[ANAGRAM] Carl Sagan: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Seafumes enters the battlefield tapped if any player pays
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: Add .
: Add only if a player has had a card put into their hand from somewhere other than their library.
, : Remove target attacking creature from combat and flip a coin. Then, if you won the flip, that creature deals damage to itself equal to it's power plus one.The Pirates lost their way and the Fish got high.
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Put X -1/-1 counters on target creature with Flying or that dealt combat damage to you this turn, where X is it's power.
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, : Create a 1/1 blue Fish creature token. Return that token to your hand after the next time it attacks.
At the beginning of your upkeep, create a Treasure token for each Fish you control. Lost underwater for ages.
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Enchant creature
Whenever enchanted creature is dealt noncombat damage, put a -1/-1 counter on it. Enchant creature
Whenever enchanted creature is dealt combat damage, put a +1/+1 counter on it if it survives. |
Flash
When Solipsistic Glitch enters the battlefield, everything phases out. Then, skip your turn. Each other player does the same. When it's your turn again, skip all phases until the one where you cast Solipsistic Glitch and sacrifice it. Continue the game. 0/1
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When Seafloor Garfish enters the battlefield, if you cast it for
, create a 0/4 blue Sand creature token with Defender that doesn't heal.1/1
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As an additional cost to cast Decoy Theft, sacrifice another Rogue permanent.
Target player discards a card of your choice. You lose 2 life. |
Flash
When Narcoleptic Glitch enters the battlefield, phase out the top ten cards of target player's library. Return them at the beginning of the end step. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)1/1
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When Sluggish Narcon enters the battlefield, choose one:
– Target creature gets -1/-0 and cannot attack this turn. – Target creature gets -0/-1 and cannot block this turn. Entwine ![]() (Choose both if you pay the entwine cost.)1/1
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![]() , , Sacrifice Canal Rags and return two other creatures you control to their owners hands: Put all Island cards in your hand onto the battlefield.1/2
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When Galan Stable Boy enters the battlefield, create two 2/2 white Horse creature tokens with Vigilance and 'Whenever Galan Stable Boy crews a Vehicle, that permanent gains Vigilance until end of turn'
1/1
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Target artifact becomes colorless, loses all abilities and has converted mana cost 1 or less for as long as it remains on the battlefield. If it would die, phase it out instead.
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Put two -1/-1 counters on target creature that has been dealt damage this turn.
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First Strike
![]() : Galan Knight gains Lifelink until end of turn.2/2
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Seafumes
(rare)
Windsickness
(uncommon)
Summoner's Sea-Scepter
(uncommon)
Pain Tolerance // Physical Endurance
(uncommon)
Solipsistic Glitch
(common)
Seafloor Garfish
(common)
Decoy Theft
(common)
Narcoleptic Glitch
(common)
Sluggish Narcon
(common)
Canal Rags
(common)
Galan Stable Boy
(common)
Ahn's Scrapping
(common)
Carnal Gas
(common)
Galan Knight
(common)
Swamp
(basic)
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: Add
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only if a player has had a card put into their hand from somewhere other than their library.
, 

