[ANAGRAM] Carl Sagan: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human
When Galan Stable Boy enters the battlefield, create two 2/2 white Horse creature tokens with Vigilance and 'Whenever Galan Stable Boy crews a Vehicle, that permanent gains Vigilance until end of turn'
1/1
 
 R 
Creature – Human
Kult Mob costs {2} less to cast for each creature that died this turn.
Kult Mob's power and toughness are each equal to one plus the number of creature cards in graveyards.
Other players may not exile cards from graveyards.
*/*
 U 
Creature – Plant Army
When Agar Clans enters the battlefield, put an Agar counter on up to two target noncreature nonenchantment permanents.
{3}{r/g}, {t}: Destroy target permanent with an Agar counter on it.
4/3
 U 
Creature – Elephant
Whenever a player casts an artifact spell or activates a non-mana ability on an artifact, put a +1/+1 counter on Slagscalodon and it gains Trample until end of turn.
4/5
 U 
Artifact – Fortification
Fortify {3}
Fortified land has "{1}, {t}: Untap target attacking creature"
 C 
Instant
Put two -1/-1 counters on target creature that has been dealt damage this turn.
 C 
Artifact Creature – Scarecrow
{3}{u}, {t}, Sacrifice Canal Rags and return two other creatures you control to their owners hands: Put all Island cards in your hand onto the battlefield.
1/2
 C 
Creature – Human
When Galan Stable Boy enters the battlefield, create two 2/2 white Horse creature tokens with Vigilance and 'Whenever Galan Stable Boy crews a Vehicle, that permanent gains Vigilance until end of turn'
1/1
 C 
Creature – Horror
When Sluggish Narcon enters the battlefield, choose one:
– Target creature gets -1/-0 and cannot attack this turn.
– Target creature gets -0/-1 and cannot block this turn.
Entwine {1}{u/b} (Choose both if you pay the entwine cost.)
1/1
 C 
Creature – Glitch
Flash
When Narcoleptic Glitch enters the battlefield, phase out the top ten cards of target player's library. Return them at the beginning of the end step.
Evoke {2/u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1/1
 C 
Creature – Human
When Canal Garfish enters the battlefield, return up to one target creature to it's owners hand.
2/2
 C 
Creature – Glitch
Flash
When Solipsistic Glitch enters the battlefield, everything phases out. Then, skip your turn. Each other player does the same. When it's your turn again, skip all phases until the one where you cast Solipsistic Glitch and sacrifice it. Continue the game.
0/1
 C 
Creature – Hag
Flash
When Carnal Hag enters the battlefield, you draw a card and lose 1 life.
2/1
 C 
Creature – Elf Archer Scout
Reach
{1}{g}: Ahn-Woods Huntress gains Shroud until end of turn.
4/3
Swamp
 
 B 
Basic Land – Swamp

Galan Stable Boy (common, foil)
Kult Mob (rare)
Agar Clans (uncommon)
Slagscalodon (uncommon)
Shutterwood Bridge (uncommon)
Carnal Gas (common)
Canal Rags (common)
Galan Stable Boy (common)
Sluggish Narcon (common)
Narcoleptic Glitch (common)
Canal Garfish (common)
Solipsistic Glitch (common)
Carnal Hag (common)
Ahn-Woods Huntress (common)
Swamp (basic)