcoleptic Glitch (common)
Lightning Snag (common)
Decoy Theft (common)
Sluggish Narcon (common)
Carnal Hag (common)
Carnal Gas (common)
Ahn-Woods Huntress (common)
Solipsistic Glitch (common)
Catching Fish (common)
Algae Narcon (common)
Swamp (basic)