Innistrad++: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, choose day or night. On your turn, it is that time.
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Gain control of target artifact. Untap it. Destroy it the next time two nights follow consecutively.
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At the beginning of your upkeep, Risky Business deals 2 damage to each opponent.
At the end of each player's turn, each player loses 1 life.
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Reveal
cards from the top of your library. For each card matching the current time, target player loses 1 life. |
First strike
0/1
Deathtouch
0/1
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Whenever two days follow consecutively, you may put a +1/+1 counter on Sea Snake.
Whenever two nights follow consecutively, put a -1/-1 counter on Sea Snake. 2/2
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Day: Target player sacrifices a creature.
Night: Target player sacrifices two creatures. |
: Attacking creatures get -1/-0 until end of turn.0/1
Battle cry
2/2
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When Frozen in Time enters the battlefield, choose day or night.
Enchanted creature considers the time to be that choice. |
Snarling Wolf gets +2/+2 during the day.
1/1
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Night: Fuzzybat has Flying.
1/1
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Flying
Whenever the time changes, transform all Wimps at random. 1/1
: Deal 1 damage to target player.
Whenever the time changes, transform all Wimps at random. 1/1
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Equip
Whenever the time changes, you may untap equipped creature. |
: Flip a coin. If you win, transform enchanted creature and it deals 1 damage to its controller. |
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Careful Measurements
(rare)
Scattershrapnel
(uncommon)
Risky Business
(uncommon)
Reveal
(uncommon)
Frontline Soldier
(common)
Sea Snake
(common)
Nightfall
(common)
Spitbug
(common)
Frozen in Time
(common)
Snarling Wolf
(common)
Fuzzybat
(common)
Too Hot
(common)
Derkadirk
(common)
Burr
(common)
Forest
(basic)





: Attacking creatures get -1/-0 until end of turn.