[ANAGRAM] Carl Sagan: Virtual Booster

[ANAGRAM] Carl Sagan: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Vehicle
Crew 6
Whenever Glitched-Engine Sandrail is crewed, search your library for a card and put it into your hand, then discard a card at random and don't forget to shuffle.
Whenever Glitched-Engine Sandrail deals combat damage to a player, flip a coin. If it lands on tails, Glitched-Engine Sandrail deals 4 damage to you.
5/4
 U 
Creature – Plant Army
When Agar Clans enters the battlefield, put an Agar counter on up to two target noncreature nonenchantment permanents.
{3}{r/g}, {t}: Destroy target permanent with an Agar counter on it.
4/3
 U 
Sorcery
Kicker – {2}

Draw a card. If Cliffside Analysis was kicked, draw two cards instead.

Discard a card.
 U 
Sorcery
Put X -1/-1 counters on target creature with Flying or that dealt combat damage to you this turn, where X is it's power.
 C 
Creature – Human
When Canal Garfish enters the battlefield, return up to one target creature to it's owners hand.
2/2
 C 
Creature – Glitch
Flash
When Solipsistic Glitch enters the battlefield, everything phases out. Then, skip your turn. Each other player does the same. When it's your turn again, skip all phases until the one where you cast Solipsistic Glitch and sacrifice it. Continue the game.
0/1
 C 
Instant
Target artifact becomes colorless, loses all abilities and has converted mana cost 1 or less for as long as it remains on the battlefield. If it would die, phase it out instead.
 C 
Creature – Human Knight
First Strike
{2}{w}: Galan Knight gains Lifelink until end of turn.
2/2
 C 
Creature – Horror
When Sluggish Narcon enters the battlefield, choose one:
– Target creature gets -1/-0 and cannot attack this turn.
– Target creature gets -0/-1 and cannot block this turn.
Entwine {1}{u/b} (Choose both if you pay the entwine cost.)
1/1
 C 
Creature – Dryad
When Thin-Branch Dryad dies, reveal the top three cards of your library and put all basic Forests among them onto the battlefield tapped and the rest on the bottom in a random order.
1/1
 C 
Creature – Glitch
Kicker – {1}{c}
{t}: Add {c}{g}. If Shutterwood Glitch was kicked, target permanent phases out.
Ages ago, when Azgar first struck down on Ahn's woods, he was defeated. In the process, Ahn's mending magic didn't stitch up certain branches perfectly. Now, whenever lightning strikes these Shutterwood Giants, there is a glitch.
2/2
 C 
Tribal Sorcery – Rogue
As an additional cost to cast Decoy Theft, sacrifice another Rogue permanent.

Target player discards a card of your choice. You lose 2 life.
 C 
Creature – Fish
When Seafloor Garfish enters the battlefield, if you cast it for {2}, create a 0/4 blue Sand creature token with Defender that doesn't heal.
1/1
 C 
Sorcery
Reveal the top card of your library. If it's a Fish creature you may put it into your hand. Repeat this process as many times as you want by paying {2/u} each time.
Plains
 
 B 
Basic Land – Plains

Glitched-Engine Sandrail (rare)
Agar Clans (uncommon)
Cliffside Analysis (uncommon)
Windsickness (uncommon)
Canal Garfish (common)
Solipsistic Glitch (common)
Ahn's Scrapping (common)
Galan Knight (common)
Sluggish Narcon (common)
Thin-Branch Dryad (common)
Shutterwood Glitch (common)
Decoy Theft (common)
Seafloor Garfish (common)
Catching Fish (common)
Plains (basic)