[ANAGRAM] Carl Sagan: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Reveal the top card of your library. If it's a Fish creature you may put it into your hand. Repeat this process as many times as you want by paying {2/u} each time.
 
 R 
Creature – Demon
When Cleaver-Armed Demon enters the battlefield sacrifice it unless you sacrifice another creature. Then, destroy target creature.
5/5
 U 
Artifact
{u}, {t}: Create a 1/1 blue Fish creature token. Return that token to your hand after the next time it attacks.
At the beginning of your upkeep, create a Treasure token for each Fish you control.
Lost underwater for ages.
 U 
Creature – Dryad Druid
{t}: Add {g}
{t}: Add {g} for each card named Ahn's Handmaiden in your hand, graveyard or on the battlefield.
The very forces of nature and vitality
2/2
 U 
Artifact – Vehicle
Crew 4
Vigilance and whenever it attacks you may untap target creature that crewed it.
4/4
 C 
Creature – Glitch
Kicker – {1}{c}
{t}: Add {c}{g}. If Shutterwood Glitch was kicked, target permanent phases out.
Ages ago, when Azgar first struck down on Ahn's woods, he was defeated. In the process, Ahn's mending magic didn't stitch up certain branches perfectly. Now, whenever lightning strikes these Shutterwood Giants, there is a glitch.
2/2
 C 
Creature – Fish
When Seafloor Garfish enters the battlefield, if you cast it for {2}, create a 0/4 blue Sand creature token with Defender that doesn't heal.
1/1
 C 
Creature – Glitch
Flash
When Narcoleptic Glitch enters the battlefield, phase out the top ten cards of target player's library. Return them at the beginning of the end step.
Evoke {2/u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1/1
 C 
Tribal Sorcery – Rogue
As an additional cost to cast Decoy Theft, sacrifice another Rogue permanent.

Target player discards a card of your choice. You lose 2 life.
 C 
Creature – Dryad
When Thin-Branch Dryad dies, reveal the top three cards of your library and put all basic Forests among them onto the battlefield tapped and the rest on the bottom in a random order.
1/1
 C 
Creature – Human
When Canal Garfish enters the battlefield, return up to one target creature to it's owners hand.
2/2
 C 
Creature – Horror
When Sluggish Narcon enters the battlefield, choose one:
– Target creature gets -1/-0 and cannot attack this turn.
– Target creature gets -0/-1 and cannot block this turn.
Entwine {1}{u/b} (Choose both if you pay the entwine cost.)
1/1
 C 
Creature – Elf Archer Scout
Reach
{1}{g}: Ahn-Woods Huntress gains Shroud until end of turn.
4/3
 C 
Creature – Human Knight
First Strike
{2}{w}: Galan Knight gains Lifelink until end of turn.
2/2
Island
 
 B 
Basic Land – Island

Catching Fish (common, foil)
Cleaver-Armed Demon (rare)
Summoner's Sea-Scepter (uncommon)
Ahn's Handmaiden (uncommon)
Galan Carriage (uncommon)
Shutterwood Glitch (common)
Seafloor Garfish (common)
Narcoleptic Glitch (common)
Decoy Theft (common)
Thin-Branch Dryad (common)
Canal Garfish (common)
Sluggish Narcon (common)
Ahn-Woods Huntress (common)
Galan Knight (common)
Island (basic)