[ANAGRAM] Carl Sagan: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kult Mob costs
less to cast for each creature that died this turn.
Kult Mob's power and toughness are each equal to one plus the number of creature cards in graveyards. Other players may not exile cards from graveyards. */*
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![]() , : You gain 1 life for each life you've gained this turn. Then, you may pay to untap this.
Clerics you control have " ![]() , : You gain 1 life for each life you've gained this turn"2/3
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Whenever Pseudoprincess doesn't have a race type, sacrifice it.
: Pseudoprincess becomes a Human or Horror until end of turn. When it does, you may pay ![]() to exile a nonland permanent. If you do, return it to it's owners control tapped after their next untap step.1/3
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When Canal Bell enters the battlefield, return target creature or land to it's owners hand.
![]() , : Return target creature to it's owners hand. Then, you may pay ![]() to untap this artifact.
Whenever Canal Bell becomes untapped, return up to one target land that entered the battlefield this turn to it's owners hand. |
Flash
When Carnal Hag enters the battlefield, you draw a card and lose 1 life. 2/1
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Reveal the top card of your library. If it's a Fish creature you may put it into your hand. Repeat this process as many times as you want by paying
each time. |
When Algae Narcon enters the battlefield, counter target creature spell or return a land to it's owners hand.
Evoke ![]() (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)1/1
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Flash
When Solipsistic Glitch enters the battlefield, everything phases out. Then, skip your turn. Each other player does the same. When it's your turn again, skip all phases until the one where you cast Solipsistic Glitch and sacrifice it. Continue the game. 0/1
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Flash
When Narcoleptic Glitch enters the battlefield, phase out the top ten cards of target player's library. Return them at the beginning of the end step. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)1/1
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Lightning Snag deals 2 damage to target creature and 1 damage to it's controller.
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Reach
![]() : Ahn-Woods Huntress gains Shroud until end of turn.4/3
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First Strike
![]() : Galan Knight gains Lifelink until end of turn.2/2
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When Sluggish Narcon enters the battlefield, choose one:
– Target creature gets -1/-0 and cannot attack this turn. – Target creature gets -0/-1 and cannot block this turn. Entwine ![]() (Choose both if you pay the entwine cost.)1/1
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Put two -1/-1 counters on target creature that has been dealt damage this turn.
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Kult Mob
(rare)
Choir Priest
(uncommon)
Pseudoprincess
(uncommon)
Canal Bell
(uncommon)
Carnal Hag
(common)
Catching Fish
(common)
Algae Narcon
(common)
Solipsistic Glitch
(common)
Narcoleptic Glitch
(common)
Lightning Snag
(common)
Ahn-Woods Huntress
(common)
Galan Knight
(common)
Sluggish Narcon
(common)
Carnal Gas
(common)
Plains
(basic)


less to cast for each creature that died this turn.


: You gain 1 life for each life you've gained this turn. Then, you may pay



