[ANAGRAM] Carl Sagan: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Elemental
Vigilance
Whenever you cast a spell, you may pay {2} to create an X/X Sand creature token with Hexproof and power and toughness each equal to the number of spells you've cast this turn plus one.
Whenever you cast your fourth spell each turn, you may sacrifice any number of Sand permanents. For each permanent sacrificed this way, target player exiles the top six cards of their library unless they pay 6 life.
3/4
 U 
Artifact – Fortification
Fortify {3}
Fortified land has "{1}, {t}: Untap target attacking creature"
 U 
Artifact
{u}, {t}: Create a 1/1 blue Fish creature token. Return that token to your hand after the next time it attacks.
At the beginning of your upkeep, create a Treasure token for each Fish you control.
Lost underwater for ages.
 U 
Creature – Elf Cleric
Creatures you control enter the battlefield with an additional +1/+1 counter on them.
3/3
 C 
Creature – Glitch
Kicker – {1}{c}
{t}: Add {c}{g}. If Shutterwood Glitch was kicked, target permanent phases out.
Ages ago, when Azgar first struck down on Ahn's woods, he was defeated. In the process, Ahn's mending magic didn't stitch up certain branches perfectly. Now, whenever lightning strikes these Shutterwood Giants, there is a glitch.
2/2
 C 
Creature – Horror
When Sluggish Narcon enters the battlefield, choose one:
– Target creature gets -1/-0 and cannot attack this turn.
– Target creature gets -0/-1 and cannot block this turn.
Entwine {1}{u/b} (Choose both if you pay the entwine cost.)
1/1
 C 
Creature – Horror
When Algae Narcon enters the battlefield, counter target creature spell or return a land to it's owners hand.
Evoke {3}{u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1/1
 C 
Instant
Put two -1/-1 counters on target creature that has been dealt damage this turn.
 C 
Creature – Glitch
Flash
When Narcoleptic Glitch enters the battlefield, phase out the top ten cards of target player's library. Return them at the beginning of the end step.
Evoke {2/u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1/1
 C 
Creature – Elf Archer Scout
Reach
{1}{g}: Ahn-Woods Huntress gains Shroud until end of turn.
4/3
 C 
Sorcery
Reveal the top card of your library. If it's a Fish creature you may put it into your hand. Repeat this process as many times as you want by paying {2/u} each time.
 C 
Creature – Human Knight
First Strike
{2}{w}: Galan Knight gains Lifelink until end of turn.
2/2
 C 
Instant
Lightning Snag deals 2 damage to target creature and 1 damage to it's controller.
 C 
Creature – Fish
When Seafloor Garfish enters the battlefield, if you cast it for {2}, create a 0/4 blue Sand creature token with Defender that doesn't heal.
1/1
Plains
 
 B 
Basic Land – Plains

Queen of Sands (rare)
Shutterwood Bridge (uncommon)
Summoner's Sea-Scepter (uncommon)
Archdruid of Birth (uncommon)
Shutterwood Glitch (common)
Sluggish Narcon (common)
Algae Narcon (common)
Carnal Gas (common)
Narcoleptic Glitch (common)
Ahn-Woods Huntress (common)
Catching Fish (common)
Galan Knight (common)
Lightning Snag (common)
Seafloor Garfish (common)
Plains (basic)