[ANAGRAM] Carl Sagan: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Glitch
During your postcombat main phase each turn, choose a creature that attacked this turn that you don't control and pay {x}, where X is a number less than or equal to the creature's power. That creature becomes a 0/1 Foo token and it's controller phases out the top X cards of their library face-down.
2/2
 U 
Creature – Horror Advisor
When Gala Narcon enters the battlefield, exile target creature with converted mana cost 3 or less until it's controller loses life or pays {3}.
The Narcons have used their sleep inducement to sneak their way into Galan parliament.
3/2
 U 
Sorcery
Kicker – {2}

Draw a card. If Cliffside Analysis was kicked, draw two cards instead.

Discard a card.
 U 
Creature – Elephant
Whenever a player casts an artifact spell or activates a non-mana ability on an artifact, put a +1/+1 counter on Slagscalodon and it gains Trample until end of turn.
4/5
 C 
Tribal Sorcery – Rogue
As an additional cost to cast Decoy Theft, sacrifice another Rogue permanent.

Target player discards a card of your choice. You lose 2 life.
 C 
Creature – Human Knight
First Strike
{2}{w}: Galan Knight gains Lifelink until end of turn.
2/2
 C 
Creature – Glitch
Kicker – {1}{c}
{t}: Add {c}{g}. If Shutterwood Glitch was kicked, target permanent phases out.
Ages ago, when Azgar first struck down on Ahn's woods, he was defeated. In the process, Ahn's mending magic didn't stitch up certain branches perfectly. Now, whenever lightning strikes these Shutterwood Giants, there is a glitch.
2/2
 C 
Creature – Glitch
Flash
When Narcoleptic Glitch enters the battlefield, phase out the top ten cards of target player's library. Return them at the beginning of the end step.
Evoke {2/u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1/1
 C 
Instant
Lightning Snag deals 2 damage to target creature and 1 damage to it's controller.
 C 
Creature – Horror
When Algae Narcon enters the battlefield, counter target creature spell or return a land to it's owners hand.
Evoke {3}{u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1/1
 C 
Creature – Dryad
When Thin-Branch Dryad dies, reveal the top three cards of your library and put all basic Forests among them onto the battlefield tapped and the rest on the bottom in a random order.
1/1
 C 
Artifact Creature – Scarecrow
{3}{u}, {t}, Sacrifice Canal Rags and return two other creatures you control to their owners hands: Put all Island cards in your hand onto the battlefield.
1/2
 C 
Creature – Horror
When Sluggish Narcon enters the battlefield, choose one:
– Target creature gets -1/-0 and cannot attack this turn.
– Target creature gets -0/-1 and cannot block this turn.
Entwine {1}{u/b} (Choose both if you pay the entwine cost.)
1/1
 C 
Creature – Elf Archer Scout
Reach
{1}{g}: Ahn-Woods Huntress gains Shroud until end of turn.
4/3
Forest
 
 B 
Basic Land – Forest

Caretaker of the Universe (rare)
Gala Narcon (uncommon)
Cliffside Analysis (uncommon)
Slagscalodon (uncommon)
Decoy Theft (common)
Galan Knight (common)
Shutterwood Glitch (common)
Narcoleptic Glitch (common)
Lightning Snag (common)
Algae Narcon (common)
Thin-Branch Dryad (common)
Canal Rags (common)
Sluggish Narcon (common)
Ahn-Woods Huntress (common)
Forest (basic)