[ANAGRAM] Carl Sagan: Virtual Booster

[ANAGRAM] Carl Sagan: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human
Kult Mob costs {2} less to cast for each creature that died this turn.
Kult Mob's power and toughness are each equal to one plus the number of creature cards in graveyards.
Other players may not exile cards from graveyards.
*/*
 U 
Creature – Human Cleric
{1}{w}, {t}: You gain 1 life for each life you've gained this turn. Then, you may pay {2} to untap this.
Clerics you control have "{1}{w}, {t}: You gain 1 life for each life you've gained this turn"
2/3
 U 
Creature – Advisor
Whenever Pseudoprincess doesn't have a race type, sacrifice it.
{2}: Pseudoprincess becomes a Human or Horror until end of turn. When it does, you may pay {w/u}{w/u} to exile a nonland permanent. If you do, return it to it's owners control tapped after their next untap step.
1/3
 U 
Artifact
When Canal Bell enters the battlefield, return target creature or land to it's owners hand.
{1}{2/u}, {t}: Return target creature to it's owners hand. Then, you may pay {1}{2/u} to untap this artifact.
Whenever Canal Bell becomes untapped, return up to one target land that entered the battlefield this turn to it's owners hand.
 C 
Creature – Hag
Flash
When Carnal Hag enters the battlefield, you draw a card and lose 1 life.
2/1
 C 
Sorcery
Reveal the top card of your library. If it's a Fish creature you may put it into your hand. Repeat this process as many times as you want by paying {2/u} each time.
 C 
Creature – Horror
When Algae Narcon enters the battlefield, counter target creature spell or return a land to it's owners hand.
Evoke {3}{u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1/1
 C 
Creature – Glitch
Flash
When Solipsistic Glitch enters the battlefield, everything phases out. Then, skip your turn. Each other player does the same. When it's your turn again, skip all phases until the one where you cast Solipsistic Glitch and sacrifice it. Continue the game.
0/1
 C 
Creature – Glitch
Flash
When Narcoleptic Glitch enters the battlefield, phase out the top ten cards of target player's library. Return them at the beginning of the end step.
Evoke {2/u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1/1
 C 
Instant
Lightning Snag deals 2 damage to target creature and 1 damage to it's controller.
 C 
Creature – Elf Archer Scout
Reach
{1}{g}: Ahn-Woods Huntress gains Shroud until end of turn.
4/3
 C 
Creature – Human Knight
First Strike
{2}{w}: Galan Knight gains Lifelink until end of turn.
2/2
 C 
Creature – Horror
When Sluggish Narcon enters the battlefield, choose one:
– Target creature gets -1/-0 and cannot attack this turn.
– Target creature gets -0/-1 and cannot block this turn.
Entwine {1}{u/b} (Choose both if you pay the entwine cost.)
1/1
 C 
Instant
Put two -1/-1 counters on target creature that has been dealt damage this turn.
Plains
 
 B 
Basic Land – Plains

Kult Mob (rare)
Choir Priest (uncommon)
Pseudoprincess (uncommon)
Canal Bell (uncommon)
Carnal Hag (common)
Catching Fish (common)
Algae Narcon (common)
Solipsistic Glitch (common)
Narcoleptic Glitch (common)
Lightning Snag (common)
Ahn-Woods Huntress (common)
Galan Knight (common)
Sluggish Narcon (common)
Carnal Gas (common)
Plains (basic)