[ANAGRAM] Carl Sagan: Virtual Booster

[ANAGRAM] Carl Sagan: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Seafumes enters the battlefield tapped if any player pays {1}.
{t}: Add {c}.
{t}: Add {u} only if a player has had a card put into their hand from somewhere other than their library.
{2/u}, {t}: Remove target attacking creature from combat and flip a coin. Then, if you won the flip, that creature deals damage to itself equal to it's power plus one.
The Pirates lost their way and the Fish got high.
 U 
Creature – Dryad Druid
{t}: Add {g}
{t}: Add {g} for each card named Ahn's Handmaiden in your hand, graveyard or on the battlefield.
The very forces of nature and vitality
2/2
 U 
Artifact – Vehicle
Crew 4
Vigilance and whenever it attacks you may untap target creature that crewed it.
4/4
 U 
Artifact
{u}, {t}: Create a 1/1 blue Fish creature token. Return that token to your hand after the next time it attacks.
At the beginning of your upkeep, create a Treasure token for each Fish you control.
Lost underwater for ages.
 C 
Instant
Put two -1/-1 counters on target creature that has been dealt damage this turn.
 C 
Creature – Glitch
Kicker – {1}{c}
{t}: Add {c}{g}. If Shutterwood Glitch was kicked, target permanent phases out.
Ages ago, when Azgar first struck down on Ahn's woods, he was defeated. In the process, Ahn's mending magic didn't stitch up certain branches perfectly. Now, whenever lightning strikes these Shutterwood Giants, there is a glitch.
2/2
 C 
Sorcery
Reveal the top card of your library. If it's a Fish creature you may put it into your hand. Repeat this process as many times as you want by paying {2/u} each time.
 C 
Creature – Horror
When Sluggish Narcon enters the battlefield, choose one:
– Target creature gets -1/-0 and cannot attack this turn.
– Target creature gets -0/-1 and cannot block this turn.
Entwine {1}{u/b} (Choose both if you pay the entwine cost.)
1/1
 C 
Creature – Human
When Galan Stable Boy enters the battlefield, create two 2/2 white Horse creature tokens with Vigilance and 'Whenever Galan Stable Boy crews a Vehicle, that permanent gains Vigilance until end of turn'
1/1
 C 
Creature – Elf Archer Scout
Reach
{1}{g}: Ahn-Woods Huntress gains Shroud until end of turn.
4/3
 C 
Creature – Human
When Canal Garfish enters the battlefield, return up to one target creature to it's owners hand.
2/2
 C 
Instant
Lightning Snag deals 2 damage to target creature and 1 damage to it's controller.
 C 
Creature – Glitch
Flash
When Narcoleptic Glitch enters the battlefield, phase out the top ten cards of target player's library. Return them at the beginning of the end step.
Evoke {2/u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1/1
 C 
Creature – Fish
When Seafloor Garfish enters the battlefield, if you cast it for {2}, create a 0/4 blue Sand creature token with Defender that doesn't heal.
1/1
Swamp
 
 B 
Basic Land – Swamp

Seafumes (rare)
Ahn's Handmaiden (uncommon)
Galan Carriage (uncommon)
Summoner's Sea-Scepter (uncommon)
Carnal Gas (common)
Shutterwood Glitch (common)
Catching Fish (common)
Sluggish Narcon (common)
Galan Stable Boy (common)
Ahn-Woods Huntress (common)
Canal Garfish (common)
Lightning Snag (common)
Narcoleptic Glitch (common)
Seafloor Garfish (common)
Swamp (basic)