The Dark Sea: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Elemental
Haste
As Lightning Brute enters the battlefield, you may call the storm. If you do, it enters the battlefield with a +1/+1 counter. (To call the storm, either sacrifice a creature or discard a card.)
2/2
 C 
Creature – Merfolk Horror
When Benthic Abomination enters the battlefield, tap each other creature you control.
4/4
 C 
Instant
Put target creature on top of its owner’s library.
 C 
Creature – Crab
Whenever you discard a card, Runeshelled Crab gets +1/+1 until end of turn.
1/1
 C 
Creature – Human Shaman
When Seaguide Seer enters the battlefield, if there are one or more enchantment cards in your graveyard, draw a card.
2/3
 C 
Creature – Skeleton Pirate
3/1
 C 
Creature – Human Cleric
When Seaside Coroner enters the battlefield you may exile a creature card from your graveyard. If you do, investigate.
2/2
 C 
Creature – Human Pirate
Haunt (When this dies, you may exile it haunting target creature.)
Famed Swashbuckler and the creature it haunts have menace.
2/3
 C 
Artifact – Vehicle
Vigilance
Crew 2
4/4
 C 
Creature – Merfolk Artificer
When Seabed Archaeologist enters the battlefield, investigate.
2/4
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Put the top card of your library into your graveyard for each attacking creature.

Lightning Brute (common)
Benthic Abomination (common)
Griptide (common)
Runeshelled Crab (common)
Seaguide Seer (common)
Coastal Raider (common)
Seaside Coroner (common)
Famed Swashbuckler (common)
Lookout Craft (common)
Seabed Archaeologist (common)
Eye of the Storm (common)