[ANAGRAM] Carl Sagan: Virtual Booster

[ANAGRAM] Carl Sagan: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Cradle of Ahn enters the battlefield tapped
{t}: Add {c}.
{t}: Add {g} only if you control a creature.
{2/g}, {t}: You gain 1 life for each creature that entered the battlefield under your control this turn.
 U 
Creature – Advisor
Whenever Pseudoprincess doesn't have a race type, sacrifice it.
{2}: Pseudoprincess becomes a Human or Horror until end of turn. When it does, you may pay {w/u}{w/u} to exile a nonland permanent. If you do, return it to it's owners control tapped after their next untap step.
1/3
 U 
Creature – Horror Advisor
When Gala Narcon enters the battlefield, exile target creature with converted mana cost 3 or less until it's controller loses life or pays {3}.
The Narcons have used their sleep inducement to sneak their way into Galan parliament.
3/2
 U 
Artifact – Vehicle
Crew 4
Vigilance and whenever it attacks you may untap target creature that crewed it.
4/4
 C 
Creature – Dryad
When Thin-Branch Dryad dies, reveal the top three cards of your library and put all basic Forests among them onto the battlefield tapped and the rest on the bottom in a random order.
1/1
 C 
Creature – Glitch
Flash
When Narcoleptic Glitch enters the battlefield, phase out the top ten cards of target player's library. Return them at the beginning of the end step.
Evoke {2/u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1/1
 C 
Creature – Hag
Flash
When Carnal Hag enters the battlefield, you draw a card and lose 1 life.
2/1
 C 
Creature – Human Knight
First Strike
{2}{w}: Galan Knight gains Lifelink until end of turn.
2/2
 C 
Creature – Human
When Canal Garfish enters the battlefield, return up to one target creature to it's owners hand.
2/2
 C 
Creature – Horror
When Sluggish Narcon enters the battlefield, choose one:
– Target creature gets -1/-0 and cannot attack this turn.
– Target creature gets -0/-1 and cannot block this turn.
Entwine {1}{u/b} (Choose both if you pay the entwine cost.)
1/1
 C 
Instant
Target artifact becomes colorless, loses all abilities and has converted mana cost 1 or less for as long as it remains on the battlefield. If it would die, phase it out instead.
 C 
Creature – Human
When Galan Stable Boy enters the battlefield, create two 2/2 white Horse creature tokens with Vigilance and 'Whenever Galan Stable Boy crews a Vehicle, that permanent gains Vigilance until end of turn'
1/1
 C 
Creature – Glitch
Flash
When Solipsistic Glitch enters the battlefield, everything phases out. Then, skip your turn. Each other player does the same. When it's your turn again, skip all phases until the one where you cast Solipsistic Glitch and sacrifice it. Continue the game.
0/1
 C 
Tribal Sorcery – Rogue
As an additional cost to cast Decoy Theft, sacrifice another Rogue permanent.

Target player discards a card of your choice. You lose 2 life.
Island
 
 B 
Basic Land – Island

Cradle of Ahn (rare)
Pseudoprincess (uncommon)
Gala Narcon (uncommon)
Galan Carriage (uncommon)
Thin-Branch Dryad (common)
Narcoleptic Glitch (common)
Carnal Hag (common)
Galan Knight (common)
Canal Garfish (common)
Sluggish Narcon (common)
Ahn's Scrapping (common)
Galan Stable Boy (common)
Solipsistic Glitch (common)
Decoy Theft (common)
Island (basic)