The Dark Sea: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
No more rares or mythics
|
No more uncommons
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No more uncommons
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No more uncommons
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Prevent all combat damage that would be dealt this turn.
Put the top card of your library into your graveyard for each attacking creature. |
As long as Maddened Guard is huanted, it gets +2/+1.
2/3
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Haunt (When this dies, you may exile it haunting target creature.)
Wandering Child and the creature it haunts have lifelink. 1/1
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When Inquisitive Sailor dies, investigate.
2/1
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Put target creature on top of its owner’s library.
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Return target creature card from your graveyard to your hand. If a Kraken, Octopus, Leviathan, or Serpent card was returned this way, you gain life equal to its power.
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Crew 1
3/2
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Investigate, then counter target spell unless it’s controller pays for each clue you control.
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Whenever you discard a card, Runeshelled Crab gets +1/+1 until end of turn.
1/1
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When Seabed Archaeologist enters the battlefield, investigate.
2/4
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Haunt (When this dies, you may exile it haunting target creature.)
Famed Swashbuckler and the creature it haunts have menace. 2/3
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Eye of the Storm
(common)
Maddened Guard
(common)
Wandering Child
(common)
Inquisitive Sailor
(common)
Griptide
(common)
Underwater Reprise
(common)
Pillaging Vessal
(common)
Catch the Culprit
(common)
Runeshelled Crab
(common)
Seabed Archaeologist
(common)
Famed Swashbuckler
(common)